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Jan 24th, 2020
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  1. "death.fell.accident.ladder": "%1$s fell off a ladder",
  2. "death.fell.accident.vines": "%1$s fell off some vines",
  3. "death.fell.accident.water": "%1$s fell out of the water",
  4. "death.fell.accident.generic": "%1$s fell from a high place",
  5. "death.fell.killer": "%1$s was doomed to fall",
  6. "death.fell.assist": "%1$s was doomed to fall by %2$s",
  7. "death.fell.assist.item": "%1$s was doomed to fall by %2$s using %3$s",
  8. "death.fell.finish": "%1$s fell too far and was finished by %2$s",
  9. "death.fell.finish.item": "%1$s fell too far and was finished by %2$s using %3$s",
  10. "death.attack.lightningBolt": "%1$s was struck by lightning",
  11. "death.attack.lightningBolt.player": "%1$s was struck by lightning whilst fighting %2$s",
  12. "death.attack.inFire": "%1$s went up in flames",
  13. "death.attack.inFire.player": "%1$s walked into fire whilst fighting %2$s",
  14. "death.attack.onFire": "%1$s burned to death",
  15. "death.attack.onFire.player": "%1$s was burnt to a crisp whilst fighting %2$s",
  16. "death.attack.lava": "%1$s tried to swim in lava",
  17. "death.attack.lava.player": "%1$s tried to swim in lava to escape %2$s",
  18. "death.attack.hotFloor": "%1$s discovered the floor was lava",
  19. "death.attack.hotFloor.player": "%1$s walked into danger zone due to %2$s",
  20. "death.attack.inWall": "%1$s suffocated in a wall",
  21. "death.attack.inWall.player": "%1$s suffocated in a wall whilst fighting %2$s",
  22. "death.attack.cramming": "%1$s was squished too much",
  23. "death.attack.cramming.player": "%1$s was squashed by %2$s",
  24. "death.attack.drown": "%1$s drowned",
  25. "death.attack.drown.player": "%1$s drowned whilst trying to escape %2$s",
  26. "death.attack.starve": "%1$s starved to death",
  27. "death.attack.starve.player": "%1$s starved to death whilst fighting %2$s",
  28. "death.attack.cactus": "%1$s was pricked to death",
  29. "death.attack.cactus.player": "%1$s walked into a cactus whilst trying to escape %2$s",
  30. "death.attack.generic": "%1$s died",
  31. "death.attack.generic.player": "%1$s died because of %2$s",
  32. "death.attack.explosion": "%1$s blew up",
  33. "death.attack.explosion.player": "%1$s was blown up by %2$s",
  34. "death.attack.explosion.player.item": "%1$s was blown up by %2$s using %3$s",
  35. "death.attack.magic": "%1$s was killed by magic",
  36. "death.attack.even_more_magic": "%1$s was killed by even more magic",
  37. "death.attack.message_too_long": "Actually, message was too long to deliver fully. Sorry! Here's stripped version: %s",
  38. "death.attack.wither": "%1$s withered away",
  39. "death.attack.wither.player": "%1$s withered away whilst fighting %2$s",
  40. "death.attack.anvil": "%1$s was squashed by a falling anvil",
  41. "death.attack.anvil.player": "%1$s was squashed by a falling anvil whilst fighting %2$s",
  42. "death.attack.fallingBlock": "%1$s was squashed by a falling block",
  43. "death.attack.fallingBlock.player": "%1$s was squashed by a falling block whilst fighting %2$s",
  44. "death.attack.mob": "%1$s was slain by %2$s",
  45. "death.attack.mob.item": "%1$s was slain by %2$s using %3$s",
  46. "death.attack.player": "%1$s was slain by %2$s",
  47. "death.attack.player.item": "%1$s was slain by %2$s using %3$s",
  48. "death.attack.arrow": "%1$s was shot by %2$s",
  49. "death.attack.arrow.item": "%1$s was shot by %2$s using %3$s",
  50. "death.attack.fireball": "%1$s was fireballed by %2$s",
  51. "death.attack.fireball.item": "%1$s was fireballed by %2$s using %3$s",
  52. "death.attack.thrown": "%1$s was pummeled by %2$s",
  53. "death.attack.thrown.item": "%1$s was pummeled by %2$s using %3$s",
  54. "death.attack.indirectMagic": "%1$s was killed by %2$s using magic",
  55. "death.attack.indirectMagic.item": "%1$s was killed by %2$s using %3$s",
  56. "death.attack.thorns": "%1$s was killed trying to hurt %2$s",
  57. "death.attack.thorns.item": "%1$s was killed by %3$s trying to hurt %2$s",
  58. "death.attack.trident": "%1$s was impaled by %2$s",
  59. "death.attack.trident.item": "%1$s was impaled by %2$s with %3$s",
  60. "death.attack.fall": "%1$s hit the ground too hard",
  61. "death.attack.fall.player": "%1$s hit the ground too hard whilst trying to escape %2$s",
  62. "death.attack.outOfWorld": "%1$s fell out of the world",
  63. "death.attack.outOfWorld.player": "%1$s didn't want to live in the same world as %2$s",
  64. "death.attack.dragonBreath": "%1$s was roasted in dragon breath",
  65. "death.attack.dragonBreath.player": "%1$s was roasted in dragon breath by %2$s",
  66. "death.attack.flyIntoWall": "%1$s experienced kinetic energy",
  67. "death.attack.flyIntoWall.player": "%1$s experienced kinetic energy whilst trying to escape %2$s",
  68. "death.attack.fireworks": "%1$s went off with a bang",
  69. "death.attack.fireworks.player": "%1$s went off with a bang whilst fighting %2$s",
  70. "death.attack.netherBed.message": "%1$s was killed by %2$s",
  71. "death.attack.netherBed.link": "Intentional Game Design",
  72. "death.attack.sweetBerryBush": "%1$s was poked to death by a sweet berry bush",
  73. "death.attack.sweetBerryBush.player": "%1$s was poked to death by a sweet berry bush whilst trying to escape %2$s",
  74. "death.attack.sting": "%1$s was stung to death",
  75. "death.attack.sting.player": "%1$s was stung to death by %2$s",
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