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- https://www.youtube.com/watch?v=F1fMbLrcgzM
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- all right hello
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- but guest appearance today mr. Todd
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- Coleman hello everyone good morning from
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- sunny Austin Texas unny pollen coated
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- Austin Texas it's quite yellow outside
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- yeah it's shocking so introduce yourself
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- please John O'Neil environment lead and
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- Jay Todd Coleman creative director and
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- we have a we actually have a jam-packed
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- stream today we're gonna be talking
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- about castle stuff we've got seseri
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- packs
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- we've got world edge stuff that we want
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- to talk about and we also have a new
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- parcel that we're creatively making
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- called a doughnut yeah so we got a bunch
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- of stuff actually
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- oh and mountains and mountains coming
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- extra mountain but before we do I saw
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- the last stream layer stream and I have
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- to say Todd it was a bit of a snooze
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- fest really it was you found Blair
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- personally it was tiring it was like
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- data tables and Excel Docs you know what
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- I think we can and starting off I'm
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- gonna get into the spirit of The Crow so
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- first of all this is fantastic I did we
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- need to I think actually yes on the
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- Internet I think so need to get into the
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- spirit all right of a crow and I'm not
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- gonna hold it in I do have a weapon so
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- in case anyone gets crazy oh that's
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- that's pretty fantastic can you model
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- and I think how the hell did they it's
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- gonna throw off or turn it suicide all
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- right well let's just get right into it
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- okay so we're starting off with the
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- preview of some of the larger buildings
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- that we've been working on that you guys
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- still haven't seen yet I did they ever
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- gray box test this at one point we
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- thought we had a version we did we did
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- and I and I can show you kind of like
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- some pictures of the old possession this
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- is when we first started and this was
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- some of kind of the ID
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- is that we were like eventually you'll
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- be able to have walls and great-looking
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- trees yeah exactly and Blair will love
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- those but yeah so this this actually
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- will keep right here this is kind of let
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- me find a good angle here up that I
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- screwed up I think it was this one
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- yeah just trying to show off just for
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- just trying to show off the before and
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- after of where we've come from we wanted
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- to retain a lot of these cool shapes
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- that we had I realized I can't see my
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- fingers so I'm gonna use the the pointer
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- yeah we loved these shapes that we that
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- we created and it was all fun and all
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- but that was just jammed in into boxes
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- that just didn't really exist there was
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- no rooms carved out yeah so that was the
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- next step was taking this idea and
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- making it functional and so that's kind
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- of like where we're at right now and but
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- wait there's more so not only did we
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- like those shapes and the size of that
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- and we had to make it all functional but
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- we've kind of changed things a little
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- bit yeah I want to go all there's been a
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- couple things so first of all you guys
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- may or may not have noticed we stopped
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- offering these things in the store we
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- just at the some time at the end of last
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- year we decided that we just we were
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- kind of tired of going down that route
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- of the big pledge packages so we just
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- kind of retired it all from the store so
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- we kind of functionally moved all of
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- this stuff from an assumption that
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- players we're gonna buy it which most
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- players won't to the assumption that is
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- more likely which is it guilds and large
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- groups of players are going to want to
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- craft these so we've moved all of it to
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- crafting the other impact that had was
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- we decided to make more of a progression
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- out of it instead of having them be
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- unique custom crafted buildings that you
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- just make one of and then the game place
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- kind of over we moved everything to be
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- an advancement model to where you start
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- with a baseline building and you expand
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- on it over time so every what you see
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- here is basically what Jon commonly
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- referred to as a gray box environment
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- meaning that he's modeled it out to test
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- for flow and to check the Polly's and
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- things like that but it doesn't have a
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- lot of the detail and it hasn't been
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- textured and the reason you do that is
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- because when it's in this state you can
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- make changes very very quickly and
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- quick equates to much cheaper so if we
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- wanted to go through and he painted this
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- whole thing and then we decided that
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- doorway right there was too low and need
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- to be raised that'd be a lot harder
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- right a lot more expensive to change so
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- the gray box version John created here
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- is great to give us a sense of flow and
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- then once you see all the areas that are
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- colored various colors like red and
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- purple and stuff like that
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- our areas that players can now go into
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- and expand upon right so you get it's
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- basically an opportunity to upgrade this
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- section of the castle or Citadel so John
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- will talk you through kind of how that
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- works and and what he's done to make
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- this building expandable yeah and those
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- are all good good points and this I
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- would actually say this is almost like a
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- gray box 2.0 so it's it's the next
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- evolution in a model so you start with
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- super simple shapes and then when you
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- kind of get some of the scale down and
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- some of the flow you go to the next
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- iteration and you work more of that flow
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- out and now we have I would I'd say is
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- I'm starting to put it into actual model
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- detail and this thing keeps popping up
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- and down this is one of Dave's castle
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- concepts I basically took a screen shot
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- and he started painting in or just
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- sketching in details for ideas and you
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- can see I've started to just actually
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- model in some of this stuff so although
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- it's still not textured we're definitely
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- at a level of model creation that we're
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- starting to apply to this now I just
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- kind of wanted to show that to you like
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- real quick before we get started yeah
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- and in terms of I mean you guys gotta
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- remember we're weird we don't have a
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- giant team I mean the environment team
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- is basically you want three three people
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- right we have Rudy now there's only
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- there's only a couple people so this
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- stuff inevitably kind of gets pushed to
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- the back other stuff that's more
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- pressing comes up so it's been more of a
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- slow cook right like we've been working
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- on a little bit in the background and
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- then it gets sidetracked for something
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- else that will come back to it but it is
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- starting to come together in a way that
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- now is actionable so I think from this
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- point here it's finally hit a point
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- where we feel comfortable enough to move
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- it into actual production like get it
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- going into texture and turning him into
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- real assets right yeah you know we're
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- involving outsourcing and so Alison will
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- start helping us with some of these
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- bigger ticket items that it just takes
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- it
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- take a team of you know a half a dozen
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- more a dozen artists months months in
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- months so I'm having control talking
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- with that helmet do you want me to take
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- it oh I know it's fine yeah I think you
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- should keep it on for the next half a
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- year everyday all right so this is just
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- a quick example we we started getting
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- some paint call-outs on how we actually
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- want to take this to the next level even
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- more detail or to more of a final kind
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- of what it would look like and we just
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- came in here and modeled some more
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- details and so really the next step
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- beyond this will be to send it off to
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- get it to be textured so there so talk
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- about why that we do the different color
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- stuff yeah and what that means if I put
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- something mechanism if I want to upgrade
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- that yellow area as opposed to the blue
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- or whatever how does that work yeah
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- excellent so I was going to segue to do
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- this which is you're wondering why we
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- keep saying gray box but it's got colors
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- all over it
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- so what each one of these colors
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- represents is something can be expanded
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- out so we loved that system with the
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- hippos where you feed it right so yeah
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- so those those that that's an internal
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- term so if you guys have seen this if
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- you run in a campaign world up to a
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- foundation wall segment right and you
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- use it it brings up a UI that you can
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- then feed it building materials and if
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- you feed it enough it'll upgrade that
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- wall to a fully completed wall yep so we
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- call those hippos internally and I think
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- it's because of the game Hungry Hungry
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- Hippos because it they just eat
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- materials and yeah anyway they're just
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- we call them internally hippos so these
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- are a variation of the hippo system
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- right that is a specific what do we call
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- them Keystone's yeah yeah Keystone's
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- and I have some in the other when we go
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- into unity I'll show it out of like what
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- is it particular like it so for example
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- in an archway right the the stone at the
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- very top like right there might be an
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- interactive all that has a little symbol
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- on it that means you can click on this
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- and it brings up effectively a hippo UI
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- right it brings up that same interface
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- that you can feed stuff to it and it's
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- tied specifically to one of these
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- colored areas and I really like this
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- idea because like the walls not one
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- person has to own anything and you're
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- not fighting where you're gonna put it
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- or who's putting and what collectively
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- as a guild you just go in there
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- and you feed this I mean I guess the
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- only thing you would have to decide is
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- the gills which way you want to go but
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- realistically you could just be feeding
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- it ever you feed all of them if you want
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- and by the way this isn't like oh this
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- is gonna get done in the next two or
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- three days this is these are intended to
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- be long-term goals for a large title to
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- people I'm gonna so for example people
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- this this window right here could expand
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- out to a balcony and I'm not gonna go
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- through each one of these because I'd
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- 00:09:12,410 --> 00:09:15,410
- rather show you in unity but this topper
- 247
- 00:09:15,410 --> 00:09:18,770
- right here can expand out to a new tower
- 248
- 00:09:18,770 --> 00:09:20,570
- and what's really cool about this is you
- 249
- 00:09:20,570 --> 00:09:23,630
- can go in any direction so as you see
- 250
- 00:09:23,630 --> 00:09:25,490
- more castles around different people's
- 251
- 00:09:25,490 --> 00:09:27,560
- decays you're going to see shape
- 252
- 00:09:27,560 --> 00:09:29,150
- variations so it's not just gonna all
- 253
- 00:09:29,150 --> 00:09:31,100
- look like the same castle everywhere you
- 254
- 00:09:31,100 --> 00:09:33,170
- go which is what we really liked about
- 255
- 00:09:33,170 --> 00:09:35,750
- this because you can also expand out to
- 256
- 00:09:35,750 --> 00:09:37,400
- the left
- 257
- 00:09:37,400 --> 00:09:41,120
- well you're right yet left and so that
- 258
- 00:09:41,120 --> 00:09:43,160
- would become a room and so everything's
- 259
- 00:09:43,160 --> 00:09:45,500
- changed inside and then when you go to
- 260
- 00:09:45,500 --> 00:09:47,720
- the next step and again we'll have areas
- 261
- 00:09:47,720 --> 00:09:49,880
- that you go to specifically designed to
- 262
- 00:09:49,880 --> 00:09:53,120
- feed in this these materials yeah so I
- 263
- 00:09:53,120 --> 00:09:55,100
- guess that's the thing is one expansion
- 264
- 00:09:55,100 --> 00:09:57,170
- area will add a new room and inside that
- 265
- 00:09:57,170 --> 00:09:59,660
- room you find another key stone that you
- 266
- 00:09:59,660 --> 00:10:01,940
- can use to then make it even bigger
- 267
- 00:10:01,940 --> 00:10:03,380
- right so now you could get something
- 268
- 00:10:03,380 --> 00:10:05,990
- like that and I mean everything inside
- 269
- 00:10:05,990 --> 00:10:08,270
- this was this was quite a challenge mr.
- 270
- 00:10:08,270 --> 00:10:11,030
- Todd was it really job really was
- 271
- 00:10:11,030 --> 00:10:13,760
- actually well I didn't think it was that
- 272
- 00:10:13,760 --> 00:10:16,670
- hard it seemed a pretty slow process to
- 273
- 00:10:16,670 --> 00:10:20,480
- me oh my god I'm having nightmares so we
- 274
- 00:10:20,480 --> 00:10:22,340
- had to get all those cool shapes that we
- 275
- 00:10:22,340 --> 00:10:24,590
- liked that we just had that I that I
- 276
- 00:10:24,590 --> 00:10:26,960
- made by just putting in boxes well we
- 277
- 00:10:26,960 --> 00:10:28,220
- had to go out and really create and make
- 278
- 00:10:28,220 --> 00:10:30,710
- sure everything flowed and connected and
- 279
- 00:10:30,710 --> 00:10:32,930
- you know we could have easily just went
- 280
- 00:10:32,930 --> 00:10:35,210
- the easy route it had little tiny gerbil
- 281
- 00:10:35,210 --> 00:10:38,480
- tubes that connect big like parts of the
- 282
- 00:10:38,480 --> 00:10:40,340
- building but was like no now we're gonna
- 283
- 00:10:40,340 --> 00:10:42,140
- do this right we want to make it look
- 284
- 00:10:42,140 --> 00:10:44,510
- like it's a castle that's you know like
- 285
- 00:10:44,510 --> 00:10:47,390
- old castles new sexes get built on built
- 286
- 00:10:47,390 --> 00:10:49,280
- on and attacked on and they did you know
- 287
- 00:10:49,280 --> 00:10:51,200
- they don't always pull down the the
- 288
- 00:10:51,200 --> 00:10:53,120
- circular tower they sell you just say
- 289
- 00:10:53,120 --> 00:10:55,100
- let's work around it yeah blow a hole in
- 290
- 00:10:55,100 --> 00:10:57,020
- the side and we'll just keep going so I
- 291
- 00:10:57,020 --> 00:10:59,400
- think it's also important to note that
- 292
- 00:10:59,400 --> 00:11:01,200
- we specifically went out of the way to
- 293
- 00:11:01,200 --> 00:11:03,750
- make multiple upgrade paths in parallel
- 294
- 00:11:03,750 --> 00:11:06,270
- so that every one of these you see is
- 295
- 00:11:06,270 --> 00:11:08,279
- not an exact you know replica of every
- 296
- 00:11:08,279 --> 00:11:09,810
- other one right if we decide to start
- 297
- 00:11:09,810 --> 00:11:12,029
- moving and adding to our East Wing and
- 298
- 00:11:12,029 --> 00:11:13,950
- you start working on the towers I mean
- 299
- 00:11:13,950 --> 00:11:15,480
- there's a there's actually a ton of
- 300
- 00:11:15,480 --> 00:11:17,279
- variation in here if you turn everything
- 301
- 00:11:17,279 --> 00:11:17,940
- on
- 302
- 00:11:17,940 --> 00:11:19,980
- I think there's what like a dozen or so
- 303
- 00:11:19,980 --> 00:11:22,470
- do ya upgradeable parts that are
- 304
- 00:11:22,470 --> 00:11:24,650
- different towers and things like that
- 305
- 00:11:24,650 --> 00:11:27,660
- and yeah and it's all meant to work with
- 306
- 00:11:27,660 --> 00:11:30,089
- from the base castle right yes which was
- 307
- 00:11:30,089 --> 00:11:32,130
- really kind of helpful for us alright so
- 308
- 00:11:32,130 --> 00:11:33,390
- then now let me just I'll go ahead and
- 309
- 00:11:33,390 --> 00:11:34,710
- just unlock it all just to kind of show
- 310
- 00:11:34,710 --> 00:11:36,980
- you guys cuz you're gonna get boop boop
- 311
- 00:11:36,980 --> 00:11:39,810
- so you get that that's the somebody's
- 312
- 00:11:39,810 --> 00:11:41,970
- dead antenna said I told you John was
- 313
- 00:11:41,970 --> 00:11:46,100
- the better streamer so you got one fan
- 314
- 00:11:46,520 --> 00:11:49,650
- and then you're gonna remove and some of
- 315
- 00:11:49,650 --> 00:11:52,200
- this stuff as you're filling it in like
- 316
- 00:11:52,200 --> 00:11:53,850
- you're seeing this in a bunch of
- 317
- 00:11:53,850 --> 00:11:55,650
- different pieces you'll never see that
- 318
- 00:11:55,650 --> 00:11:57,900
- it'll get swapped on and swapped out all
- 319
- 00:11:57,900 --> 00:12:00,240
- at the same time when a new piece comes
- 320
- 00:12:00,240 --> 00:12:03,870
- in and they're yeah so that's that I
- 321
- 00:12:03,870 --> 00:12:05,790
- think is close to the final and then we
- 322
- 00:12:05,790 --> 00:12:08,610
- have a ticket back I lied we have
- 323
- 00:12:08,610 --> 00:12:11,880
- balconies that can then expand to the
- 324
- 00:12:11,880 --> 00:12:14,790
- big fan the big the big fin and this
- 325
- 00:12:14,790 --> 00:12:16,860
- right here is obviously stand-in you
- 326
- 00:12:16,860 --> 00:12:18,330
- know this is definitely still gray boxed
- 327
- 00:12:18,330 --> 00:12:20,490
- but you there will be some cool bridge
- 328
- 00:12:20,490 --> 00:12:22,290
- like thing that we really want to put up
- 329
- 00:12:22,290 --> 00:12:25,440
- there but for the most part they're this
- 330
- 00:12:25,440 --> 00:12:29,850
- whole castle area is been pretty much
- 331
- 00:12:29,850 --> 00:12:31,800
- worked out and I think we like it I
- 332
- 00:12:31,800 --> 00:12:33,420
- think we like the flow I think like our
- 333
- 00:12:33,420 --> 00:12:35,070
- scale that so I think it does think this
- 334
- 00:12:35,070 --> 00:12:37,650
- one is good to go so and we'll end up
- 335
- 00:12:37,650 --> 00:12:39,510
- using the same system by the way in
- 336
- 00:12:39,510 --> 00:12:41,310
- other areas as well I'll go into houses
- 337
- 00:12:41,310 --> 00:12:42,900
- and allow you to add a breakfast nook or
- 338
- 00:12:42,900 --> 00:12:44,550
- whatever you don't know why you want to
- 339
- 00:12:44,550 --> 00:12:46,500
- break so but you'd add rooms on it and
- 340
- 00:12:46,500 --> 00:12:49,290
- stuff like that so once we have the
- 341
- 00:12:49,290 --> 00:12:51,000
- baseline system in place I think we'll
- 342
- 00:12:51,000 --> 00:12:52,470
- get a lot of use out of it and I think
- 343
- 00:12:52,470 --> 00:12:53,700
- that was one of the challenges we were
- 344
- 00:12:53,700 --> 00:12:55,350
- always facing which is how do we get
- 345
- 00:12:55,350 --> 00:12:57,120
- that variety how do we get that look
- 346
- 00:12:57,120 --> 00:12:59,370
- where it looks like an old medieval city
- 347
- 00:12:59,370 --> 00:13:01,800
- or town with all that variety with only
- 348
- 00:13:01,800 --> 00:13:04,440
- you know unless you're making dozens and
- 349
- 00:13:04,440 --> 00:13:06,779
- dozens and dozens of different houses
- 350
- 00:13:06,779 --> 00:13:09,270
- well I think doing this kind of semi
- 351
- 00:13:09,270 --> 00:13:11,460
- modulator modulated way
- 352
- 00:13:11,460 --> 00:13:13,380
- expanding is I think it's really good so
- 353
- 00:13:13,380 --> 00:13:15,029
- one thing you didn't mention is there
- 354
- 00:13:15,029 --> 00:13:16,770
- are a couple of entry points at various
- 355
- 00:13:16,770 --> 00:13:19,050
- phases of development where you can
- 356
- 00:13:19,050 --> 00:13:22,230
- actually segue the stonewall directly
- 357
- 00:13:22,230 --> 00:13:24,000
- into this so young right so there was
- 358
- 00:13:24,000 --> 00:13:25,620
- there's one or two entry points where
- 359
- 00:13:25,620 --> 00:13:27,839
- you run a stone wall and it connects
- 360
- 00:13:27,839 --> 00:13:30,570
- directly to a balcony so that you don't
- 361
- 00:13:30,570 --> 00:13:32,820
- have to leave the castle to get up onto
- 362
- 00:13:32,820 --> 00:13:34,050
- your walls you can just kind of run
- 363
- 00:13:34,050 --> 00:13:35,279
- directly across and I think that's
- 364
- 00:13:35,279 --> 00:13:36,959
- really cool that makes it more of an
- 365
- 00:13:36,959 --> 00:13:39,180
- integrated part of the overall city
- 366
- 00:13:39,180 --> 00:13:42,870
- design yeah in it all flows inside as
- 367
- 00:13:42,870 --> 00:13:44,640
- well you can kind of most and there's
- 368
- 00:13:44,640 --> 00:13:46,230
- there's multiple ways to get up to
- 369
- 00:13:46,230 --> 00:13:48,930
- multiple points we do have ladders now
- 370
- 00:13:48,930 --> 00:13:52,680
- so Todd eventually gave on that so
- 371
- 00:13:52,680 --> 00:13:55,950
- you'll be able to ladder up to all these
- 372
- 00:13:55,950 --> 00:13:58,200
- different places yeah that once again
- 373
- 00:13:58,200 --> 00:13:59,910
- the challenge was centaurs and I think
- 374
- 00:13:59,910 --> 00:14:01,620
- the decision was finally all right who
- 375
- 00:14:01,620 --> 00:14:03,480
- cares like let's just not worry about it
- 376
- 00:14:03,480 --> 00:14:05,490
- they just somehow they pull them their
- 377
- 00:14:05,490 --> 00:14:07,440
- horse bodies up there we'll just wave
- 378
- 00:14:07,440 --> 00:14:09,570
- our hands and they appear at the top and
- 379
- 00:14:09,570 --> 00:14:10,920
- let's not worry about it
- 380
- 00:14:10,920 --> 00:14:13,080
- and each one of these towers is fully
- 381
- 00:14:13,080 --> 00:14:15,120
- functional like there's rooms in here
- 382
- 00:14:15,120 --> 00:14:19,260
- that allow you to you can use them it's
- 383
- 00:14:19,260 --> 00:14:21,240
- very easy to fall to your death yeah in
- 384
- 00:14:21,240 --> 00:14:23,670
- this thing that's just a thing be
- 385
- 00:14:23,670 --> 00:14:25,440
- careful all right so let's go into unity
- 386
- 00:14:25,440 --> 00:14:27,480
- and you're gonna run around through it a
- 387
- 00:14:27,480 --> 00:14:30,089
- little bit yeah let's run it around let
- 388
- 00:14:30,089 --> 00:14:33,720
- me actually let me hide some stuff any
- 389
- 00:14:33,720 --> 00:14:35,970
- questions so far there's been white this
- 390
- 00:14:35,970 --> 00:14:41,220
- is why Todd's here yeah so somebody
- 391
- 00:14:41,220 --> 00:14:42,930
- asked if we'll be able to use a version
- 392
- 00:14:42,930 --> 00:14:44,880
- of this in campaigns and actually we did
- 393
- 00:14:44,880 --> 00:14:48,200
- design the baseline version the quest
- 394
- 00:14:48,200 --> 00:14:51,300
- for people to fight over in the campaign
- 395
- 00:14:51,300 --> 00:14:53,220
- so it wouldn't be the same no it would
- 396
- 00:14:53,220 --> 00:14:55,440
- be a pre-built foundation piece that
- 397
- 00:14:55,440 --> 00:14:57,150
- you'd have to run up to and feed to grow
- 398
- 00:14:57,150 --> 00:15:00,120
- it but there is a spot for the tree and
- 399
- 00:15:00,120 --> 00:15:01,709
- John showed at the beginning actually
- 400
- 00:15:01,709 --> 00:15:03,839
- it's in this kind of sanctuary Cathedral
- 401
- 00:15:03,839 --> 00:15:05,040
- air shows over here on the Left I'll
- 402
- 00:15:05,040 --> 00:15:06,420
- expand on just that it just is just a
- 403
- 00:15:06,420 --> 00:15:07,680
- hair that was actually a very good
- 404
- 00:15:07,680 --> 00:15:09,209
- question because that was one of the
- 405
- 00:15:09,209 --> 00:15:11,730
- biggest challenge of this massive castle
- 406
- 00:15:11,730 --> 00:15:17,190
- was we had to create a castle that
- 407
- 00:15:17,190 --> 00:15:20,160
- provided seating for campaigning but
- 408
- 00:15:20,160 --> 00:15:22,650
- also housing for players in decays so
- 409
- 00:15:22,650 --> 00:15:24,870
- this area pretty much right he
- 410
- 00:15:24,870 --> 00:15:27,210
- where you separate the gray part this is
- 411
- 00:15:27,210 --> 00:15:30,600
- the bulk of the seating area where we're
- 412
- 00:15:30,600 --> 00:15:32,070
- gonna have our Tree of Life is gonna go
- 413
- 00:15:32,070 --> 00:15:33,990
- right where you saw earlier as Todd said
- 414
- 00:15:33,990 --> 00:15:36,270
- that's where you kind of come in but
- 415
- 00:15:36,270 --> 00:15:38,460
- there's there's multiple levels and yeah
- 416
- 00:15:38,460 --> 00:15:40,140
- so John really Julie did put a lot of
- 417
- 00:15:40,140 --> 00:15:41,520
- work into this part and we did some
- 418
- 00:15:41,520 --> 00:15:44,040
- testing internally with some seizures I
- 419
- 00:15:44,040 --> 00:15:45,270
- just want to make sure that it has
- 420
- 00:15:45,270 --> 00:15:47,850
- really good flow for your fights and it
- 421
- 00:15:47,850 --> 00:15:49,740
- worked pretty well all of those giant
- 422
- 00:15:49,740 --> 00:15:51,779
- towers and things off to the right are
- 423
- 00:15:51,779 --> 00:15:53,670
- kind of superfluous like they don't
- 424
- 00:15:53,670 --> 00:15:55,830
- really matter people can run into them
- 425
- 00:15:55,830 --> 00:15:58,980
- but they're not really key from a CG
- 426
- 00:15:58,980 --> 00:16:01,350
- objective standpoint so I don't know
- 427
- 00:16:01,350 --> 00:16:03,390
- that that it will make it I don't know
- 428
- 00:16:03,390 --> 00:16:04,470
- that will even bring them up in
- 429
- 00:16:04,470 --> 00:16:06,540
- campaigns to be honest I did we could
- 430
- 00:16:06,540 --> 00:16:09,060
- but it seems kind of unnecessary so let
- 431
- 00:16:09,060 --> 00:16:11,430
- me just turn some stuff off sorry bear
- 432
- 00:16:11,430 --> 00:16:17,070
- with me all right so this thing's
- 433
- 00:16:17,070 --> 00:16:19,500
- probably all on we tried to get this
- 434
- 00:16:19,500 --> 00:16:21,029
- we're very close to having this over
- 435
- 00:16:21,029 --> 00:16:23,100
- London scree asked if the drugs is still
- 436
- 00:16:23,100 --> 00:16:24,810
- gonna allow you to free build so in
- 437
- 00:16:24,810 --> 00:16:26,279
- theory yes that's that's still my
- 438
- 00:16:26,279 --> 00:16:28,080
- intention and we're working on a lot of
- 439
- 00:16:28,080 --> 00:16:30,060
- the tokens system stuff right now like
- 440
- 00:16:30,060 --> 00:16:31,680
- literally this week I had a meeting
- 441
- 00:16:31,680 --> 00:16:32,940
- right before I came in here with Brandon
- 442
- 00:16:32,940 --> 00:16:35,040
- to talk about getting the token limits
- 443
- 00:16:35,040 --> 00:16:37,290
- set up which is building limits I don't
- 444
- 00:16:37,290 --> 00:16:38,459
- know if we've even talked about that but
- 445
- 00:16:38,459 --> 00:16:40,380
- it's basically how do we decide how many
- 446
- 00:16:40,380 --> 00:16:42,360
- small medium and large buildings or
- 447
- 00:16:42,360 --> 00:16:44,310
- small medium large wall segments and
- 448
- 00:16:44,310 --> 00:16:46,110
- towers you can put in a parcel and we
- 449
- 00:16:46,110 --> 00:16:48,089
- basically use counters that say okay
- 450
- 00:16:48,089 --> 00:16:49,350
- here's your weight limit we call this
- 451
- 00:16:49,350 --> 00:16:52,050
- tokens so we were adjusting the token
- 452
- 00:16:52,050 --> 00:16:53,640
- limits right before we came in here
- 453
- 00:16:53,640 --> 00:16:55,680
- that's the same system in the e caves
- 454
- 00:16:55,680 --> 00:16:58,020
- that we also use in the campaign worlds
- 455
- 00:16:58,020 --> 00:16:59,730
- eventually we may have to split it out
- 456
- 00:16:59,730 --> 00:17:02,070
- and have different token limits for one
- 457
- 00:17:02,070 --> 00:17:03,690
- versus the other for performance reasons
- 458
- 00:17:03,690 --> 00:17:06,000
- but right now at least it's one is one
- 459
- 00:17:06,000 --> 00:17:08,280
- set of it's one system with one to one
- 460
- 00:17:08,280 --> 00:17:10,530
- set of design variables so I'll do a
- 461
- 00:17:10,530 --> 00:17:12,089
- Tuesday Thursday update at some point
- 462
- 00:17:12,089 --> 00:17:14,339
- here in the near future where we go into
- 463
- 00:17:14,339 --> 00:17:16,470
- the token system it'll it'll be some
- 464
- 00:17:16,470 --> 00:17:18,209
- buying time between now and five six
- 465
- 00:17:18,209 --> 00:17:20,250
- when you guys get an update on that it
- 466
- 00:17:20,250 --> 00:17:22,349
- talks about it in detail it's it's
- 467
- 00:17:22,349 --> 00:17:23,790
- starting to solidify now where I feel
- 468
- 00:17:23,790 --> 00:17:24,510
- pretty good about it
- 469
- 00:17:24,510 --> 00:17:27,660
- I am just turning things on and off so
- 470
- 00:17:27,660 --> 00:17:28,860
- we can run it through and it's not all
- 471
- 00:17:28,860 --> 00:17:32,330
- like shimmery just give me one second
- 472
- 00:17:32,330 --> 00:17:34,890
- mr. Todd any other questions why I
- 473
- 00:17:34,890 --> 00:17:37,730
- finished this up
- 474
- 00:17:39,980 --> 00:17:43,290
- roundtable ayah I don't know what else
- 475
- 00:17:43,290 --> 00:17:45,380
- would I miss right what was in there
- 476
- 00:17:47,120 --> 00:17:51,480
- buildings in theory yes so the that's
- 477
- 00:17:51,480 --> 00:17:53,220
- something that are you gonna show that
- 478
- 00:17:53,220 --> 00:17:55,530
- later yes the customization with the
- 479
- 00:17:55,530 --> 00:17:57,150
- flags and the attachable 's and stuff
- 480
- 00:17:57,150 --> 00:17:59,490
- like that so yeah so that's not in yet
- 481
- 00:17:59,490 --> 00:18:01,800
- and specifically you said guild flag so
- 482
- 00:18:01,800 --> 00:18:04,530
- the system for attaching flags to attach
- 483
- 00:18:04,530 --> 00:18:06,240
- points is in and will be able to show
- 484
- 00:18:06,240 --> 00:18:08,880
- that some today we don't have yet the
- 485
- 00:18:08,880 --> 00:18:13,050
- importing of guild crests into to
- 486
- 00:18:13,050 --> 00:18:15,120
- customize those objects so that's coming
- 487
- 00:18:15,120 --> 00:18:17,700
- in the future so alright let's went
- 488
- 00:18:17,700 --> 00:18:22,410
- through it cool this thing is a beast
- 489
- 00:18:22,410 --> 00:18:24,720
- and he plan to add a gray bar castle
- 490
- 00:18:24,720 --> 00:18:26,190
- into the next map you know actually
- 491
- 00:18:26,190 --> 00:18:27,840
- that's not a bad idea we could we could
- 492
- 00:18:27,840 --> 00:18:30,420
- take one of the parcels and put a gray
- 493
- 00:18:30,420 --> 00:18:32,670
- box castle into it yeah that would be
- 494
- 00:18:32,670 --> 00:18:34,320
- pretty cool get some good feedback yeah
- 495
- 00:18:34,320 --> 00:18:36,120
- to get feedback on this on the flow and
- 496
- 00:18:36,120 --> 00:18:37,350
- stuff like that especially before we
- 497
- 00:18:37,350 --> 00:18:39,540
- send it out for texture so a good idea
- 498
- 00:18:39,540 --> 00:18:41,070
- we'll see if we can see if we can
- 499
- 00:18:41,070 --> 00:18:42,780
- accommodate that I don't know we'll be
- 500
- 00:18:42,780 --> 00:18:44,880
- in the next one the next one is it when
- 501
- 00:18:44,880 --> 00:18:46,500
- we're working on stuff it's always like
- 502
- 00:18:46,500 --> 00:18:48,750
- two months or so before you guys see it
- 503
- 00:18:48,750 --> 00:18:49,980
- so when you say can I have it in the
- 504
- 00:18:49,980 --> 00:18:51,720
- next build the answer is no not unless
- 505
- 00:18:51,720 --> 00:18:54,570
- you ask for back in December and even
- 506
- 00:18:54,570 --> 00:18:56,100
- then if you ask for in December it's
- 507
- 00:18:56,100 --> 00:18:57,480
- dicey whether you're gonna get to see it
- 508
- 00:18:57,480 --> 00:18:59,310
- or not because it it happens to you know
- 509
- 00:18:59,310 --> 00:19:02,190
- it has to happen to fall naturally on to
- 510
- 00:19:02,190 --> 00:19:04,050
- somebody schedule we don't want to gum
- 511
- 00:19:04,050 --> 00:19:05,640
- up the works by having people constantly
- 512
- 00:19:05,640 --> 00:19:07,230
- run in different directions we have
- 513
- 00:19:07,230 --> 00:19:09,420
- enough of that as it is quite frankly so
- 514
- 00:19:09,420 --> 00:19:11,520
- so I'm just loading this up right now
- 515
- 00:19:11,520 --> 00:19:13,200
- that's why you see that blue screen that
- 516
- 00:19:13,200 --> 00:19:14,700
- means it's in play mode and it's just
- 517
- 00:19:14,700 --> 00:19:16,680
- kind of loading up and then we'll just
- 518
- 00:19:16,680 --> 00:19:18,090
- kind of will briefly run through this
- 519
- 00:19:18,090 --> 00:19:20,190
- and then I want to be able to move on to
- 520
- 00:19:20,190 --> 00:19:23,700
- some of that other stuff for sure so can
- 521
- 00:19:23,700 --> 00:19:25,380
- these bigger constructs have craftable
- 522
- 00:19:25,380 --> 00:19:27,480
- sockets that are outside so we do have
- 523
- 00:19:27,480 --> 00:19:29,340
- in the next set of buildings that are
- 524
- 00:19:29,340 --> 00:19:31,860
- coming online we have all the stalls so
- 525
- 00:19:31,860 --> 00:19:33,210
- those are all ready in right actually
- 526
- 00:19:33,210 --> 00:19:34,770
- the stalls and the vendors are already
- 527
- 00:19:34,770 --> 00:19:37,290
- in so so yes we could potentially put
- 528
- 00:19:37,290 --> 00:19:39,360
- some on the outside it really depends
- 529
- 00:19:39,360 --> 00:19:40,830
- it's a performance question right so
- 530
- 00:19:40,830 --> 00:19:42,390
- vendors made sense to put on the outside
- 531
- 00:19:42,390 --> 00:19:44,550
- because we didn't want people having to
- 532
- 00:19:44,550 --> 00:19:47,100
- go in and out of every house yes there
- 533
- 00:19:47,100 --> 00:19:48,810
- are reasons though why we don't want
- 534
- 00:19:48,810 --> 00:19:50,220
- everything to always happen outside
- 535
- 00:19:50,220 --> 00:19:51,420
- sometimes we do
- 536
- 00:19:51,420 --> 00:19:53,060
- want to force you inside of places
- 537
- 00:19:53,060 --> 00:19:55,410
- because it removes you from the scene
- 538
- 00:19:55,410 --> 00:19:56,640
- and that makes performance better for
- 539
- 00:19:56,640 --> 00:19:59,340
- other people so yes and no I guess would
- 540
- 00:19:59,340 --> 00:20:00,990
- be the answer sometimes will do it and
- 541
- 00:20:00,990 --> 00:20:03,120
- sometimes we won't generally I've been
- 542
- 00:20:03,120 --> 00:20:04,890
- leaning towards crafting stations being
- 543
- 00:20:04,890 --> 00:20:07,380
- in interiors and vendor stalls being an
- 544
- 00:20:07,380 --> 00:20:09,750
- exterior you know I can be talked out of
- 545
- 00:20:09,750 --> 00:20:11,280
- that but that it seems to make that
- 546
- 00:20:11,280 --> 00:20:12,750
- seems to be a good kind of way to divide
- 547
- 00:20:12,750 --> 00:20:14,190
- it right now you can be talked out of it
- 548
- 00:20:14,190 --> 00:20:17,340
- hmm maybe it's conceivably possible it's
- 549
- 00:20:17,340 --> 00:20:24,180
- hard to do it's good to see oh boy
- 550
- 00:20:24,180 --> 00:20:26,910
- well oh there we go see just when I
- 551
- 00:20:26,910 --> 00:20:31,830
- needed it it popped start location let's
- 552
- 00:20:31,830 --> 00:20:41,010
- take a horsie come on so I've got
- 553
- 00:20:41,010 --> 00:20:42,510
- another question about destruction of
- 554
- 00:20:42,510 --> 00:20:46,770
- nan walls like-like-like buildings I'm
- 555
- 00:20:46,770 --> 00:20:49,830
- still not sure on that it'll the the
- 556
- 00:20:49,830 --> 00:20:51,510
- challenge with buildings as opposed to
- 557
- 00:20:51,510 --> 00:20:52,980
- walls and things like that is they have
- 558
- 00:20:52,980 --> 00:20:54,570
- a bunch of props on the inside of them
- 559
- 00:20:54,570 --> 00:20:56,880
- and if I just blow open the wall and
- 560
- 00:20:56,880 --> 00:20:58,320
- expose those props that could have a
- 561
- 00:20:58,320 --> 00:21:01,320
- pretty horrible performance implication
- 562
- 00:21:01,320 --> 00:21:03,900
- so we may with those buildings
- 563
- 00:21:03,900 --> 00:21:06,110
- specifically have them switch from a
- 564
- 00:21:06,110 --> 00:21:07,920
- we've already got an under construction
- 565
- 00:21:07,920 --> 00:21:10,020
- state for all of them we have a
- 566
- 00:21:10,020 --> 00:21:11,790
- destroyed state as well we actually have
- 567
- 00:21:11,790 --> 00:21:13,110
- a couple of destroyed states that have
- 568
- 00:21:13,110 --> 00:21:14,100
- come back now they haven't been
- 569
- 00:21:14,100 --> 00:21:15,420
- integrated yet but we've got like an
- 570
- 00:21:15,420 --> 00:21:18,360
- abandoned state a burned-out state and a
- 571
- 00:21:18,360 --> 00:21:20,250
- rubble State we may just swap the
- 572
- 00:21:20,250 --> 00:21:21,720
- building when it takes enough damage
- 573
- 00:21:21,720 --> 00:21:23,820
- over to one of those Yates as opposed to
- 574
- 00:21:23,820 --> 00:21:25,560
- having those actually blow apart I don't
- 575
- 00:21:25,560 --> 00:21:28,050
- know I'm not completely sold on it yet I
- 576
- 00:21:28,050 --> 00:21:29,370
- want to see what the performance
- 577
- 00:21:29,370 --> 00:21:31,350
- implications are but to me that doesn't
- 578
- 00:21:31,350 --> 00:21:34,320
- feel like if it if it causes a lot of
- 579
- 00:21:34,320 --> 00:21:36,330
- performance pain that's an area that I'm
- 580
- 00:21:36,330 --> 00:21:37,590
- probably gonna give on because I don't
- 581
- 00:21:37,590 --> 00:21:39,360
- care that much as long as there is a
- 582
- 00:21:39,360 --> 00:21:41,130
- visual indicator of a building being
- 583
- 00:21:41,130 --> 00:21:43,260
- destroyed whether it actually blows
- 584
- 00:21:43,260 --> 00:21:44,730
- apart into pieces or not I don't care
- 585
- 00:21:44,730 --> 00:21:46,890
- like I did with walls with walls I cared
- 586
- 00:21:46,890 --> 00:21:49,860
- a lot so this it's it's a constant
- 587
- 00:21:49,860 --> 00:21:51,660
- negotiation I guess that's that's part
- 588
- 00:21:51,660 --> 00:21:54,420
- of what you guys don't see about my job
- 589
- 00:21:54,420 --> 00:21:57,510
- is I'm I'm I get to make the decisions
- 590
- 00:21:57,510 --> 00:21:59,850
- but I never make those decisions in a
- 591
- 00:21:59,850 --> 00:22:01,560
- vacuum right I have to come talk to you
- 592
- 00:22:01,560 --> 00:22:03,120
- and I talked to Melissa and I figure out
- 593
- 00:22:03,120 --> 00:22:04,559
- what the art cost is gonna be
- 594
- 00:22:04,559 --> 00:22:05,700
- and then we I have to talk to
- 595
- 00:22:05,700 --> 00:22:07,200
- engineering and they'll come back and
- 596
- 00:22:07,200 --> 00:22:08,789
- tell me about the object count and the
- 597
- 00:22:08,789 --> 00:22:10,830
- poly count and the implications on the
- 598
- 00:22:10,830 --> 00:22:12,600
- physics system and then I talked to
- 599
- 00:22:12,600 --> 00:22:14,399
- design and design will tell me well if
- 600
- 00:22:14,399 --> 00:22:16,259
- you let that building be destroyed what
- 601
- 00:22:16,259 --> 00:22:17,999
- happens if a person died on top of it
- 602
- 00:22:17,999 --> 00:22:19,200
- because the thunking rules are gonna
- 603
- 00:22:19,200 --> 00:22:21,179
- make that corpse suddenly launch itself
- 604
- 00:22:21,179 --> 00:22:22,740
- into the air or embed itself in the
- 605
- 00:22:22,740 --> 00:22:25,279
- ground like it is a constant negotiation
- 606
- 00:22:25,279 --> 00:22:27,299
- between all of these different groups
- 607
- 00:22:27,299 --> 00:22:29,519
- who have different desires and needs on
- 608
- 00:22:29,519 --> 00:22:31,470
- every one of these to get a solution
- 609
- 00:22:31,470 --> 00:22:33,029
- that everybody's happy with that's a
- 610
- 00:22:33,029 --> 00:22:35,220
- it's a pretty challenging I mean it's
- 611
- 00:22:35,220 --> 00:22:37,379
- fun I really love it but it is all it's
- 612
- 00:22:37,379 --> 00:22:39,360
- not easy I know it seems easy from the
- 613
- 00:22:39,360 --> 00:22:41,490
- outside it's very rare that I can just
- 614
- 00:22:41,490 --> 00:22:42,899
- say no this is the way it's gonna be
- 615
- 00:22:42,899 --> 00:22:45,929
- and nobody can have any input in that it
- 616
- 00:22:45,929 --> 00:22:47,159
- probably doesn't seem that way to you
- 617
- 00:22:47,159 --> 00:22:48,869
- but it seems to me like I almost never
- 618
- 00:22:48,869 --> 00:22:52,499
- get to unilaterally make the calls it's
- 619
- 00:22:52,499 --> 00:22:55,049
- not true alright what else so yeah this
- 620
- 00:22:55,049 --> 00:22:56,759
- is a this whole area that I'm running
- 621
- 00:22:56,759 --> 00:22:58,499
- through this is kind of the bulk of
- 622
- 00:22:58,499 --> 00:23:00,690
- where we want you you know with the CG
- 623
- 00:23:00,690 --> 00:23:03,539
- is going to be for the castle not to say
- 624
- 00:23:03,539 --> 00:23:05,340
- the other part of the castle isn't you
- 625
- 00:23:05,340 --> 00:23:07,470
- know useful but they just noticed your
- 626
- 00:23:07,470 --> 00:23:08,879
- character your machine name is bat
- 627
- 00:23:08,879 --> 00:23:15,539
- machine by the way nice oh I think you
- 628
- 00:23:15,539 --> 00:23:21,059
- just figured it out figured out is John
- 629
- 00:23:21,059 --> 00:23:31,649
- secret no I'm not Batman or mi ballots
- 630
- 00:23:31,649 --> 00:23:33,570
- uh I've never seen John and Batman same
- 631
- 00:23:33,570 --> 00:23:37,259
- room so I'm just running through various
- 632
- 00:23:37,259 --> 00:23:38,940
- sections this is like something that we
- 633
- 00:23:38,940 --> 00:23:40,169
- were calling it and these will have
- 634
- 00:23:40,169 --> 00:23:41,669
- names and we really talked about
- 635
- 00:23:41,669 --> 00:23:43,440
- possibly having them allow them to name
- 636
- 00:23:43,440 --> 00:23:45,450
- the sections themselves we can't as a
- 637
- 00:23:45,450 --> 00:23:46,950
- minimum we need to give them unique
- 638
- 00:23:46,950 --> 00:23:48,600
- names so that players can communicate
- 639
- 00:23:48,600 --> 00:23:50,610
- right so if you say hey everybody let's
- 640
- 00:23:50,610 --> 00:23:53,249
- upgrade the belfry right now that you
- 641
- 00:23:53,249 --> 00:23:55,350
- can go in and you can find Keystone that
- 642
- 00:23:55,350 --> 00:23:57,179
- says yeah here's where I'm supposed to
- 643
- 00:23:57,179 --> 00:23:58,619
- do that so to get everybody talking the
- 644
- 00:23:58,619 --> 00:23:59,999
- same language it's actually kind of
- 645
- 00:23:59,999 --> 00:24:01,499
- challenging with a bill or building this
- 646
- 00:24:01,499 --> 00:24:03,299
- large and this complicated and I tried
- 647
- 00:24:03,299 --> 00:24:05,759
- to add as many cool little spaces of
- 648
- 00:24:05,759 --> 00:24:08,639
- gameplay little hidden nooks and
- 649
- 00:24:08,639 --> 00:24:10,710
- crannies and so you guys can really have
- 650
- 00:24:10,710 --> 00:24:12,629
- to just to connect stuff like that so
- 651
- 00:24:12,629 --> 00:24:13,740
- you guys can really have a good time
- 652
- 00:24:13,740 --> 00:24:16,529
- kind of exploring this
- 653
- 00:24:16,529 --> 00:24:18,970
- yeah this would go up this is a new one
- 654
- 00:24:18,970 --> 00:24:19,899
- of the ladders that goes up
- 655
- 00:24:19,899 --> 00:24:21,070
- unfortunately I'll have that function in
- 656
- 00:24:21,070 --> 00:24:22,690
- right now but it would just be an F to
- 657
- 00:24:22,690 --> 00:24:24,610
- interact and then you you go right up
- 658
- 00:24:24,610 --> 00:24:31,149
- the ladder so somebody gave a suggestion
- 659
- 00:24:31,149 --> 00:24:33,009
- at the banquet hall you could have a
- 660
- 00:24:33,009 --> 00:24:34,779
- feast it could do a special buff to the
- 661
- 00:24:34,779 --> 00:24:35,769
- group so that would actually be
- 662
- 00:24:35,769 --> 00:24:37,360
- predictable and that would type it would
- 663
- 00:24:37,360 --> 00:24:38,799
- actually be pretty easy to do because
- 664
- 00:24:38,799 --> 00:24:41,379
- the relic system actually already does
- 665
- 00:24:41,379 --> 00:24:43,239
- that right which is effectively it's
- 666
- 00:24:43,239 --> 00:24:45,940
- derived from the sacrifices 'dom which
- 667
- 00:24:45,940 --> 00:24:48,580
- is derived from the hippo system so you
- 668
- 00:24:48,580 --> 00:24:50,409
- walk up and feed stuff into it and
- 669
- 00:24:50,409 --> 00:24:52,359
- there's some triggering event right so
- 670
- 00:24:52,359 --> 00:24:53,980
- it would sacrifice you feed stuff into
- 671
- 00:24:53,980 --> 00:24:56,139
- it and it gives you experience with the
- 672
- 00:24:56,139 --> 00:24:57,970
- hippos you feed stuff into it and it
- 673
- 00:24:57,970 --> 00:25:00,609
- upgrades a building so the relic system
- 674
- 00:25:00,609 --> 00:25:03,009
- that's you dying right I know if L know
- 675
- 00:25:03,009 --> 00:25:05,320
- he's DC's metal yeah yeah lovely this
- 676
- 00:25:05,320 --> 00:25:09,609
- castle is pretty terrible um the the
- 677
- 00:25:09,609 --> 00:25:12,100
- relic system you feed stuff into it and
- 678
- 00:25:12,100 --> 00:25:13,960
- it can give you a buff right so we could
- 679
- 00:25:13,960 --> 00:25:16,210
- absolutely do that it is have a banquet
- 680
- 00:25:16,210 --> 00:25:18,460
- table that effectively acts like a relic
- 681
- 00:25:18,460 --> 00:25:20,350
- where you feed certain things into it
- 682
- 00:25:20,350 --> 00:25:21,999
- and anyone who does gets a buff that
- 683
- 00:25:21,999 --> 00:25:23,320
- would actually be pretty cool he doesn't
- 684
- 00:25:23,320 --> 00:25:25,149
- want their own meat hall that's pretty
- 685
- 00:25:25,149 --> 00:25:25,419
- badass
- 686
- 00:25:25,419 --> 00:25:26,619
- that's right no I'm with you up that's
- 687
- 00:25:26,619 --> 00:25:29,049
- pretty cool alright well we're gonna I
- 688
- 00:25:29,049 --> 00:25:30,730
- think we're any other questions on this
- 689
- 00:25:30,730 --> 00:25:32,259
- castle I think we've kind of shown a
- 690
- 00:25:32,259 --> 00:25:33,909
- good bit of it off and that was a really
- 691
- 00:25:33,909 --> 00:25:36,009
- good suggestion can you put a house next
- 692
- 00:25:36,009 --> 00:25:38,200
- to it to get the feeling of the scale is
- 693
- 00:25:38,200 --> 00:25:39,700
- that something can you just run like a
- 694
- 00:25:39,700 --> 00:25:42,789
- grill up yeah do it cuz I think that I
- 695
- 00:25:42,789 --> 00:25:44,109
- mean I guess the guy running around
- 696
- 00:25:44,109 --> 00:25:45,429
- gives you a little bit of sense of scale
- 697
- 00:25:45,429 --> 00:25:49,029
- but from a building's standpoint seeing
- 698
- 00:25:49,029 --> 00:25:50,859
- just how big this thing is compared to
- 699
- 00:25:50,859 --> 00:25:52,419
- the standard player house is actually
- 700
- 00:25:52,419 --> 00:25:53,919
- pretty pretty eye-opening it's pretty
- 701
- 00:25:53,919 --> 00:25:59,769
- funny so let's - I can show you some
- 702
- 00:25:59,769 --> 00:26:03,190
- different sizes so which one is that is
- 703
- 00:26:03,190 --> 00:26:05,470
- that the cottage yeah Villa is - that's
- 704
- 00:26:05,470 --> 00:26:06,850
- the cottage the cottage which is
- 705
- 00:26:06,850 --> 00:26:08,919
- actually pretty large internally so this
- 706
- 00:26:08,919 --> 00:26:10,600
- that's the thing is this thing big to
- 707
- 00:26:10,600 --> 00:26:11,859
- begin with just because you know you
- 708
- 00:26:11,859 --> 00:26:13,720
- gotta count for doorways and Heights and
- 709
- 00:26:13,720 --> 00:26:15,789
- all that for all the players but it's
- 710
- 00:26:15,789 --> 00:26:18,999
- still teeny next - yeah this thing is
- 711
- 00:26:18,999 --> 00:26:21,070
- massive alright so you want to move on
- 712
- 00:26:21,070 --> 00:26:23,080
- from castle stuff to other stuff yeah
- 713
- 00:26:23,080 --> 00:26:25,210
- what was next on the list uh well first
- 714
- 00:26:25,210 --> 00:26:27,070
- off let me just let ya let's do the
- 715
- 00:26:27,070 --> 00:26:28,900
- accessory packs that kind of yeah
- 716
- 00:26:28,900 --> 00:26:30,760
- yeah that's cool I think that'll be cool
- 717
- 00:26:30,760 --> 00:26:33,130
- mister hey Ron has been working on this
- 718
- 00:26:33,130 --> 00:26:36,730
- a K Aaron has been working on this for
- 719
- 00:26:36,730 --> 00:26:38,380
- quite a bit and I think it came out
- 720
- 00:26:38,380 --> 00:26:40,660
- really really well I'm really happy with
- 721
- 00:26:40,660 --> 00:26:44,200
- the accessory packs oops let me get into
- 722
- 00:26:44,200 --> 00:26:56,850
- environment so yeah these are the
- 723
- 00:26:56,850 --> 00:27:00,880
- 2015-16 accessory pack no the there's
- 724
- 00:27:00,880 --> 00:27:02,050
- there's a couple things in here yeah
- 725
- 00:27:02,050 --> 00:27:03,460
- there's a kick starter pack and then
- 726
- 00:27:03,460 --> 00:27:06,700
- basically what we said was we we did we
- 727
- 00:27:06,700 --> 00:27:10,000
- did customized packs for four different
- 728
- 00:27:10,000 --> 00:27:12,100
- kick starter packages that we promised
- 729
- 00:27:12,100 --> 00:27:13,210
- way back in a kick starter so we're
- 730
- 00:27:13,210 --> 00:27:14,320
- finally getting around to making that
- 731
- 00:27:14,320 --> 00:27:15,850
- stuff now and then the other one was the
- 732
- 00:27:15,850 --> 00:27:17,260
- guild halls we did a series of guild
- 733
- 00:27:17,260 --> 00:27:19,480
- halls and that wasn't for any restricted
- 734
- 00:27:19,480 --> 00:27:22,059
- restrictions it's just it was a package
- 735
- 00:27:22,059 --> 00:27:23,770
- that said you get a guild hall of your
- 736
- 00:27:23,770 --> 00:27:25,450
- choice it kind of evolved into something
- 737
- 00:27:25,450 --> 00:27:27,429
- else yeah it was basically we tried to
- 738
- 00:27:27,429 --> 00:27:28,420
- figure out what to do with these and
- 739
- 00:27:28,420 --> 00:27:29,920
- decided that the right answer was to
- 740
- 00:27:29,920 --> 00:27:31,720
- create one baseline building and then
- 741
- 00:27:31,720 --> 00:27:33,700
- custom theme it so that different guilds
- 742
- 00:27:33,700 --> 00:27:35,170
- could have different types and well so
- 743
- 00:27:35,170 --> 00:27:36,400
- we can kind of go through those as well
- 744
- 00:27:36,400 --> 00:27:37,420
- I don't know how many of those you're
- 745
- 00:27:37,420 --> 00:27:39,400
- gonna show off but the other thing
- 746
- 00:27:39,400 --> 00:27:41,410
- you'll notice is we tended to theme
- 747
- 00:27:41,410 --> 00:27:43,750
- these now that our lures fleshed out
- 748
- 00:27:43,750 --> 00:27:46,360
- quite a bit more like we've done for
- 749
- 00:27:46,360 --> 00:27:48,250
- order and for chaos and for balance
- 750
- 00:27:48,250 --> 00:27:49,929
- which i think is pretty cool because it
- 751
- 00:27:49,929 --> 00:27:51,670
- ties back to our lore and ties back to
- 752
- 00:27:51,670 --> 00:27:53,740
- the gods just another quick shout out
- 753
- 00:27:53,740 --> 00:27:55,480
- this is our new fire effect that mr.
- 754
- 00:27:55,480 --> 00:27:57,670
- Greg did and it came out I love it yeah
- 755
- 00:27:57,670 --> 00:27:58,900
- that's really cool well yeah a little
- 756
- 00:27:58,900 --> 00:28:00,880
- more stylized yeah matches the rest of
- 757
- 00:28:00,880 --> 00:28:04,390
- the game a little better so yeah someone
- 758
- 00:28:04,390 --> 00:28:05,740
- mentioned about putting in banners and
- 759
- 00:28:05,740 --> 00:28:07,960
- stuff so did somebody I don't know who
- 760
- 00:28:07,960 --> 00:28:10,480
- it was that you or is that valve as I'm
- 761
- 00:28:10,480 --> 00:28:12,510
- saying we should answer a few questions
- 762
- 00:28:12,510 --> 00:28:15,250
- so there are a couple of questions but I
- 763
- 00:28:15,250 --> 00:28:17,410
- keep seeing questions that are not
- 764
- 00:28:17,410 --> 00:28:19,000
- really anything that I should answer
- 765
- 00:28:19,000 --> 00:28:21,160
- like specifically how many of this do
- 766
- 00:28:21,160 --> 00:28:23,470
- you have I haven't I never know I have
- 767
- 00:28:23,470 --> 00:28:25,570
- no idea so I don't know why I always
- 768
- 00:28:25,570 --> 00:28:27,610
- have these these meetings was like tell
- 769
- 00:28:27,610 --> 00:28:29,170
- me how many things that's gonna take
- 770
- 00:28:29,170 --> 00:28:30,570
- that's all Blair
- 771
- 00:28:30,570 --> 00:28:31,889
- never have an answer to those questions
- 772
- 00:28:31,889 --> 00:28:34,380
- so yeah every that's why I just don't
- 773
- 00:28:34,380 --> 00:28:36,330
- kind of reply because otherwise my reply
- 774
- 00:28:36,330 --> 00:28:39,000
- is always this which is I don't know how
- 775
- 00:28:39,000 --> 00:28:41,100
- many is it gonna take some it's gonna
- 776
- 00:28:41,100 --> 00:28:43,350
- take a lot gonna take many I don't know
- 777
- 00:28:43,350 --> 00:28:44,759
- Blair handles that he handles the
- 778
- 00:28:44,759 --> 00:28:46,380
- balance and design I like this I don't
- 779
- 00:28:46,380 --> 00:28:48,419
- know yeah that's really cool so this was
- 780
- 00:28:48,419 --> 00:28:50,130
- the general crow theme right so we had
- 781
- 00:28:50,130 --> 00:28:51,779
- an order of balance of chaos and a crow
- 782
- 00:28:51,779 --> 00:28:53,159
- themed one this was the one that was
- 783
- 00:28:53,159 --> 00:28:55,950
- just kind of crow themed so I think
- 784
- 00:28:55,950 --> 00:28:57,210
- what's cool about this too is just
- 785
- 00:28:57,210 --> 00:28:59,159
- showing kind of the amount of variation
- 786
- 00:28:59,159 --> 00:29:02,220
- you can get just off of attachment
- 787
- 00:29:02,220 --> 00:29:04,259
- customers they had spent you know a few
- 788
- 00:29:04,259 --> 00:29:06,779
- roofs swapping materials and stuff
- 789
- 00:29:06,779 --> 00:29:08,399
- because we didn't want to drastically
- 790
- 00:29:08,399 --> 00:29:11,879
- change the lodge we wanted to remain
- 791
- 00:29:11,879 --> 00:29:13,500
- these to kind of look the same so you
- 792
- 00:29:13,500 --> 00:29:15,210
- know what it is going in but we wanted
- 793
- 00:29:15,210 --> 00:29:16,519
- to give you the custom ability to
- 794
- 00:29:16,519 --> 00:29:18,600
- customize it the ability to customize
- 795
- 00:29:18,600 --> 00:29:20,309
- yeah so one thing somebody just
- 796
- 00:29:20,309 --> 00:29:22,080
- mentioned performance as performance is
- 797
- 00:29:22,080 --> 00:29:24,240
- affected by by effects and stuff like
- 798
- 00:29:24,240 --> 00:29:25,830
- that and it's a pretty valid point we
- 799
- 00:29:25,830 --> 00:29:28,110
- actually don't have an LOD system in yet
- 800
- 00:29:28,110 --> 00:29:30,419
- for effects so you're seeing the full-on
- 801
- 00:29:30,419 --> 00:29:33,809
- effect even at a distance it's one of
- 802
- 00:29:33,809 --> 00:29:35,669
- those areas that we know is dragging our
- 803
- 00:29:35,669 --> 00:29:37,889
- FPS down we just haven't gotten to it
- 804
- 00:29:37,889 --> 00:29:39,539
- yet there's a handful of those that are
- 805
- 00:29:39,539 --> 00:29:41,429
- like yep that's totally a thing just
- 806
- 00:29:41,429 --> 00:29:43,440
- haven't gotten to it yet so yes we'll we
- 807
- 00:29:43,440 --> 00:29:45,509
- will definitely put that in I love how
- 808
- 00:29:45,509 --> 00:29:47,370
- this IV came out too by the way I think
- 809
- 00:29:47,370 --> 00:29:49,379
- it looks really nice and then we have
- 810
- 00:29:49,379 --> 00:29:51,029
- like a little tree topper this is the
- 811
- 00:29:51,029 --> 00:29:52,799
- Ranger guild is the rank yeah the
- 812
- 00:29:52,799 --> 00:29:54,840
- Rangers Hall Ranger sanctuary right and
- 813
- 00:29:54,840 --> 00:29:56,730
- when you come in here there's roots
- 814
- 00:29:56,730 --> 00:29:58,559
- coming out from the top of the tree and
- 815
- 00:29:58,559 --> 00:30:00,269
- I think this was a fun one
- 816
- 00:30:00,269 --> 00:30:01,259
- I thought Aaron did a really good job
- 817
- 00:30:01,259 --> 00:30:03,330
- yeah so these were made with the idea
- 818
- 00:30:03,330 --> 00:30:05,639
- that they would be kind of places for
- 819
- 00:30:05,639 --> 00:30:07,679
- relics so whatever you if you're in a
- 820
- 00:30:07,679 --> 00:30:09,570
- campaign world and you find a statue to
- 821
- 00:30:09,570 --> 00:30:11,460
- Malachi and you import it you bring it
- 822
- 00:30:11,460 --> 00:30:13,320
- back this that's kind of what the
- 823
- 00:30:13,320 --> 00:30:15,960
- purpose of these buildings is for is to
- 824
- 00:30:15,960 --> 00:30:18,149
- allow you to place those relics that
- 825
- 00:30:18,149 --> 00:30:19,590
- people can come up and then use to get
- 826
- 00:30:19,590 --> 00:30:22,440
- those buffs so I think you know they'll
- 827
- 00:30:22,440 --> 00:30:24,480
- also act as like role-playing meeting
- 828
- 00:30:24,480 --> 00:30:26,159
- halls and stuff like that but I always
- 829
- 00:30:26,159 --> 00:30:27,809
- tend to lean towards wanting to give
- 830
- 00:30:27,809 --> 00:30:29,610
- them some in-game function yeah well
- 831
- 00:30:29,610 --> 00:30:32,009
- because otherwise it just seems to me
- 832
- 00:30:32,009 --> 00:30:33,210
- like it's kind of a waste and this is
- 833
- 00:30:33,210 --> 00:30:34,740
- the mage hall so we'll have these little
- 834
- 00:30:34,740 --> 00:30:36,419
- crystals they'll be actually animated
- 835
- 00:30:36,419 --> 00:30:38,070
- right now they're not but they'll be
- 836
- 00:30:38,070 --> 00:30:39,720
- kind of floating there yeah so this is
- 837
- 00:30:39,720 --> 00:30:42,600
- the major safe sanctum or something like
- 838
- 00:30:42,600 --> 00:30:44,300
- that they all have names
- 839
- 00:30:44,300 --> 00:30:48,710
- remember the name so Templar yes it's
- 840
- 00:30:48,710 --> 00:30:52,820
- the tempeh I think so it certainly has
- 841
- 00:30:52,820 --> 00:30:55,550
- the fire yeah it would likely be which
- 842
- 00:30:55,550 --> 00:30:57,410
- is my guess is that you're gonna see
- 843
- 00:30:57,410 --> 00:31:01,910
- kind of this general kind of dome kind
- 844
- 00:31:01,910 --> 00:31:04,760
- of thing repeated the dome and fire and
- 845
- 00:31:04,760 --> 00:31:06,320
- then braise your thing repeated for some
- 846
- 00:31:06,320 --> 00:31:07,490
- of the no authority architecture though
- 847
- 00:31:07,490 --> 00:31:09,080
- we haven't really explored that yet so I
- 848
- 00:31:09,080 --> 00:31:10,790
- could imagine it could get this could be
- 849
- 00:31:10,790 --> 00:31:12,560
- kind of a westernized version if you
- 850
- 00:31:12,560 --> 00:31:14,270
- will of the Mathari architecture and
- 851
- 00:31:14,270 --> 00:31:16,520
- these here's variations of that of that
- 852
- 00:31:16,520 --> 00:31:19,460
- keep as well and and and we just started
- 853
- 00:31:19,460 --> 00:31:21,980
- doing this so because we've come back
- 854
- 00:31:21,980 --> 00:31:23,270
- now realize that we want to add a lot
- 855
- 00:31:23,270 --> 00:31:24,860
- more so we're going to come back in and
- 856
- 00:31:24,860 --> 00:31:27,530
- add different trims that represent each
- 857
- 00:31:27,530 --> 00:31:30,860
- one of these factions so but you can
- 858
- 00:31:30,860 --> 00:31:33,170
- still see with just a little bit of love
- 859
- 00:31:33,170 --> 00:31:34,730
- you can quickly make this look much
- 860
- 00:31:34,730 --> 00:31:36,850
- different yeah look a lot different yeah
- 861
- 00:31:36,850 --> 00:31:39,710
- so somebody asks Templar or Confessor
- 862
- 00:31:39,710 --> 00:31:42,370
- and so so the the way the law is written
- 863
- 00:31:42,370 --> 00:31:44,720
- Templar and confessor act like two sides
- 864
- 00:31:44,720 --> 00:31:46,250
- of the same coin right there they were
- 865
- 00:31:46,250 --> 00:31:48,470
- basically part of Mother Church like
- 866
- 00:31:48,470 --> 00:31:50,240
- there was one organization in the church
- 867
- 00:31:50,240 --> 00:31:52,690
- and effectively there was a giant split
- 868
- 00:31:52,690 --> 00:31:55,130
- in the dogma of the church that caused
- 869
- 00:31:55,130 --> 00:31:56,750
- it to split into two different parts
- 870
- 00:31:56,750 --> 00:31:58,700
- where the confessors became much more
- 871
- 00:31:58,700 --> 00:32:01,910
- hardline zealots and the Templars became
- 872
- 00:32:01,910 --> 00:32:04,700
- a little bit more soft protectors and so
- 873
- 00:32:04,700 --> 00:32:07,520
- so I think that that will probably do
- 874
- 00:32:07,520 --> 00:32:09,650
- over time as we explore that concept is
- 875
- 00:32:09,650 --> 00:32:11,840
- we'll come up with kind of variants that
- 876
- 00:32:11,840 --> 00:32:13,970
- clearly are derived from the same base
- 877
- 00:32:13,970 --> 00:32:15,950
- so we'll come up with an architectural
- 878
- 00:32:15,950 --> 00:32:18,350
- style and a symbology that was the
- 879
- 00:32:18,350 --> 00:32:20,600
- original set when those were two two
- 880
- 00:32:20,600 --> 00:32:22,640
- siblings to two halves of the same whole
- 881
- 00:32:22,640 --> 00:32:24,860
- and then what we'll do is vary them a
- 882
- 00:32:24,860 --> 00:32:26,390
- little bit so that over time they kind
- 883
- 00:32:26,390 --> 00:32:28,730
- of diverge right now we haven't really
- 884
- 00:32:28,730 --> 00:32:30,290
- done that yet and I expect that that'll
- 885
- 00:32:30,290 --> 00:32:31,310
- be some of the stuff that we do
- 886
- 00:32:31,310 --> 00:32:32,000
- post-launch
- 887
- 00:32:32,000 --> 00:32:33,740
- is we're gonna dig into each of these
- 888
- 00:32:33,740 --> 00:32:36,110
- cultures and go back and really fill
- 889
- 00:32:36,110 --> 00:32:38,120
- them out from a symbology standpoint
- 890
- 00:32:38,120 --> 00:32:40,460
- from a narrative standpoint and from an
- 891
- 00:32:40,460 --> 00:32:42,170
- architectural standpoint and also
- 892
- 00:32:42,170 --> 00:32:43,550
- fashionable like the how that how do
- 893
- 00:32:43,550 --> 00:32:45,980
- they dress yeah like we're just we kind
- 894
- 00:32:45,980 --> 00:32:48,380
- of we dipped a toe into it for each of
- 895
- 00:32:48,380 --> 00:32:49,460
- them like here's kind of what frost
- 896
- 00:32:49,460 --> 00:32:51,500
- Weaver's look like but we haven't really
- 897
- 00:32:51,500 --> 00:32:53,750
- explored it to to the kind of degree
- 898
- 00:32:53,750 --> 00:32:55,130
- that we can so I think that's something
- 899
- 00:32:55,130 --> 00:32:56,700
- that we'll be doing
- 900
- 00:32:56,700 --> 00:32:59,130
- you know from launch till as long as you
- 901
- 00:32:59,130 --> 00:33:02,130
- guys continue playing the game and
- 902
- 00:33:02,130 --> 00:33:04,370
- allowing us to continue adding to it
- 903
- 00:33:04,370 --> 00:33:05,880
- good point
- 904
- 00:33:05,880 --> 00:33:07,980
- all right well these are the accessory
- 905
- 00:33:07,980 --> 00:33:10,980
- packs and Kickstarter rewards and just
- 906
- 00:33:10,980 --> 00:33:13,920
- some other various things so I think we
- 907
- 00:33:13,920 --> 00:33:15,450
- can move on to let's move on to the
- 908
- 00:33:15,450 --> 00:33:18,030
- edges so somebody has well guilds be
- 909
- 00:33:18,030 --> 00:33:19,650
- able to get customized trims rather than
- 910
- 00:33:19,650 --> 00:33:21,090
- lock to five factions are gone so it
- 911
- 00:33:21,090 --> 00:33:22,920
- won't always be factions in God's will
- 912
- 00:33:22,920 --> 00:33:25,020
- have other themes as well it won't be
- 913
- 00:33:25,020 --> 00:33:27,720
- guild specific it's just not it just
- 914
- 00:33:27,720 --> 00:33:28,530
- doesn't
- 915
- 00:33:28,530 --> 00:33:29,790
- it's just not affordable there's quite
- 916
- 00:33:29,790 --> 00:33:32,040
- frankly the amount of cost that it takes
- 917
- 00:33:32,040 --> 00:33:35,640
- to make custom stuff in the game unless
- 918
- 00:33:35,640 --> 00:33:39,570
- we just outsource it to like India or
- 919
- 00:33:39,570 --> 00:33:41,280
- trying some some incredibly low-cost
- 920
- 00:33:41,280 --> 00:33:44,040
- country and care not at all about the
- 921
- 00:33:44,040 --> 00:33:45,330
- quality like we just took whatever they
- 922
- 00:33:45,330 --> 00:33:46,890
- got and showed it to the game which I'm
- 923
- 00:33:46,890 --> 00:33:48,870
- not willing to do it just doesn't make
- 924
- 00:33:48,870 --> 00:33:50,880
- sense I actually wish we hadn't done the
- 925
- 00:33:50,880 --> 00:33:52,800
- guild the custom Gilcrest in the first
- 926
- 00:33:52,800 --> 00:33:54,450
- place frankly because that's we're gonna
- 927
- 00:33:54,450 --> 00:33:56,160
- lose money on that it's gonna drag away
- 928
- 00:33:56,160 --> 00:33:57,270
- from the rest of development because
- 929
- 00:33:57,270 --> 00:33:59,070
- those are funds we could have used
- 930
- 00:33:59,070 --> 00:34:00,720
- elsewhere I mean I know why we did it
- 931
- 00:34:00,720 --> 00:34:03,390
- is the thing but I you know if I could
- 932
- 00:34:03,390 --> 00:34:04,770
- wave a magic wand that's one of the
- 933
- 00:34:04,770 --> 00:34:06,180
- things I would I would take back from
- 934
- 00:34:06,180 --> 00:34:08,909
- our Kickstarter days that and VR to your
- 935
- 00:34:08,909 --> 00:34:11,699
- fault I still stand by that you
- 936
- 00:34:11,699 --> 00:34:14,219
- shouldn't VR you shouldn't VR is the
- 937
- 00:34:14,219 --> 00:34:19,050
- future he shouldn't oh man that that
- 938
- 00:34:19,050 --> 00:34:20,969
- still gets Gordon pretty bad oh yeah I
- 939
- 00:34:20,969 --> 00:34:22,590
- know I'm being probably in the other
- 940
- 00:34:22,590 --> 00:34:24,270
- room fuming right now cuz I just said
- 941
- 00:34:24,270 --> 00:34:26,070
- just triggered him I love you okay so
- 942
- 00:34:26,070 --> 00:34:28,110
- what are you gonna show next mr. odden
- 943
- 00:34:28,110 --> 00:34:29,668
- let's let's edit your real name
- 944
- 00:34:29,668 --> 00:34:32,460
- let it's not it's definitely not let's
- 945
- 00:34:32,460 --> 00:34:35,840
- do Batman it's Batman let's do edges
- 946
- 00:34:35,840 --> 00:34:38,159
- okay yeah yeah so this is another thing
- 947
- 00:34:38,159 --> 00:34:40,620
- that you guys have probably noticed we
- 948
- 00:34:40,620 --> 00:34:42,659
- hadn't gotten to yet which is edges of
- 949
- 00:34:42,659 --> 00:34:44,070
- the world when you walk up to the edge
- 950
- 00:34:44,070 --> 00:34:46,550
- of a map right now it just
- 951
- 00:34:46,550 --> 00:34:49,440
- unceremoniously stops like that's it
- 952
- 00:34:49,440 --> 00:34:53,130
- just sorry nothing here big white
- 953
- 00:34:53,130 --> 00:34:58,470
- expanse so so this is an early attempt
- 954
- 00:34:58,470 --> 00:35:01,980
- of John to make a cliff at the edge of
- 955
- 00:35:01,980 --> 00:35:03,720
- the world that descends down basically
- 956
- 00:35:03,720 --> 00:35:05,970
- anything best so we we've gone back and
- 957
- 00:35:05,970 --> 00:35:07,710
- forth on this a couple times right at
- 958
- 00:35:07,710 --> 00:35:09,720
- first it was gonna be a cliff and then
- 959
- 00:35:09,720 --> 00:35:10,810
- we decided now not
- 960
- 00:35:10,810 --> 00:35:12,520
- should be water and then we realized
- 961
- 00:35:12,520 --> 00:35:14,530
- well we don't really do water in our
- 962
- 00:35:14,530 --> 00:35:15,880
- game so maybe we should go back to being
- 963
- 00:35:15,880 --> 00:35:18,040
- a cliff so the latest iteration that we
- 964
- 00:35:18,040 --> 00:35:20,410
- have have played around with is this is
- 965
- 00:35:20,410 --> 00:35:22,450
- using a cliff edge for the world I
- 966
- 00:35:22,450 --> 00:35:24,370
- actually themed Attica Lee and narrative
- 967
- 00:35:24,370 --> 00:35:25,930
- Lee I like it better because the idea is
- 968
- 00:35:25,930 --> 00:35:27,580
- that you know when Gaia was killed the
- 969
- 00:35:27,580 --> 00:35:29,670
- earth splintered and shattered into
- 970
- 00:35:29,670 --> 00:35:31,750
- magnetically all of these pieces and I
- 971
- 00:35:31,750 --> 00:35:34,990
- like that better conceptually I was
- 972
- 00:35:34,990 --> 00:35:36,490
- afraid that we wouldn't get it to work
- 973
- 00:35:36,490 --> 00:35:37,660
- but I think it actually looks pretty
- 974
- 00:35:37,660 --> 00:35:39,490
- cool can you actually run it yeah around
- 975
- 00:35:39,490 --> 00:35:42,400
- in it real quick the and these are we're
- 976
- 00:35:42,400 --> 00:35:45,730
- kind of shifting thought processes on on
- 977
- 00:35:45,730 --> 00:35:47,340
- new ways of making these parcels
- 978
- 00:35:47,340 --> 00:35:49,390
- ourselves I should say and it's just
- 979
- 00:35:49,390 --> 00:35:51,310
- part of kind of our new modular set idea
- 980
- 00:35:51,310 --> 00:35:53,380
- yeah yeah so everything is moving - well
- 981
- 00:35:53,380 --> 00:35:54,790
- not everything not everything we now
- 982
- 00:35:54,790 --> 00:35:56,560
- support in addition to the custom
- 983
- 00:35:56,560 --> 00:35:58,540
- crafted area yeah the ability to build
- 984
- 00:35:58,540 --> 00:36:01,270
- areas out of tiles and this so this is
- 985
- 00:36:01,270 --> 00:36:02,440
- actually what you're seeing here is
- 986
- 00:36:02,440 --> 00:36:04,690
- three tiles you've got I don't know how
- 987
- 00:36:04,690 --> 00:36:06,550
- to point to it but you've got a corner
- 988
- 00:36:06,550 --> 00:36:09,580
- piece a straight piece and an interior
- 989
- 00:36:09,580 --> 00:36:12,100
- corner piece right so you can see right
- 990
- 00:36:12,100 --> 00:36:14,410
- here ents the size of one of our cells
- 991
- 00:36:14,410 --> 00:36:17,350
- and they're at 128 by 128 meters so this
- 992
- 00:36:17,350 --> 00:36:19,810
- is an L shape this is a straight and
- 993
- 00:36:19,810 --> 00:36:21,340
- this is just a little connector thing
- 994
- 00:36:21,340 --> 00:36:23,410
- now there's gonna be probably what I'd
- 995
- 00:36:23,410 --> 00:36:27,070
- say 16 or 32 there maybe 32 but we need
- 996
- 00:36:27,070 --> 00:36:29,860
- to test it out yeah but before you make
- 997
- 00:36:29,860 --> 00:36:33,160
- all 32 you make three and you make an
- 998
- 00:36:33,160 --> 00:36:35,200
- ugly but functional version and then you
- 999
- 00:36:35,200 --> 00:36:37,150
- try it and say do we like the way do we
- 1000
- 00:36:37,150 --> 00:36:38,890
- like this direction because if it turns
- 1001
- 00:36:38,890 --> 00:36:40,240
- out to be the wrong direction you want
- 1002
- 00:36:40,240 --> 00:36:41,470
- to pull back and you don't you want to
- 1003
- 00:36:41,470 --> 00:36:42,910
- spent the minimal amount of effort
- 1004
- 00:36:42,910 --> 00:36:44,890
- necessary to test the idea and we've got
- 1005
- 00:36:44,890 --> 00:36:46,090
- another thing we're going to show after
- 1006
- 00:36:46,090 --> 00:36:48,970
- this or two that um do we use the same
- 1007
- 00:36:48,970 --> 00:36:50,320
- approach right the mountains and the
- 1008
- 00:36:50,320 --> 00:36:53,500
- donuts so this will run through real
- 1009
- 00:36:53,500 --> 00:36:57,940
- quick yeah the modular mountains I was
- 1010
- 00:36:57,940 --> 00:37:00,520
- really excited just worked yeah yeah and
- 1011
- 00:37:00,520 --> 00:37:02,350
- so before when we had mountains it was
- 1012
- 00:37:02,350 --> 00:37:04,900
- on a giant parcel and they I presume was
- 1013
- 00:37:04,900 --> 00:37:07,720
- one big seven or eight cells and outside
- 1014
- 00:37:07,720 --> 00:37:09,550
- of that is every mountain range would
- 1015
- 00:37:09,550 --> 00:37:13,150
- looks exactly the same right so this is
- 1016
- 00:37:13,150 --> 00:37:14,410
- something that we're making a push for
- 1017
- 00:37:14,410 --> 00:37:16,780
- internally is we're finally happy with
- 1018
- 00:37:16,780 --> 00:37:18,190
- the way the world looks at our first
- 1019
- 00:37:18,190 --> 00:37:21,010
- biome but it's just it very much looks
- 1020
- 00:37:21,010 --> 00:37:22,450
- the same because we've only created
- 1021
- 00:37:22,450 --> 00:37:23,680
- though one yeah so
- 1022
- 00:37:23,680 --> 00:37:25,480
- now you're gonna see us start to spread
- 1023
- 00:37:25,480 --> 00:37:27,700
- and take what we've learned building
- 1024
- 00:37:27,700 --> 00:37:29,910
- that first one and create additional
- 1025
- 00:37:29,910 --> 00:37:32,260
- areas like mountainous areas
- 1026
- 00:37:32,260 --> 00:37:34,000
- you saw the canyons with the spiders
- 1027
- 00:37:34,000 --> 00:37:35,829
- we're gonna start to push that and
- 1028
- 00:37:35,829 --> 00:37:37,540
- eventually we're going to start to also
- 1029
- 00:37:37,540 --> 00:37:38,980
- encompass things like deserts and swamps
- 1030
- 00:37:38,980 --> 00:37:42,040
- and things like that as well so so
- 1031
- 00:37:42,040 --> 00:37:46,900
- here's a rocky edge of the world we're
- 1032
- 00:37:46,900 --> 00:37:48,190
- also spending a fair amount of time
- 1033
- 00:37:48,190 --> 00:37:49,839
- right now on the procedural ization
- 1034
- 00:37:49,839 --> 00:37:52,210
- right the the ability to make these
- 1035
- 00:37:52,210 --> 00:37:53,890
- worlds we've so far we've been building
- 1036
- 00:37:53,890 --> 00:37:56,410
- we've been building Legos to build
- 1037
- 00:37:56,410 --> 00:37:58,420
- worlds but we've been having to assemble
- 1038
- 00:37:58,420 --> 00:38:00,490
- those Legos by hand so we're just to the
- 1039
- 00:38:00,490 --> 00:38:01,930
- point now where we're starting to create
- 1040
- 00:38:01,930 --> 00:38:04,150
- algorithms that will create our worlds
- 1041
- 00:38:04,150 --> 00:38:06,550
- procedurally with the eventual goal of
- 1042
- 00:38:06,550 --> 00:38:09,940
- every world being generated still having
- 1043
- 00:38:09,940 --> 00:38:11,890
- this kind of custom crafted look but
- 1044
- 00:38:11,890 --> 00:38:13,780
- being generated and then being able to
- 1045
- 00:38:13,780 --> 00:38:15,369
- create basically an infinite number of
- 1046
- 00:38:15,369 --> 00:38:17,380
- those so that you'll always have a new
- 1047
- 00:38:17,380 --> 00:38:18,880
- exploration game when a new world comes
- 1048
- 00:38:18,880 --> 00:38:20,619
- online so we're just starting to see the
- 1049
- 00:38:20,619 --> 00:38:24,579
- fruits of that effort what does that
- 1050
- 00:38:24,579 --> 00:38:27,849
- bear fruit bear fruit that the trees of
- 1051
- 00:38:27,849 --> 00:38:30,099
- that effort I don't know so somewhere in
- 1052
- 00:38:30,099 --> 00:38:31,750
- there there's an analogy I lost it but
- 1053
- 00:38:31,750 --> 00:38:35,430
- you get the point and now you just come
- 1054
- 00:38:35,430 --> 00:38:37,480
- you'll not be able to right now but
- 1055
- 00:38:37,480 --> 00:38:39,880
- eventually I think they want to yeah I
- 1056
- 00:38:39,880 --> 00:38:42,700
- say yeah it's a long way down I just
- 1057
- 00:38:42,700 --> 00:38:45,780
- wanted to show that it's like 200 300 or
- 1058
- 00:38:45,780 --> 00:38:47,890
- so yeah I just wanted to quickly show
- 1059
- 00:38:47,890 --> 00:38:49,740
- that one off I know that's been
- 1060
- 00:38:49,740 --> 00:38:52,150
- efficient Apogee looks really cool keep
- 1061
- 00:38:52,150 --> 00:38:53,530
- going I agree I think it does look
- 1062
- 00:38:53,530 --> 00:38:55,839
- really cool so I'm glad you guys like it
- 1063
- 00:38:55,839 --> 00:38:57,790
- I think that so what we're doing with
- 1064
- 00:38:57,790 --> 00:38:59,410
- the procedural generation right now is
- 1065
- 00:38:59,410 --> 00:39:01,420
- we're starting to generate now we
- 1066
- 00:39:01,420 --> 00:39:03,040
- started with the bottom-up so we started
- 1067
- 00:39:03,040 --> 00:39:04,990
- with we have the baseline parcels let's
- 1068
- 00:39:04,990 --> 00:39:06,730
- fill out the dioramas in the parcels
- 1069
- 00:39:06,730 --> 00:39:07,839
- which are the harvester balls and the
- 1070
- 00:39:07,839 --> 00:39:09,670
- monster spawns and the POS and stuff
- 1071
- 00:39:09,670 --> 00:39:12,460
- like that and then from that we want to
- 1072
- 00:39:12,460 --> 00:39:14,440
- now add we have we have that baseline
- 1073
- 00:39:14,440 --> 00:39:16,750
- randomization working so we're gonna now
- 1074
- 00:39:16,750 --> 00:39:18,579
- figure out a way to randomize the
- 1075
- 00:39:18,579 --> 00:39:20,680
- parcels inside of a world and then
- 1076
- 00:39:20,680 --> 00:39:22,900
- randomize the worlds within a cluster
- 1077
- 00:39:22,900 --> 00:39:24,940
- and then at that point you can tie all
- 1078
- 00:39:24,940 --> 00:39:27,220
- those clusters together theme Attica lis
- 1079
- 00:39:27,220 --> 00:39:29,290
- and say ok this particular cluster is
- 1080
- 00:39:29,290 --> 00:39:32,170
- the drags or or a faction world or
- 1081
- 00:39:32,170 --> 00:39:34,180
- whatever so I know we briefly talked
- 1082
- 00:39:34,180 --> 00:39:35,299
- about you know
- 1083
- 00:39:35,299 --> 00:39:37,009
- the whole water thing but what's cool
- 1084
- 00:39:37,009 --> 00:39:38,539
- about this edge system I think and by
- 1085
- 00:39:38,539 --> 00:39:41,239
- making it so big is we will decide
- 1086
- 00:39:41,239 --> 00:39:42,649
- whether if we want to use fog or clouds
- 1087
- 00:39:42,649 --> 00:39:43,609
- type thing
- 1088
- 00:39:43,609 --> 00:39:45,079
- yeah we ever decided what you want
- 1089
- 00:39:45,079 --> 00:39:47,239
- better but we also could use these same
- 1090
- 00:39:47,239 --> 00:39:49,429
- parcels and an interior base and
- 1091
- 00:39:49,429 --> 00:39:50,659
- potentially fill them with water fill
- 1092
- 00:39:50,659 --> 00:39:51,979
- them with like a big lake that's been
- 1093
- 00:39:51,979 --> 00:39:54,140
- very resistant to it because I generally
- 1094
- 00:39:54,140 --> 00:39:55,880
- hate swimming in games I think it's
- 1095
- 00:39:55,880 --> 00:39:58,849
- really lame and it's the juice is not
- 1096
- 00:39:58,849 --> 00:40:02,029
- worth the squeeze the cost to implement
- 1097
- 00:40:02,029 --> 00:40:04,849
- that's my favorite side the cost to
- 1098
- 00:40:04,849 --> 00:40:06,529
- implement swimming when you include the
- 1099
- 00:40:06,529 --> 00:40:08,899
- system and the 3d movement and the
- 1100
- 00:40:08,899 --> 00:40:10,819
- breathing mechanic and all the
- 1101
- 00:40:10,819 --> 00:40:12,619
- animations and what happens when I die
- 1102
- 00:40:12,619 --> 00:40:14,569
- underwater and what happens when
- 1103
- 00:40:14,569 --> 00:40:16,699
- somebody shoots a fireball or like it
- 1104
- 00:40:16,699 --> 00:40:18,890
- has so many weird edge cases and it's so
- 1105
- 00:40:18,890 --> 00:40:21,349
- crappy to have to work on and at the end
- 1106
- 00:40:21,349 --> 00:40:22,699
- what you get is something that most
- 1107
- 00:40:22,699 --> 00:40:24,259
- players bitch about anyway like they're
- 1108
- 00:40:24,259 --> 00:40:27,799
- just like a swimming I am so I'm not a
- 1109
- 00:40:27,799 --> 00:40:29,209
- giant fan of swimming so I'm going to
- 1110
- 00:40:29,209 --> 00:40:30,769
- I'm gonna continue to kind of put it off
- 1111
- 00:40:30,769 --> 00:40:32,869
- till the end but we are starting to hit
- 1112
- 00:40:32,869 --> 00:40:34,099
- the point where some of those questions
- 1113
- 00:40:34,099 --> 00:40:36,709
- are coming up yeah so because at the
- 1114
- 00:40:36,709 --> 00:40:38,779
- same time I do recognize I mean a world
- 1115
- 00:40:38,779 --> 00:40:40,969
- with zero water like no legs everything
- 1116
- 00:40:40,969 --> 00:40:42,679
- is kind of like but the bare minimum we
- 1117
- 00:40:42,679 --> 00:40:45,829
- will have streams and maybe ankle-deep
- 1118
- 00:40:45,829 --> 00:40:47,449
- water yeah yeah well certainly we'll
- 1119
- 00:40:47,449 --> 00:40:48,589
- have that and we'll have to come up with
- 1120
- 00:40:48,589 --> 00:40:50,989
- something I if I had to guess right now
- 1121
- 00:40:50,989 --> 00:40:55,549
- we'll end up with ankle ankle deep where
- 1122
- 00:40:55,549 --> 00:40:56,719
- you just run through it with ripple
- 1123
- 00:40:56,719 --> 00:40:59,089
- effect and we'll probably end up doing a
- 1124
- 00:40:59,089 --> 00:41:01,159
- surface swimming right where you skim
- 1125
- 00:41:01,159 --> 00:41:02,749
- along the surface which other games have
- 1126
- 00:41:02,749 --> 00:41:04,099
- done that yeah not that uncommon thing
- 1127
- 00:41:04,099 --> 00:41:07,969
- Zelda is very popular for mo so all
- 1128
- 00:41:07,969 --> 00:41:10,339
- right so this is this is our new modular
- 1129
- 00:41:10,339 --> 00:41:13,009
- Mountains modular Mountains and you
- 1130
- 00:41:13,009 --> 00:41:14,329
- might be thinking well this just looks
- 1131
- 00:41:14,329 --> 00:41:16,009
- like a mountain and it's really not it's
- 1132
- 00:41:16,009 --> 00:41:19,489
- three sections so this is a cap this is
- 1133
- 00:41:19,489 --> 00:41:22,459
- a small straight and this is a large
- 1134
- 00:41:22,459 --> 00:41:25,819
- straight and dubia are to buy and I'll
- 1135
- 00:41:25,819 --> 00:41:27,109
- quickly go to the next one because
- 1136
- 00:41:27,109 --> 00:41:30,469
- there's like six or seven of these this
- 1137
- 00:41:30,469 --> 00:41:32,689
- is yeah and these are huge these are
- 1138
- 00:41:32,689 --> 00:41:34,459
- like six hundred meter tall mountains
- 1139
- 00:41:34,459 --> 00:41:36,859
- they're twice as tall as the mountains
- 1140
- 00:41:36,859 --> 00:41:38,929
- we had in before and I'll run in and
- 1141
- 00:41:38,929 --> 00:41:40,099
- show you what it looks like as it looks
- 1142
- 00:41:40,099 --> 00:41:43,729
- pretty cool and this is an L and this is
- 1143
- 00:41:43,729 --> 00:41:48,910
- a it looks like a plus or another story
- 1144
- 00:41:48,910 --> 00:41:52,040
- and in the last one I think has a
- 1145
- 00:41:52,040 --> 00:41:56,570
- one-off and then a tea yes you'll see so
- 1146
- 00:41:56,570 --> 00:41:58,760
- we built this basically this this is
- 1147
- 00:41:58,760 --> 00:42:00,950
- effectively systems right almost like
- 1148
- 00:42:00,950 --> 00:42:02,930
- little networks of roads so we started
- 1149
- 00:42:02,930 --> 00:42:04,609
- with roads that was first right where we
- 1150
- 00:42:04,609 --> 00:42:06,560
- did a tea and applause in a straight and
- 1151
- 00:42:06,560 --> 00:42:07,880
- an L and that worked pretty well and
- 1152
- 00:42:07,880 --> 00:42:09,680
- then we tried it with the canyons and
- 1153
- 00:42:09,680 --> 00:42:11,180
- that works surprisingly well right
- 1154
- 00:42:11,180 --> 00:42:12,920
- because the big question was is our
- 1155
- 00:42:12,920 --> 00:42:14,599
- stitching algorithm that we used at the
- 1156
- 00:42:14,599 --> 00:42:16,099
- edge of the parcel boundary is gonna
- 1157
- 00:42:16,099 --> 00:42:18,710
- work yeah with these extremely large
- 1158
- 00:42:18,710 --> 00:42:20,720
- verticality so right these diff contrast
- 1159
- 00:42:20,720 --> 00:42:22,790
- and height and it turned out the answer
- 1160
- 00:42:22,790 --> 00:42:24,500
- was yes it did work so did we decided
- 1161
- 00:42:24,500 --> 00:42:26,210
- let's continue to press the advantage
- 1162
- 00:42:26,210 --> 00:42:28,280
- and make some mountain ranges and so
- 1163
- 00:42:28,280 --> 00:42:29,599
- these have turned out pretty cool as
- 1164
- 00:42:29,599 --> 00:42:32,150
- well so you're gonna run around and run
- 1165
- 00:42:32,150 --> 00:42:33,560
- through we're gonna show off show off
- 1166
- 00:42:33,560 --> 00:42:35,240
- some of these yeah and you can show the
- 1167
- 00:42:35,240 --> 00:42:36,680
- stitching I mean it's hard to see
- 1168
- 00:42:36,680 --> 00:42:39,430
- actually it really is for it so I mean
- 1169
- 00:42:39,430 --> 00:42:42,680
- I'm always amazed by how awesome this
- 1170
- 00:42:42,680 --> 00:42:44,660
- stitching works in real time like when
- 1171
- 00:42:44,660 --> 00:42:46,849
- you're moving stuff around it's it's
- 1172
- 00:42:46,849 --> 00:42:54,079
- incredible how well it actually works is
- 1173
- 00:42:54,079 --> 00:42:55,520
- this the one that has a donut and yeah
- 1174
- 00:42:55,520 --> 00:42:57,650
- well okay yeah so you'll kill two birds
- 1175
- 00:42:57,650 --> 00:43:00,680
- what's words with one stone if you want
- 1176
- 00:43:00,680 --> 00:43:02,900
- to start explaining though Gradishar ass
- 1177
- 00:43:02,900 --> 00:43:04,819
- we be creating elevation for different
- 1178
- 00:43:04,819 --> 00:43:06,619
- areas like plateaus for cities and
- 1179
- 00:43:06,619 --> 00:43:08,660
- castles that is an excellent question
- 1180
- 00:43:08,660 --> 00:43:10,250
- and in fact you're gonna see it right
- 1181
- 00:43:10,250 --> 00:43:10,579
- now
- 1182
- 00:43:10,579 --> 00:43:11,869
- we're gonna show you that right after we
- 1183
- 00:43:11,869 --> 00:43:13,609
- show the mountains or actually I guess
- 1184
- 00:43:13,609 --> 00:43:14,660
- at the same time because it's all kind
- 1185
- 00:43:14,660 --> 00:43:17,780
- of connected so how many unique parcel
- 1186
- 00:43:17,780 --> 00:43:19,790
- types have you made the game so far so
- 1187
- 00:43:19,790 --> 00:43:22,730
- unique parcels who I don't know there's
- 1188
- 00:43:22,730 --> 00:43:25,220
- there's there's dozens and I know we've
- 1189
- 00:43:25,220 --> 00:43:28,280
- got another four dozen to a half-dozen
- 1190
- 00:43:28,280 --> 00:43:30,470
- that are about to be implemented they
- 1191
- 00:43:30,470 --> 00:43:31,760
- just haven't been brought in yet right
- 1192
- 00:43:31,760 --> 00:43:33,550
- all the ones that Rudy's been working on
- 1193
- 00:43:33,550 --> 00:43:36,170
- they're all right now the Highlands
- 1194
- 00:43:36,170 --> 00:43:38,510
- biome they all fit into the same general
- 1195
- 00:43:38,510 --> 00:43:39,680
- thing that we're starting to explore
- 1196
- 00:43:39,680 --> 00:43:42,349
- some variants of that the canyons being
- 1197
- 00:43:42,349 --> 00:43:44,480
- one the forests being another the
- 1198
- 00:43:44,480 --> 00:43:46,010
- mountains will be another so these all
- 1199
- 00:43:46,010 --> 00:43:48,109
- be kind of in that same initial volume
- 1200
- 00:43:48,109 --> 00:43:51,109
- set then we also have other biomes that
- 1201
- 00:43:51,109 --> 00:43:52,250
- we're going to write and then we're
- 1202
- 00:43:52,250 --> 00:43:53,300
- gonna have we're gonna explore some
- 1203
- 00:43:53,300 --> 00:43:54,650
- other biomes as well and I think that
- 1204
- 00:43:54,650 --> 00:43:56,359
- biomes will be another big area of
- 1205
- 00:43:56,359 --> 00:43:58,280
- growth forests post-launch like we will
- 1206
- 00:43:58,280 --> 00:44:00,500
- start with okay here's the desert
- 1207
- 00:44:00,500 --> 00:44:02,720
- it's just not gonna be nearly as fleshed
- 1208
- 00:44:02,720 --> 00:44:05,030
- out as the Highlands it's more for and
- 1209
- 00:44:05,030 --> 00:44:07,010
- you know some light adventuring but it
- 1210
- 00:44:07,010 --> 00:44:08,119
- won't have a full building and
- 1211
- 00:44:08,119 --> 00:44:10,760
- architecture set for example post-launch
- 1212
- 00:44:10,760 --> 00:44:12,440
- though that's exactly the kind of thing
- 1213
- 00:44:12,440 --> 00:44:14,599
- I could see being a giant awesome update
- 1214
- 00:44:14,599 --> 00:44:16,760
- is okay now we let you do desert
- 1215
- 00:44:16,760 --> 00:44:18,200
- Citadel's and we let you do desert
- 1216
- 00:44:18,200 --> 00:44:19,760
- cities and stuff like that theme
- 1217
- 00:44:19,760 --> 00:44:21,740
- building exactly I think that could be
- 1218
- 00:44:21,740 --> 00:44:24,260
- really cool all right so this is coming
- 1219
- 00:44:24,260 --> 00:44:26,599
- up is this the this is the the do you
- 1220
- 00:44:26,599 --> 00:44:28,010
- want to explain what the donuts are oh
- 1221
- 00:44:28,010 --> 00:44:30,230
- let's let's wait and let's take a look
- 1222
- 00:44:30,230 --> 00:44:31,700
- at the mountains first and then we can
- 1223
- 00:44:31,700 --> 00:44:35,119
- bring up the ek tool and you can move
- 1224
- 00:44:35,119 --> 00:44:37,190
- the stuff around and show it right well
- 1225
- 00:44:37,190 --> 00:44:38,750
- I guess I can explain it now while while
- 1226
- 00:44:38,750 --> 00:44:40,069
- we're looking at a blue screen so
- 1227
- 00:44:40,069 --> 00:44:42,589
- basically the question we were thinking
- 1228
- 00:44:42,589 --> 00:44:44,060
- a lot about this question of verticality
- 1229
- 00:44:44,060 --> 00:44:45,890
- of how do we create plateaus and mesas
- 1230
- 00:44:45,890 --> 00:44:48,079
- and canyons like the Grand Canyon
- 1231
- 00:44:48,079 --> 00:44:49,670
- yeah little canyons like the ones we
- 1232
- 00:44:49,670 --> 00:44:52,430
- have but like a giant chasm a depression
- 1233
- 00:44:52,430 --> 00:44:55,190
- or a caldera so we were trying to think
- 1234
- 00:44:55,190 --> 00:44:57,500
- through how that stuff might work and it
- 1235
- 00:44:57,500 --> 00:44:58,869
- occurred to us that if we could
- 1236
- 00:44:58,869 --> 00:45:02,720
- basically take a parcel and carve out a
- 1237
- 00:45:02,720 --> 00:45:05,210
- hole in the middle yet like a donut and
- 1238
- 00:45:05,210 --> 00:45:07,700
- then allow us to basically set another
- 1239
- 00:45:07,700 --> 00:45:10,579
- parcel inside of it that interior parcel
- 1240
- 00:45:10,579 --> 00:45:12,920
- could have an overall altitude elevation
- 1241
- 00:45:12,920 --> 00:45:15,800
- adjustment either up or down and so we
- 1242
- 00:45:15,800 --> 00:45:18,410
- decided without actually going to
- 1243
- 00:45:18,410 --> 00:45:21,380
- engineering just to try it like hey
- 1244
- 00:45:21,380 --> 00:45:23,300
- let's just see what happens let's create
- 1245
- 00:45:23,300 --> 00:45:25,190
- one of these donut parcels and see if it
- 1246
- 00:45:25,190 --> 00:45:28,730
- works and the answer was it did so so it
- 1247
- 00:45:28,730 --> 00:45:31,609
- did result in in one ask from the
- 1248
- 00:45:31,609 --> 00:45:32,720
- engineering team that we didn't have
- 1249
- 00:45:32,720 --> 00:45:34,910
- which is hey let us have the ability now
- 1250
- 00:45:34,910 --> 00:45:37,339
- to go into that donut hole or if there's
- 1251
- 00:45:37,339 --> 00:45:39,950
- multiple holes and set the altitude
- 1252
- 00:45:39,950 --> 00:45:42,349
- adjustment up down we haven't quite
- 1253
- 00:45:42,349 --> 00:45:43,910
- built that yet so that's the piece that
- 1254
- 00:45:43,910 --> 00:45:45,530
- we're still waiting on but we can't show
- 1255
- 00:45:45,530 --> 00:45:48,230
- you in here now you know I can take a a
- 1256
- 00:45:48,230 --> 00:45:50,780
- ring of mountains and inside that ring
- 1257
- 00:45:50,780 --> 00:45:53,180
- of mountains we can set a city and if
- 1258
- 00:45:53,180 --> 00:45:55,609
- the altitude adjustment is plus 50 which
- 1259
- 00:45:55,609 --> 00:45:57,589
- is 50 meters that's the what that's the
- 1260
- 00:45:57,589 --> 00:45:58,910
- height difference of the of the spider
- 1261
- 00:45:58,910 --> 00:46:01,040
- Canyon for example then you can actually
- 1262
- 00:46:01,040 --> 00:46:03,440
- raise up the interior lip and have a
- 1263
- 00:46:03,440 --> 00:46:05,810
- citadel that actually sits up in the
- 1264
- 00:46:05,810 --> 00:46:07,550
- middle of these mountains or you could
- 1265
- 00:46:07,550 --> 00:46:09,470
- depress it down and create a caldera or
- 1266
- 00:46:09,470 --> 00:46:12,170
- you could create a big chasm that runs
- 1267
- 00:46:12,170 --> 00:46:13,790
- of the map so this is gonna be
- 1268
- 00:46:13,790 --> 00:46:15,290
- incredibly cool because it's gonna give
- 1269
- 00:46:15,290 --> 00:46:16,700
- us verticality like we've never had
- 1270
- 00:46:16,700 --> 00:46:18,680
- before and ended up being a very very
- 1271
- 00:46:18,680 --> 00:46:21,230
- small tech ask like literally a you know
- 1272
- 00:46:21,230 --> 00:46:23,690
- a couple days there we go here is an
- 1273
- 00:46:23,690 --> 00:46:25,250
- example of the mountains in the game
- 1274
- 00:46:25,250 --> 00:46:28,309
- which I think you will agree look pretty
- 1275
- 00:46:28,309 --> 00:46:32,030
- cool so there you go there's some
- 1276
- 00:46:32,030 --> 00:46:33,710
- verticality for you they're massive
- 1277
- 00:46:33,710 --> 00:46:36,589
- I mean they are absolutely so this is
- 1278
- 00:46:36,589 --> 00:46:38,150
- actually and over here you'll recognize
- 1279
- 00:46:38,150 --> 00:46:40,849
- this as an entrance to those kind of the
- 1280
- 00:46:40,849 --> 00:46:43,160
- narrows the slot canyons it's not an
- 1281
- 00:46:43,160 --> 00:46:45,530
- entrance actually it's just a drop-off
- 1282
- 00:46:45,530 --> 00:46:49,460
- as a cliff so we're actually on I think
- 1283
- 00:46:49,460 --> 00:46:51,230
- this is the doughnut right here yeah so
- 1284
- 00:46:51,230 --> 00:46:53,030
- this is a stitch line right here this is
- 1285
- 00:46:53,030 --> 00:46:55,849
- actually a seam which is hidden pretty
- 1286
- 00:46:55,849 --> 00:46:59,119
- well so I'm just gonna go up and just
- 1287
- 00:46:59,119 --> 00:47:00,680
- give you guys kind of a quick view and
- 1288
- 00:47:00,680 --> 00:47:03,920
- then we'll open up the the parcel
- 1289
- 00:47:03,920 --> 00:47:06,559
- builder I'm looking to see if there's
- 1290
- 00:47:06,559 --> 00:47:09,349
- any other status of day/night and
- 1291
- 00:47:09,349 --> 00:47:11,750
- seasons and stuff is coming we have we
- 1292
- 00:47:11,750 --> 00:47:15,650
- are we are not yet ready to to dig into
- 1293
- 00:47:15,650 --> 00:47:17,420
- it or talk about it which tells you that
- 1294
- 00:47:17,420 --> 00:47:20,660
- it's still fairly early there GD DS are
- 1295
- 00:47:20,660 --> 00:47:23,540
- written the TD DS have been reviewed I
- 1296
- 00:47:23,540 --> 00:47:27,230
- don't know if Mark or anyone else has
- 1297
- 00:47:27,230 --> 00:47:28,430
- actually started working on it yet or
- 1298
- 00:47:28,430 --> 00:47:30,290
- not but it's still the pipe nothing's
- 1299
- 00:47:30,290 --> 00:47:32,510
- changed about the plant so okay so what
- 1300
- 00:47:32,510 --> 00:47:36,220
- we have here is a donut parcel right
- 1301
- 00:47:36,220 --> 00:47:40,280
- oops yeah yep yes we do so I can move so
- 1302
- 00:47:40,280 --> 00:47:42,109
- this is something new right so if you
- 1303
- 00:47:42,109 --> 00:47:47,030
- pick up and move that parcel and submit
- 1304
- 00:47:47,030 --> 00:47:51,079
- he just cut a hole out so if you took a
- 1305
- 00:47:51,079 --> 00:47:54,470
- village parcel and an orchard parcel and
- 1306
- 00:47:54,470 --> 00:47:56,000
- a farm lands you can put it in there if
- 1307
- 00:47:56,000 --> 00:47:58,069
- you wanted to put a Mesa and put a city
- 1308
- 00:47:58,069 --> 00:47:59,660
- on top of it you could put it there if
- 1309
- 00:47:59,660 --> 00:48:01,160
- you wanted to put a mountain in the
- 1310
- 00:48:01,160 --> 00:48:02,990
- middle actually you could do that right
- 1311
- 00:48:02,990 --> 00:48:05,540
- yeah in fact grab one of these and shove
- 1312
- 00:48:05,540 --> 00:48:08,960
- one of those mountains over there it
- 1313
- 00:48:08,960 --> 00:48:10,930
- will not look pretty
- 1314
- 00:48:10,930 --> 00:48:14,619
- you've got overlap Oh
- 1315
- 00:48:17,230 --> 00:48:20,780
- so that there move that there there you
- 1316
- 00:48:20,780 --> 00:48:21,080
- go
- 1317
- 00:48:21,080 --> 00:48:27,560
- that should work boom there you go we
- 1318
- 00:48:27,560 --> 00:48:29,330
- got a huge mountain right there actually
- 1319
- 00:48:29,330 --> 00:48:30,830
- doesn't look too bad no it's pretty cool
- 1320
- 00:48:30,830 --> 00:48:32,990
- so now if that mountain so the other
- 1321
- 00:48:32,990 --> 00:48:34,970
- thing he makes in mind is there that
- 1322
- 00:48:34,970 --> 00:48:37,280
- these things are nested meaning a donut
- 1323
- 00:48:37,280 --> 00:48:39,620
- can contain a donut contain a donut so I
- 1324
- 00:48:39,620 --> 00:48:42,620
- could have the outer ring of mountains
- 1325
- 00:48:42,620 --> 00:48:44,990
- then has an inner ring with another peak
- 1326
- 00:48:44,990 --> 00:48:47,030
- and inside that has a caldera that
- 1327
- 00:48:47,030 --> 00:48:49,520
- sucked out like it's it's his system it
- 1328
- 00:48:49,520 --> 00:48:51,920
- gives us a ton more flexibility for
- 1329
- 00:48:51,920 --> 00:48:54,710
- building then than we've ever had before
- 1330
- 00:48:54,710 --> 00:48:56,330
- so I think it's pretty cool and what I
- 1331
- 00:48:56,330 --> 00:48:57,860
- love about it is that it just speaks to
- 1332
- 00:48:57,860 --> 00:48:59,720
- the kind of underlying system that we're
- 1333
- 00:48:59,720 --> 00:49:01,640
- able to get it to work with so little
- 1334
- 00:49:01,640 --> 00:49:04,460
- additional tech reworked like basically
- 1335
- 00:49:04,460 --> 00:49:06,830
- none what we have to do now is ask for a
- 1336
- 00:49:06,830 --> 00:49:08,840
- sea level adjustment which is the
- 1337
- 00:49:08,840 --> 00:49:10,700
- baseline altitude for the interior
- 1338
- 00:49:10,700 --> 00:49:12,260
- parcels whether you wanted to go up or
- 1339
- 00:49:12,260 --> 00:49:14,330
- whether you wanted to go down keep
- 1340
- 00:49:14,330 --> 00:49:18,080
- hitting over laughter yeah I'm loving
- 1341
- 00:49:18,080 --> 00:49:19,880
- this this system and like you said he
- 1342
- 00:49:19,880 --> 00:49:23,200
- just gives us so much more flexibility
- 1343
- 00:49:23,200 --> 00:49:25,220
- different elevations also create the
- 1344
- 00:49:25,220 --> 00:49:28,370
- ability for negative elevations so like
- 1345
- 00:49:28,370 --> 00:49:29,840
- tunnels dungeon caves except what I've
- 1346
- 00:49:29,840 --> 00:49:33,230
- done so yes you can go up and you can't
- 1347
- 00:49:33,230 --> 00:49:36,560
- go down the challenge with dungeons is
- 1348
- 00:49:36,560 --> 00:49:38,600
- that we can't with unity right now cut
- 1349
- 00:49:38,600 --> 00:49:40,970
- into the terrain which is why you'll see
- 1350
- 00:49:40,970 --> 00:49:43,010
- we have to kind of fake it so we did
- 1351
- 00:49:43,010 --> 00:49:44,960
- create a version of the canyons for
- 1352
- 00:49:44,960 --> 00:49:48,050
- example that has these caps on them
- 1353
- 00:49:48,050 --> 00:49:49,640
- John's actually standing on one of them
- 1354
- 00:49:49,640 --> 00:49:51,050
- right now so I'll wait till he comes out
- 1355
- 00:49:51,050 --> 00:49:53,090
- and we can we can shoot we can show this
- 1356
- 00:49:53,090 --> 00:49:59,150
- off so hold on one sec it's about to
- 1357
- 00:49:59,150 --> 00:50:02,240
- come up boo boo boo boo so you can see
- 1358
- 00:50:02,240 --> 00:50:04,370
- over here like that that kind of rocky
- 1359
- 00:50:04,370 --> 00:50:07,400
- outcropping that's that's above that
- 1360
- 00:50:07,400 --> 00:50:09,290
- area that's how we have to do caves
- 1361
- 00:50:09,290 --> 00:50:10,580
- right now we don't have the ability to
- 1362
- 00:50:10,580 --> 00:50:12,440
- cut into the terrain so we end up doing
- 1363
- 00:50:12,440 --> 00:50:14,300
- is actually creating a channel where to
- 1364
- 00:50:14,300 --> 00:50:15,890
- press the crane and then we cap it with
- 1365
- 00:50:15,890 --> 00:50:18,380
- stones it's not ideal and eventually I'd
- 1366
- 00:50:18,380 --> 00:50:19,880
- like to go back and be able to literally
- 1367
- 00:50:19,880 --> 00:50:22,070
- cut into the terrain but it's not
- 1368
- 00:50:22,070 --> 00:50:23,930
- something unity supports natively so in
- 1369
- 00:50:23,930 --> 00:50:25,340
- the meantime I think that bird this
- 1370
- 00:50:25,340 --> 00:50:26,900
- version works pretty well
- 1371
- 00:50:26,900 --> 00:50:28,580
- but yeah we do have the ability to do
- 1372
- 00:50:28,580 --> 00:50:30,470
- systems now with straights and T
- 1373
- 00:50:30,470 --> 00:50:32,480
- intersections and pluses and turns and
- 1374
- 00:50:32,480 --> 00:50:34,850
- all that kind of stuff so that it means
- 1375
- 00:50:34,850 --> 00:50:36,320
- that technically we can do it it just
- 1376
- 00:50:36,320 --> 00:50:37,820
- doesn't look quite as good as I would
- 1377
- 00:50:37,820 --> 00:50:40,250
- like I'll show the I don't because not a
- 1378
- 00:50:40,250 --> 00:50:41,480
- lot of people might have seen the Crypt
- 1379
- 00:50:41,480 --> 00:50:43,520
- yet yeah good points is kind of a good
- 1380
- 00:50:43,520 --> 00:50:45,650
- that's a good example like here here's a
- 1381
- 00:50:45,650 --> 00:50:50,030
- crypt cave and so what it's technically
- 1382
- 00:50:50,030 --> 00:50:51,920
- doing is is actually a depression in the
- 1383
- 00:50:51,920 --> 00:50:53,810
- earth that has this kind of cap on top
- 1384
- 00:50:53,810 --> 00:50:56,120
- of it that is hilly cap on top of it
- 1385
- 00:50:56,120 --> 00:50:57,860
- which gives the impression of a cave but
- 1386
- 00:50:57,860 --> 00:50:59,120
- it's not actually cutting into the
- 1387
- 00:50:59,120 --> 00:51:01,010
- terrain but I still think it looks
- 1388
- 00:51:01,010 --> 00:51:03,080
- really cool so we can do this kind of
- 1389
- 00:51:03,080 --> 00:51:04,760
- stuff all day long well within
- 1390
- 00:51:04,760 --> 00:51:07,270
- performance we can't go too crazy but
- 1391
- 00:51:07,270 --> 00:51:09,770
- within reason without reason within
- 1392
- 00:51:09,770 --> 00:51:11,980
- reason
- 1393
- 00:51:11,980 --> 00:51:14,030
- although all the lights are free right
- 1394
- 00:51:14,030 --> 00:51:18,590
- according to Mike alright somebody said
- 1395
- 00:51:18,590 --> 00:51:21,890
- on a serious note there are a few things
- 1396
- 00:51:21,890 --> 00:51:23,840
- were said in a QA a couple weeks ago
- 1397
- 00:51:23,840 --> 00:51:25,700
- that drew the conclusion this game will
- 1398
- 00:51:25,700 --> 00:51:29,960
- be pay to win is there anything to clear
- 1399
- 00:51:29,960 --> 00:51:31,460
- things up about the cash shop and
- 1400
- 00:51:31,460 --> 00:51:33,890
- monthly VIP okay so yeah I'm happy to
- 1401
- 00:51:33,890 --> 00:51:38,330
- talk about that so the cash shop so
- 1402
- 00:51:38,330 --> 00:51:40,580
- first of all of the I still feel
- 1403
- 00:51:40,580 --> 00:51:42,320
- strongly that the game from the very
- 1404
- 00:51:42,320 --> 00:51:43,670
- beginning the things that we gave away
- 1405
- 00:51:43,670 --> 00:51:46,010
- don't have any impact in the campaign
- 1406
- 00:51:46,010 --> 00:51:48,560
- worlds and therefore the competitive
- 1407
- 00:51:48,560 --> 00:51:50,060
- part of the game it's not it's not pay
- 1408
- 00:51:50,060 --> 00:51:52,700
- to win at all that said over time as
- 1409
- 00:51:52,700 --> 00:51:54,740
- we've gotten more and more financial
- 1410
- 00:51:54,740 --> 00:51:57,260
- stability our direction has been not
- 1411
- 00:51:57,260 --> 00:51:58,700
- what you see from a lot of games where
- 1412
- 00:51:58,700 --> 00:52:00,980
- they do more monetization it's been to
- 1413
- 00:52:00,980 --> 00:52:03,710
- take away a monetization I mean if you
- 1414
- 00:52:03,710 --> 00:52:06,260
- go look at our shop now there's nothing
- 1415
- 00:52:06,260 --> 00:52:09,500
- in the shop that costs more than $200 so
- 1416
- 00:52:09,500 --> 00:52:11,420
- I think that that's the direction you're
- 1417
- 00:52:11,420 --> 00:52:14,060
- gonna continue to see us move in so the
- 1418
- 00:52:14,060 --> 00:52:17,720
- VIP we've been very very we've tried
- 1419
- 00:52:17,720 --> 00:52:19,730
- very very hard to make this is a
- 1420
- 00:52:19,730 --> 00:52:21,200
- delicate balance right because obviously
- 1421
- 00:52:21,200 --> 00:52:23,450
- for the health of the game of overall
- 1422
- 00:52:23,450 --> 00:52:26,300
- like as an MMO we would like to have
- 1423
- 00:52:26,300 --> 00:52:29,240
- people buying VIP clearly that said we
- 1424
- 00:52:29,240 --> 00:52:30,560
- don't want it to give you an unfair
- 1425
- 00:52:30,560 --> 00:52:31,790
- advantage so we've been trying really
- 1426
- 00:52:31,790 --> 00:52:33,680
- hard to find a way to find a balance
- 1427
- 00:52:33,680 --> 00:52:36,500
- point on VIP that makes it valuable but
- 1428
- 00:52:36,500 --> 00:52:39,500
- not give you a specific advantage the
- 1429
- 00:52:39,500 --> 00:52:42,200
- are you know there there are always
- 1430
- 00:52:42,200 --> 00:52:43,640
- going to be some people who are not
- 1431
- 00:52:43,640 --> 00:52:44,900
- gonna like our approach and that's
- 1432
- 00:52:44,900 --> 00:52:46,670
- totally fine I think we've been
- 1433
- 00:52:46,670 --> 00:52:48,920
- completely upfront about where we think
- 1434
- 00:52:48,920 --> 00:52:51,950
- that line is when it ever has been a
- 1435
- 00:52:51,950 --> 00:52:54,830
- question of hey we don't feel like we
- 1436
- 00:52:54,830 --> 00:52:56,480
- don't you know we we've learned more now
- 1437
- 00:52:56,480 --> 00:52:58,550
- we've thought about it more we don't
- 1438
- 00:52:58,550 --> 00:52:59,930
- feel as comfortable about it we've
- 1439
- 00:52:59,930 --> 00:53:02,120
- always moved in the direction of being
- 1440
- 00:53:02,120 --> 00:53:05,180
- more conservative on it so to some
- 1441
- 00:53:05,180 --> 00:53:07,430
- degree I guess it's a trust question
- 1442
- 00:53:07,430 --> 00:53:09,590
- right is is you know do you think that
- 1443
- 00:53:09,590 --> 00:53:11,630
- we have the purpose that we have our
- 1444
- 00:53:11,630 --> 00:53:13,280
- intent is to make this game and make it
- 1445
- 00:53:13,280 --> 00:53:15,530
- great or do you think this is just a
- 1446
- 00:53:15,530 --> 00:53:18,020
- cash grab and ultimately some people are
- 1447
- 00:53:18,020 --> 00:53:19,610
- not gonna trust any developer they're
- 1448
- 00:53:19,610 --> 00:53:21,140
- just not and that's fine
- 1449
- 00:53:21,140 --> 00:53:23,420
- but if I wanted to just make money in
- 1450
- 00:53:23,420 --> 00:53:25,070
- the games industry frankly I would have
- 1451
- 00:53:25,070 --> 00:53:27,440
- stayed at my last company and continued
- 1452
- 00:53:27,440 --> 00:53:29,060
- doing that forever and retired there
- 1453
- 00:53:29,060 --> 00:53:31,160
- Ryan we made this game because we're
- 1454
- 00:53:31,160 --> 00:53:32,840
- passionate about it and we want it to be
- 1455
- 00:53:32,840 --> 00:53:34,490
- great and if you believe us and you want
- 1456
- 00:53:34,490 --> 00:53:36,440
- to participate in that kick-ass we're
- 1457
- 00:53:36,440 --> 00:53:38,180
- happy to have you on board if you don't
- 1458
- 00:53:38,180 --> 00:53:40,070
- believe us in that and you think it's
- 1459
- 00:53:40,070 --> 00:53:42,200
- well okay whatever you're entitled have
- 1460
- 00:53:42,200 --> 00:53:43,760
- your opinion I'm also entitled to not
- 1461
- 00:53:43,760 --> 00:53:45,050
- really care about your opinion because
- 1462
- 00:53:45,050 --> 00:53:47,450
- you are not my customer by definition I
- 1463
- 00:53:47,450 --> 00:53:49,670
- only care about my customers so there
- 1464
- 00:53:49,670 --> 00:53:52,820
- you go I I think we've done a incredibly
- 1465
- 00:53:52,820 --> 00:53:55,610
- good and conscientious job of splitting
- 1466
- 00:53:55,610 --> 00:53:58,040
- the baby on that and finding a way that
- 1467
- 00:53:58,040 --> 00:54:00,380
- brings value to people but also is not
- 1468
- 00:54:00,380 --> 00:54:03,080
- pay2win obviously there gonna be some
- 1469
- 00:54:03,080 --> 00:54:04,730
- people that are gonna disagree with me
- 1470
- 00:54:04,730 --> 00:54:05,930
- there are some people on the internet
- 1471
- 00:54:05,930 --> 00:54:08,030
- who feel like every game should be free
- 1472
- 00:54:08,030 --> 00:54:09,830
- I don't know how they think those games
- 1473
- 00:54:09,830 --> 00:54:11,510
- should be made but that's how they feel
- 1474
- 00:54:11,510 --> 00:54:13,040
- they're entitled that opinion
- 1475
- 00:54:13,040 --> 00:54:15,440
- I'm also entitled to mine and you know
- 1476
- 00:54:15,440 --> 00:54:17,960
- if you believe in it capitalism you
- 1477
- 00:54:17,960 --> 00:54:19,580
- should also understand that we can kind
- 1478
- 00:54:19,580 --> 00:54:21,020
- of make the calls we want to make and
- 1479
- 00:54:21,020 --> 00:54:22,730
- you can judge us if you don't want to
- 1480
- 00:54:22,730 --> 00:54:24,860
- Bay it pave or don't pay for it and if
- 1481
- 00:54:24,860 --> 00:54:26,120
- you do want to pay for it great we'd
- 1482
- 00:54:26,120 --> 00:54:27,260
- love to have you as customers it's
- 1483
- 00:54:27,260 --> 00:54:29,750
- really not that hard so there we go
- 1484
- 00:54:29,750 --> 00:54:34,880
- in a nutshell so about environments so
- 1485
- 00:54:34,880 --> 00:54:36,770
- here's here's another thing I don't ever
- 1486
- 00:54:36,770 --> 00:54:39,080
- shirk away from these questions ever you
- 1487
- 00:54:39,080 --> 00:54:41,180
- will notice every time they come up I am
- 1488
- 00:54:41,180 --> 00:54:42,890
- happy to answer them because my opinion
- 1489
- 00:54:42,890 --> 00:54:44,900
- has not changed I am proud of my
- 1490
- 00:54:44,900 --> 00:54:46,640
- opinions and where I stand on them I
- 1491
- 00:54:46,640 --> 00:54:49,140
- think they are fair I think they are
- 1492
- 00:54:49,140 --> 00:54:51,690
- very reasonable and I'm also okay with
- 1493
- 00:54:51,690 --> 00:54:53,279
- the fact that some people just disagree
- 1494
- 00:54:53,279 --> 00:54:55,470
- with me that's totally fine yeah that's
- 1495
- 00:54:55,470 --> 00:54:57,359
- the way it is our entire approach to
- 1496
- 00:54:57,359 --> 00:54:58,859
- this development process has been
- 1497
- 00:54:58,859 --> 00:55:00,450
- different and a little weird right
- 1498
- 00:55:00,450 --> 00:55:02,640
- because we are developing it literally
- 1499
- 00:55:02,640 --> 00:55:06,000
- with our community as we go and so just
- 1500
- 00:55:06,000 --> 00:55:07,559
- you know that that changes everything
- 1501
- 00:55:07,559 --> 00:55:09,420
- everything is different about my
- 1502
- 00:55:09,420 --> 00:55:12,210
- approach on this game so I only trust
- 1503
- 00:55:12,210 --> 00:55:15,750
- Blair but not Todd then I guess that's a
- 1504
- 00:55:15,750 --> 00:55:16,650
- choice you're gonna have to make
- 1505
- 00:55:16,650 --> 00:55:19,309
- actually you're in trouble on that yeah
- 1506
- 00:55:19,309 --> 00:55:22,680
- Larrin not me then you are and you're in
- 1507
- 00:55:22,680 --> 00:55:24,619
- for a world of hurt
- 1508
- 00:55:24,619 --> 00:55:26,640
- look there's other great games out there
- 1509
- 00:55:26,640 --> 00:55:28,380
- too so I mean if somebody doesn't like
- 1510
- 00:55:28,380 --> 00:55:30,450
- our approach or they don't like our art
- 1511
- 00:55:30,450 --> 00:55:32,039
- style I don't know who could possibly
- 1512
- 00:55:32,039 --> 00:55:33,720
- feel that way or they don't like Blair
- 1513
- 00:55:33,720 --> 00:55:35,369
- because they don't like his cat t-shirts
- 1514
- 00:55:35,369 --> 00:55:37,140
- or whatever there's plenty of air of the
- 1515
- 00:55:37,140 --> 00:55:38,849
- games out there it's weird to me it's
- 1516
- 00:55:38,849 --> 00:55:40,680
- just a game like there's movies that
- 1517
- 00:55:40,680 --> 00:55:42,329
- come out on zero interest in seeing and
- 1518
- 00:55:42,329 --> 00:55:44,099
- so I just don't go see them I mean
- 1519
- 00:55:44,099 --> 00:55:45,690
- that's it that's it it's not like this
- 1520
- 00:55:45,690 --> 00:55:47,819
- has to be a holy war every single time
- 1521
- 00:55:47,819 --> 00:55:49,650
- yeah it has to be it's just it's a
- 1522
- 00:55:49,650 --> 00:55:51,599
- product if you like and buy it you know
- 1523
- 00:55:51,599 --> 00:55:52,950
- and you think the company sucks the
- 1524
- 00:55:52,950 --> 00:55:55,109
- product sucks don't buy it this is the
- 1525
- 00:55:55,109 --> 00:55:56,789
- way I look at it fine when people ask
- 1526
- 00:55:56,789 --> 00:55:58,710
- committee I'm just we're a small team of
- 1527
- 00:55:58,710 --> 00:56:00,660
- passionate developers that's it that's
- 1528
- 00:56:00,660 --> 00:56:02,609
- we make a game you get down to the base
- 1529
- 00:56:02,609 --> 00:56:04,470
- of it that's what it is we we pour our
- 1530
- 00:56:04,470 --> 00:56:06,450
- hearts and soul into this game yeah
- 1531
- 00:56:06,450 --> 00:56:08,039
- that's it I'm loving it it's getting
- 1532
- 00:56:08,039 --> 00:56:09,480
- there it really is definitely getting
- 1533
- 00:56:09,480 --> 00:56:11,460
- there any other questions on environment
- 1534
- 00:56:11,460 --> 00:56:12,930
- I'd like to say that did we cover that
- 1535
- 00:56:12,930 --> 00:56:16,500
- one in off Jack do you know that was
- 1536
- 00:56:16,500 --> 00:56:18,480
- like holy war all right we're gonna
- 1537
- 00:56:18,480 --> 00:56:20,190
- bring it back any other environment
- 1538
- 00:56:20,190 --> 00:56:21,990
- questions I hope you guys enjoyed this
- 1539
- 00:56:21,990 --> 00:56:24,660
- we try to give you guys enough today and
- 1540
- 00:56:24,660 --> 00:56:28,170
- no spreadsheets no it in the a college
- 1541
- 00:56:28,170 --> 00:56:30,029
- so now yours just smashing on boy yeah I
- 1542
- 00:56:30,029 --> 00:56:30,269
- know
- 1543
- 00:56:30,269 --> 00:56:33,930
- is it just Blair smashing now so okay so
- 1544
- 00:56:33,930 --> 00:56:35,759
- anything else so I think you guys in
- 1545
- 00:56:35,759 --> 00:56:37,319
- summary I'd say so there's a lot of
- 1546
- 00:56:37,319 --> 00:56:38,880
- really cool stuff coming down the pipe
- 1547
- 00:56:38,880 --> 00:56:41,730
- with environment we try to do these kind
- 1548
- 00:56:41,730 --> 00:56:44,490
- of streams every you know a couple
- 1549
- 00:56:44,490 --> 00:56:46,710
- months because the lead time on
- 1550
- 00:56:46,710 --> 00:56:49,440
- environment is usually so long if they
- 1551
- 00:56:49,440 --> 00:56:51,240
- go on a long period of time and they
- 1552
- 00:56:51,240 --> 00:56:52,740
- don't really see a lot of change and
- 1553
- 00:56:52,740 --> 00:56:54,509
- then BAM a whole bunch of stuff get just
- 1554
- 00:56:54,509 --> 00:56:55,859
- dropped in their lap and there's
- 1555
- 00:56:55,859 --> 00:56:57,509
- actually a whole bunch of stuff right
- 1556
- 00:56:57,509 --> 00:56:58,769
- now that's getting work that's getting
- 1557
- 00:56:58,769 --> 00:57:00,930
- worked on so this is all stuff that is
- 1558
- 00:57:00,930 --> 00:57:02,220
- coming
- 1559
- 00:57:02,220 --> 00:57:04,050
- say in the relevant something could we
- 1560
- 00:57:04,050 --> 00:57:05,490
- actually say so the castle will be a
- 1561
- 00:57:05,490 --> 00:57:08,060
- while because it's got to go all right
- 1562
- 00:57:08,060 --> 00:57:10,410
- castle is gonna be a while yeah where it
- 1563
- 00:57:10,410 --> 00:57:13,140
- comes in the donut parcels I would
- 1564
- 00:57:13,140 --> 00:57:16,140
- probably think are relatively soon like
- 1565
- 00:57:16,140 --> 00:57:20,220
- in the relatively near future the oh yes
- 1566
- 00:57:20,220 --> 00:57:21,870
- done worn stuff I just wanted to give a
- 1567
- 00:57:21,870 --> 00:57:23,370
- little pretty cool so that's still in
- 1568
- 00:57:23,370 --> 00:57:24,510
- that that's in the pie in the pipeline
- 1569
- 00:57:24,510 --> 00:57:27,480
- that's coming I've already read some of
- 1570
- 00:57:27,480 --> 00:57:29,370
- the stuff looks the houses and the other
- 1571
- 00:57:29,370 --> 00:57:30,870
- parcels and all that kind of stuff is
- 1572
- 00:57:30,870 --> 00:57:32,520
- actually in design now so that's been
- 1573
- 00:57:32,520 --> 00:57:33,930
- moved because it still has to go through
- 1574
- 00:57:33,930 --> 00:57:35,580
- integration to be brought into the cache
- 1575
- 00:57:35,580 --> 00:57:37,890
- and given recipes crafting recipes and
- 1576
- 00:57:37,890 --> 00:57:39,240
- given deeds stuff like that so anyway
- 1577
- 00:57:39,240 --> 00:57:41,270
- all of that stuff is coming soon as well
- 1578
- 00:57:41,270 --> 00:57:45,360
- I think that's probably pretty good for
- 1579
- 00:57:45,360 --> 00:57:48,030
- now yeah mr. O'Neil with your ridiculous
- 1580
- 00:57:48,030 --> 00:57:51,930
- helmet so any other any other
- 1581
- 00:57:51,930 --> 00:57:56,550
- last-minute questions so somebody was
- 1582
- 00:57:56,550 --> 00:57:58,530
- impressed by Nick's artwork there at the
- 1583
- 00:57:58,530 --> 00:58:00,000
- end yeah I got to give you guys are
- 1584
- 00:58:00,000 --> 00:58:02,010
- getting to see some work yeah in concept
- 1585
- 00:58:02,010 --> 00:58:04,290
- not by Greco in fact I know that was
- 1586
- 00:58:04,290 --> 00:58:06,840
- pretty cool right pretty cool finally
- 1587
- 00:58:06,840 --> 00:58:09,240
- sharing the load a little bit he is
- 1588
- 00:58:09,240 --> 00:58:14,580
- quite talented yeah so I guess that's
- 1589
- 00:58:14,580 --> 00:58:16,980
- probably enough for today I think I want
- 1590
- 00:58:16,980 --> 00:58:19,730
- to say thanks guys for coming and and
- 1591
- 00:58:19,730 --> 00:58:21,870
- thanks for watching the stream thanks
- 1592
- 00:58:21,870 --> 00:58:23,880
- for for being such a vibrant part of our
- 1593
- 00:58:23,880 --> 00:58:25,620
- community and then you guys you wouldn't
- 1594
- 00:58:25,620 --> 00:58:27,120
- come to this stream I left you really
- 1595
- 00:58:27,120 --> 00:58:28,470
- cared about this product and cared about
- 1596
- 00:58:28,470 --> 00:58:30,330
- this team so I can't thank you enough
- 1597
- 00:58:30,330 --> 00:58:33,090
- for that I say it all the time but we
- 1598
- 00:58:33,090 --> 00:58:34,890
- wouldn't even be here if it wasn't for
- 1599
- 00:58:34,890 --> 00:58:37,980
- you guys so so thank you so much and
- 1600
- 00:58:37,980 --> 00:58:41,010
- until next time we'll see you on the
- 1601
- 00:58:41,010 --> 00:58:42,960
- forums and we'll see in the game have a
- 1602
- 00:58:42,960 --> 00:58:46,800
- great day thanks guys bye
- 1603
- 00:58:46,800 --> 00:58:49,909
- 1605
- 00:58:51,830 --> 00:00:00,000
- you
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