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- TLDR SINOALICE written by skyjlv, info source (many different videos)
- Rerolling
- - after pulling, do not enter your name/sign contract until you're good with your rolls. Clear Cache is easy for Android.
- - Focus 1 waifu only (certain waifus have ton of jobs (ex: Alice, Cinderella, Pinocchio, Red Riding Hood, Little Mermaid, Snow White)
- - reroll until [2 jobs] or [2 same type SS weapon] or [SS nightmare (a.k.a. summon) + job] or [bunch of different SS weapons]
- Leveling up:
- * Cleaning
- - kill as many nightmares as possible
- - click and hold and drag
- - use skill ASAP on a fresh stage
- --- ticket or subscription for less cooldown
- * Grinding Stages
- - to Rank 50:
- Snow White - Impulse Arc Ch4 p9
- Cinderella - Impulse Arch Ch4 p9
- - Rank 51+
- Alice - Impulse Arc Ch1 p7, Ch3 p1
- Red Riding Hood - Impulse Arc Ch1 p6
- Weapons / jobs
- * DPS
- Breaker - Sword [phys] [single]
- Crusher - Hammer [phys] [multi]
- Paladin - Polearm (spear/lance) [mag] [multi]
- Gunner - Projectile (bow/guns/etc) [mag] [single]
- * Support
- Sorcerer - Tome (book) [debuff]
- Minstrel - Instrument (harp) [buff]
- Cleric - Staff [healing]
- Mage - Orb [mag] [multi] (does not get effect/dmg boost in colosseum, DPS weapon for supports)
- * Sin Job vs Sin Half-Nightmare
- Sin Job: Elemental affinity buff, no weapon type debuff. Debuff to wrong element.
- Sin Half-Nightmare: Weapon affinity buff. Non affinity weapon types are severely debuffed or not changed
- Grid
- - has weapon, armor, nightmare slots
- - main set and 3 sub set
- - sub set is for extra weapons for extra stats. they're not used for effects but just pure numbers (10% added to total power)
- - armor has weapon affinities
- Character Strengthening (skill trees)
- Job Leveling (extra stats, buffs/debuffs) - Stats apply to the character regardless of jobs (a.k.a. get as many jobs as you can to your favorite waifu to get extra passive stats)
- Weapon - Story Skill, Colo Skill, Colo Aid Skill
- * DPS
- - High priority: Aid: dauntless Courage
- - Mid priority: HP Recovery skill
- - Low priority: Debuff skill
- * Support
- - Sorc: want support backup for colo aid. Colo Active: 1-2 dual atk / 5min variant, 1-2 dual def / 5 min variant, 1-2 patk pdef / 15min variant, 1-2 patk mdef, 1-2 matk mdef/15min variant, 2-3 matk, 2 dual atk (III)
- - Cleric: 2-3 target tier V, 2 target tier II last 5 min heal boost, 2 target tier II first 15min heal boost, sp return, bard, III, II, 1-3 target Land tier (aka Viscera), 1-3 targets III
- Armor - has weapon affinities, set bonuses
- Armor Event - farm for armors
- Guild Coop Event / Medal Event - grind
- Raids
- Husk Weapons - from raids
- - Parameter Customization: use cores, power up stats
- - Skill Customization: use cores, change skill (RNG). custom ticket can keep one line out of three
- Giant Raid Event (not fully release yet) - vs Sin Nightmare
- Guild
- - 15 players, 1 master, 2 sub master
- - guild rank D,C,B,A,S (overall guild rank)
- Colosseum
- - Guild vs Guild
- - 20 mins long. Highest HP wins
- - 5 vanguard (dps), 10 back row (support)
- - SHINMA: determines which weapon types to equip for dmg/effect boost
- Gran Colosseum
- - monthly colosseum event split 3 divisions (1,2,3)
- - get Gran Medals (half nightmare jobs, arcanas, evolution weapons)
- - prelims and finals (inochi, destroyed ships, combos ranking)
- - dividend medal / betting ticket (for medal shop)
- Colosseum Sin
- - whale rankings, limit break any weapon, etc.
- Gacha
- - many char gacha have bad weapons
- - Step up Gacha: generally better rates
- - Recycle Gacha: sell SS weapons to get guaranteed SS
- - Spec Gacha: for Colosseum competitive weapons. Vanguard vs Backrow banners
- Expedition
- - level up nightmares
- - get nightmare evolution materials
- Paid
- - paid job: job and gems and weapon for the job
- - paid nightmare: ss nightmare and gems
- - paid arcana: arcana and gems
- - paid weapon: ss weapon and gems (usually bad stats, but high event multipliers)
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