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- [Message: BepInEx] BepInEx 5.0.0.0 RC1 - Risk of Rain 2
- [Message: BepInEx] Compiled in Unity v2018 mode
- [Info : BepInEx] Running under Unity v2018.3.14.13691377
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher methods from BepInEx.MonoMod.Loader
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Mdb
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Pdb
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Rocks
- [Info : BepInEx] 2 patcher plugin(s) loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader/BepInEx.MonoMod.Loader.Patcher]
- [Message: MonoMod] [Main] Scanning for mods in directory.
- [Message: MonoMod] [ReadMod] Loading mod dir: D:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod
- [Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
- [Message: MonoMod] [Main] mm.AutoPatch();
- [Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
- [Message: MonoMod] [AutoPatch] PrePatch pass
- [Message: MonoMod] [AutoPatch] Patch pass
- [Message: MonoMod] [AutoPatch] PatchRefs pass
- [Message: MonoMod] [PostProcessor] PostProcessor pass #1
- [Message: MonoMod] [Main] Done.
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 7 / 7 plugins to load
- [Info : BepInEx] Loading [R2API 2.1.11]
- [Info : BepInEx] Loading [DronesInheritItems 2.4.5]
- [Info : Unity Log] DronesInheritItems v2.4.5 Loaded!
- [Info : BepInEx] Loading [ItemExchangeNotifier 1.3.0]
- [Info : BepInEx] Loading [SavedGames 2.1.2]
- [Info : BepInEx] Loading [ScannerPlusOne 2.3.0]
- [Info : BepInEx] Loading [ReinStutterStunter 1.0.1]
- [Info : BepInEx] Loading [ItemStats 1.3.0]
- [Message: BepInEx] Chainloader startup complete
- Facepunch.Steamworks Unity: WindowsPlayer
- Facepunch.Steamworks Os: Windows
- Facepunch.Steamworks Arch: x64
- Setting breakpad minidump AppID = 632360
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198119675488 [API loaded no]
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
- [Info : Unity Log] Bloom: True
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] arg[0]="D:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
- [Info : Unity Log] Initializing system: BodyCatalog
- [Info : Unity Log] Initializing system: MasterCatalog
- [Info : Unity Log] Initializing system: ProjectileCatalog
- [Info : Unity Log] Initializing system: SceneCatalog
- [Info : Unity Log] Initializing system: SurvivorCatalog
- [Info : Unity Log] Re-setting all survivor nodes, duplicates may occur. This is no problem.
- [Info : Unity Log] Tried to add duplicate node /Survivors/
- [Info : Unity Log] Re-setting survivor nodes complete.
- [Info : Unity Log] Initializing system: UnlockableCatalog
- [Info : Unity Log] Initializing system: UserProfile
- [Info : Unity Log] Initializing system: StatDef
- [Info : Unity Log] Initializing system: StatSheet
- [Info : Unity Log] Initializing system: SkillCatalog
- [Info : Unity Log] Initializing system: AchievementManager
- [Info : Unity Log] Initializing system: BodyLoadoutManager
- [Info : Unity Log] Attempting to load user profile /UserProfiles/8a262102-9e84-445d-9c70-90c51cb98f48.xml
- [Info : Unity Log] stream.Length=101920
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] Loaded archived convars.
- [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "D:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
- [Info : Unity Log] Registered gamemode ClassicRun True
- [Info : Unity Log] Registered gamemode WeeklyRun True
- [Warning: R2API] This version of R2API was built for build id "3961583", you are running "4164475".
- [Warning: R2API] Should any problems arise, please check for a new version before reporting issues.
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=2
- [Error : Unity Log] DirectoryNotFoundException: Could not find a part of the path 'D:\Steam\steamapps\common\Risk of Rain 2\BepInEx\plugins\SaveStates'.
- Stack trace:
- System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.IO.Directory.GetFiles (System.String path) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- SavedGames.SavedGames+<>c__DisplayClass14_0.<Awake>b__7 () (at <f13fb2ae677d4b2bb0beb10532602dc0>:0)
- SavedGames.SavedGames+<SetupUI>d__15.MoveNext () (at <f13fb2ae677d4b2bb0beb10532602dc0>:0)
- UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <f2abf40b37c34cf19b7fd98865114d88>:0)
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