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Mar 24th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6.  
  7. public class CaptureScreenshot : MonoBehaviour {
  8.  
  9. // Use this for initialization
  10. void Start () {
  11.  
  12. }
  13.  
  14. // Update is called once per frame
  15. void Update () {
  16.  
  17. }
  18.  
  19. public void snapPhoto()
  20. {
  21. StartCoroutine(TakeScreenshot());
  22. }
  23.  
  24. public IEnumerator TakeScreenshot()
  25. {
  26.  
  27. string imageName = "pothole.png";
  28.  
  29. // Take the screenshot
  30. ScreenCapture.CaptureScreenshot(imageName);
  31.  
  32. //Wait for 4 frames
  33. for (int i = 0; i < 5; i++)
  34. {
  35. yield return null;
  36. }
  37.  
  38. // Read the data from the file
  39. //byte[] data = File.ReadAllBytes(Application.persistentDataPath + "/" + imageName);
  40.  
  41.  
  42. //byte[] data = File.ReadAllBytes("C:/Users/boellis//Desktop//TheFuture//ARBusinessCard//SmartCityHack//pothole.png");
  43. //Debug.Log(data);
  44.  
  45.  
  46. }
  47. }
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