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  1.  
  2. ** Executing...
  3. ** Command: "E:\Steam Games\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -allowdynamicpropsasstatic -notjunc -game "E:\Steam Games\steamapps\common\GarrysMod\garrysmod" "c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby"
  5.  
  6. (HCC) Valve Software - vbsp.exe (Dec 29 2018)
  7. AllowDynamicPropsAsStatic = true
  8. notjunc = true
  9. 12 threads
  10. materialPath: E:\Steam Games\steamapps\common\GarrysMod\garrysmod\materials
  11. Loading c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.vmf
  12. material "gmod_tower/lobby/sign_ballrace" not found.
  13. Material not found!: GMOD_TOWER/LOBBY/SIGN_BALLRACE
  14. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  15. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  16. Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
  17. Could not locate 'GameData' key in e:\steam games\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  18. Patching WVT material: maps/gm_lobby/de_train/blendgrassdirt001a_wvt_patch
  19. fixing up env_cubemap materials on brush sides...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. **** leaked ****
  22. Entity trigger_teleport (-4331.28 615.99 276.00) leaked!
  23.  
  24. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 10752.0 1739.0)
  25. Leaf 0 contents:
  26. Leaf 1 contents: CONTENTS_SOLID
  27. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  28. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  29. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  30. Candidate brush IDs:
  31.  
  32.  
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 11264.0 1739.0)
  34. Leaf 0 contents:
  35. Leaf 1 contents: CONTENTS_SOLID
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  39. Candidate brush IDs:
  40.  
  41.  
  42. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 11264.0 1739.0)
  43. Leaf 0 contents:
  44. Leaf 1 contents: CONTENTS_SOLID
  45. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  46. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  47. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  48. Candidate brush IDs:
  49.  
  50.  
  51. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 1739.0)
  52. Leaf 0 contents:
  53. Leaf 1 contents: CONTENTS_SOLID
  54. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  55. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  56. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  57. Candidate brush IDs:
  58.  
  59.  
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 8704.0 1739.0)
  61. Leaf 0 contents:
  62. Leaf 1 contents: CONTENTS_SOLID
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  66. Candidate brush IDs:
  67.  
  68.  
  69. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 11264.0 1739.0)
  70. Leaf 0 contents:
  71. Leaf 1 contents: CONTENTS_SOLID
  72. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  73. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  74. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  75. Candidate brush IDs:
  76.  
  77.  
  78. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 11264.0 1739.0)
  79. Leaf 0 contents:
  80. Leaf 1 contents: CONTENTS_SOLID
  81. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  82. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  83. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  84. Candidate brush IDs:
  85.  
  86.  
  87. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 11264.0 1739.0)
  88. Leaf 0 contents:
  89. Leaf 1 contents: CONTENTS_SOLID
  90. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  91. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  92. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  93. Candidate brush IDs:
  94.  
  95. *** Suppressing further FindPortalSide errors.... ***
  96. Processing areas...
  97. Brush 402837: areaportal brush doesn't touch two areas
  98.  
  99. Brush 402889: areaportal brush doesn't touch two areas
  100.  
  101. Brush 402889: areaportal brush doesn't touch two areas
  102. done (0)
  103. Building Faces...done (0)
  104. Chop Details...done (0)
  105. Find Visible Detail Sides...
  106. Merged 552 detail faces...done (0)
  107. Merging details...done (0)
  108. FixTjuncs...
  109. PruneNodes...
  110. WriteBSP...
  111. done (1)
  112. Creating default LDR cubemaps for env_cubemap using skybox materials:
  113. skybox/militia_hdr*.vmt
  114. ! Run buildcubemaps in the engine to get the correct cube maps.
  115. Creating default HDR cubemaps for env_cubemap using skybox materials:
  116. skybox/militia_hdr*.vmt
  117. ! Run buildcubemaps in the engine to get the correct cube maps.
  118. Finding displacement neighbors...
  119. Finding lightmap sample positions...
  120. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  121. Building Physics collision data...
  122. done (0) (624410 bytes)
  123. Static prop models/props_c17/hospital_railing_64_01.mdl outside the map (-11263.00, 4789.24, 1830.00)
  124. Warning! prop_static using model "models/sunabouzu/theater_sofa01.mdl", is used on a prop_static.
  125. Warning! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", is used on a prop_static.
  126. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  127. Compacting texture/material tables...
  128. Reduced 5456 texinfos to 2128
  129. Reduced 293 texdatas to 234 (12362 bytes to 10545)
  130. Writing c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.bsp
  131. HCC VBSP Done, 4 seconds elapsed
  132. -1.065116 -0.451568 0.000000
  133. -0.124930 -0.574737 0.000000
  134. -0.124930 -0.451568 0.000000
  135. -2.667763 -0.451568 0.000000
  136. make_triangles:calc_triangle_representation: Cannot convert
  137.  
  138. ** Executing...
  139. ** Command: "E:\Steam Games\steamapps\common\GarrysMod\bin\vvis.exe"
  140. ** Parameters: -fast -game "E:\Steam Games\steamapps\common\GarrysMod\garrysmod" "c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby"
  141.  
  142. (HCC) Valve Software - vvis.exe (Dec 29 2018)
  143. fastvis = true
  144. 12 threads
  145. reading c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.bsp
  146. reading c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.prt
  147. LoadPortals: couldn't read c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.prt
  148.  
  149.  
  150. ** Executing...
  151. ** Command: Copy File
  152. ** Parameters: "c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.bsp" "E:\Steam Games\steamapps\common\GarrysMod\garrysmod\maps\gm_lobby.bsp"
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