Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "E:\Steam Games\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -allowdynamicpropsasstatic -notjunc -game "E:\Steam Games\steamapps\common\GarrysMod\garrysmod" "c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby"
- (HCC) Valve Software - vbsp.exe (Dec 29 2018)
- AllowDynamicPropsAsStatic = true
- notjunc = true
- 12 threads
- materialPath: E:\Steam Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.vmf
- material "gmod_tower/lobby/sign_ballrace" not found.
- Material not found!: GMOD_TOWER/LOBBY/SIGN_BALLRACE
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
- Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
- Could not locate 'GameData' key in e:\steam games\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_lobby/de_train/blendgrassdirt001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity trigger_teleport (-4331.28 615.99 276.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 10752.0 1739.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 11264.0 1739.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 11264.0 1739.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 1739.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 8704.0 1739.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 11264.0 1739.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 11264.0 1739.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 11264.0 1739.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 402837: areaportal brush doesn't touch two areas
- Brush 402889: areaportal brush doesn't touch two areas
- Brush 402889: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 552 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (624410 bytes)
- Static prop models/props_c17/hospital_railing_64_01.mdl outside the map (-11263.00, 4789.24, 1830.00)
- Warning! prop_static using model "models/sunabouzu/theater_sofa01.mdl", is used on a prop_static.
- Warning! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", is used on a prop_static.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5456 texinfos to 2128
- Reduced 293 texdatas to 234 (12362 bytes to 10545)
- Writing c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.bsp
- HCC VBSP Done, 4 seconds elapsed
- -1.065116 -0.451568 0.000000
- -0.124930 -0.574737 0.000000
- -0.124930 -0.451568 0.000000
- -2.667763 -0.451568 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "E:\Steam Games\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "E:\Steam Games\steamapps\common\GarrysMod\garrysmod" "c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby"
- (HCC) Valve Software - vvis.exe (Dec 29 2018)
- fastvis = true
- 12 threads
- reading c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.bsp
- reading c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.prt
- LoadPortals: couldn't read c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.prt
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\simpk\desktop\icefuse files\maps\icefuse lobby map\gm_lobby.bsp" "E:\Steam Games\steamapps\common\GarrysMod\garrysmod\maps\gm_lobby.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement