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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.vmf"
- Valve Software - vbsp.exe (Nov 20 2019)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.vmf
- Patching WVT material: maps/blackironcastle/nature/blendmilground004_2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 926 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_07*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_07*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (312983 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- 10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1118 texinfos to 664
- Reduced 17 texdatas to 14 (549 bytes to 368)
- Writing C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Skill\Desktop\Maps\map sao\blackironcastle"
- Valve Software - vvis.exe (Nov 20 2019)
- 4 threads
- reading c:\users\skill\desktop\maps\map sao\blackironcastle.bsp
- reading c:\users\skill\desktop\maps\map sao\blackironcastle.prt
- 76 portalclusters
- 160 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 26 visible clusters (0.58%)
- Total clusters visible: 4454
- Average clusters visible: 58
- Building PAS...
- Average clusters audible: 76
- visdatasize:2165 compressed from 2432
- writing c:\users\skill\desktop\maps\map sao\blackironcastle.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Skill\Desktop\Maps\map sao\blackironcastle"
- Valve Software - vrad.exe SSE (Nov 20 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\skill\desktop\maps\map sao\blackironcastle.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.91 seconds)
- 3596 faces
- 13 degenerate faces
- 1084398 square feet [156153312.00 square inches]
- 5 Displacements
- 8135 Square Feet [1171456.00 Square Inches]
- 3583 patches before subdivision
- 62627 patches after subdivision
- sun extent from map=0.000000
- 6 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33)
- transfers 5735660, max 902
- transfer lists: 43.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(152288, 84858, 36513)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(7432, 4325, 2822)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(613, 394, 419)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(71, 51, 77)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(10, 8, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 1, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0376 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 748/16384 8976/196608 ( 4.6%)
- brushsides 8922/65536 71376/524288 (13.6%)
- planes 10202/65536 204040/1310720 (15.6%)
- vertexes 6105/65536 73260/786432 ( 9.3%)
- nodes 269/65536 8608/2097152 ( 0.4%)
- texinfos 664/12288 47808/884736 ( 5.4%)
- texdata 14/2048 448/65536 ( 0.7%)
- dispinfos 5/0 880/0 ( 0.0%)
- disp_verts 405/0 8100/0 ( 0.0%)
- disp_tris 640/0 1280/0 ( 0.0%)
- disp_lmsamples 21384/0 21384/0 ( 0.0%)
- faces 3596/65536 201376/3670016 ( 5.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2911/65536 163016/3670016 ( 4.4%)
- leaves 275/65536 8800/2097152 ( 0.4%)
- leaffaces 3935/65536 7870/131072 ( 6.0%)
- leafbrushes 965/65536 1930/131072 ( 1.5%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 29233/512000 116932/2048000 ( 5.7%)
- edges 17617/256000 70468/1024000 ( 6.9%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 218/32768 2180/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4167/65536 8334/131072 ( 6.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2932032/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2165/16777216 ( 0.0%)
- entdata [variable] 39923/393216 (10.2%)
- LDR ambient table 275/65536 1100/262144 ( 0.4%)
- HDR ambient table 275/65536 1100/262144 ( 0.4%)
- LDR leaf ambient 1148/65536 32144/1835008 ( 1.8%)
- HDR leaf ambient 275/65536 7700/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 174567/0 ( 0.0%)
- physics [variable] 312983/4194304 ( 7.5%)
- physics terrain [variable] 757/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 9754
- Writing c:\users\skill\desktop\maps\map sao\blackironcastle.bsp
- 1 minute, 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\blackironcastle.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noworkshop +map "blackironcastle" -steam
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