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SkacikPL

Vermintide 2 environment params list

Jun 13th, 2018
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  1. ambient_diffuse_fade = {
  2. 0.5,
  3. 0.488,
  4. 8.727
  5. },
  6. ambient_diffuse_fade_type = 2, -- 2
  7. ambient_tint = {
  8. 1,
  9. 1,
  10. 1
  11. },
  12.  
  13. ao_enabled = 1, -- 1
  14. ao_intensity = 0.25, -- 0.25
  15. ao_quality = 1, -- 1
  16. ao_radius = 1, -- 1
  17.  
  18. bloom_enabled = 1, -- 1
  19. bloom_lens_dirt_amount = 1, -- 1
  20. bloom_threshold_offset_falloff = {
  21. 3,
  22. 1.8,
  23. 1
  24. },
  25. bloom_tint = {
  26. 1,
  27. 1,
  28. 1
  29. },
  30.  
  31. color_grading_enabled = 0,
  32. color_grading_map = "environment/textures/color_grading_identity", -- "environment/textures/color_grading_identity"
  33.  
  34. custom_fog_blend_enabled = 0, -- 0
  35. custom_fog_blend = {
  36. 1,
  37. 8,
  38. 1
  39. },
  40. custom_fog_blend_color = {
  41. 0,
  42. 0,
  43. 0
  44. },
  45. custom_fog_blend_direction = {
  46. 0.91508618606599,
  47. -0.40325831928332,
  48. 0
  49. },
  50.  
  51. dof_enabled = 0, -- 0
  52. dof_focal_distance = 0, -- 0
  53. dof_focal_far_scale = 0.273, -- 0.273
  54. dof_focal_near_scale = 1, -- 1
  55. dof_focal_region = 24.39, -- 24.39
  56. dof_focal_region_end = 158.54, -- 158.54
  57. dof_focal_region_start = 5, -- 5
  58.  
  59. emissive_particle_intensity = 1, -- 1
  60.  
  61. exposure = 0.2, -- 0.2
  62.  
  63. eye_adaptation_enabled = 1, -- 1
  64. eye_adaptation_speed_min_max = {
  65. 1,
  66. 0.01,
  67. 30
  68. },
  69. eye_intensity = 1, -- 1
  70.  
  71. fog_enabled = 1, -- 1
  72. fog_color = {
  73. 0.040441176470588,
  74. 0.047707612456747,
  75. 0.0625
  76. },
  77. fog_depth_range = {
  78. [1.0] = 5,
  79. [2.0] = 292.68
  80. },
  81. fog_sun_blend = {
  82. 0.195,
  83. 4.15,
  84. 0.668
  85. },
  86. fog_type = 1, -- 1
  87.  
  88. global_diffuse_map = "environment/textures/moods_diffuse_cubemap", -- "environment/textures/moods_diffuse_cubemap"
  89. global_lens_dirt_map = "units/textures/g/generic_texture_grey", -- "units/textures/g/generic_texture_grey"
  90. global_radiance_map = "",
  91. global_roughness_multiplier = 1, -- 1
  92. global_specular_map = "environment/textures/moods_specular_cubemap", -- "environment/textures/moods_specular_cubemap"
  93.  
  94. height_fog_offset_falloff = {
  95. [1.0] = -375.61,
  96. [2.0] = 1780.5523560976
  97. },
  98.  
  99. lens_dirt_map = "units/textures/g/generic_texture_grey", -- "units/textures/g/generic_texture_grey"
  100.  
  101. lens_quality_enabled = 0, -- 0
  102. lens_quality_properties = {
  103. 0,
  104. 0,
  105. 0
  106. },
  107.  
  108. light_shaft_enabled = 1, -- 1
  109. light_shaft_settings = {
  110. [1.0] = 4.5665707676919,
  111. [2.0] = 0.635
  112. },
  113. light_shaft_weigth = 0.01, -- 0.
  114.  
  115. local_shadow_map_bias = {
  116. 0.0001,
  117. 0.015,
  118. 50
  119. },
  120.  
  121. motion_blur_enabled = 1, -- 1
  122. motion_blur_amount = 0.4, -- 0.4
  123.  
  124. offscreen_target_projection = 0, -- 0
  125.  
  126. outline_enabled = 1, -- 1
  127. outline_thickness = {
  128. 1,
  129. 1,
  130. 1,
  131. 1
  132. },
  133.  
  134. secondary_sun_enabled = 0, -- 0
  135. secondary_sun_blend = {
  136. 1,
  137. 8,
  138. 1
  139. },
  140. secondary_sun_color = {
  141. 1,
  142. 1,
  143. 1
  144. },
  145. secondary_sun_direction = {
  146. -0.722628794866,
  147. 0.55745649889663,
  148. -0.40871735547737
  149. },
  150.  
  151. shadow_slice_depth_ranges = {
  152. 0,
  153. 8.2590977538167,
  154. 8.2590977538167,
  155. 17.6370562748477,
  156. 17.6370562748477,
  157. 32.9654474234073,
  158. 32.9654474234073,
  159. 79.94
  160. },
  161.  
  162. skydome_cloud_map = "environment/textures/cloud_noclouds", -- "units/textures/g/generic_texture_grey" "environment/textures/cloud_noclouds"
  163. skydome_cloud_speed_scale = {
  164. [1.0] = 0.6,
  165. [2.0] = 0.25
  166. },
  167. skydome_fog_height_falloff = {
  168. [1.0] = 0.088,
  169. [2.0] = -2.93
  170. },
  171. skydome_intensity = 1, -- 1
  172. skydome_map = "units/textures/g/generic_texture_grey", -- "units/textures/g/generic_texture_grey"
  173. skydome_tint_color = {
  174. 0,
  175. 0,
  176. 0
  177. },
  178. skydome_u_offset = 0, -- 0
  179.  
  180. ssm_enabled = 0, -- 0
  181. ssm_center = {
  182. 0,
  183. 0,
  184. 0
  185. },
  186. ssm_constant_update_enabled = 0, -- 0
  187. ssm_near_far = {
  188. [1.0] = 0,
  189. [2.0] = 0
  190. },
  191. ssm_radius = 200, -- 200
  192. ssm_rotation = 0, -- 0
  193. ssm_shadow_map_bias = {
  194. 0.0005,
  195. 0.0001,
  196. 20
  197. },
  198.  
  199. ssr_enabled = 0, -- 0
  200. ssr_ray_bending_enabled = 0, -- 0
  201. ssr_screen_edge_threshold = 0.05, -- 0.05
  202. ssr_surface_thickness_threshold = {
  203. [1.0] = 0.001,
  204. [2.0] = 5
  205. },
  206.  
  207. sun_enabled = 1, -- 1
  208. sun_ = {
  209. 0,
  210. 7.8873025160209,
  211. 7.8873025160209,
  212. 16.928896390218,
  213. 16.928896390218,
  214. 32.109353258482,
  215. 32.109353258482,
  216. 79.9381
  217. },
  218. sun_color = {
  219. 0.125,
  220. 0.125,
  221. 0.125
  222. },
  223. sun_direction = {
  224. -0.29576294600103,
  225. 0.09858764866701,
  226. -0.95016038398951
  227. },
  228.  
  229. sun_shadows_enabled = 1, -- 1
  230. sun_shadow_map_bias = {
  231. 0.0001,
  232. 0.001,
  233. 50
  234. },
  235. sun_shadow_slice_depth_ranges = {
  236. 0,
  237. 0.93268792631474,
  238. 0.93268792631474,
  239. 2.5215378772032,
  240. 2.5215378772032,
  241. 6.5779527672696,
  242. 6.5779527672696,
  243. 19.9139
  244. },
  245.  
  246. temporal_effects_enabled = 1, -- 1
  247.  
  248. vignette_enabled = 1, -- 1
  249. vignette_color = {
  250. 0,
  251. 0,
  252. 0
  253. },
  254. vignette_scale_falloff_opacity = {
  255. 5,
  256. 5,
  257. 0.5
  258. },
  259.  
  260. wind_amount = {
  261. 0,
  262. 0,
  263. 0
  264. }
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