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- Create:
- image_index=spr_point
- hspeed=-0.7
- image_speed=0.5
- broke=false
- Step:
- //Player catching it
- if place_meeting(x,y,obj_player1)
- {
- global.p1score+=50
- instance_destroy()
- }
- //Breaking on a wall
- if place_meeting(x,y,obj_wall) or place_meeting(x,y,obj_turret)
- {
- image_index=spr_pointbreak
- hspeed=0
- broke=true
- }
- Animation End:
- if image_index=spr_pointbreak
- {
- instance_destroy()
- }
- Draw:
- if broke=false
- {
- draw_sprite(spr_point,image_index,x,y)
- }
- else if broke=true
- {
- draw_sprite(spr_pointbreak,image_index,x,y)
- }
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