Advertisement
Guest User

Untitled

a guest
Feb 19th, 2019
78
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.58 KB | None | 0 0
  1. Create:
  2.  
  3. image_index=spr_point
  4. hspeed=-0.7
  5. image_speed=0.5
  6. broke=false
  7.  
  8. Step:
  9.  
  10. //Player catching it
  11.  
  12. if place_meeting(x,y,obj_player1)
  13. {
  14. global.p1score+=50
  15. instance_destroy()
  16. }
  17.  
  18. //Breaking on a wall
  19.  
  20. if place_meeting(x,y,obj_wall) or place_meeting(x,y,obj_turret)
  21. {
  22. image_index=spr_pointbreak
  23. hspeed=0
  24. broke=true
  25. }
  26.  
  27. Animation End:
  28.  
  29. if image_index=spr_pointbreak
  30. {
  31. instance_destroy()
  32. }
  33.  
  34. Draw:
  35.  
  36. if broke=false
  37. {
  38. draw_sprite(spr_point,image_index,x,y)
  39. }
  40.  
  41. else if broke=true
  42. {
  43. draw_sprite(spr_pointbreak,image_index,x,y)
  44. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement