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memez

droozy jestin

May 19th, 2019
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  1. ---------------
  2. --(Kris edit) Jevil v2--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --Discord: Clon#2166
  11. --------------------------------
  12. hello good sir
  13. Don't leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").jacobhobbs13
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. jacobhobbs13 = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"jacobhobbs13",g.Players.jacobhobbs13)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.jacobhobbs13 end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. Character = Player.Character
  182. Humanoid = Character.Humanoid
  183. ---------
  184. plr = game.Players.jacobhobbs13
  185. chara = plr.Character
  186. mouse = plr:GetMouse()
  187. Create = Instance.new
  188. Huge = math.huge
  189.  
  190.  
  191. local shadowhead = Create("Part",chara.Head)
  192. shadowhead.BrickColor = BrickColor.new("Really black")
  193. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  194. shadowhead.CanCollide = false
  195. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  196. shadowheadmesh.MeshType = "Head"
  197. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  198. local weld2 = Create("Weld",shadowhead)
  199. weld2.Part0 = shadowhead
  200. weld2.Part1 = chara.Head
  201. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202.  
  203. Player = game:GetService("Players").jacobhobbs13
  204. PlayerGui = Player.PlayerGui
  205. Cam = workspace.CurrentCamera
  206. Backpack = Player.Backpack
  207. Character = Player.Character
  208. char = Player.Character
  209. Humanoid = Character.Humanoid
  210. Mouse = Player:GetMouse()
  211. RootPart = Character["HumanoidRootPart"]
  212. Torso = Character["Torso"]
  213. Head = Character["Head"]
  214. RightArm = Character["Right Arm"]
  215. LeftArm = Character["Left Arm"]
  216. RightLeg = Character["Right Leg"]
  217. LeftLeg = Character["Left Leg"]
  218. RootJoint = RootPart["RootJoint"]
  219. Neck = Torso["Neck"]
  220. RightShoulder = Torso["Right Shoulder"]
  221. LeftShoulder = Torso["Left Shoulder"]
  222. RightHip = Torso["Right Hip"]
  223. LeftHip = Torso["Left Hip"]
  224.  
  225. local Orin = "http://www.roblox.com/asset/?id=7074786"
  226. Head.face.Texture = Orin
  227. function weld(a, b, acf)
  228. local w = Instance.new("Weld", a)
  229. w.Part0 = a
  230. w.Part1 = b
  231. w.C0 = acf
  232. end
  233. --------------------------------
  234. char.Head.face.Texture = "rbxassetid://241553801"
  235. --------------------------------
  236.  
  237. -------------------------------------------------------
  238.  
  239. local FavIDs = {
  240. 340106355, --Nefl Crystals
  241. 927529620, --Dimension
  242. 876981900, --Fantasy
  243. 398987889, --Ordinary Days
  244. 1117396305, --Oh wait, it's you.
  245. 885996042, --Action Winter Journey
  246. 919231299, --Sprawling Idiot Effigy
  247. 743466274, --Good Day Sunshine
  248. 727411183, --Knife Fight
  249. 1402748531, --The Earth Is Counting On You!
  250. 595230126 --Robot Language
  251. }
  252.  
  253.  
  254.  
  255. --The reality of my life isn't real but a Universe -makhail07
  256. wait(0.2)
  257. local plr = game:service'Players'.jacobhobbs13
  258. print('Local User is '..plr.Name)
  259. print('SCRIPTNAME Loaded')
  260. print('SCRIPT DESCRIPTION')
  261. local char = plr.Character
  262. local hum = char.Humanoid
  263. local hed = char.Head
  264. local root = char.HumanoidRootPart
  265. local rootj = root.RootJoint
  266. local tors = char.Torso
  267. local ra = char["Right Arm"]
  268. local la = char["Left Arm"]
  269. local rl = char["Right Leg"]
  270. local ll = char["Left Leg"]
  271. local neck = tors["Neck"]
  272. local mouse = plr:GetMouse()
  273. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  274. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  275. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  276. local maincolor = BrickColor.new("Bright purple")
  277.  
  278. -------------------------------------------------------
  279. --Start Good Stuff--
  280. -------------------------------------------------------
  281. cam = game.Workspace.CurrentCamera
  282. CF = CFrame.new
  283. angles = CFrame.Angles
  284. attack = false
  285. Euler = CFrame.fromEulerAnglesXYZ
  286. Rad = math.rad
  287. IT = Instance.new
  288. BrickC = BrickColor.new
  289. Cos = math.cos
  290. Acos = math.acos
  291. Sin = math.sin
  292. Asin = math.asin
  293. Abs = math.abs
  294. Mrandom = math.random
  295. Floor = math.floor
  296. -------------------------------------------------------
  297. --End Good Stuff--
  298. -------------------------------------------------------
  299. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  300. RSH, LSH = nil, nil
  301. RW = Instance.new("Weld")
  302. LW = Instance.new("Weld")
  303. RH = tors["Right Hip"]
  304. LH = tors["Left Hip"]
  305. RSH = tors["Right Shoulder"]
  306. LSH = tors["Left Shoulder"]
  307. RSH.Parent = nil
  308. LSH.Parent = nil
  309. RW.Name = "RW"
  310. RW.Part0 = tors
  311. RW.C0 = CF(1.5, 0.5, 0)
  312. RW.C1 = CF(0, 0.5, 0)
  313. RW.Part1 = ra
  314. RW.Parent = tors
  315. LW.Name = "LW"
  316. LW.Part0 = tors
  317. LW.C0 = CF(-1.5, 0.5, 0)
  318. LW.C1 = CF(0, 0.5, 0)
  319. LW.Part1 = la
  320. LW.Parent = tors
  321. Effects = {}
  322. -------------------------------------------------------
  323. --Start HeartBeat--
  324. -------------------------------------------------------
  325. ArtificialHB = Instance.new("BindableEvent", script)
  326. ArtificialHB.Name = "Heartbeat"
  327. script:WaitForChild("Heartbeat")
  328.  
  329. frame = 1 / 60
  330. tf = 0
  331. allowframeloss = false
  332. tossremainder = false
  333.  
  334.  
  335. lastframe = tick()
  336. script.Heartbeat:Fire()
  337.  
  338.  
  339. game:GetService("RunService").Heartbeat:connect(function(s, p)
  340. tf = tf + s
  341. if tf >= frame then
  342. if allowframeloss then
  343. script.Heartbeat:Fire()
  344. lastframe = tick()
  345. else
  346. for i = 1, math.floor(tf / frame) do
  347. script.Heartbeat:Fire()
  348. end
  349. lastframe = tick()
  350. end
  351. if tossremainder then
  352. tf = 0
  353. else
  354. tf = tf - frame * math.floor(tf / frame)
  355. end
  356. end
  357. end)
  358. -------------------------------------------------------
  359. --End HeartBeat--
  360. -------------------------------------------------------
  361.  
  362. -------------------------------------------------------
  363. --Start Important Functions--
  364. -------------------------------------------------------
  365. function swait(num)
  366. if num == 0 or num == nil then
  367. game:service("RunService").Stepped:wait(0)
  368. else
  369. for i = 0, num do
  370. game:service("RunService").Stepped:wait(0)
  371. end
  372. end
  373. end
  374. function thread(f)
  375. coroutine.resume(coroutine.create(f))
  376. end
  377. function clerp(a, b, t)
  378. local qa = {
  379. QuaternionFromCFrame(a)
  380. }
  381. local qb = {
  382. QuaternionFromCFrame(b)
  383. }
  384. local ax, ay, az = a.x, a.y, a.z
  385. local bx, by, bz = b.x, b.y, b.z
  386. local _t = 1 - t
  387. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  388. end
  389. function QuaternionFromCFrame(cf)
  390. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  391. local trace = m00 + m11 + m22
  392. if trace > 0 then
  393. local s = math.sqrt(1 + trace)
  394. local recip = 0.5 / s
  395. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  396. else
  397. local i = 0
  398. if m00 < m11 then
  399. i = 1
  400. end
  401. if m22 > (i == 0 and m00 or m11) then
  402. i = 2
  403. end
  404. if i == 0 then
  405. local s = math.sqrt(m00 - m11 - m22 + 1)
  406. local recip = 0.5 / s
  407. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  408. elseif i == 1 then
  409. local s = math.sqrt(m11 - m22 - m00 + 1)
  410. local recip = 0.5 / s
  411. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  412. elseif i == 2 then
  413. local s = math.sqrt(m22 - m00 - m11 + 1)
  414. local recip = 0.5 / s
  415. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  416. end
  417. end
  418. end
  419. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  420. local xs, ys, zs = x + x, y + y, z + z
  421. local wx, wy, wz = w * xs, w * ys, w * zs
  422. local xx = x * xs
  423. local xy = x * ys
  424. local xz = x * zs
  425. local yy = y * ys
  426. local yz = y * zs
  427. local zz = z * zs
  428. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  429. end
  430. function QuaternionSlerp(a, b, t)
  431. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  432. local startInterp, finishInterp
  433. if cosTheta >= 1.0E-4 then
  434. if 1 - cosTheta > 1.0E-4 then
  435. local theta = math.acos(cosTheta)
  436. local invSinTheta = 1 / Sin(theta)
  437. startInterp = Sin((1 - t) * theta) * invSinTheta
  438. finishInterp = Sin(t * theta) * invSinTheta
  439. else
  440. startInterp = 1 - t
  441. finishInterp = t
  442. end
  443. elseif 1 + cosTheta > 1.0E-4 then
  444. local theta = math.acos(-cosTheta)
  445. local invSinTheta = 1 / Sin(theta)
  446. startInterp = Sin((t - 1) * theta) * invSinTheta
  447. finishInterp = Sin(t * theta) * invSinTheta
  448. else
  449. startInterp = t - 1
  450. finishInterp = t
  451. end
  452. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  453. end
  454. function rayCast(Position, Direction, Range, Ignore)
  455. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  456. end
  457. local RbxUtility = LoadLibrary("RbxUtility")
  458. local Create = RbxUtility.Create
  459.  
  460. function getRegion(point,range,ignore)
  461. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  462. end
  463.  
  464. function GetTorso(char)
  465. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  466. end
  467.  
  468. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  469. -------------------------------------------------------
  470. --Start Damage Function--
  471. -------------------------------------------------------
  472. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  473. if hit.Parent == nil then
  474. return
  475. end
  476. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  477. for _, v in pairs(hit.Parent:children()) do
  478. if v:IsA("Humanoid") then
  479. h = v
  480. end
  481. end
  482. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  483.  
  484. hit.Parent:FindFirstChild("Head"):BreakJoints()
  485. end
  486.  
  487. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  488. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  489. if hit.Parent.DebounceHit.Value == true then
  490. return
  491. end
  492. end
  493. if insta == true then
  494. hit.Parent:FindFirstChild("Head"):BreakJoints()
  495. end
  496. local c = Create("ObjectValue"){
  497. Name = "creator",
  498. Value = game:service("Players").jacobhobbs13,
  499. Parent = h,
  500. }
  501. game:GetService("Debris"):AddItem(c, .5)
  502. if HitSound ~= nil and HitPitch ~= nil then
  503. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  504. end
  505. local Damage = math.random(minim, maxim)
  506. local blocked = false
  507. local block = hit.Parent:findFirstChild("Block")
  508. if block ~= nil then
  509. if block.className == "IntValue" then
  510. if block.Value > 0 then
  511. blocked = true
  512. block.Value = block.Value - 1
  513. print(block.Value)
  514. end
  515. end
  516. end
  517. if blocked == false then
  518. h.Health = h.Health - Damage
  519. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  520. else
  521. h.Health = h.Health - (Damage / 2)
  522. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  523. end
  524. if Type == "Knockdown" then
  525. local hum = hit.Parent.Humanoid
  526. hum.PlatformStand = true
  527. coroutine.resume(coroutine.create(function(HHumanoid)
  528. swait(1)
  529. HHumanoid.PlatformStand = false
  530. end), hum)
  531. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  532. local bodvol = Create("BodyVelocity"){
  533. velocity = angle * knockback,
  534. P = 5000,
  535. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  536. Parent = hit,
  537. }
  538. local rl = Create("BodyAngularVelocity"){
  539. P = 3000,
  540. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  541. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  542. Parent = hit,
  543. }
  544. game:GetService("Debris"):AddItem(bodvol, .5)
  545. game:GetService("Debris"):AddItem(rl, .5)
  546. elseif Type == "Normal" then
  547. local vp = Create("BodyVelocity"){
  548. P = 500,
  549. maxForce = Vector3.new(math.huge, 0, math.huge),
  550. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  551. }
  552. if knockback > 0 then
  553. vp.Parent = hit.Parent.Torso
  554. end
  555. game:GetService("Debris"):AddItem(vp, .5)
  556. elseif Type == "Up" then
  557. local bodyVelocity = Create("BodyVelocity"){
  558. velocity = Vector3.new(0, 20, 0),
  559. P = 5000,
  560. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  561. Parent = hit,
  562. }
  563. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  564. elseif Type == "DarkUp" then
  565. coroutine.resume(coroutine.create(function()
  566. for i = 0, 1, 0.1 do
  567. swait()
  568. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  569. end
  570. end))
  571. local bodyVelocity = Create("BodyVelocity"){
  572. velocity = Vector3.new(0, 20, 0),
  573. P = 5000,
  574. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  575. Parent = hit,
  576. }
  577. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  578. elseif Type == "Snare" then
  579. local bp = Create("BodyPosition"){
  580. P = 2000,
  581. D = 100,
  582. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  583. position = hit.Parent.Torso.Position,
  584. Parent = hit.Parent.Torso,
  585. }
  586. game:GetService("Debris"):AddItem(bp, 1)
  587. elseif Type == "Freeze" then
  588. local BodPos = Create("BodyPosition"){
  589. P = 50000,
  590. D = 1000,
  591. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  592. position = hit.Parent.Torso.Position,
  593. Parent = hit.Parent.Torso,
  594. }
  595. local BodGy = Create("BodyGyro") {
  596. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  597. P = 20e+003,
  598. Parent = hit.Parent.Torso,
  599. cframe = hit.Parent.Torso.CFrame,
  600. }
  601. hit.Parent.Torso.Anchored = true
  602. coroutine.resume(coroutine.create(function(Part)
  603. swait(1.5)
  604. Part.Anchored = false
  605. end), hit.Parent.Torso)
  606. game:GetService("Debris"):AddItem(BodPos, 3)
  607. game:GetService("Debris"):AddItem(BodGy, 3)
  608. end
  609. local debounce = Create("BoolValue"){
  610. Name = "DebounceHit",
  611. Parent = hit.Parent,
  612. Value = true,
  613. }
  614. game:GetService("Debris"):AddItem(debounce, Delay)
  615. c = Create("ObjectValue"){
  616. Name = "creator",
  617. Value = Player,
  618. Parent = h,
  619. }
  620. game:GetService("Debris"):AddItem(c, .5)
  621. end
  622. end
  623. -------------------------------------------------------
  624. --End Damage Function--
  625. -------------------------------------------------------
  626.  
  627. -------------------------------------------------------
  628. --Start Damage Function Customization--
  629. -------------------------------------------------------
  630. function ShowDamage(Pos, Text, Time, Color)
  631. local Rate = (1 / 30)
  632. local Pos = (Pos or Vector3.new(0, 0, 0))
  633. local Text = (Text or "")
  634. local Time = (Time or 2)
  635. local Color = (Color or Color3.new(255, 255, 1))
  636. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  637. EffectPart.Anchored = true
  638. local BillboardGui = Create("BillboardGui"){
  639. Size = UDim2.new(3, 0, 3, 0),
  640. Adornee = EffectPart,
  641. Parent = EffectPart,
  642. }
  643. local TextLabel = Create("TextLabel"){
  644. BackgroundTransparency = 1,
  645. Size = UDim2.new(1, 0, 1, 0),
  646. Text = Text,
  647. Font = "Bodoni",
  648. TextColor3 = Color,
  649. TextScaled = true,
  650. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  651. Parent = BillboardGui,
  652. }
  653. game.Debris:AddItem(EffectPart, (Time))
  654. EffectPart.Parent = game:GetService("Workspace")
  655. delay(0, function()
  656. local Frames = (Time / Rate)
  657. for Frame = 1, Frames do
  658. wait(Rate)
  659. local Percent = (Frame / Frames)
  660. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  661. TextLabel.TextTransparency = Percent
  662. end
  663. if EffectPart and EffectPart.Parent then
  664. EffectPart:Destroy()
  665. end
  666. end)
  667. end
  668. -------------------------------------------------------
  669. --End Damage Function Customization--
  670. -------------------------------------------------------
  671.  
  672. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  673. for _, c in pairs(workspace:children()) do
  674. local hum = c:findFirstChild("Humanoid")
  675. if hum ~= nil then
  676. local head = c:findFirstChild("Head")
  677. if head ~= nil then
  678. local targ = head.Position - Part.Position
  679. local mag = targ.magnitude
  680. if magni >= mag and c.Name ~= plr.Name then
  681. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  682. end
  683. end
  684. end
  685. end
  686. end
  687.  
  688.  
  689. CFuncs = {
  690. Part = {
  691. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  692. local Part = Create("Part")({
  693. Parent = Parent,
  694. Reflectance = Reflectance,
  695. Transparency = Transparency,
  696. CanCollide = false,
  697. Locked = true,
  698. BrickColor = BrickColor.new(tostring(BColor)),
  699. Name = Name,
  700. Size = Size,
  701. Material = Material
  702. })
  703. RemoveOutlines(Part)
  704. return Part
  705. end
  706. },
  707. Mesh = {
  708. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  709. local Msh = Create(Mesh)({
  710. Parent = Part,
  711. Offset = OffSet,
  712. Scale = Scale
  713. })
  714. if Mesh == "SpecialMesh" then
  715. Msh.MeshType = MeshType
  716. Msh.MeshId = MeshId
  717. end
  718. return Msh
  719. end
  720. },
  721. Mesh = {
  722. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  723. local Msh = Create(Mesh)({
  724. Parent = Part,
  725. Offset = OffSet,
  726. Scale = Scale
  727. })
  728. if Mesh == "SpecialMesh" then
  729. Msh.MeshType = MeshType
  730. Msh.MeshId = MeshId
  731. end
  732. return Msh
  733. end
  734. },
  735. Weld = {
  736. Create = function(Parent, Part0, Part1, C0, C1)
  737. local Weld = Create("Weld")({
  738. Parent = Parent,
  739. Part0 = Part0,
  740. Part1 = Part1,
  741. C0 = C0,
  742. C1 = C1
  743. })
  744. return Weld
  745. end
  746. },
  747. Sound = {
  748. Create = function(id, par, vol, pit)
  749. coroutine.resume(coroutine.create(function()
  750. local S = Create("Sound")({
  751. Volume = vol,
  752. Pitch = pit or 1,
  753. SoundId = id,
  754. Parent = par or workspace
  755. })
  756. wait()
  757. S:play()
  758. game:GetService("Debris"):AddItem(S, 6)
  759. end))
  760. end
  761. },
  762. ParticleEmitter = {
  763. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  764. local fp = Create("ParticleEmitter")({
  765. Parent = Parent,
  766. Color = ColorSequence.new(Color1, Color2),
  767. LightEmission = LightEmission,
  768. Size = Size,
  769. Texture = Texture,
  770. Transparency = Transparency,
  771. ZOffset = ZOffset,
  772. Acceleration = Accel,
  773. Drag = Drag,
  774. LockedToPart = LockedToPart,
  775. VelocityInheritance = VelocityInheritance,
  776. EmissionDirection = EmissionDirection,
  777. Enabled = Enabled,
  778. Lifetime = LifeTime,
  779. Rate = Rate,
  780. Rotation = Rotation,
  781. RotSpeed = RotSpeed,
  782. Speed = Speed,
  783. VelocitySpread = VelocitySpread
  784. })
  785. return fp
  786. end
  787. }
  788. }
  789. function RemoveOutlines(part)
  790. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  791. end
  792. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  793. local Part = Create("Part")({
  794. formFactor = FormFactor,
  795. Parent = Parent,
  796. Reflectance = Reflectance,
  797. Transparency = Transparency,
  798. CanCollide = false,
  799. Locked = true,
  800. BrickColor = BrickColor.new(tostring(BColor)),
  801. Name = Name,
  802. Size = Size,
  803. Material = Material
  804. })
  805. RemoveOutlines(Part)
  806. return Part
  807. end
  808. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  809. local Msh = Create(Mesh)({
  810. Parent = Part,
  811. Offset = OffSet,
  812. Scale = Scale
  813. })
  814. if Mesh == "SpecialMesh" then
  815. Msh.MeshType = MeshType
  816. Msh.MeshId = MeshId
  817. end
  818. return Msh
  819. end
  820. function CreateWeld(Parent, Part0, Part1, C0, C1)
  821. local Weld = Create("Weld")({
  822. Parent = Parent,
  823. Part0 = Part0,
  824. Part1 = Part1,
  825. C0 = C0,
  826. C1 = C1
  827. })
  828. return Weld
  829. end
  830.  
  831.  
  832. -------------------------------------------------------
  833. --Start Effect Function--
  834. -------------------------------------------------------
  835. EffectModel = Instance.new("Model", char)
  836. Effects = {
  837. Block = {
  838. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  839. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  840. prt.Anchored = true
  841. prt.CFrame = cframe
  842. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  843. game:GetService("Debris"):AddItem(prt, 10)
  844. if Type == 1 or Type == nil then
  845. table.insert(Effects, {
  846. prt,
  847. "Block1",
  848. delay,
  849. x3,
  850. y3,
  851. z3,
  852. msh
  853. })
  854. elseif Type == 2 then
  855. table.insert(Effects, {
  856. prt,
  857. "Block2",
  858. delay,
  859. x3,
  860. y3,
  861. z3,
  862. msh
  863. })
  864. else
  865. table.insert(Effects, {
  866. prt,
  867. "Block3",
  868. delay,
  869. x3,
  870. y3,
  871. z3,
  872. msh
  873. })
  874. end
  875. end
  876. },
  877. Sphere = {
  878. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  879. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  880. prt.Anchored = true
  881. prt.CFrame = cframe
  882. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  883. game:GetService("Debris"):AddItem(prt, 10)
  884. table.insert(Effects, {
  885. prt,
  886. "Cylinder",
  887. delay,
  888. x3,
  889. y3,
  890. z3,
  891. msh
  892. })
  893. end
  894. },
  895. Cylinder = {
  896. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  897. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  898. prt.Anchored = true
  899. prt.CFrame = cframe
  900. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. table.insert(Effects, {
  903. prt,
  904. "Cylinder",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. end
  912. },
  913. Wave = {
  914. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  915. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  916. prt.Anchored = true
  917. prt.CFrame = cframe
  918. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  919. game:GetService("Debris"):AddItem(prt, 10)
  920. table.insert(Effects, {
  921. prt,
  922. "Cylinder",
  923. delay,
  924. x3 / 60,
  925. y3 / 60,
  926. z3 / 60,
  927. msh
  928. })
  929. end
  930. },
  931. Ring = {
  932. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  933. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. table.insert(Effects, {
  939. prt,
  940. "Cylinder",
  941. delay,
  942. x3,
  943. y3,
  944. z3,
  945. msh
  946. })
  947. end
  948. },
  949. Break = {
  950. Create = function(brickcolor, cframe, x1, y1, z1)
  951. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  952. prt.Anchored = true
  953. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  954. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. local num = math.random(10, 50) / 1000
  956. game:GetService("Debris"):AddItem(prt, 10)
  957. table.insert(Effects, {
  958. prt,
  959. "Shatter",
  960. num,
  961. prt.CFrame,
  962. math.random() - math.random(),
  963. 0,
  964. math.random(50, 100) / 100
  965. })
  966. end
  967. },
  968. Spiral = {
  969. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  970. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  971. prt.Anchored = true
  972. prt.CFrame = cframe
  973. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974. game:GetService("Debris"):AddItem(prt, 10)
  975. table.insert(Effects, {
  976. prt,
  977. "Cylinder",
  978. delay,
  979. x3,
  980. y3,
  981. z3,
  982. msh
  983. })
  984. end
  985. },
  986. Push = {
  987. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  988. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  989. prt.Anchored = true
  990. prt.CFrame = cframe
  991. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  992. game:GetService("Debris"):AddItem(prt, 10)
  993. table.insert(Effects, {
  994. prt,
  995. "Cylinder",
  996. delay,
  997. x3,
  998. y3,
  999. z3,
  1000. msh
  1001. })
  1002. end
  1003. }
  1004. }
  1005. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1006. local fp = IT("Part")
  1007. fp.formFactor = formfactor
  1008. fp.Parent = parent
  1009. fp.Reflectance = reflectance
  1010. fp.Transparency = transparency
  1011. fp.CanCollide = false
  1012. fp.Locked = true
  1013. fp.BrickColor = brickcolor
  1014. fp.Name = name
  1015. fp.Size = size
  1016. fp.Position = tors.Position
  1017. RemoveOutlines(fp)
  1018. fp.Material = "SmoothPlastic"
  1019. fp:BreakJoints()
  1020. return fp
  1021. end
  1022.  
  1023. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1024. local mesh = IT(Mesh)
  1025. mesh.Parent = part
  1026. if Mesh == "SpecialMesh" then
  1027. mesh.MeshType = meshtype
  1028. if meshid ~= "nil" then
  1029. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1030. end
  1031. end
  1032. mesh.Offset = offset
  1033. mesh.Scale = scale
  1034. return mesh
  1035. end
  1036.  
  1037. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1038. local type = type
  1039. local rng = Instance.new("Part", char)
  1040. rng.Anchored = true
  1041. rng.BrickColor = color
  1042. rng.CanCollide = false
  1043. rng.FormFactor = 3
  1044. rng.Name = "Ring"
  1045. rng.Material = "Neon"
  1046. rng.Size = Vector3.new(1, 1, 1)
  1047. rng.Transparency = 0
  1048. rng.TopSurface = 0
  1049. rng.BottomSurface = 0
  1050. rng.CFrame = pos
  1051. local rngm = Instance.new("SpecialMesh", rng)
  1052. rngm.MeshType = MType
  1053. rngm.Scale = scale
  1054. local scaler2 = 1
  1055. if type == "Add" then
  1056. scaler2 = 1 * value
  1057. elseif type == "Divide" then
  1058. scaler2 = 1 / value
  1059. end
  1060. coroutine.resume(coroutine.create(function()
  1061. for i = 0, 10 / bonuspeed, 0.1 do
  1062. swait()
  1063. if type == "Add" then
  1064. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1065. elseif type == "Divide" then
  1066. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1067. end
  1068. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1069. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1070. end
  1071. rng:Destroy()
  1072. end))
  1073. end
  1074.  
  1075. function Eviscerate(dude)
  1076. if dude.Name ~= char then
  1077. local bgf = IT("BodyGyro", dude.Head)
  1078. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1079. local val = IT("BoolValue", dude)
  1080. val.Name = "IsHit"
  1081. local ds = coroutine.wrap(function()
  1082. dude:WaitForChild("Head"):BreakJoints()
  1083. wait(0.5)
  1084. target = nil
  1085. coroutine.resume(coroutine.create(function()
  1086. for i, v in pairs(dude:GetChildren()) do
  1087. if v:IsA("Accessory") then
  1088. v:Destroy()
  1089. end
  1090. if v:IsA("Humanoid") then
  1091. v:Destroy()
  1092. end
  1093. if v:IsA("CharacterMesh") then
  1094. v:Destroy()
  1095. end
  1096. if v:IsA("Model") then
  1097. v:Destroy()
  1098. end
  1099. if v:IsA("Part") or v:IsA("MeshPart") then
  1100. for x, o in pairs(v:GetChildren()) do
  1101. if o:IsA("Decal") then
  1102. o:Destroy()
  1103. end
  1104. end
  1105. coroutine.resume(coroutine.create(function()
  1106. v.Material = "Neon"
  1107. v.CanCollide = false
  1108. local PartEmmit1 = IT("ParticleEmitter", v)
  1109. PartEmmit1.LightEmission = 1
  1110. PartEmmit1.Texture = "rbxassetid://284205403"
  1111. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1112. PartEmmit1.Rate = 150
  1113. PartEmmit1.Lifetime = NumberRange.new(1)
  1114. PartEmmit1.Size = NumberSequence.new({
  1115. NumberSequenceKeypoint.new(0, 0.75, 0),
  1116. NumberSequenceKeypoint.new(1, 0, 0)
  1117. })
  1118. PartEmmit1.Transparency = NumberSequence.new({
  1119. NumberSequenceKeypoint.new(0, 0, 0),
  1120. NumberSequenceKeypoint.new(1, 1, 0)
  1121. })
  1122. PartEmmit1.Speed = NumberRange.new(0, 0)
  1123. PartEmmit1.VelocitySpread = 30000
  1124. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1125. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1126. local BodPoss = IT("BodyPosition", v)
  1127. BodPoss.P = 3000
  1128. BodPoss.D = 1000
  1129. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1130. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1131. v.Color = maincolor.Color
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 0, 49 do
  1134. swait(1)
  1135. v.Transparency = v.Transparency + 0.08
  1136. end
  1137. wait(0.5)
  1138. PartEmmit1.Enabled = false
  1139. wait(3)
  1140. v:Destroy()
  1141. dude:Destroy()
  1142. end))
  1143. end))
  1144. end
  1145. end
  1146. end))
  1147. end)
  1148. ds()
  1149. end
  1150. end
  1151.  
  1152. function FindNearestHead(Position, Distance, SinglePlayer)
  1153. if SinglePlayer then
  1154. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1155. end
  1156. local List = {}
  1157. for i, v in pairs(workspace:GetChildren()) do
  1158. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1159. table.insert(List, v)
  1160. end
  1161. end
  1162. return List
  1163. end
  1164.  
  1165. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1166. local type = type
  1167. local rng = Instance.new("Part", char)
  1168. rng.Anchored = true
  1169. rng.BrickColor = color
  1170. rng.CanCollide = false
  1171. rng.FormFactor = 3
  1172. rng.Name = "Ring"
  1173. rng.Material = "Neon"
  1174. rng.Size = Vector3.new(1, 1, 1)
  1175. rng.Transparency = 0
  1176. rng.TopSurface = 0
  1177. rng.BottomSurface = 0
  1178. rng.CFrame = pos
  1179. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1180. local rngm = Instance.new("SpecialMesh", rng)
  1181. rngm.MeshType = MType
  1182. rngm.Scale = Vector3.new(x1, y1, z1)
  1183. local scaler2 = 1
  1184. local speeder = FastSpeed
  1185. if type == "Add" then
  1186. scaler2 = 1 * value
  1187. elseif type == "Divide" then
  1188. scaler2 = 1 / value
  1189. end
  1190. coroutine.resume(coroutine.create(function()
  1191. for i = 0, 10 / bonuspeed, 0.1 do
  1192. swait()
  1193. if type == "Add" then
  1194. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1195. elseif type == "Divide" then
  1196. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1197. end
  1198. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1199. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1200. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1201. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1202. end
  1203. rng:Destroy()
  1204. end))
  1205. end
  1206.  
  1207. function SoulSteal(dude)
  1208. if dude.Name ~= char then
  1209. local bgf = IT("BodyGyro", dude.Head)
  1210. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1211. local val = IT("BoolValue", dude)
  1212. val.Name = "IsHit"
  1213. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1214. local soulst = coroutine.wrap(function()
  1215. local soul = Instance.new("Part",dude)
  1216. soul.Size = Vector3.new(1,1,1)
  1217. soul.CanCollide = false
  1218. soul.Anchored = false
  1219. soul.Position = torso.Position
  1220. soul.Transparency = 1
  1221. local PartEmmit1 = IT("ParticleEmitter", soul)
  1222. PartEmmit1.LightEmission = 1
  1223. PartEmmit1.Texture = "rbxassetid://569507414"
  1224. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1225. PartEmmit1.Rate = 250
  1226. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1227. PartEmmit1.Size = NumberSequence.new({
  1228. NumberSequenceKeypoint.new(0, 1, 0),
  1229. NumberSequenceKeypoint.new(1, 0, 0)
  1230. })
  1231. PartEmmit1.Transparency = NumberSequence.new({
  1232. NumberSequenceKeypoint.new(0, 0, 0),
  1233. NumberSequenceKeypoint.new(1, 1, 0)
  1234. })
  1235. PartEmmit1.Speed = NumberRange.new(0, 0)
  1236. PartEmmit1.VelocitySpread = 30000
  1237. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1238. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1239. local BodPoss = IT("BodyPosition", soul)
  1240. BodPoss.P = 3000
  1241. BodPoss.D = 1000
  1242. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1243. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1244. wait(1.6)
  1245. soul.Touched:connect(function(hit)
  1246. if hit.Parent == char then
  1247. soul:Destroy()
  1248. end
  1249. end)
  1250. wait(1.2)
  1251. while soul do
  1252. swait()
  1253. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1254. BodPoss.Position = tors.Position
  1255. end
  1256. end)
  1257. soulst()
  1258. end
  1259. end
  1260. function FaceMouse()
  1261. local Cam = workspace.CurrentCamera
  1262. return {
  1263. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1264. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1265. }
  1266. end
  1267.  
  1268. BTAUNT = Instance.new("Sound", tors)
  1269. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2545086702"
  1270. BTAUNT.Volume = 2
  1271. BTAUNT.Pitch = 1
  1272. BTAUNT.Looped = true
  1273. BTAUNT.TimePosition = 0.2
  1274.  
  1275. TEST = Instance.new("Sound", tors)
  1276. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1277. TEST.Volume = 25
  1278. TEST.Pitch = 1
  1279. TEST.Looped = false
  1280. TEST.TimePosition = 0
  1281. -------------------------------------------------------
  1282. --End Effect Function--
  1283. -------------------------------------------------------
  1284. function Cso(ID, PARENT, VOLUME, PITCH)
  1285. local NSound = nil
  1286. coroutine.resume(coroutine.create(function()
  1287. NSound = IT("Sound", PARENT)
  1288. NSound.Volume = VOLUME
  1289. NSound.Pitch = PITCH
  1290. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1291. swait()
  1292. NSound:play()
  1293. game:GetService("Debris"):AddItem(NSound, 50)
  1294. end))
  1295. return NSound
  1296. end
  1297. function CameraEnshaking(Length, Intensity)
  1298. coroutine.resume(coroutine.create(function()
  1299. local intensity = 1 * Intensity
  1300. local rotM = 0.01 * Intensity
  1301. for i = 0, Length, 0.1 do
  1302. swait()
  1303. intensity = intensity - 0.05 * Intensity / Length
  1304. rotM = rotM - 5.0E-4 * Intensity / Length
  1305. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1306. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1307. end
  1308. hum.CameraOffset = Vector3.new(0, 0, 0)
  1309. end))
  1310. end
  1311. -------------------------------------------------------
  1312. --End Important Functions--
  1313. -------------------------------------------------------
  1314.  
  1315.  
  1316. -------------------------------------------------------
  1317. --Start Customization--
  1318. -------------------------------------------------------
  1319. local Player_Size = 1
  1320. if Player_Size ~= 1 then
  1321. root.Size = root.Size * Player_Size
  1322. tors.Size = tors.Size * Player_Size
  1323. hed.Size = hed.Size * Player_Size
  1324. ra.Size = ra.Size * Player_Size
  1325. la.Size = la.Size * Player_Size
  1326. rl.Size = rl.Size * Player_Size
  1327. ll.Size = ll.Size * Player_Size
  1328. ----------------------------------------------------------------------------------
  1329. rootj.Parent = root
  1330. neck.Parent = tors
  1331. RW.Parent = tors
  1332. LW.Parent = tors
  1333. RH.Parent = tors
  1334. LH.Parent = tors
  1335. ----------------------------------------------------------------------------------
  1336. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1337. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1338. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1339. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1340. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1341. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1342. ----------------------------------------------------------------------------------
  1343. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1344. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1345. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1346. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1347. --hat.Parent = Character
  1348. end
  1349. ----------------------------------------------------------------------------------
  1350. ----------------------------------------------------------------------------------
  1351. local equipped = false
  1352. local idle = 0
  1353. local change = 1
  1354. local val = 0
  1355. local toim = 0
  1356. local idleanim = 0.4
  1357. local sine = 0
  1358. local Sit = 1
  1359. ----------------------------------------------------------------------------------
  1360. hum.WalkSpeed = 8
  1361. hum.JumpPower = 57
  1362. hum.Animator.Parent = nil
  1363. ----------------------------------------------------------------------------------
  1364.  
  1365.  
  1366. -------------------------------------------------------
  1367. --End Customization--
  1368. -------------------------------------------------------
  1369. local Blobby = Instance.new("Part", char)
  1370. Blobby.Name = "Blob"
  1371. Blobby.CanCollide = false
  1372. Blobby.BrickColor = BrickColor.new("Really black")
  1373. Blobby.Transparency = 0
  1374. Blobby.Material = "Plastic"
  1375. Blobby.Size = Vector3.new(1, 1, 2)
  1376. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1377. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1378.  
  1379. local Weld = Instance.new("Weld", Blobby)
  1380. Weld.Part0 = ra
  1381. Weld.Part1 = Blobby
  1382. Weld.C1 = CFrame.new(0, 0.8, 0)
  1383. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1384.  
  1385. local M2 = Instance.new("SpecialMesh")
  1386. M2.Parent = Blobby
  1387. M2.MeshId = "rbxassetid://0"
  1388. M2.TextureId = "rbxassetid://0"
  1389. M2.Scale = Vector3.new(1, 0.8, 1)
  1390.  
  1391. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1392. naeeym2.AlwaysOnTop = true
  1393. naeeym2.Size = UDim2.new(5,35,2,15)
  1394. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1395. naeeym2.Adornee = hed
  1396. naeeym2.Name = "Name"
  1397. --naeeym2.PlayerToHideFrom = Player
  1398. local tecks2 = Instance.new("TextLabel",naeeym2)
  1399. tecks2.BackgroundTransparency = 1
  1400. tecks2.TextScaled = true
  1401. tecks2.BorderSizePixel = 0
  1402. tecks2.Text = "Fight Me"
  1403. tecks2.Font = Enum.Font.Bodoni
  1404. tecks2.TextSize = 30
  1405. tecks2.TextStrokeTransparency = 0
  1406. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1407. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1408. tecks2.Size = UDim2.new(1,0,0.5,0)
  1409. tecks2.Parent = naeeym2]]
  1410. ----------------------------------------------------------------------------------
  1411. local AddInstance = function(Object, ...)
  1412. local Obj = Instance.new(Object)
  1413. for i,v in next,(...) do
  1414. Obj[i] = v
  1415. end
  1416. return Obj
  1417. end
  1418. ----------------------------------------------------
  1419. local Reaper = AddInstance("Part",{
  1420. Parent = hed,
  1421. CFrame = hed.CFrame,
  1422. formFactor = "Symmetric",
  1423. Size = Vector3.new(1, 1, 1),
  1424. CanCollide = false,
  1425. TopSurface = "Smooth",
  1426. BottomSurface = "Smooth",
  1427. Locked = true,
  1428. })
  1429. local Weld = AddInstance("Weld",{
  1430. Parent = Reaper,
  1431. Part0 = hed,
  1432. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1433. Part1 = Reaper,
  1434. })
  1435. local Mesh = AddInstance("SpecialMesh",{
  1436. Parent = Reaper,
  1437. MeshId = "rbxassetid://1241662062",
  1438. TextureId = "rbxassetid://1008494800",
  1439. Scale = Vector3.new(1.05,1.05,1.05),
  1440. VertexColor = Vector3.new(0.3, 0, 0.3),
  1441. })
  1442. -------------------------------------------------------
  1443. wait(1)
  1444. plr = game.Players.jacobhobbs13
  1445. char = plr.Character
  1446. mouse = plr:GetMouse()
  1447. whitecolor = Color3.new(255,255,1)
  1448. epicmode = false
  1449. normal = true
  1450. for i,v in pairs(char:GetChildren()) do
  1451. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1452. v:Destroy()
  1453. end
  1454. end
  1455. local shirt = Instance.new("Shirt",char)
  1456. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1457. local pants = Instance.new("Pants",char)
  1458. pants.PantsTemplate = "rbxassetid://2544611861"
  1459. local bdycolors = char["Body Colors"]
  1460. bdycolors.HeadColor3 = whitecolor
  1461. bdycolors.LeftArmColor3 = whitecolor
  1462. bdycolors.LeftLegColor3 = whitecolor
  1463. bdycolors.RightArmColor3 = whitecolor
  1464. bdycolors.RightLegColor3 = whitecolor
  1465. bdycolors.TorsoColor3 = whitecolor
  1466. for i,v in pairs(char:GetChildren()) do
  1467. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1468. v:Destroy()
  1469. end
  1470. end
  1471.  
  1472.  
  1473.  
  1474. local BC = Character["Body Colors"]
  1475. BC.HeadColor = BrickColor.new("Steel blue")
  1476. BC.LeftArmColor = BrickColor.new("Steel blue")
  1477. BC.LeftLegColor = BrickColor.new("Steel blue")
  1478. BC.RightArmColor = BrickColor.new("Steel blue")
  1479. BC.RightLegColor = BrickColor.new("Steel blue")
  1480. BC.TorsoColor = BrickColor.new("Steel blue")
  1481.  
  1482.  
  1483. local righteyebrickcolor = "Institutional white"
  1484. local reye = Instance.new("Part", char)
  1485. reye.CanCollide = false
  1486. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1487. reye.Material = "Neon"
  1488. reye.Size = Vector3.new(.25,.35,.15)
  1489. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1490. m1 = Instance.new("SpecialMesh", reye)
  1491. m1.MeshType = "Sphere"
  1492. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1493. reye.Locked = true
  1494. reye.Name = "re"
  1495.  
  1496. -------------------------------------------------------
  1497. --Start Attacks N Stuff--
  1498. -------------------------------------------------------
  1499. local naeeym2 = Instance.new("BillboardGui",char)
  1500. naeeym2.AlwaysOnTop = true
  1501. naeeym2.Size = UDim2.new(5,35,2,35)
  1502. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1503. naeeym2.Adornee = hed
  1504. naeeym2.Name = "Name"
  1505.  
  1506. local tecks2 = Instance.new("TextLabel",naeeym2)
  1507. tecks2.BackgroundTransparency = 1
  1508. tecks2.TextScaled = true
  1509. tecks2.BorderSizePixel = 0
  1510. tecks2.Text = "Darkness"
  1511. tecks2.Font = "Fantasy"
  1512. tecks2.TextSize = 30
  1513. tecks2.TextStrokeTransparency = 0
  1514. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1515. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1516. tecks2.Size = UDim2.new(1,0,0.5,0)
  1517. tecks2.Parent = naeeym2
  1518. textfag = tecks2
  1519. tecks2.Text = "REEEEEEEEEEEEEE "
  1520. wait(2)
  1521. tecks2.Text = "DON'T U DARE LEAK DIS OR UR DED BOI"
  1522. wait(1)
  1523. tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
  1524. BTAUNT:Play()
  1525. coroutine.resume(coroutine.create(function()
  1526. while textfag ~= nil do
  1527. swait()
  1528. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1529. textfag.Rotation = math.random(-3,3)
  1530. end
  1531. end))
  1532.  
  1533.  
  1534.  
  1535. function die()
  1536. attack = true
  1537. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1538. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1539. for i = 0, 2.6, 0.1 do
  1540. swait()
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1543. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1544. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1545. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1546. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1547. end
  1548. Cso("357417055", tors, 10, 1)
  1549. CameraEnshaking(2, 15)
  1550. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1551. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1552. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1553. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1554. if v:FindFirstChild("Head") then
  1555. Eviscerate(v)
  1556. end
  1557. end
  1558. for i = 0, 3, 0.1 do
  1559. swait()
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1565. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1566. end
  1567. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1568. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1569. attack = false
  1570. end
  1571.  
  1572. function dance()
  1573. attack = true
  1574. hum.WalkSpeed = 0
  1575. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1576. for i = 0, 2, 0.1 do
  1577. swait()
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1579. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1580. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1581. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1582. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1583. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1584. end
  1585. for i = 0, 6, 0.1 do
  1586. swait()
  1587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1588. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1589. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1590. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1591. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1592. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1593. end
  1594. for i = 0, 2, 0.1 do
  1595. swait()
  1596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1597. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1598. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1599. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1600. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1601. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1602. end
  1603. attack = false
  1604. hum.WalkSpeed = 20
  1605. end
  1606.  
  1607. function aaa()
  1608. attack = true
  1609. hum.WalkSpeed = 0
  1610. for i = 0,20, 0.1 do
  1611. swait()
  1612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1614. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1615. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1616. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1617. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1618. end
  1619. hum.WalkSpeed = 16
  1620. attack = false
  1621. end
  1622.  
  1623. function finalChaos()
  1624. attack = true
  1625. spawn(function()
  1626. local p = Instance.new("Part",char)
  1627. p.Anchored = true
  1628. p.CanCollide = false
  1629. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1630. local m = Instance.new("SpecialMesh",p)
  1631. m.MeshId = "https://roblox.com/asset/?id=443756210"
  1632. m.Scale = Vector3.new(0.1,1,.1)
  1633. for i=1,30 do
  1634. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1635. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1636. wait()
  1637. end
  1638. local beam = Instance.new("Part",char)
  1639. beam.Anchored = true
  1640. beam.CanCollide = false
  1641. beam.BrickColor = BrickColor.new("White")
  1642. beam.Material = Enum.Material.Neon
  1643. beam.Size = Vector3.new(1,1,1)
  1644. beam.Position = p.Position+Vector3.new(0,1000,0)
  1645. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1646. local m = Instance.new("SpecialMesh",beam)
  1647. m.MeshType = "Cylinder"
  1648. m.Scale = Vector3.new(2000,15,15)
  1649. damage(6,20,35,p.Position)
  1650. p.Transparency = 1
  1651. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1652. for i=1,10 do
  1653. m.Scale = m.Scale-Vector3.new(0,1,1)
  1654. beam.Transparency = i / 10
  1655. wait()
  1656. end
  1657. p:Destroy()
  1658. end)
  1659. attack = false
  1660. end
  1661.  
  1662. function beam()
  1663. attack = true
  1664. hum.WalkSpeed = 0
  1665. local Ring1 = Instance.new("Part", char)
  1666. Ring1.Anchored = true
  1667. Ring1.BrickColor = maincolor
  1668. Ring1.CanCollide = false
  1669. Ring1.FormFactor = 3
  1670. Ring1.Name = "Ring"
  1671. Ring1.Material = "Neon"
  1672. Ring1.Size = Vector3.new(1, 0.05, 1)
  1673. Ring1.Transparency = 1
  1674. Ring1.TopSurface = 0
  1675. Ring1.BottomSurface = 0
  1676. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1677. Ring1Mesh.MeshType = "Brick"
  1678. Ring1Mesh.Name = "SizeMesh"
  1679. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1680. local InnerRing1 = Ring1:Clone()
  1681. InnerRing1.Parent = char
  1682. InnerRing1.Transparency = 0
  1683. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1684. InnerRing1.Size = Vector3.new(1, 1, 1)
  1685. local InnerRing1Mesh = InnerRing1.SizeMesh
  1686. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1687. InnerRing1Mesh.MeshType = "Sphere"
  1688. Ring1:Destroy()
  1689. for i = 0, 6, 0.1 do
  1690. swait()
  1691. --orb.CFrame = Pupil.CFrame
  1692. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1694. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1695. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1696. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1697. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1698. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1699. end
  1700. InnerRing1.Transparency = 1
  1701. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1702. Cso("2545012765", char, 10, 1)
  1703. Cso("2606661976", char, 2.3, 1)
  1704. local a = IT("Part", char)
  1705. a.Name = "Direction"
  1706. a.Anchored = true
  1707. a.BrickColor = BrickC("Pastel violet")
  1708. a.Material = "SmoothPlastic"
  1709. a.Transparency = 0
  1710. a.Shape = "Cylinder"
  1711. a.CanCollide = false
  1712. local a2 = IT("Part", char)
  1713. a2.Name = "Direction"
  1714. a2.Anchored = true
  1715. a2.BrickColor = maincolor
  1716. a2.Color = maincolor.Color
  1717. a2.Material = "Neon"
  1718. a2.Transparency = 0.7
  1719. a2.Shape = "Cylinder"
  1720. a2.CanCollide = false
  1721. local ba = IT("Part", char)
  1722. ba.Name = "HitDirect"
  1723. ba.Anchored = true
  1724. ba.BrickColor = maincolor
  1725. ba.Material = "Neon"
  1726. ba.Transparency = 1
  1727. ba.CanCollide = false
  1728. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1729. local ignore = char
  1730. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1731. a.BottomSurface = 10
  1732. a.TopSurface = 10
  1733. a2.BottomSurface = 10
  1734. a2.TopSurface = 10
  1735. local distance = (InnerRing1.CFrame.p - position).magnitude
  1736. a.Size = Vector3.new(distance, 1, 1)
  1737. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1738. a2.Size = Vector3.new(distance, 1, 1)
  1739. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1740. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1741. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1742. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1743. game:GetService("Debris"):AddItem(a, 20)
  1744. game:GetService("Debris"):AddItem(a2, 20)
  1745. game:GetService("Debris"):AddItem(ba, 20)
  1746. local msh = Instance.new("SpecialMesh", a)
  1747. msh.MeshType = "Brick"
  1748. msh.Scale = Vector3.new(1, 5, 5)
  1749. local msh2 = Instance.new("SpecialMesh", a2)
  1750. msh2.MeshType = "Brick"
  1751. msh2.Scale = Vector3.new(1, 7, 7)
  1752. for i = 0, 10, 0.1 do
  1753. swait()
  1754. CameraEnshaking(1, 5)
  1755. a2.Color = maincolor.Color
  1756. root.CFrame = FaceMouse()[1]
  1757. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  1758. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1759. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1760. distance = (InnerRing1.CFrame.p - position).magnitude
  1761. a.Size = Vector3.new(distance, 1, 1)
  1762. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1763. a2.Size = Vector3.new(distance, 1, 1)
  1764. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1765. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1766. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1767. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1768. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1769. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1770. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1771. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1772. if v:FindFirstChild("Head") then
  1773. Eviscerate(v)
  1774. end
  1775. end
  1776. end
  1777. a:Destroy()
  1778. a2:Destroy()
  1779. ba:Destroy()
  1780. InnerRing1:Destroy()
  1781. attack = false
  1782. hum.WalkSpeed = 10
  1783. hum.CameraOffset = Vector3.new(0,0,0)
  1784. end
  1785.  
  1786. function Call_Upon_The_Eyes()
  1787. attack = true
  1788. hum.WalkSpeed = 0
  1789. for i = 0, 6, 0.1 do
  1790. swait()
  1791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1792. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1793. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1794. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1795. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1796. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1797. end
  1798. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1799. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1800. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1801. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1802. CameraEnshaking(4, 25)
  1803. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1804. if v:FindFirstChild("Head") then
  1805. Eviscerate(v)
  1806. end
  1807. end
  1808. for i = 0, 6, 0.1 do
  1809. swait()
  1810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1811. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1812. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1813. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1814. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1815. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1816. end
  1817. attack = false
  1818. hum.WalkSpeed = 10
  1819. end
  1820.  
  1821. function CHAOS()
  1822. attack = true
  1823. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1824. Cso("2545012765", hed, 10, 1)
  1825. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  1826.  
  1827. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1828. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1829. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1830.  
  1831. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1832. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1833. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1834. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1835. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1836. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1837. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1838. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1839. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1840. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1841. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1842. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1843. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1844. if v:FindFirstChild("Head") then
  1845. Eviscerate(v)
  1846. end
  1847. end
  1848. attack = false
  1849. end
  1850. function Chain2()
  1851. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1852. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1853. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1854. local HEAD = HUM.Parent:FindFirstChild("Head")
  1855. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1856. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1857. if HEAD and TORSO and HUM.Health > 0 then
  1858. local GYRO = IT("BodyGyro",root)
  1859. GYRO.D = 275
  1860. GYRO.P = 20000
  1861. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1862. attack = true
  1863. hum.WalkSpeed = 0
  1864. local hit,pos,hummie;
  1865. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1866. Hook2.Transparency = 1
  1867. local A2 = NewInstance("Attachment",Hook2)
  1868. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1869. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1870. for i = 0, 2.3, .1 do
  1871. swait()
  1872. GYRO.cframe = CF(root.Position,TORSO.Position)
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1878. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1879. end
  1880. Cso("169105657", ra, 7, 1.2)
  1881. for i = 0, 5, .1 do
  1882. if(hit)then break end
  1883. swait()
  1884. GYRO.cframe = CF(root.Position,TORSO.Position)
  1885. Hook2.CFrame = TORSO.CFrame
  1886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1887. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1888. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1889. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1890. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1891. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1892. end
  1893. Cso("169105657", ra, 5, .8)
  1894. Cso("2545211765", char, 7, 1)
  1895. GYRO:remove()
  1896. TORSO:BreakJoints()
  1897. for i = 0, 6, .1 do
  1898. swait()
  1899. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1900. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1901. end
  1902. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1903. break
  1904. end
  1905. Chain2.TextureLength = 4
  1906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1907. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1908. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1909. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1910. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1911. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1912. end
  1913. hum.WalkSpeed = 16
  1914. attack = false
  1915. Hook2:Destroy()
  1916. end
  1917. end
  1918. end
  1919.  
  1920. function dejzrXD()
  1921. attack = true
  1922. hum.WalkSpeed = 20
  1923. for i = 0, 4, 0.1 do
  1924. swait()
  1925. Cso("2545012765", char, 10, 1)
  1926. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1929. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1930. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1931. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1932. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1933. end
  1934. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1935. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1936. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1937. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1938. CameraEnshaking(4, 5)
  1939. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1940. if v:FindFirstChild("Head") then
  1941. Eviscerate(v)
  1942. end
  1943. end
  1944. for i = 0, 2, 0.1 do
  1945. swait()
  1946. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1949. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1950. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1953. end
  1954. attack = false
  1955. Speed = 20
  1956. end
  1957.  
  1958. function specialchaos()
  1959. wait(0)
  1960. CHOICE = 6
  1961. Cso("2545018472", hed, 10, 1)
  1962. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1963. killsky.SkyboxBk = "rbxassetid://2579814215"
  1964. killsky.SkyboxDn = "rbxassetid://1539341292"
  1965. killsky.SkyboxFt = "rbxassetid://2579814215"
  1966. killsky.SkyboxLf = "rbxassetid://2579814215"
  1967. killsky.SkyboxRt = "rbxassetid://2579814215"
  1968. killsky.SkyboxUp = "rbxassetid://1539341292"
  1969. ---
  1970. killsky.StarCount = 0
  1971. killsky.SunAngularSize = 0
  1972. killsky.MoonAngularSize = 0
  1973. killsky.MoonTextureId = ""
  1974. killsky.CelestialBodiesShown = false
  1975. if HITFLOOR ~= nil then
  1976. ATTACK = false
  1977. Rooted = false
  1978. local RINGSPIN = true
  1979. local CONSTRUCTING = true
  1980. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  1981. RING.Color = C3(0,0,0)
  1982. MakeForm(RING,"Cyl")
  1983. RING.CFrame = CF(HITPOS)
  1984. coroutine.resume(coroutine.create(function()
  1985. repeat
  1986. Swait()
  1987. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1988. until CONSTRUCTING == false
  1989. repeat
  1990. Swait()
  1991. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1992. until RINGSPIN == false
  1993. for i = 1, 25 do
  1994. Swait()
  1995. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1996. RING.Size = RING.Size - VT(0.15,0,0.15)
  1997. --DECAL.Transparency = DECAL.Transparency + 1/25
  1998. RING.Transparency = RING.Transparency + 1/25
  1999. end
  2000. RING:remove()
  2001. end))
  2002. for i = 1, 15 do
  2003. Swait()
  2004. RING.Size = RING.Size + VT(0,0,0)
  2005. RING.Transparency = RING.Transparency - 1/15
  2006. end
  2007. end
  2008. hum.WalkSpeed = 20
  2009. attack = false
  2010. end
  2011. function icando()
  2012. attack = true
  2013. hum.WalkSpeed = 0
  2014. TEST:Remove()
  2015. TEST:Play()
  2016. repeat
  2017. for i = 0,4,0.1 do
  2018. swait()
  2019. TEST.Parent = tors
  2020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2021. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2022. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2023. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2024. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2025. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2026. end
  2027. until TEST.Playing == false
  2028. TEST:Stop()
  2029. TEST:Play()
  2030. TEST:Remove()
  2031. print('I CAN DO ANYTHING')
  2032. attack = false
  2033. hum.WalkSpeed = 20
  2034. end
  2035.  
  2036. function finalChaos2()
  2037. attack = true
  2038. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2039. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2040. M2.Scale = Vector3.new(5, 5, 5)
  2041. Cso("2545018472", hed, 10, 1)
  2042. for i = 0, 15, 0.1 do
  2043. swait()
  2044. hum.CameraOffset = Vector3.new(0, 8, 0)
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2047. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2048. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2049. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2051. end
  2052. Cso("483458132", char, 10, .7)
  2053. Cso("483458132", char, 10, 1)
  2054. CameraEnshaking(6, 65)
  2055. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2056. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2057. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2058. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2059. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2060. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2061. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2062. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2063. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2064. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2065. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2066. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2067. if v:FindFirstChild("Head") then
  2068. Eviscerate(v)
  2069. end
  2070. end
  2071. for i = 0, 15, 0.1 do
  2072. swait()
  2073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2074. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2075. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2076. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2077. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2078. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2079. end
  2080. M2.Scale = Vector3.new(1, 1, 1)
  2081. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2082. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2083. attack = false
  2084. end
  2085.  
  2086. function DRAG_THEM_TO_HELL()
  2087. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2088. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2089. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2090. local HEAD = HUM.Parent:FindFirstChild("Head")
  2091. if HEAD and TORSO and HUM.Health > 0 then
  2092. local GYRO = IT("BodyGyro",root)
  2093. GYRO.D = 275
  2094. GYRO.P = 20000
  2095. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2096. attack = true
  2097. hum.WalkSpeed = 0
  2098. local hit,pos,hummie;
  2099. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2100. Hook.Transparency = 1
  2101. local A = NewInstance("Attachment",Hook)
  2102. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2103. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2104. local POS = mouse.Hit.p
  2105. local CHAINS = false
  2106. local CHAINLINKS = {}
  2107. local A = IT("Attachment",la)
  2108. A.Position = Vector3.new(1,-1,0)*Player_Size
  2109. A.Orientation = Vector3.new(-90, -89.982, 0)
  2110. local B = IT("Attachment",la)
  2111. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2112. B.Orientation = Vector3.new(-90, 89.988, 0)
  2113. local C = IT("Attachment",la)
  2114. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2115. C.Orientation = Vector3.new(-90, -89.982, 0)
  2116. local D = IT("Attachment",la)
  2117. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2118. D.Orientation = Vector3.new(-90, 89.988, 0)
  2119. local LIGHT = IT("Attachment",la)
  2120. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2121. local LIGHT2 = IT("PointLight",LIGHT)
  2122. LIGHT2.Range = 7
  2123. LIGHT2.Brightness = 5
  2124. LIGHT2.Color = Color3.new(0,0,0)
  2125. for i = 1, 2 do
  2126. local TWIST = -2
  2127. local START = A
  2128. local END = B
  2129. if i == 1 then
  2130. START = B
  2131. END = A
  2132. end
  2133. local ChainLink = IT("Beam",tors)
  2134. ChainLink.Texture = "rbxassetid://73042633"
  2135. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2136. ChainLink.TextureSpeed = 1
  2137. ChainLink.Width0 = 1
  2138. ChainLink.Width1 = 1
  2139. ChainLink.TextureLength = 2.5
  2140. ChainLink.Attachment0 = START
  2141. ChainLink.Attachment1 = END
  2142. ChainLink.CurveSize0 = TWIST
  2143. ChainLink.CurveSize1 = TWIST
  2144. --ChainLink.FaceCamera = true
  2145. ChainLink.Segments = 45
  2146. ChainLink.Transparency = NumberSequence.new(0.25)
  2147. table.insert(CHAINLINKS,ChainLink)
  2148. end
  2149. for i = 1, 2 do
  2150. local TWIST = -1
  2151. local START = C
  2152. local END = D
  2153. if i == 1 then
  2154. START = D
  2155. END = C
  2156. end
  2157. local ChainLink = IT("Beam",tors)
  2158. ChainLink.Texture = "rbxassetid://73042633"
  2159. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2160. ChainLink.TextureSpeed = 1
  2161. ChainLink.Width0 = 1
  2162. ChainLink.Width1 = 1
  2163. ChainLink.TextureLength = 5
  2164. ChainLink.Attachment0 = START
  2165. ChainLink.Attachment1 = END
  2166. ChainLink.CurveSize0 = TWIST
  2167. ChainLink.CurveSize1 = TWIST
  2168. --ChainLink.FaceCamera = true
  2169. ChainLink.Segments = 25
  2170. ChainLink.LightEmission = 0.5
  2171. ChainLink.Transparency = NumberSequence.new(0.25)
  2172. table.insert(CHAINLINKS,ChainLink)
  2173. end
  2174. for i = 0, 2.3, .1 do
  2175. swait()
  2176. GYRO.cframe = CF(root.Position,TORSO.Position)
  2177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2178. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2179. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2180. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2181. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2182. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2183. end
  2184. Cso("169105657", ra, 7, 1.2)
  2185. for i = 0, 4, .1 do
  2186. if(hit)then break end
  2187. swait()
  2188. GYRO.cframe = CF(root.Position,TORSO.Position)
  2189. Hook.CFrame = HEAD.CFrame
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2196. end
  2197. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2198. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2199. hit = GetTorso(v.Parent);
  2200. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2201. break;
  2202. end
  2203. end
  2204. Cso("169105657", ra, 5, .8)
  2205. Cso("131228548", tors, 2, 1.1)
  2206. GYRO:remove()
  2207. for i = 0, 3, .1 do
  2208. swait()
  2209. HUM.PlatformStand = true
  2210. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2211. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2212. end
  2213. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2214. break
  2215. end
  2216. Chain.TextureLength = 4
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2223. end
  2224. hum.WalkSpeed = 16
  2225. attack = false
  2226. Hook:Destroy()
  2227. A:remove()
  2228. B:remove()
  2229. C:remove()
  2230. D:remove()
  2231. end
  2232. end
  2233. end
  2234.  
  2235. -------------------------------------------------------
  2236. --End Attacks N Stuff--
  2237. -------------------------------------------------------
  2238. mouse.KeyDown:connect(function(key)
  2239. if attack == false then
  2240. if key == "t" then
  2241. dance()
  2242. elseif key == 'y' then
  2243. aaa()
  2244. elseif key == "p" then
  2245. finalChaos()
  2246. elseif key == "z" then
  2247. beam()
  2248. elseif key == "x" then
  2249. Call_Upon_The_Eyes()
  2250. elseif key == "v" then
  2251. dejzrXD()
  2252. elseif key == "b" then
  2253. specialchaos()
  2254. elseif key == "n" then
  2255. CHAOS()
  2256. elseif key == "f" then
  2257. icando()
  2258. elseif key == "h" then
  2259. finalChaos2()
  2260. elseif key == "g" then
  2261. Chain2()
  2262. elseif key == "c" then
  2263. DRAG_THEM_TO_HELL()
  2264. end
  2265. end
  2266. end)
  2267.  
  2268. mouse.Button1Down:connect(function(key)
  2269. if attack == false then
  2270. die()
  2271. end
  2272. end)
  2273.  
  2274. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2275. local part = Instance.new("Part")
  2276. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2277. part.Material = material or Enum.Material.SmoothPlastic
  2278. part.TopSurface,part.BottomSurface=10,10
  2279. part.Size = size or Vector3.new(1,1,1)
  2280. part.CFrame = cframe or CF(0,0,0)
  2281. part.Anchored = anchored or true
  2282. part.CanCollide = cancollide or false
  2283. part.Parent = parent or char
  2284. return part
  2285. end
  2286.  
  2287. NewInstance = function(instance,parent,properties)
  2288. local inst = Instance.new(instance)
  2289. inst.Parent = parent
  2290. if(properties)then
  2291. for i,v in next, properties do
  2292. pcall(function() inst[i] = v end)
  2293. end
  2294. end
  2295. return inst;
  2296. end
  2297. -------------------------------------------------------
  2298. --Start Damage Function--
  2299. -------------------------------------------------------
  2300. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2301. local type = type
  2302. local rng = Instance.new("Part", char)
  2303. rng.Anchored = true
  2304. rng.BrickColor = color
  2305. rng.CanCollide = false
  2306. rng.FormFactor = 3
  2307. rng.Name = "Ring"
  2308. rng.Material = "Neon"
  2309. rng.Size = Vector3.new(1, 1, 1)
  2310. rng.Transparency = 0
  2311. rng.TopSurface = 0
  2312. rng.BottomSurface = 0
  2313. rng.CFrame = pos
  2314. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2315. local rngm = Instance.new("SpecialMesh", rng)
  2316. rngm.MeshType = "Brick"
  2317. if rainbowmode == true then
  2318. rng.Color = Color3.new(r/255,g/255,b/255)
  2319. end
  2320. local scaler2 = 1
  2321. local speeder = FastSpeed/10
  2322. if type == "Add" then
  2323. scaler2 = 1*value
  2324. elseif type == "Divide" then
  2325. scaler2 = 1/value
  2326. end
  2327. coroutine.resume(coroutine.create(function()
  2328. for i = 0,10/bonuspeed,0.1 do
  2329. swait()
  2330. if type == "Add" then
  2331. scaler2 = scaler2 - 0.01*value/bonuspeed
  2332. elseif type == "Divide" then
  2333. scaler2 = scaler2 - 0.01/value*bonuspeed
  2334. end
  2335. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2336. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2337. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2338. end
  2339. rng:Destroy()
  2340. end))
  2341. end
  2342.  
  2343. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2344. if hit.Parent == nil then
  2345. return
  2346. end
  2347. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2348. for _, v in pairs(hit.Parent:children()) do
  2349. if v:IsA("Humanoid") then
  2350. h = v
  2351. end
  2352. end
  2353. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2354.  
  2355. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2356. end
  2357.  
  2358. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2359. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2360. if hit.Parent.DebounceHit.Value == true then
  2361. return
  2362. end
  2363. end
  2364. if insta == true then
  2365. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2366. end
  2367. local c = Create("ObjectValue"){
  2368. Name = "creator",
  2369. Value = game:service("Players").jacobhobbs13,
  2370. Parent = h,
  2371. }
  2372. game:GetService("Debris"):AddItem(c, .5)
  2373. if HitSound ~= nil and HitPitch ~= nil then
  2374. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2375. end
  2376. local Damage = math.random(minim, maxim)
  2377. local blocked = false
  2378. local block = hit.Parent:findFirstChild("Block")
  2379. if block ~= nil then
  2380. if block.className == "IntValue" then
  2381. if block.Value > 0 then
  2382. blocked = true
  2383. block.Value = block.Value - 1
  2384. print(block.Value)
  2385. end
  2386. end
  2387. end
  2388. if blocked == false then
  2389. h.Health = h.Health - Damage
  2390. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2391. else
  2392. h.Health = h.Health - (Damage / 2)
  2393. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2394. end
  2395. if Type == "Knockdown" then
  2396. local hum = hit.Parent.Humanoid
  2397. hum.PlatformStand = true
  2398. coroutine.resume(coroutine.create(function(HHumanoid)
  2399. swait(1)
  2400. HHumanoid.PlatformStand = false
  2401. end), hum)
  2402. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2403. local bodvol = Create("BodyVelocity"){
  2404. velocity = angle * knockback,
  2405. P = 5000,
  2406. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2407. Parent = hit,
  2408. }
  2409. local rl = Create("BodyAngularVelocity"){
  2410. P = 3000,
  2411. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2412. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2413. Parent = hit,
  2414. }
  2415. game:GetService("Debris"):AddItem(bodvol, .5)
  2416. game:GetService("Debris"):AddItem(rl, .5)
  2417. elseif Type == "Normal" then
  2418. local vp = Create("BodyVelocity"){
  2419. P = 500,
  2420. maxForce = Vector3.new(math.huge, 0, math.huge),
  2421. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2422. }
  2423. if knockback > 0 then
  2424. vp.Parent = hit.Parent.Torso
  2425. end
  2426. game:GetService("Debris"):AddItem(vp, .5)
  2427. elseif Type == "Up" then
  2428. local bodyVelocity = Create("BodyVelocity"){
  2429. velocity = Vector3.new(0, 20, 0),
  2430. P = 5000,
  2431. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2432. Parent = hit,
  2433. }
  2434. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2435. elseif Type == "DarkUp" then
  2436. coroutine.resume(coroutine.create(function()
  2437. for i = 0, 1, 0.1 do
  2438. swait()
  2439. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2440. end
  2441. end))
  2442. local bodyVelocity = Create("BodyVelocity"){
  2443. velocity = Vector3.new(0, 20, 0),
  2444. P = 5000,
  2445. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2446. Parent = hit,
  2447. }
  2448. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2449. elseif Type == "Snare" then
  2450. local bp = Create("BodyPosition"){
  2451. P = 2000,
  2452. D = 100,
  2453. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2454. position = hit.Parent.Torso.Position,
  2455. Parent = hit.Parent.Torso,
  2456. }
  2457. game:GetService("Debris"):AddItem(bp, 1)
  2458. elseif Type == "Freeze" then
  2459. local BodPos = Create("BodyPosition"){
  2460. P = 50000,
  2461. D = 1000,
  2462. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2463. position = hit.Parent.Torso.Position,
  2464. Parent = hit.Parent.Torso,
  2465. }
  2466. local BodGy = Create("BodyGyro") {
  2467. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2468. P = 20e+003,
  2469. Parent = hit.Parent.Torso,
  2470. cframe = hit.Parent.Torso.CFrame,
  2471. }
  2472. hit.Parent.Torso.Anchored = true
  2473. coroutine.resume(coroutine.create(function(Part)
  2474. swait(1.5)
  2475. Part.Anchored = false
  2476. end), hit.Parent.Torso)
  2477. game:GetService("Debris"):AddItem(BodPos, 3)
  2478. game:GetService("Debris"):AddItem(BodGy, 3)
  2479. end
  2480. local debounce = Create("BoolValue"){
  2481. Name = "DebounceHit",
  2482. Parent = hit.Parent,
  2483. Value = true,
  2484. }
  2485. game:GetService("Debris"):AddItem(debounce, Delay)
  2486. c = Create("ObjectValue"){
  2487. Name = "creator",
  2488. Value = Player,
  2489. Parent = h,
  2490. }
  2491. game:GetService("Debris"):AddItem(c, .5)
  2492. end
  2493. end
  2494.  
  2495. function damage(range,mindam,maxdam,pos)
  2496. for i,v in ipairs(workspace:GetChildren()) do
  2497. if v:IsA("Model") then
  2498. if v.Name ~= Player.Name then
  2499. if v:FindFirstChildOfClass("Humanoid") then
  2500. if v:FindFirstChild("Head") then
  2501. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2502. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2503. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2504. end
  2505. end
  2506. end
  2507. end
  2508. end
  2509. end
  2510. end
  2511. end
  2512. -------------------------------------------------------
  2513. --End Damage Function--
  2514. -------------------------------------------------------
  2515.  
  2516. -------------------------------------------------------
  2517. --Start Animations--
  2518. -------------------------------------------------------
  2519. print("By Makhail07")
  2520. while true do
  2521. swait()
  2522. sine = sine + change
  2523. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2524. local velderp = root.Velocity.y
  2525. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2526. if equipped == true or equipped == false then
  2527. if attack == false then
  2528. idle = idle + 1
  2529. else
  2530. idle = 0
  2531. end
  2532. if 1 < root.Velocity.y and hitfloor == nil then
  2533. Anim = "Jump"
  2534. if attack == false then
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2536. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2541. end
  2542. elseif -1 > root.Velocity.y and hitfloor == nil then
  2543. Anim = "Fall"
  2544. if attack == false then
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2546. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2547. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2548. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2551. end
  2552. elseif torvel < 1 and hitfloor ~= nil then
  2553. Anim = "Idle"
  2554. change = 1
  2555. if attack == false then
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2557. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2558. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2559. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2560. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2561. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2562. end
  2563. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2564. Anim = "Walk"
  2565. change = 1
  2566. if attack == false then
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2573. end
  2574. elseif torvel >= 25 and hitfloor ~= nil then
  2575. Anim = "Sprint"
  2576. change = 1.35
  2577. if attack == false then
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2581. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2583. end
  2584. end
  2585. end
  2586. if 0 < #Effects then
  2587. for e = 1, #Effects do
  2588. if Effects[e] ~= nil then
  2589. local Thing = Effects[e]
  2590. if Thing ~= nil then
  2591. local Part = Thing[1]
  2592. local Mode = Thing[2]
  2593. local Delay = Thing[3]
  2594. local IncX = Thing[4]
  2595. local IncY = Thing[5]
  2596. local IncZ = Thing[6]
  2597. if 1 >= Thing[1].Transparency then
  2598. if Thing[2] == "Block1" then
  2599. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2600. local Mesh = Thing[1].Mesh
  2601. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2602. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2603. elseif Thing[2] == "Block2" then
  2604. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2605. local Mesh = Thing[7]
  2606. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2608. elseif Thing[2] == "Block3" then
  2609. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2610. local Mesh = Thing[7]
  2611. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2612. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2613. elseif Thing[2] == "Cylinder" then
  2614. local Mesh = Thing[1].Mesh
  2615. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2616. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2617. elseif Thing[2] == "Blood" then
  2618. local Mesh = Thing[7]
  2619. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2620. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2621. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2622. elseif Thing[2] == "Elec" then
  2623. local Mesh = Thing[1].Mesh
  2624. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2626. elseif Thing[2] == "Disappear" then
  2627. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2628. elseif Thing[2] == "Shatter" then
  2629. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2630. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2631. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2632. Thing[6] = Thing[6] + Thing[5]
  2633. end
  2634. else
  2635. Part.Parent = nil
  2636. table.remove(Effects, e)
  2637. end
  2638. end
  2639. end
  2640. end
  2641. end
  2642. end
  2643. -------------------------------------------------------
  2644. --End Animations And Script--
  2645. ------------------------------------------------------
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