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Jan 17th, 2019
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  1. if( CreatingGZone[ playerid ] == 1 ) {
  2.  
  3. new Float:Pos[ 3 ];
  4. GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
  5.  
  6. CreatingPos[ playerid ][ 0 ] = Pos[ 0 ];
  7. CreatingPos[ playerid ][ 1 ] = Pos[ 1 ];
  8. SendInfoMessage( playerid, "Koristi "col_server"LMB"col_white" da postavis pozicije. {0072FF}))" );
  9. SendInfoMessage( playerid, "Sada sacuvaj poziciju desnog gornjeg ugla polja. {0072FF}))" );
  10. CreatingGZone[ playerid ]++;
  11. }
  12. else if( CreatingGZone[ playerid ] == 2 ) {
  13.  
  14. new Float:Pos[ 4 ];
  15. new id = CreatingGZoneID[ playerid ];
  16.  
  17. if( id == -1 ) return SendErrorMessage( playerid, "Vec ima maksimalni broj gang zona. {FF0000}))" );
  18.  
  19. GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
  20. GetPlayerFacingAngle( playerid, Pos[ 3 ] );
  21.  
  22. CreatingPos[ playerid ][ 2 ] = Pos[ 0 ];
  23. CreatingPos[ playerid ][ 3 ] = Pos[ 1 ];
  24. CreatingGZone[ playerid ]++;
  25.  
  26. GZone_Reset( id );
  27.  
  28. if( CreatingPos[ playerid ][ 0 ] > CreatingPos[ playerid ][ 2 ] ) {
  29. gZoneInfo[ id ][ gZoneMaxX ] = CreatingPos[ playerid ][ 0 ];
  30. gZoneInfo[ id ][ gZoneMinX ] = CreatingPos[ playerid ][ 2 ];
  31. }
  32. else if( CreatingPos[ playerid ][ 2 ] > CreatingPos[ playerid ][ 0 ] ) {
  33. gZoneInfo[ id ][ gZoneMaxX ] = CreatingPos[ playerid ][ 2 ];
  34. gZoneInfo[ id ][ gZoneMinX ] = CreatingPos[ playerid ][ 0 ];
  35. }
  36.  
  37. if( CreatingPos[ playerid ][ 1 ] > CreatingPos[ playerid ][ 3 ] ) {
  38. gZoneInfo[ id ][ gZoneMaxY ] = CreatingPos[ playerid ][ 1 ];
  39. gZoneInfo[ id ][ gZoneMinY ] = CreatingPos[ playerid ][ 3 ];
  40. }
  41. else if( CreatingPos[ playerid ][ 3 ] > CreatingPos[ playerid ][ 1 ] ) {
  42. gZoneInfo[ id ][ gZoneMaxY ] = CreatingPos[ playerid ][ 3 ];
  43. gZoneInfo[ id ][ gZoneMinY ] = CreatingPos[ playerid ][ 1 ];
  44. }
  45.  
  46. gZoneInfo[ id ][ gZoneID ] = GangZoneCreate( gZoneInfo[ id ][ gZoneMinX ], gZoneInfo[ id ][ gZoneMinY ], gZoneInfo[ id ][ gZoneMaxX ], gZoneInfo[ id ][ gZoneMaxY ] );
  47.  
  48. gZoneInfo[ id ][ gZoneRectAngle ] = CreateDynamicRectangle( gZoneInfo[ id ][ gZoneMinX ], gZoneInfo[ id ][ gZoneMinY ], gZoneInfo[ id ][ gZoneMaxX ], gZoneInfo[ id ][ gZoneMaxY ], -1, -1, -1 );
  49.  
  50. SendInfoMessage( playerid, "Koristi "col_server"LMB"col_white" da postavis pozicije. {0072FF}))" );
  51. SendInfoMessage( playerid, "Sada sacuvaj poziciju za pickup i text. {0072FF}))" );
  52. }
  53. else if( CreatingGZone[ playerid ] == 3 ) {
  54.  
  55. new Float:Pos[ 3 ];
  56.  
  57. GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
  58.  
  59. CreatingGZone[ playerid ]++;
  60.  
  61. new id = IsCordsInGZone( CreatingGZoneID[ playerid ], Pos[ 0 ], Pos[ 1 ] );
  62.  
  63. if( id != CreatingGZoneID[ playerid ] ) return SendErrorMessage( playerid, "Moras sacuvati u zoni koju kreiras. {FF0000}))" );
  64.  
  65. gZoneInfo[ id ][ gZonePickupPos ][ 0 ] = Pos[ 0 ];
  66. gZoneInfo[ id ][ gZonePickupPos ][ 1 ] = Pos[ 1 ];
  67. gZoneInfo[ id ][ gZonePickupPos ][ 2 ] = Pos[ 2 ];
  68. SPD( playerid, dialog_AKTOR_SKIN, DSI, "Aktori", "Unesite ID-ove skinova koje ce nositi aktori:\nMorate unijeti 3 ID-a.", "Unesi", "" );
  69. }
  70. else if( CreatingGZone[ playerid ] == 4 ) {
  71.  
  72. new id = CreatingGZoneID[ playerid ];
  73. if( id == -1 ) return SendErrorMessage( playerid, "Vec ima maksimalni broj gang zona. {FF0000}))" );
  74.  
  75. new Float:Pos[ 4 ];
  76. GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
  77. GetPlayerFacingAngle( playerid, Pos[ 3 ] );
  78.  
  79. if(!IsValidActor(gZoneInfo[ id ][ gZoneActor ][ 0 ]) || ActorPos[ id ][ 0 ][ 0 ] == 0.00) {
  80. GetPlayerPos(
  81. playerid,
  82. ActorPos[ id ][ 0 ][ 0 ],
  83. ActorPos[ id ][ 0 ][ 1 ],
  84. ActorPos[ id ][ 0 ][ 2 ] );
  85.  
  86. GetPlayerFacingAngle( playerid, ActorPos[ id ][ 0 ][ 3 ] );
  87. gZoneInfo[ id ][ gZoneActor ][ 0 ] = CreateActor( gZoneInfo[ id ][ gZoneActorSkins ][ 0 ],
  88. ActorPos[ id ][ 0 ][ 0 ],
  89. ActorPos[ id ][ 0 ][ 1 ],
  90. ActorPos[ id ][ 0 ][ 2 ],
  91. ActorPos[ id ][ 0 ][ 3 ] );
  92.  
  93. gZoneInfo[ id ][ ActorAlive ][ 0 ] = true;
  94. SendInfoMessage( playerid, "Kreiran prvi aktor, preostala jos: 2. {0072FF}))" );
  95. }
  96. if(!IsValidActor(gZoneInfo[ id ][ gZoneActor ][ 1 ]) || ActorPos[ id ][ 1 ][ 0 ] == 0.00) {
  97. GetPlayerPos(
  98. playerid,
  99. ActorPos[ id ][ 1 ][ 0 ],
  100. ActorPos[ id ][ 1 ][ 1 ],
  101. ActorPos[ id ][ 1 ][ 2 ] );
  102.  
  103. GetPlayerFacingAngle( playerid, ActorPos[ id ][ 1 ][ 3 ] );
  104. gZoneInfo[ id ][ gZoneActorSkins ][ 1 ] = CreateActor( gZoneInfo[ id ][ gZoneActorSkins ][ 1 ],
  105. ActorPos[ id ][ 1 ][ 0 ],
  106. ActorPos[ id ][ 1 ][ 1 ],
  107. ActorPos[ id ][ 1 ][ 2 ],
  108. ActorPos[ id ][ 1 ][ 3 ] );
  109.  
  110. gZoneInfo[ id ][ ActorAlive ][ 1 ] = true;
  111. SendInfoMessage( playerid, "Kreiran drugi aktor, preostalo: 1. {0072FF}))" );
  112. }
  113. if(!IsValidActor(gZoneInfo[ id ][ gZoneActor ][ 2 ]) || ActorPos[ id ][ 2 ][ 0 ] == 0.00) {
  114. GetPlayerPos(
  115. playerid,
  116. ActorPos[ id ][ 2 ][ 0 ],
  117. ActorPos[ id ][ 2 ][ 1 ],
  118. ActorPos[ id ][ 2 ][ 2 ] );
  119.  
  120. GetPlayerFacingAngle( playerid, ActorPos[ id ][ 2 ][ 3 ] );
  121. gZoneInfo[ id ][ gZoneActor ][ 2 ] = CreateActor( gZoneInfo[ id ][ gZoneActorSkins ][ 2 ],
  122. ActorPos[ id ][ 2 ][ 0 ],
  123. ActorPos[ id ][ 2 ][ 1 ],
  124. ActorPos[ id ][ 2 ][ 2 ],
  125. ActorPos[ id ][ 2 ][ 3 ] );
  126.  
  127. gZoneInfo[ id ][ ActorAlive ][ 2 ] = true;
  128. gZoneInfo[ id ][ gZoneTaken ] = false;
  129. gZoneInfo[ id ][ gZoneTakeable ] = true;
  130. gZoneInfo[ id ][ gZoneTime ] = 0;
  131. gZoneInfo[ id ][ gZonePickup ] = CreateDynamicPickup( 1313, 1, gZoneInfo[ id ][ gZonePickupPos ][ 0 ], gZoneInfo[ id ][ gZonePickupPos ][ 1 ], gZoneInfo[ id ][ gZonePickupPos ][ 2 ], 0, 0 );
  132. gZoneInfo[ id ][ gZone3D ] = CreateDynamic3DTextLabel( ""col_white"[ TERITORIJA ]\nTeritorija je "col_server"slobodna"col_green"\nMozete"col_white" pokrenuti zauzimanje teritorije", BELA, gZoneInfo[ id ][ gZonePickupPos ][ 0 ], gZoneInfo[ id ][ gZonePickupPos ][ 1 ], gZoneInfo[ id ][ gZonePickupPos ][ 2 ], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0 );
  133. new stringic[ 24 ];
  134. format( stringic, sizeof( stringic ), "0x%s66", gZoneInfo[ id ][ gZoneColor ] );
  135. GangZoneShowForAll( gZoneInfo[ id ][ gZoneID ], HexToInt( stringic ) );
  136. sql_create_gangzone( id );
  137. CreatingGZone[ playerid ] = -1;
  138. CreatingGZoneID[ playerid ] = -1;
  139. SendInfoMessage( playerid, "Svi aktori kreirani. {0072FF}))" );
  140. SendInfoMessage( playerid, "Uspjesno ste kreirali Gang Zonu. {0072FF}))" );
  141. }
  142. }
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