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- EE v6.0 BETA prerelease notes
- The beta 2 release
- Note that you will not be able to use your current, existing save
- file with new EE.
- Also note that the game is in DEBUG MODE. This means that it probably won't
- work at all on any emulators that don't support debug logging.
- New features made possible with latest code from dizzy eggg's battle engine:
- - Mega Evolution. All megas are in working form, and are also used by some NPCs
- - More move animations
- - Hidden Abilities
- New features made possible by dizzy eggg's pokemon expansion:
- - EE dex now has 643 mons in it. These were hand picked out of all gen 7 and lower
- mons. A full list is here: https://docs.google.com/spreadsheets/d/1jFGbutPV9JHO79f5bHjCuUHJEXBoAVk-ZUVn2f2xX6g/edit?usp=sharing If your favorite mons
- didn't make the cut, that's just too bad. I will not be accepting feature
- requests to add mons that were cut in this process. This game is still only
- Hoenn, and it's simply not possible to fit 808 mons in it.
- - Gen 4,5,6,7 battle items are in the game, these will be made accessible over
- time.
- Features from old EE that were completely overhauled for 6.0:
- - Training Center uses automatic scaling now, and is much smaller.
- - Randomized BGM has been overhauled. It's using a fully custom solution instead
- of the hacky map scripts I was using before. The music transitions are all
- much smoother now.
- - You can now choose between the old EE dark theme and the vanilla light theme
- in Options.
- - Nuzlocke mode has been restructured. You now have three pc uses per badge, they
- get refreshed on getting a new badge and they do not carry over. Kill Mon works
- now, and limbo was cut completely. If you fail nuzlocke, you will simply have
- no pokemon.
- - Because of the addition of Hidden Abilities, GCMS has been reconfigured to not
- swap abilities if you have the hidden one. This should prevent accidental
- deletes. How you get hidden abilities will change over time, but presently
- its in a new feature detailed below.
- - For those with access to Dev Mode: The dev menu has been restructured and
- contains new options.
- - If you use your partners for gym battles in old ee, you will find that in
- new EE, you can use them one tier earlier. Gym leaders now only have 4 sets
- but they all autoscale more accurately.
- NEW features exclusive to EE 6.0:
- - Most battle BG's have been changed to look more interesting.
- - The National Dex in EE goes up to 643, complete with proper pages.
- - New random boss wild encounter. You will know when one of these show up, it
- will have a sinister aura. When you capture these mons, they have 31 in
- every IV, as well as their Hidden Ability. The chance to encounter is
- currently 1 in 128.
- - New Boss Mode mechanics that will be utilised at a later date. This will make
- specific battles exponentially harder.
- - Species from gen 4, 5, 6, and 7 now populate Hoenn and it's trainers' parties.
- - When on beaches there is a 1/256 chance you will 'step' on a wild beach themed
- mon.
- Features rom Old EE that are not currently available in new ee:
- - Crystal Onix: I ran out of time, this will be added later.
- Currently known bugs in New EE:
- - The rival graphics will show the wrong sprite from time to time. Namely in
- Lilycove and Route 119. I am still investigating this issue.
- Note that these patch notes are NOT final and changes will be made leading
- up to the release of EE 6.0. There are probably things I forgot.
- EE v6.0 Beta 2
- - Money now autoscales the same way as exp on normal mode (12.5% more per badge
- - Fixed music not resuming after evolution, which also fixes a related crash.
- - Removed test trainer from route 103
- - Fixed dawn/brendan's route 103 movement
- - Fixed TM's not being permanent
- - Changed Trade evolutions (while holding items) to be Evolve at Daytime on Level up, while holding the original evolution item. Except porygon, this evolves at level 30 due to me using the up grade for the EXP drive.
- - Fixed being able to go south of littleroot without pokemon.
- - Disabled Debug mode. The game should now run better on unofficially supported emulators like My Boy! and OpenEmu
- EE v6.0 Beta 3
- - Attempted to fix slide in tiles being wierdly colored. I was only partially succesful, these may be removed entirely, the background slide in will remain.
- - Changed EXP scale on normal mode, it is now +25% per badge for a max scale of 3.0x experience, compared to +12.5% exp for a max of 2.0. This should reduce the grind as you make progress more smoothly.
- - Added evolution moves to the 3 hoenn starters. Awaiting reports on more.
- EE v6.0 Beta 4
- - Buffed Durant
- - Battle slide in tiles yeeted (Couldn't make em work)
- - Dawn's movement fixed on route 110 (How did it get offset by 5?)
- - Door tiles in norman's gym fixed(?)
- - Floor tiles in Desert Tomb 2f fixed
- - Reduced level requirements for deino and zweilous to evolve
- - Buffed Deino and Zweilous to be useful pre-evolution
- - Buffed ralts because the new game experience was terrible
- - Noibat and Noivern movesets updated
- - New cutscene beta feature included for most normal Dawn interactions
- - New Singles and Doubles battle ui in dark mode
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