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- ESX = nil
- Citizen.CreateThread(function()
- while ESX == nil do
- Citizen.Wait(200)
- TriggerEvent('esx:getSharedObject', function (obj) ESX = obj end)
- end
- end)
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if NetworkIsSessionStarted() then
- Citizen.Wait(100)
- ShutdownLoadingScreen() ---- Bye Loading Screen no longer needed
- TriggerServerEvent("kashactersS:SetupCharacters")
- TriggerEvent("kashactersC:SetupCharacters")
- return -- break the loop
- end
- end
- end)
- local IsChoosing = true
- Citizen.CreateThread(function ()
- while true do
- Citizen.Wait(0)
- if IsChoosing then
- DisplayHud(false)
- DisplayRadar(false)
- end
- end
- end)
- local cam = nil
- local cam2 = nil
- RegisterNetEvent('kashactersC:SetupCharacters')
- AddEventHandler('kashactersC:SetupCharacters', function()
- DoScreenFadeOut(10)
- local ped = GetPlayerPed(-1)
- FreezeEntityPosition(ped, true)
- while not IsScreenFadedOut() do
- Citizen.Wait(10)
- end
- SetTimecycleModifier('hud_def_blur')
- FreezeEntityPosition(GetPlayerPed(-1), true)
- cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
- SetCamActive(cam, true)
- RenderScriptCams(true, false, 1, true, true)
- end)
- RegisterNetEvent('kashactersC:SetupUI')
- AddEventHandler('kashactersC:SetupUI', function(Characters)
- DoScreenFadeIn(500)
- Citizen.Wait(500)
- SetNuiFocus(true, true)
- SendNUIMessage({
- action = "openui",
- characters = Characters,
- })
- end)
- RegisterNetEvent('kashactersC:SpawnCharacter')
- AddEventHandler('kashactersC:SpawnCharacter', function(spawn, isnew)
- local ped = GetPlayerPed(-1)
- TriggerServerEvent('es:firstJoinProper')
- TriggerEvent('es:allowedToSpawn')
- TriggerEvent('esx_ambulancejob:multicharacter')
- SetTimecycleModifier('default')
- local pos = spawn
- SetEntityCoords(GetPlayerPed(-1), pos.x, pos.y, pos.z)
- DoScreenFadeIn(500)
- Citizen.Wait(500)
- cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
- PointCamAtCoord(cam2, pos.x,pos.y,pos.z+200)
- SetCamActiveWithInterp(cam2, cam, 900, true, true)
- Citizen.Wait(900)
- ESX.UI.HUD.SetDisplay(1.0)
- TriggerEvent('es:setMoneyDisplay', 1.0)
- if isnew then
- local ped = GetPlayerPed(-1)
- TriggerEvent('esx_identity:showRegisterIdentity')
- FreezeEntityPosition(ped, false)
- end
- cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", pos.x,pos.y,pos.z+200, 300.00,0.00,0.00, 100.00, false, 0)
- PointCamAtCoord(cam, pos.x,pos.y,pos.z+2)
- SetCamActiveWithInterp(cam, cam2, 3700, true, true)
- Citizen.Wait(3700)
- PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
- RenderScriptCams(false, true, 500, true, true)
- PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
- FreezeEntityPosition(GetPlayerPed(-1), false)
- Citizen.Wait(500)
- SetCamActive(cam, false)
- DestroyCam(cam, true)
- IsChoosing = false
- DisplayHud(true)
- DisplayRadar(true)
- ESX.UI.HUD.SetDisplay(0.0) -- Set Hud to not display
- TriggerEvent('es:setMoneyDisplay', 0.0) -- Set Cash to not display
- FreezeEntityPosition(ped, false)
- end)
- RegisterNetEvent('kashactersC:ReloadCharacters')
- AddEventHandler('kashactersC:ReloadCharacters', function()
- TriggerServerEvent("kashactersS:SetupCharacters")
- TriggerEvent("kashactersC:SetupCharacters")
- end)
- RegisterNUICallback("CharacterChosen", function(data, cb)
- SetNuiFocus(false,false)
- DoScreenFadeOut(500)
- TriggerServerEvent('kashactersS:CharacterChosen', data.charid, data.ischar)
- while not IsScreenFadedOut() do
- Citizen.Wait(10)
- end
- cb("ok")
- end)
- RegisterNUICallback("DeleteCharacter", function(data, cb)
- SetNuiFocus(false,false)
- DoScreenFadeOut(500)
- TriggerServerEvent('kashactersS:DeleteCharacter', data.charid)
- while not IsScreenFadedOut() do
- Citizen.Wait(10)
- end
- cb("ok")
- end)
- RegisterNetEvent("kashactersC:Skinchanger")
- AddEventHandler("kashactersC:Skinchanger", function(source)
- local source_ = source
- ESX.TriggerServerCallback("esx_skin:getPlayerSkin", function(skin, jobSkin)
- TriggerEvent("skinchanger:loadSkin", skin)
- end)
- end)
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