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- ###############################################
- ## ##
- ## WildStacker Configuration ##
- ## Developed by Ome_R ##
- ## ##
- ##############################################
- # How should the item that is given to players by the give command be called?
- # {0} represents stack size
- # {1} represents entity/block type
- # {2} represents item type (Egg / Spawner / Barrel
- give-item-name: '&6x{0} &f&o{1} {2}'
- # The inspect tool of the plugin.
- # When clicking an item, entity, barrel or spawner, all the information
- # about the object will be displayed to the player
- inspect-tool:
- type: STICK
- name: '&6Inspect Tool'
- lore:
- - '&7Click on an object to get more details about it.'
- # The simulate tool of the plugin.
- # You can check if two objects can stack together using this tool
- simulate-tool:
- type: STICK
- name: '&6Simulate Tool'
- lore:
- - '&7Click on two objects to check if they can stack together.'
- # Settings related to database
- database:
- # Should data of worlds that no longer exist be deleted
- delete-invalid-worlds: false
- # Should data of blocks that no longer exist be deleted
- delete-invalid-blocks: false
- # Settings related to the automatic kill al
- kill-task:
- # How much time should be passed between auto-killing? (in ticks)
- # If you wish to disable the auto-killing task, set the interval to 0
- interval: 300
- # Should the kill task remove stacked entities
- stacked-entities: true
- # Should the kill task remove unstacked entities
- unstacked-entities: true
- # Should the kill task remove stacked items
- stacked-items: true
- # Should the kill task remove unstacked items
- unstacked-items: true
- # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
- # This feature will work if the interval is set to 0 - these are two different features
- sync-clear-lagg: false
- # Here you can configurable all features related to stacked items
- items:
- # Should items get stacked on the server
- enabled: true
- # How many blocks from the item should be checked for other items to stack into
- merge-radius: 1
- # Custom display-name for the items on ground.
- # If you don't want a display-name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents display name
- # {2} represents display name in upper cas
- custom-name: '&3{0}x &b{1}'
- # Blacklisted items are items that won't get stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable blacklisted items, use "blacklist: []
- blacklist:
- - EGG
- - BUCKET
- - WATER_BUCKET
- - LAVA_BUCKET
- - DIAMOND_HELMET
- - DIAMOND_CHESTPLATE
- - DIAMOND_LEGGINGS
- - DIAMOND_BOOTS
- - DIAMOND_PICKAXE
- - DIAMOND_SHOVEL
- - DIAMOND_AXE
- - DIAMOND_SWORD
- - DIAMOND_HOE
- - IRON_HELMET
- - IRON_CHESTPLATE
- - IRON_LEGGINGS
- - IRON_BOOTS
- - IRON_PICKAXE
- - IRON_SHOVEL
- - IRON_AXE
- - IRON_SWORD
- - IRON_HOE
- - POTION
- - POTION:*
- - 373
- - 373:*
- # Whitelisted items are items that will get stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable whitelisted items, use "whitelist: []
- whitelist: []
- # Set a maximum stack for specific items.
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- limits:
- ALL: 64
- # A list of worlds items won't get stacked inside them (case-sensitive
- disabled-worlds:
- - disabled_world
- # Set a maximum amount of item objects in a chunk.
- # If you want to disable the feature, set it to 0
- chunk-limit: 0
- # Should particles be spawned when an entity gets stacked?
- # If you want to edit the particles, check the particles file
- particles: false
- # When enabled, all items will have a custom name (even if not stacked
- unstacked-custom-name: true
- # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
- # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
- # of 80 different items
- fix-stack: false
- # When item-display is enabled, the item's name will be displayed instead of it's type
- # This will take place on all items, and can only be overridden by custom-display section
- item-display: true
- # Should players be able to disable item names for themselves?
- # In order to work, ProtocolLib should be installed
- names-toggle:
- # Can item names be toggled
- enabled: false
- # What the toggle command will be
- command: stacker names item
- # When enabled, a pickup sound will be played to the player
- pickup-sound:
- # Should pickup-sound be enabled for stacked items
- enabled: true
- # The volume of the sound
- volume: 1.0
- # The pitch of the volume
- pitch: 1.0
- # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place
- max-pickup-delay: false
- # Here you can configurable all features related to stacked entities
- entities:
- # Should entities get stacked on the server
- enabled: true
- # How many blocks from the entity should be checked for other entities to stack into
- merge-radius: 4
- # Custom display-name for the entities.
- # If you don't want a display-name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents entity type in upper cas
- custom-name: '&3{0}x &b{1}'
- # Blacklisted entities are entities that won't get stacked.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- # If you wish to disable blacklisted entities, use "blacklist: []
- blacklist:
- - PLAYER
- # Whitelisted entities are entities that will get stacked.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- # If you wish to disable whitelisted entities, use "whitelist: []
- whitelist: []
- # Set a maximum stack for specific entities.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- limits:
- ALL: 100
- # Set a minimum stack for specific entities.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- minimum-limits:
- ALL: 2
- # A list of worlds entities won't get stacked inside them (case-sensitive
- disabled-worlds:
- - disabled_world
- # Set a maximum amount of entity objects in a chunk.
- # If you want to disable the feature, set it to 0
- chunk-limit: 0
- # Should particles be spawned when an entity gets stacked?
- # If you want to edit the particles, check the particles file
- particles: false
- # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
- disabled-regions:
- - spawn
- # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
- # Color codes are supported, as well as regex.
- # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
- name-blacklist:
- - '&f(.*)'
- # How much time should be passed between auto-stacking? (in ticks)
- # If you wish to disable the auto-stacking task, set the stack-interval to 0
- stack-interval: 0
- # A list of all checks that the plugin does before trying to stack two entities together
- stack-checks:
- SPAWN_REASON: false
- NERFED: true
- AGE: true
- EXACT_AGE: false
- CAN_BREED: true
- IS_TAMED: true
- ANIMAL_OWNER: true
- SKELETON_TYPE: true
- ZOMBIE_BABY: true
- SLIME_SIZE: true
- ZOMBIE_PIGMAN_ANGRY: false
- ENDERMAN_CARRIED_BLOCK: true
- BAT_AWAKE: false
- GUARDIAN_ELDER: true
- PIG_SADDLE: true
- SHEEP_SHEARED: true
- SHEEP_COLOR: true
- WOLF_ANGRY: false
- WOLF_COLLAR_COLOR: true
- OCELOT_TYPE: true
- HORSE_TYPE: true
- HORSE_COLOR: true
- HORSE_STYLE: true
- HORSE_CARRYING_CHEST: true
- HORSE_TAME_PROGRESS: true
- HORSE_MAX_TAME_PROGRESS: true
- HORSE_JUMP: true
- RABBIT_TYPE: true
- VILLAGER_PROFESSION: true
- LLAMA_COLOR: true
- LLAMA_STRENGTH: true
- PARROT_TYPE: true
- PUFFERFISH_STATE: true
- TROPICALFISH_TYPE: true
- TROPICALFISH_BODY_COLOR: true
- TROPICALFISH_TYPE_COLOR: true
- PHANTOM_SIZE: true
- # A list of all actions that the plugin check before unstacking an entity stack
- stack-split:
- NAME_TAG: true
- MUSHROOM_SHEAR: true
- SHEEP_SHEAR: true
- SHEEP_DYE: true
- ENTITY_BREED: true
- # Linked-entities are entities that are linked to one spawner or more.
- # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
- # Linked entities feature won't work if entities-stacking is disabled
- linked-entities:
- # Should entities be linked to spawners
- enabled: true
- # The maximum distance that the linked entity can be from the spawner.
- # If the entity is too far, it will get unlinked automatically from the spawner
- max-distance: 10
- # Instant-kill will kill the entire stack instead of unstack it by one.
- # When an entire stack dies, their drops are getting multiplied.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
- # If you don't want instant-kill, use "instant-kill: []
- instant-kill:
- - FALL
- - FIRE
- # Nerfed entities are entities that cannot attack / target other entities and players.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
- # If you don't want nerfed entities, use "nerfed-spawning: []
- nerfed-spawning:
- - SPAWNER
- # A list of worlds that entities can get nerfed in
- nerfed-worlds:
- - world
- # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
- # This feature is great for flying entities, like blazes and ghasts
- stack-down:
- # Should the stack-down feature be enabled on the server
- enabled: true
- # A list of entities that will be forced to only stack down.
- # You can combine filters using "ENTITY_TYPE:SPAWN_REASON
- stack-down-types:
- - BLAZE
- - GHAST
- # If a stacked entity dies from fire, should the fire continue to the next entity
- keep-fire: false
- # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
- mythic-mobs-custom-name: true
- # A list of entities that should keep the lowest health when stacking.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine filters using "ENTITY_TYPE:SPAWN_REASON
- keep-lowest-health: []
- # When enabled, parents of the entity will get stacked together after breeding
- stack-after-breed: true
- # When enabled, entities' names will be shown only if player looks exactly towards them
- hide-names: false
- # Should players be able to disable entity names for themselves?
- # In order to work, ProtocolLib should be installed
- names-toggle:
- # Can entity names be toggled
- enabled: false
- # What the toggle command will be
- command: stacker names entity
- # Should entities get knockback after they are killed
- next-stack-knockback: false
- # The default amount entities should get unstacked by.
- # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT
- default-unstack:
- all: 1
- # Should exp get added directly to killer instead of dropped to ground
- auto-exp-pickup: []
- # Here you can configurable all features related to stacked spawners
- spawners:
- # Should spawners get stacked on the server
- enabled: true
- # How many blocks from the spawner should be checked for other spawners to stack into
- merge-radius: 1
- # Custom hologram for the spawners.
- # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
- # If you don't want a hologram, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents entity type in upper cas
- custom-name: '&3{0}x &b{1}'
- # Blacklisted spawners are spawners that won't get stacked.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # If you wish to disable blacklisted spawners, use "blacklist: []
- blacklist: []
- # Whitelisted spawners are spawners that will get stacked.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # If you wish to disable whitelisted spawners, use "whitelist: []
- whitelist: []
- # Set a maximum stack for specific spawners.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- limits:
- ALL: 64
- # A list of worlds spawners won't get stacked inside them (case-sensitive
- disabled-worlds:
- - disabled_world
- # Set a maximum amount of spawner objects in a chunk.
- # If you want to disable the feature, set it to 0
- chunk-limit: 0
- # Should the chunk limit be per spawner or not
- per-spawner-limit: false
- # Should particles be spawned when an entity gets stacked?
- # If you want to edit the particles, check the particles file
- particles: false
- # When enabled, the plugin will try to find a spawner in the whole chunk instead
- # of only in the provided radius. merge-radius will be overridden, and will be used
- # as a y-level range only
- chunk-merge: false
- # Should explosions break the entire stack, or just reducing it by one
- explosions-break-stack: true
- # Chance of spawners to be dropped after an explosion
- explosions-break-chance: 100
- # Set the percentage amount that will be dropped from explosions
- explosions-amount-percentage: 50
- # Should exploded spawners get dropped to inventory
- explosions-drop-to-inventory: false
- # Chance of spawners to be dropped after break of silk touch
- silk-touch-break-chance: 100
- # Should spawners get dropped without silktouch?
- # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
- # This feature will not work with other spawner-providers, such as SilkSpawner
- drop-without-silk: false
- # Here you can configurable all features related to silk-touch enchantment
- silk-spawners:
- # Should spawners get dropped when mining them using a silk-touch pickaxe?
- # If another similar plugin to this feature is enabled, it will override this feature
- enabled: true
- # Custom name for the item.
- # If you don't want a custom name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity typ
- custom-name: '&6x{0} &f&o{1} Spawners'
- # Custom lore for the item.
- # If you don't want a custom lore, use "custom-lore: []"
- # {0} represents stack amount
- # {1} represents entity typ
- custom-lore: []
- # Should explosions act like silk-touch and drop the spawner
- explosions-drop-spawner: true
- # Should the spawner item go straight into the player's inventory instead of dropping on ground
- drop-to-inventory: false
- # A list of worlds that silk touch will work in.
- # If you want silk touch to work inside all the worlds, use "worlds: []
- worlds:
- - world
- # Should sneaking while mining break the entire stack instead of reducing it by one
- shift-get-whole-stack: false
- # Should one item be dropped for a stacked spawner instead of multiple items?
- # This feature will not work with other spawner-providers, such as SilkSpawner
- get-stacked-item: false
- # When enabled, holograms will only be displayed when clicking on spawners.
- # They will be displayed for 3 seconds.
- # You must set a valid custom-name for it to work
- floating-names: false
- # Here you can configurable all features related to the break menu
- break-menu:
- # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
- # You can select there how many spawners you want to remove from the stack
- enabled: false
- # How many rows should the gui have
- size: 3
- # The title of the gui
- title: '&lBreak Menu'
- # Here you can list all fill items for the gui.
- # If you don't want any, set the type to AIR
- fill-items:
- '1':
- type: STAINED_GLASS_PANE
- data: 15
- name: '&f'
- slots: 0,1,7,8,9,17,18,19,25,26
- '2':
- type: STAINED_GLASS_PANE
- data: 1
- name: '&f'
- slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
- # Here you can list all break slots
- break-slots:
- '11':
- type: MOB_SPAWNER
- name: '&6x64 &f&oSpawners'
- amount: 64
- '13':
- type: MOB_SPAWNER
- name: '&6x128 &f&oSpawners'
- amount: 128
- '15':
- type: MOB_SPAWNER
- name: '&6x256 &f&oSpawners'
- amount: 256
- # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
- # he can put spawner items to add to the spawner. Make sure break-menu is disabled
- place-inventory:
- enabled: false
- title: Add items here ({0})
- # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
- # You can give a player the ability to place all spawners with wildstacker.place.
- placement-permission: false
- # When enabled and player is placing a spawner while sneaking, all of the spawners the player
- # is holding will be placed instead of only 1
- shift-place-stack: true
- # Set a charge amount for breaking spawners
- break-charge:
- amount: 75000
- multiply-stack-amount: true
- whitelist: []
- # Set a charge amount for placing spawners
- place-charge:
- amount: 0
- multiply-stack-amount: false
- whitelist: []
- # When enabled, players will be able to change spawners by clicking them with spawn eggs
- change-using-eggs: false
- # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
- # a spawner would be the same as the stack size of the spawner
- eggs-stack-multiply: false
- # Should there be the ablity to place spawners next to each other
- next-spawner-placement: true
- # Should there be only one spawner in the merge radius
- only-one-spawner: true
- # Here you can configurable all features related to stacked barrels (aka stacked blocks)
- barrels:
- # Should blocks get stacked into barrels on the server
- enabled: false
- # How many blocks from the barrel should be checked for other blocks to stack into
- merge-radius: 1
- # Custom hologram for the barrels.
- # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
- # If you don't want a hologram, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents barrel type
- # {2} represents barrel type in upper cas
- custom-name: '&6x{0} &f&o{1}'
- # Blacklisted barrels are barrels that won't get stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable blacklisted spawners, use "blacklist: []
- blacklist: []
- # Whitelisted blocks are blocks that will get stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable whitelisted spawners, use "whitelist: []
- whitelist:
- - DIAMOND_BLOCK
- # Set a maximum stack for a specific barrel.
- # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
- # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- limits:
- DIAMOND_BLOCK: 100
- # A list of worlds barrels won't get stacked inside them (case-sensitive
- disabled-worlds:
- - disabled_world
- # Set a maximum amount of barrel objects in a chunk.
- # If you want to disable the feature, set it to 0
- chunk-limit: 0
- # Should particles be spawned when an entity gets stacked?
- # If you want to edit the particles, check the particles file
- particles: true
- # When enabled, the plugin will try to find a block in the whole chunk instead
- # of only in the provided radius. merge-radius will be overridden, and will be used
- # as a y-level range only
- chunk-merge: false
- # Should explosions break the entire stack, or just reducing it by one
- explosions-break-stack: true
- # Here you can configurable all features related to toggle commands
- toggle-command:
- # Should toggle-commands be enabled
- enabled: false
- # What the toggle command will be
- command: stacker toggle
- # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
- # he can put blocks to add to the barrel
- place-inventory:
- enabled: true
- title: Add items here ({0})
- # This should not be set to true unless being told by the dev
- # When enabled, the plugin sets the barrel types to cauldron if they aren't already
- force-cauldron: false
- # Set a required permission for barrels.
- # If you want to disable it, use "required-permission: ''
- required-permission: ''
- # Here you can configurable all features related to stacked bucket
- buckets:
- # Should buckets get stacked on the server
- enabled: false
- # A list of blacklisted bucket names
- name-blacklist:
- - '&fGenbucket'
- # The new max-stack size for buckets. Must be a number between 1 and 64
- max-stack: 16
- # Here you can configurable all features related to stacked stew
- stews:
- # Should stews get stacked on the server
- enabled: false
- # The new max-stack size for stews. Must be a number between 1 and 64
- max-stack: 16
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