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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ##############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel
  12. give-item-name: '&6x{0} &f&o{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player
  17. inspect-tool:
  18. type: STICK
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # The simulate tool of the plugin.
  24. # You can check if two objects can stack together using this tool
  25. simulate-tool:
  26. type: STICK
  27. name: '&6Simulate Tool'
  28. lore:
  29. - '&7Click on two objects to check if they can stack together.'
  30.  
  31. # Settings related to database
  32. database:
  33. # Should data of worlds that no longer exist be deleted
  34. delete-invalid-worlds: false
  35. # Should data of blocks that no longer exist be deleted
  36. delete-invalid-blocks: false
  37.  
  38. # Settings related to the automatic kill al
  39. kill-task:
  40. # How much time should be passed between auto-killing? (in ticks)
  41. # If you wish to disable the auto-killing task, set the interval to 0
  42. interval: 300
  43. # Should the kill task remove stacked entities
  44. stacked-entities: true
  45. # Should the kill task remove unstacked entities
  46. unstacked-entities: true
  47. # Should the kill task remove stacked items
  48. stacked-items: true
  49. # Should the kill task remove unstacked items
  50. unstacked-items: true
  51. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  52. # This feature will work if the interval is set to 0 - these are two different features
  53. sync-clear-lagg: false
  54.  
  55. # Here you can configurable all features related to stacked items
  56. items:
  57. # Should items get stacked on the server
  58. enabled: true
  59.  
  60. # How many blocks from the item should be checked for other items to stack into
  61. merge-radius: 1
  62.  
  63. # Custom display-name for the items on ground.
  64. # If you don't want a display-name, use "custom-name: ''"
  65. # {0} represents stack amount
  66. # {1} represents display name
  67. # {2} represents display name in upper cas
  68. custom-name: '&3{0}x &b{1}'
  69.  
  70. # Blacklisted items are items that won't get stacked.
  71. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  72. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  73. # If you wish to disable blacklisted items, use "blacklist: []
  74. blacklist:
  75. - EGG
  76. - BUCKET
  77. - WATER_BUCKET
  78. - LAVA_BUCKET
  79. - DIAMOND_HELMET
  80. - DIAMOND_CHESTPLATE
  81. - DIAMOND_LEGGINGS
  82. - DIAMOND_BOOTS
  83. - DIAMOND_PICKAXE
  84. - DIAMOND_SHOVEL
  85. - DIAMOND_AXE
  86. - DIAMOND_SWORD
  87. - DIAMOND_HOE
  88. - IRON_HELMET
  89. - IRON_CHESTPLATE
  90. - IRON_LEGGINGS
  91. - IRON_BOOTS
  92. - IRON_PICKAXE
  93. - IRON_SHOVEL
  94. - IRON_AXE
  95. - IRON_SWORD
  96. - IRON_HOE
  97. - POTION
  98. - POTION:*
  99. - 373
  100. - 373:*
  101.  
  102. # Whitelisted items are items that will get stacked.
  103. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  104. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  105. # If you wish to disable whitelisted items, use "whitelist: []
  106. whitelist: []
  107.  
  108. # Set a maximum stack for specific items.
  109. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  110. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  111. # If you don't want any limits, you can set a random type
  112. limits:
  113. ALL: 64
  114.  
  115. # A list of worlds items won't get stacked inside them (case-sensitive
  116. disabled-worlds:
  117. - disabled_world
  118.  
  119. # Set a maximum amount of item objects in a chunk.
  120. # If you want to disable the feature, set it to 0
  121. chunk-limit: 0
  122.  
  123. # Should particles be spawned when an entity gets stacked?
  124. # If you want to edit the particles, check the particles file
  125. particles: false
  126.  
  127. # When enabled, all items will have a custom name (even if not stacked
  128. unstacked-custom-name: true
  129.  
  130. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  131. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  132. # of 80 different items
  133. fix-stack: false
  134.  
  135. # When item-display is enabled, the item's name will be displayed instead of it's type
  136. # This will take place on all items, and can only be overridden by custom-display section
  137. item-display: true
  138.  
  139. # Should players be able to disable item names for themselves?
  140. # In order to work, ProtocolLib should be installed
  141. names-toggle:
  142. # Can item names be toggled
  143. enabled: false
  144.  
  145. # What the toggle command will be
  146. command: stacker names item
  147.  
  148. # When enabled, a pickup sound will be played to the player
  149. pickup-sound:
  150. # Should pickup-sound be enabled for stacked items
  151. enabled: true
  152.  
  153. # The volume of the sound
  154. volume: 1.0
  155.  
  156. # The pitch of the volume
  157. pitch: 1.0
  158.  
  159. # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place
  160. max-pickup-delay: false
  161.  
  162. # Here you can configurable all features related to stacked entities
  163. entities:
  164. # Should entities get stacked on the server
  165. enabled: true
  166.  
  167. # How many blocks from the entity should be checked for other entities to stack into
  168. merge-radius: 4
  169.  
  170. # Custom display-name for the entities.
  171. # If you don't want a display-name, use "custom-name: ''"
  172. # {0} represents stack amount
  173. # {1} represents entity type
  174. # {2} represents entity type in upper cas
  175. custom-name: '&3{0}x &b{1}'
  176.  
  177. # Blacklisted entities are entities that won't get stacked.
  178. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  179. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  180. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  181. # If you wish to disable blacklisted entities, use "blacklist: []
  182. blacklist:
  183. - PLAYER
  184.  
  185. # Whitelisted entities are entities that will get stacked.
  186. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  187. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  188. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  189. # If you wish to disable whitelisted entities, use "whitelist: []
  190. whitelist: []
  191.  
  192. # Set a maximum stack for specific entities.
  193. # Make sure you follow the "ENTITY-TYPE" format.
  194. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  195. # If you don't want any limits, you can set a random type
  196. limits:
  197. ALL: 100
  198.  
  199. # Set a minimum stack for specific entities.
  200. # Make sure you follow the "ENTITY-TYPE" format.
  201. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  202. # If you don't want any limits, you can set a random type
  203. minimum-limits:
  204. ALL: 2
  205.  
  206. # A list of worlds entities won't get stacked inside them (case-sensitive
  207. disabled-worlds:
  208. - disabled_world
  209.  
  210. # Set a maximum amount of entity objects in a chunk.
  211. # If you want to disable the feature, set it to 0
  212. chunk-limit: 0
  213.  
  214. # Should particles be spawned when an entity gets stacked?
  215. # If you want to edit the particles, check the particles file
  216. particles: false
  217.  
  218. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  219. disabled-regions:
  220. - spawn
  221.  
  222. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  223. # Color codes are supported, as well as regex.
  224. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  225. name-blacklist:
  226. - '&f(.*)'
  227.  
  228. # How much time should be passed between auto-stacking? (in ticks)
  229. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  230. stack-interval: 0
  231.  
  232. # A list of all checks that the plugin does before trying to stack two entities together
  233. stack-checks:
  234. SPAWN_REASON: false
  235. NERFED: true
  236. AGE: true
  237. EXACT_AGE: false
  238. CAN_BREED: true
  239. IS_TAMED: true
  240. ANIMAL_OWNER: true
  241. SKELETON_TYPE: true
  242. ZOMBIE_BABY: true
  243. SLIME_SIZE: true
  244. ZOMBIE_PIGMAN_ANGRY: false
  245. ENDERMAN_CARRIED_BLOCK: true
  246. BAT_AWAKE: false
  247. GUARDIAN_ELDER: true
  248. PIG_SADDLE: true
  249. SHEEP_SHEARED: true
  250. SHEEP_COLOR: true
  251. WOLF_ANGRY: false
  252. WOLF_COLLAR_COLOR: true
  253. OCELOT_TYPE: true
  254. HORSE_TYPE: true
  255. HORSE_COLOR: true
  256. HORSE_STYLE: true
  257. HORSE_CARRYING_CHEST: true
  258. HORSE_TAME_PROGRESS: true
  259. HORSE_MAX_TAME_PROGRESS: true
  260. HORSE_JUMP: true
  261. RABBIT_TYPE: true
  262. VILLAGER_PROFESSION: true
  263. LLAMA_COLOR: true
  264. LLAMA_STRENGTH: true
  265. PARROT_TYPE: true
  266. PUFFERFISH_STATE: true
  267. TROPICALFISH_TYPE: true
  268. TROPICALFISH_BODY_COLOR: true
  269. TROPICALFISH_TYPE_COLOR: true
  270. PHANTOM_SIZE: true
  271.  
  272. # A list of all actions that the plugin check before unstacking an entity stack
  273. stack-split:
  274. NAME_TAG: true
  275. MUSHROOM_SHEAR: true
  276. SHEEP_SHEAR: true
  277. SHEEP_DYE: true
  278. ENTITY_BREED: true
  279.  
  280. # Linked-entities are entities that are linked to one spawner or more.
  281. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  282. # Linked entities feature won't work if entities-stacking is disabled
  283. linked-entities:
  284. # Should entities be linked to spawners
  285. enabled: true
  286.  
  287. # The maximum distance that the linked entity can be from the spawner.
  288. # If the entity is too far, it will get unlinked automatically from the spawner
  289. max-distance: 10
  290.  
  291. # Instant-kill will kill the entire stack instead of unstack it by one.
  292. # When an entire stack dies, their drops are getting multiplied.
  293. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  294. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  295. # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
  296. # If you don't want instant-kill, use "instant-kill: []
  297. instant-kill:
  298. - FALL
  299. - FIRE
  300.  
  301. # Nerfed entities are entities that cannot attack / target other entities and players.
  302. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  303. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  304. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  305. # If you don't want nerfed entities, use "nerfed-spawning: []
  306. nerfed-spawning:
  307. - SPAWNER
  308.  
  309. # A list of worlds that entities can get nerfed in
  310. nerfed-worlds:
  311. - world
  312.  
  313. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  314. # This feature is great for flying entities, like blazes and ghasts
  315. stack-down:
  316. # Should the stack-down feature be enabled on the server
  317. enabled: true
  318. # A list of entities that will be forced to only stack down.
  319. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON
  320. stack-down-types:
  321. - BLAZE
  322. - GHAST
  323.  
  324. # If a stacked entity dies from fire, should the fire continue to the next entity
  325. keep-fire: false
  326.  
  327. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  328. mythic-mobs-custom-name: true
  329.  
  330. # A list of entities that should keep the lowest health when stacking.
  331. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  332. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  333. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON
  334. keep-lowest-health: []
  335.  
  336. # When enabled, parents of the entity will get stacked together after breeding
  337. stack-after-breed: true
  338.  
  339. # When enabled, entities' names will be shown only if player looks exactly towards them
  340. hide-names: false
  341.  
  342. # Should players be able to disable entity names for themselves?
  343. # In order to work, ProtocolLib should be installed
  344. names-toggle:
  345. # Can entity names be toggled
  346. enabled: false
  347.  
  348. # What the toggle command will be
  349. command: stacker names entity
  350.  
  351. # Should entities get knockback after they are killed
  352. next-stack-knockback: false
  353.  
  354. # The default amount entities should get unstacked by.
  355. # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT
  356. default-unstack:
  357. all: 1
  358.  
  359. # Should exp get added directly to killer instead of dropped to ground
  360. auto-exp-pickup: []
  361.  
  362. # Here you can configurable all features related to stacked spawners
  363. spawners:
  364. # Should spawners get stacked on the server
  365. enabled: true
  366.  
  367. # How many blocks from the spawner should be checked for other spawners to stack into
  368. merge-radius: 1
  369.  
  370. # Custom hologram for the spawners.
  371. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  372. # If you don't want a hologram, use "custom-name: ''"
  373. # {0} represents stack amount
  374. # {1} represents entity type
  375. # {2} represents entity type in upper cas
  376. custom-name: '&3{0}x &b{1}'
  377.  
  378. # Blacklisted spawners are spawners that won't get stacked.
  379. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  380. # If you wish to disable blacklisted spawners, use "blacklist: []
  381. blacklist: []
  382.  
  383. # Whitelisted spawners are spawners that will get stacked.
  384. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  385. # If you wish to disable whitelisted spawners, use "whitelist: []
  386. whitelist: []
  387.  
  388. # Set a maximum stack for specific spawners.
  389. # Make sure you follow the "ENTITY-TYPE" format.
  390. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  391. # If you don't want any limits, you can set a random type
  392. limits:
  393. ALL: 64
  394.  
  395. # A list of worlds spawners won't get stacked inside them (case-sensitive
  396. disabled-worlds:
  397. - disabled_world
  398.  
  399. # Set a maximum amount of spawner objects in a chunk.
  400. # If you want to disable the feature, set it to 0
  401. chunk-limit: 0
  402.  
  403. # Should the chunk limit be per spawner or not
  404. per-spawner-limit: false
  405.  
  406. # Should particles be spawned when an entity gets stacked?
  407. # If you want to edit the particles, check the particles file
  408. particles: false
  409.  
  410. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  411. # of only in the provided radius. merge-radius will be overridden, and will be used
  412. # as a y-level range only
  413. chunk-merge: false
  414.  
  415. # Should explosions break the entire stack, or just reducing it by one
  416. explosions-break-stack: true
  417.  
  418. # Chance of spawners to be dropped after an explosion
  419. explosions-break-chance: 100
  420.  
  421. # Set the percentage amount that will be dropped from explosions
  422. explosions-amount-percentage: 50
  423.  
  424. # Should exploded spawners get dropped to inventory
  425. explosions-drop-to-inventory: false
  426.  
  427. # Chance of spawners to be dropped after break of silk touch
  428. silk-touch-break-chance: 100
  429.  
  430. # Should spawners get dropped without silktouch?
  431. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  432. # This feature will not work with other spawner-providers, such as SilkSpawner
  433. drop-without-silk: false
  434.  
  435. # Here you can configurable all features related to silk-touch enchantment
  436. silk-spawners:
  437. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  438. # If another similar plugin to this feature is enabled, it will override this feature
  439. enabled: true
  440.  
  441. # Custom name for the item.
  442. # If you don't want a custom name, use "custom-name: ''"
  443. # {0} represents stack amount
  444. # {1} represents entity typ
  445. custom-name: '&6x{0} &f&o{1} Spawners'
  446.  
  447. # Custom lore for the item.
  448. # If you don't want a custom lore, use "custom-lore: []"
  449. # {0} represents stack amount
  450. # {1} represents entity typ
  451. custom-lore: []
  452.  
  453. # Should explosions act like silk-touch and drop the spawner
  454. explosions-drop-spawner: true
  455.  
  456. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  457. drop-to-inventory: false
  458.  
  459. # A list of worlds that silk touch will work in.
  460. # If you want silk touch to work inside all the worlds, use "worlds: []
  461. worlds:
  462. - world
  463.  
  464. # Should sneaking while mining break the entire stack instead of reducing it by one
  465. shift-get-whole-stack: false
  466.  
  467. # Should one item be dropped for a stacked spawner instead of multiple items?
  468. # This feature will not work with other spawner-providers, such as SilkSpawner
  469. get-stacked-item: false
  470.  
  471. # When enabled, holograms will only be displayed when clicking on spawners.
  472. # They will be displayed for 3 seconds.
  473. # You must set a valid custom-name for it to work
  474. floating-names: false
  475.  
  476. # Here you can configurable all features related to the break menu
  477. break-menu:
  478. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  479. # You can select there how many spawners you want to remove from the stack
  480. enabled: false
  481.  
  482. # How many rows should the gui have
  483. size: 3
  484.  
  485. # The title of the gui
  486. title: '&lBreak Menu'
  487.  
  488. # Here you can list all fill items for the gui.
  489. # If you don't want any, set the type to AIR
  490. fill-items:
  491. '1':
  492. type: STAINED_GLASS_PANE
  493. data: 15
  494. name: '&f'
  495. slots: 0,1,7,8,9,17,18,19,25,26
  496. '2':
  497. type: STAINED_GLASS_PANE
  498. data: 1
  499. name: '&f'
  500. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  501.  
  502. # Here you can list all break slots
  503. break-slots:
  504. '11':
  505. type: MOB_SPAWNER
  506. name: '&6x64 &f&oSpawners'
  507. amount: 64
  508. '13':
  509. type: MOB_SPAWNER
  510. name: '&6x128 &f&oSpawners'
  511. amount: 128
  512. '15':
  513. type: MOB_SPAWNER
  514. name: '&6x256 &f&oSpawners'
  515. amount: 256
  516.  
  517. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  518. # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  519. place-inventory:
  520. enabled: false
  521. title: Add items here ({0})
  522.  
  523. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  524. # You can give a player the ability to place all spawners with wildstacker.place.
  525. placement-permission: false
  526.  
  527. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  528. # is holding will be placed instead of only 1
  529. shift-place-stack: true
  530.  
  531. # Set a charge amount for breaking spawners
  532. break-charge:
  533. amount: 75000
  534. multiply-stack-amount: true
  535. whitelist: []
  536.  
  537. # Set a charge amount for placing spawners
  538. place-charge:
  539. amount: 0
  540. multiply-stack-amount: false
  541. whitelist: []
  542.  
  543. # When enabled, players will be able to change spawners by clicking them with spawn eggs
  544. change-using-eggs: false
  545.  
  546. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  547. # a spawner would be the same as the stack size of the spawner
  548. eggs-stack-multiply: false
  549.  
  550. # Should there be the ablity to place spawners next to each other
  551. next-spawner-placement: true
  552.  
  553. # Should there be only one spawner in the merge radius
  554. only-one-spawner: true
  555.  
  556. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  557. barrels:
  558. # Should blocks get stacked into barrels on the server
  559. enabled: false
  560.  
  561. # How many blocks from the barrel should be checked for other blocks to stack into
  562. merge-radius: 1
  563.  
  564. # Custom hologram for the barrels.
  565. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  566. # If you don't want a hologram, use "custom-name: ''"
  567. # {0} represents stack amount
  568. # {1} represents barrel type
  569. # {2} represents barrel type in upper cas
  570. custom-name: '&6x{0} &f&o{1}'
  571.  
  572. # Blacklisted barrels are barrels that won't get stacked.
  573. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  574. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  575. # If you wish to disable blacklisted spawners, use "blacklist: []
  576. blacklist: []
  577.  
  578. # Whitelisted blocks are blocks that will get stacked.
  579. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  580. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  581. # If you wish to disable whitelisted spawners, use "whitelist: []
  582. whitelist:
  583. - DIAMOND_BLOCK
  584.  
  585. # Set a maximum stack for a specific barrel.
  586. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  587. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  588. # If you don't want any limits, you can set a random type
  589. limits:
  590. DIAMOND_BLOCK: 100
  591.  
  592. # A list of worlds barrels won't get stacked inside them (case-sensitive
  593. disabled-worlds:
  594. - disabled_world
  595.  
  596. # Set a maximum amount of barrel objects in a chunk.
  597. # If you want to disable the feature, set it to 0
  598. chunk-limit: 0
  599.  
  600. # Should particles be spawned when an entity gets stacked?
  601. # If you want to edit the particles, check the particles file
  602. particles: true
  603.  
  604. # When enabled, the plugin will try to find a block in the whole chunk instead
  605. # of only in the provided radius. merge-radius will be overridden, and will be used
  606. # as a y-level range only
  607. chunk-merge: false
  608.  
  609. # Should explosions break the entire stack, or just reducing it by one
  610. explosions-break-stack: true
  611.  
  612. # Here you can configurable all features related to toggle commands
  613. toggle-command:
  614. # Should toggle-commands be enabled
  615. enabled: false
  616.  
  617. # What the toggle command will be
  618. command: stacker toggle
  619.  
  620. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  621. # he can put blocks to add to the barrel
  622. place-inventory:
  623. enabled: true
  624. title: Add items here ({0})
  625.  
  626. # This should not be set to true unless being told by the dev
  627. # When enabled, the plugin sets the barrel types to cauldron if they aren't already
  628. force-cauldron: false
  629.  
  630. # Set a required permission for barrels.
  631. # If you want to disable it, use "required-permission: ''
  632. required-permission: ''
  633.  
  634. # Here you can configurable all features related to stacked bucket
  635. buckets:
  636. # Should buckets get stacked on the server
  637. enabled: false
  638.  
  639. # A list of blacklisted bucket names
  640. name-blacklist:
  641. - '&fGenbucket'
  642.  
  643. # The new max-stack size for buckets. Must be a number between 1 and 64
  644. max-stack: 16
  645.  
  646. # Here you can configurable all features related to stacked stew
  647. stews:
  648. # Should stews get stacked on the server
  649. enabled: false
  650.  
  651. # The new max-stack size for stews. Must be a number between 1 and 64
  652. max-stack: 16
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