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  1. Compiling with Crowbar 0.42.0.0: "C:\Users\Titouan\Desktop\Robotniks\models\weapons\decompiled 0.19\v_ins2_sks.qc" ...
  2.  
  3. Compiling ".\v_ins2_sks.qc" ...
  4. qdir: "c:\users\titouan\desktop\robotniks\models\weapons\decompiled 0.19\"
  5. gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\"
  6. g_path: "v_ins2_sks.qc"
  7. Building binary model files...
  8. Working on "v_ins2_sks.qc"
  9. SMD MODEL siminov_sks_base.smd
  10. SMD MODEL siminov_sks_bolt1.smd
  11. SMD MODEL sminov_sks_pso10.smd
  12. SMD MODEL siminov_sks_reflex1.smd
  13. SMD MODEL siminov_sks_cobra2.smd
  14. SMD MODEL siminov_sks_holograph2.smd
  15. SMD MODEL siminov_sks_reddot2.smd
  16. SMD MODEL siminov_sks_reflex2.smd
  17. SMD MODEL siminov_sks_stock.smd
  18. SMD MODEL siminov_sks_magazine.smd
  19. SMD MODEL siminov_sks_rail1.smd
  20. SMD MODEL sminov_sks_cobra.smd
  21. SMD MODEL siminov_sks_rail2.smd
  22. SMD MODEL siminov_sks_silencer.smd
  23. SMD MODEL siminov_sks_apq.smd
  24. SMD MODEL siminov_sks_reflex1_reticle.smd
  25. SMD MODEL siminov_sks_cobra2_reticle.smd
  26. SMD MODEL siminov_sks_reddot2_reticle.smd
  27. SMD MODEL siminov_sks_holograph2_reticle.smd
  28. SMD MODEL siminov_sks_reflex2_reticle.smd
  29. SMD MODEL sminov_sks_pso10_scope.smd
  30. SMD MODEL v_ins2_sks_anims\sks_idle.smd
  31. SMD MODEL v_ins2_sks_anims\sks_fire1.smd
  32. SMD MODEL v_ins2_sks_anims\sks_fire2.smd
  33. SMD MODEL v_ins2_sks_anims\sks_reload.smd
  34. SMD MODEL v_ins2_sks_anims\sks_deploy.smd
  35. ---------------------
  36. writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.mdl:
  37. bones 18492 bytes (80)
  38. animation x y ips angle
  39. @sks_idle 0.00 0.00 : 0.00 ( 90.00) 2.0
  40. @sks_fire1 0.00 0.00 : 0.00 ( 90.00) 0.8
  41. @sks_fire2 0.00 0.00 : 0.00 ( 90.00) 0.7
  42. @sks_reload 0.00 0.00 : 0.00 ( 90.00) 3.9
  43. @sks_deploy 0.00 0.00 : 0.00 ( 90.00) 1.3
  44. animations 44580 bytes (5 anims) (238 frames) [0:09]
  45. sequences 2280 bytes (5 seq)
  46. ik/pose 4960 bytes
  47. eyeballs 0 bytes (0 eyeballs)
  48. flexes 0 bytes (0 flexes)
  49. eyeballs 0 bytes (0 eyeballs)
  50. flexes 0 bytes (0 flexes)
  51. eyeballs 0 bytes (0 eyeballs)
  52. flexes 0 bytes (0 flexes)
  53. eyeballs 0 bytes (0 eyeballs)
  54. flexes 0 bytes (0 flexes)
  55. eyeballs 0 bytes (0 eyeballs)
  56. flexes 0 bytes (0 flexes)
  57. eyeballs 0 bytes (0 eyeballs)
  58. flexes 0 bytes (0 flexes)
  59. eyeballs 0 bytes (0 eyeballs)
  60. flexes 0 bytes (0 flexes)
  61. eyeballs 0 bytes (0 eyeballs)
  62. flexes 0 bytes (0 flexes)
  63. eyeballs 0 bytes (0 eyeballs)
  64. flexes 0 bytes (0 flexes)
  65. eyeballs 0 bytes (0 eyeballs)
  66. flexes 0 bytes (0 flexes)
  67. eyeballs 0 bytes (0 eyeballs)
  68. flexes 0 bytes (0 flexes)
  69. eyeballs 0 bytes (0 eyeballs)
  70. flexes 0 bytes (0 flexes)
  71. eyeballs 0 bytes (0 eyeballs)
  72. flexes 0 bytes (0 flexes)
  73. eyeballs 0 bytes (0 eyeballs)
  74. flexes 0 bytes (0 flexes)
  75. eyeballs 0 bytes (0 eyeballs)
  76. flexes 0 bytes (0 flexes)
  77. eyeballs 0 bytes (0 eyeballs)
  78. flexes 0 bytes (0 flexes)
  79. eyeballs 0 bytes (0 eyeballs)
  80. flexes 0 bytes (0 flexes)
  81. eyeballs 0 bytes (0 eyeballs)
  82. flexes 0 bytes (0 flexes)
  83. eyeballs 0 bytes (0 eyeballs)
  84. flexes 0 bytes (0 flexes)
  85. eyeballs 0 bytes (0 eyeballs)
  86. flexes 0 bytes (0 flexes)
  87. eyeballs 0 bytes (0 eyeballs)
  88. flexes 0 bytes (0 flexes)
  89. eyeballs 0 bytes (0 eyeballs)
  90. flexes 0 bytes (0 flexes)
  91. eyeballs 0 bytes (0 eyeballs)
  92. flexes 0 bytes (0 flexes)
  93. eyeballs 0 bytes (0 eyeballs)
  94. flexes 0 bytes (0 flexes)
  95. eyeballs 0 bytes (0 eyeballs)
  96. flexes 0 bytes (0 flexes)
  97. eyeballs 0 bytes (0 eyeballs)
  98. flexes 0 bytes (0 flexes)
  99. eyeballs 0 bytes (0 eyeballs)
  100. flexes 0 bytes (0 flexes)
  101. eyeballs 0 bytes (0 eyeballs)
  102. flexes 0 bytes (0 flexes)
  103. eyeballs 0 bytes (0 eyeballs)
  104. flexes 0 bytes (0 flexes)
  105. eyeballs 0 bytes (0 eyeballs)
  106. flexes 0 bytes (0 flexes)
  107. eyeballs 0 bytes (0 eyeballs)
  108. flexes 0 bytes (0 flexes)
  109. eyeballs 0 bytes (0 eyeballs)
  110. flexes 0 bytes (0 flexes)
  111. textures 1340 bytes
  112. keyvalues 0 bytes
  113. bone transforms 10944 bytes
  114. bone flex driver 0 bytes
  115. collision 0 bytes
  116. total 88864
  117. ---------------------
  118. writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.vvd:
  119. vertices 305664 bytes (6368 vertices)
  120. vertices 46512 bytes (969 vertices)
  121. vertices 296592 bytes (6179 vertices)
  122. vertices 126720 bytes (2640 vertices)
  123. vertices 225024 bytes (4688 vertices)
  124. vertices 277488 bytes (5781 vertices)
  125. vertices 63168 bytes (1316 vertices)
  126. vertices 126720 bytes (2640 vertices)
  127. vertices 109200 bytes (2275 vertices)
  128. vertices 86592 bytes (1804 vertices)
  129. vertices 395088 bytes (8231 vertices)
  130. vertices 145296 bytes (3027 vertices)
  131. vertices 788448 bytes (16426 vertices)
  132. vertices 34272 bytes (714 vertices)
  133. vertices 144480 bytes (3010 vertices)
  134. vertices 3072 bytes (64 vertices)
  135. vertices 3072 bytes (64 vertices)
  136. vertices 3072 bytes (64 vertices)
  137. vertices 4800 bytes (100 vertices)
  138. vertices 3072 bytes (64 vertices)
  139. vertices 1008 bytes (21 vertices)
  140. tangents 101888 bytes (6368 vertices)
  141. tangents 15504 bytes (969 vertices)
  142. tangents 98864 bytes (6179 vertices)
  143. tangents 42240 bytes (2640 vertices)
  144. tangents 75008 bytes (4688 vertices)
  145. tangents 92496 bytes (5781 vertices)
  146. tangents 21056 bytes (1316 vertices)
  147. tangents 42240 bytes (2640 vertices)
  148. tangents 36400 bytes (2275 vertices)
  149. tangents 28864 bytes (1804 vertices)
  150. tangents 131696 bytes (8231 vertices)
  151. tangents 48432 bytes (3027 vertices)
  152. tangents 262816 bytes (16426 vertices)
  153. tangents 11424 bytes (714 vertices)
  154. tangents 48160 bytes (3010 vertices)
  155. tangents 1024 bytes (64 vertices)
  156. tangents 1024 bytes (64 vertices)
  157. tangents 1024 bytes (64 vertices)
  158. tangents 1600 bytes (100 vertices)
  159. tangents 1024 bytes (64 vertices)
  160. tangents 336 bytes (21 vertices)
  161. total 4252544 bytes
  162. ---------------------
  163. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.sw.vtx":
  164. body parts: 112 bytes
  165. models: 640 bytes
  166. model LODs: 384 bytes
  167. meshes: 315 bytes
  168. strip groups: 875 bytes
  169. strips: 945 bytes
  170. verts: 598005 bytes
  171. indices: 370758 bytes
  172. bone changes: 8 bytes
  173. everything: 971694 bytes
  174. ---------------------
  175. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.dx80.vtx":
  176. body parts: 112 bytes
  177. models: 640 bytes
  178. model LODs: 384 bytes
  179. meshes: 315 bytes
  180. strip groups: 875 bytes
  181. strips: 945 bytes
  182. verts: 598005 bytes
  183. indices: 370758 bytes
  184. bone changes: 288 bytes
  185. everything: 971974 bytes
  186. ---------------------
  187. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.dx90.vtx":
  188. body parts: 112 bytes
  189. models: 640 bytes
  190. model LODs: 384 bytes
  191. meshes: 315 bytes
  192. strip groups: 875 bytes
  193. strips: 945 bytes
  194. verts: 598005 bytes
  195. indices: 370758 bytes
  196. bone changes: 288 bytes
  197. everything: 971974 bytes
  198. ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
  199. ERROR: Aborted Processing on 'eft/sks/siminov_sks2.mdl'
  200. ... Compiling ".\v_ins2_sks.qc" finished. Check above for any errors.
  201.  
  202. ... Compiling with Crowbar 0.42.0.0: "C:\Users\Titouan\Desktop\Robotniks\models\weapons\decompiled 0.19\v_ins2_sks.qc" finished.
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