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- Compiling with Crowbar 0.42.0.0: "C:\Users\Titouan\Desktop\Robotniks\models\weapons\decompiled 0.19\v_ins2_sks.qc" ...
- Compiling ".\v_ins2_sks.qc" ...
- qdir: "c:\users\titouan\desktop\robotniks\models\weapons\decompiled 0.19\"
- gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\"
- g_path: "v_ins2_sks.qc"
- Building binary model files...
- Working on "v_ins2_sks.qc"
- SMD MODEL siminov_sks_base.smd
- SMD MODEL siminov_sks_bolt1.smd
- SMD MODEL sminov_sks_pso10.smd
- SMD MODEL siminov_sks_reflex1.smd
- SMD MODEL siminov_sks_cobra2.smd
- SMD MODEL siminov_sks_holograph2.smd
- SMD MODEL siminov_sks_reddot2.smd
- SMD MODEL siminov_sks_reflex2.smd
- SMD MODEL siminov_sks_stock.smd
- SMD MODEL siminov_sks_magazine.smd
- SMD MODEL siminov_sks_rail1.smd
- SMD MODEL sminov_sks_cobra.smd
- SMD MODEL siminov_sks_rail2.smd
- SMD MODEL siminov_sks_silencer.smd
- SMD MODEL siminov_sks_apq.smd
- SMD MODEL siminov_sks_reflex1_reticle.smd
- SMD MODEL siminov_sks_cobra2_reticle.smd
- SMD MODEL siminov_sks_reddot2_reticle.smd
- SMD MODEL siminov_sks_holograph2_reticle.smd
- SMD MODEL siminov_sks_reflex2_reticle.smd
- SMD MODEL sminov_sks_pso10_scope.smd
- SMD MODEL v_ins2_sks_anims\sks_idle.smd
- SMD MODEL v_ins2_sks_anims\sks_fire1.smd
- SMD MODEL v_ins2_sks_anims\sks_fire2.smd
- SMD MODEL v_ins2_sks_anims\sks_reload.smd
- SMD MODEL v_ins2_sks_anims\sks_deploy.smd
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.mdl:
- bones 18492 bytes (80)
- animation x y ips angle
- @sks_idle 0.00 0.00 : 0.00 ( 90.00) 2.0
- @sks_fire1 0.00 0.00 : 0.00 ( 90.00) 0.8
- @sks_fire2 0.00 0.00 : 0.00 ( 90.00) 0.7
- @sks_reload 0.00 0.00 : 0.00 ( 90.00) 3.9
- @sks_deploy 0.00 0.00 : 0.00 ( 90.00) 1.3
- animations 44580 bytes (5 anims) (238 frames) [0:09]
- sequences 2280 bytes (5 seq)
- ik/pose 4960 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 1340 bytes
- keyvalues 0 bytes
- bone transforms 10944 bytes
- bone flex driver 0 bytes
- collision 0 bytes
- total 88864
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.vvd:
- vertices 305664 bytes (6368 vertices)
- vertices 46512 bytes (969 vertices)
- vertices 296592 bytes (6179 vertices)
- vertices 126720 bytes (2640 vertices)
- vertices 225024 bytes (4688 vertices)
- vertices 277488 bytes (5781 vertices)
- vertices 63168 bytes (1316 vertices)
- vertices 126720 bytes (2640 vertices)
- vertices 109200 bytes (2275 vertices)
- vertices 86592 bytes (1804 vertices)
- vertices 395088 bytes (8231 vertices)
- vertices 145296 bytes (3027 vertices)
- vertices 788448 bytes (16426 vertices)
- vertices 34272 bytes (714 vertices)
- vertices 144480 bytes (3010 vertices)
- vertices 3072 bytes (64 vertices)
- vertices 3072 bytes (64 vertices)
- vertices 3072 bytes (64 vertices)
- vertices 4800 bytes (100 vertices)
- vertices 3072 bytes (64 vertices)
- vertices 1008 bytes (21 vertices)
- tangents 101888 bytes (6368 vertices)
- tangents 15504 bytes (969 vertices)
- tangents 98864 bytes (6179 vertices)
- tangents 42240 bytes (2640 vertices)
- tangents 75008 bytes (4688 vertices)
- tangents 92496 bytes (5781 vertices)
- tangents 21056 bytes (1316 vertices)
- tangents 42240 bytes (2640 vertices)
- tangents 36400 bytes (2275 vertices)
- tangents 28864 bytes (1804 vertices)
- tangents 131696 bytes (8231 vertices)
- tangents 48432 bytes (3027 vertices)
- tangents 262816 bytes (16426 vertices)
- tangents 11424 bytes (714 vertices)
- tangents 48160 bytes (3010 vertices)
- tangents 1024 bytes (64 vertices)
- tangents 1024 bytes (64 vertices)
- tangents 1024 bytes (64 vertices)
- tangents 1600 bytes (100 vertices)
- tangents 1024 bytes (64 vertices)
- tangents 336 bytes (21 vertices)
- total 4252544 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.sw.vtx":
- body parts: 112 bytes
- models: 640 bytes
- model LODs: 384 bytes
- meshes: 315 bytes
- strip groups: 875 bytes
- strips: 945 bytes
- verts: 598005 bytes
- indices: 370758 bytes
- bone changes: 8 bytes
- everything: 971694 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.dx80.vtx":
- body parts: 112 bytes
- models: 640 bytes
- model LODs: 384 bytes
- meshes: 315 bytes
- strip groups: 875 bytes
- strips: 945 bytes
- verts: 598005 bytes
- indices: 370758 bytes
- bone changes: 288 bytes
- everything: 971974 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.dx90.vtx":
- body parts: 112 bytes
- models: 640 bytes
- model LODs: 384 bytes
- meshes: 315 bytes
- strip groups: 875 bytes
- strips: 945 bytes
- verts: 598005 bytes
- indices: 370758 bytes
- bone changes: 288 bytes
- everything: 971974 bytes
- ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
- ERROR: Aborted Processing on 'eft/sks/siminov_sks2.mdl'
- ... Compiling ".\v_ins2_sks.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.42.0.0: "C:\Users\Titouan\Desktop\Robotniks\models\weapons\decompiled 0.19\v_ins2_sks.qc" finished.
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