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- int[] x = new int[5];
- MonoBehaviourClass[] stuff;
- void DoShit()
- {
- for (int i = 0; i < array.Length; i++)
- {
- int temp = 25;
- temp -= Unity.Random.Range(0,20);
- stuff[i].variable = x[i];
- }
- }
- void SubmitShit()
- {
- for (int i = 0; i < array.Length; i++)
- {
- }
- }
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