Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -notjunc -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b"
- Valve Software - vbsp.exe (Jun 30 2019)
- notjunc = true
- 6 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.vmf
- Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
- material "nature/cliff01a" not found.
- Material not found!: NATURE/CLIFF01A
- material "realworldtextures2/ground/carpet_30" not found.
- Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
- Error! Variable "$detailblendfactor" is multiply defined in material "realworldtextures2/wood/wood_03"!
- Error! Variable "$detailscale" is multiply defined in material "realworldtextures2/wood/wood_03"!
- Error! Variable "$detailblendfactor" is multiply defined in material "maps/rp_newexton2_v4h/realworldtextures2/wood/wood_03_-3312_-9728_-448"!
- Error! Variable "$detailscale" is multiply defined in material "maps/rp_newexton2_v4h/realworldtextures2/wood/wood_03_-3312_-9728_-448"!
- Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_noprop_wvt_patch
- Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity infodecal (-10176.00 5120.82 829.41) leaked!
- Processing areas...done (0)
- Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
- error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
- error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
- done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2966 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Too many unique verts, max = 65536 (map has too much brush geometry)
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b"
- Valve Software - vvis.exe (Jun 30 2019)
- 6 threads
- reading c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.bsp
- reading c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.prt
- LoadPortals: couldn't read c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.prt
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -final -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b"
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.bsp
- PREP OK
- Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
- Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
- Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
- Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
- Error! Invalid model version "models/props_unique/airport/trash_bin1.mdl"
- Error! Invalid model version "models/props_interiors/industrial_table01.mdl"
- Error! Invalid model version "models/props_interiors/trashcan01.mdl"
- Error! Invalid model version "models/props_junk/dumpster.mdl"
- Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
- Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
- Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
- Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
- Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
- Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
- Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
- Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
- Error! Invalid model version "models/props_c17/gasmeter001a.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002D.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002b.mdl"
- Error! Invalid model version "models/props_interiors/lights_florescent01a.mdl"
- Error! Invalid model version "models/props_rooftop/antennaclusters01a.mdl"
- Error! Invalid model version "models/props_c17/concrete_barrier001a.mdl"
- Error! Invalid model version "models/props_lighting/airportlight01.mdl"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (5.93 seconds)
- 17049 faces
- 7 degenerate faces
- 8334176 square feet [1200121344.00 square inches]
- 808 Displacements
- 2262017 Square Feet [325730528.00 Square Inches]
- sun extent from map=0.000000
- 487 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (288)
- Build Patch/Sample Hash Table(s).....Done<0.0727 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 3 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (34)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 73/1024 3504/49152 ( 7.1%)
- brushes 3492/16384 41904/196608 (21.3%)
- brushsides 24083/65536 192664/524288 (36.7%)
- planes 11328/65536 226560/1310720 (17.3%)
- vertexes 33196/65536 398352/786432 (50.7%)
- nodes 12034/65536 385088/2097152 (18.4%)
- texinfos 3737/12288 269064/884736 (30.4%)
- texdata 723/2048 23136/65536 (35.3%)
- dispinfos 808/0 142208/0 ( 0.0%)
- disp_verts 48144/0 962880/0 ( 0.0%)
- disp_tris 73760/0 147520/0 ( 0.0%)
- disp_lmsamples 1978176/0 1978176/0 ( 0.0%)
- faces 17049/65536 954744/3670016 (26.0%)
- hdr faces 17049/65536 954744/3670016 (26.0%)
- origfaces 10318/65536 577808/3670016 (15.7%)
- leaves 12108/65536 387456/2097152 (18.5%)
- leaffaces 20931/65536 41862/131072 (31.9%)
- leafbrushes 9226/65536 18452/131072 (14.1%)
- areas 7/1024 56/8192 ( 0.7%)
- surfedges 109697/512000 438788/2048000 (21.4%)
- edges 78693/256000 314772/1024000 (30.7%)
- LDR worldlights 487/8192 42856/720896 ( 5.9%)
- HDR worldlights 487/8192 42856/720896 ( 5.9%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 102/1024 1632/16384 (10.0%)
- overlays 63/512 22176/180224 (12.3%)
- LDR lightdata [variable] 17604540/0 ( 0.0%)
- HDR lightdata [variable] 17604540/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 424464/393216 (107.9%) VERY FULL!
- LDR ambient table 12108/65536 48432/262144 (18.5%)
- HDR ambient table 12108/65536 48432/262144 (18.5%)
- LDR leaf ambient 83461/65536 2336908/1835008 (127.4%) VERY FULL!
- HDR leaf ambient 82027/65536 2296756/1835008 (125.2%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/141608 ( 0.0%)
- pakfile [variable] 9048128/0 ( 0.0%)
- physics [variable] 1267620/4194304 (30.2%)
- physics terrain [variable] 192556/1048576 (18.4%)
- Level flags = 0
- Total triangle count: 34164
- Writing c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.bsp
- 5 minutes, 34 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.bsp
- PREP OK
- Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
- Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
- Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
- Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
- Error! Invalid model version "models/props_unique/airport/trash_bin1.mdl"
- Error! Invalid model version "models/props_interiors/industrial_table01.mdl"
- Error! Invalid model version "models/props_interiors/trashcan01.mdl"
- Error! Invalid model version "models/props_junk/dumpster.mdl"
- Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
- Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
- Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
- Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
- Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
- Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
- Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
- Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
- Error! Invalid model version "models/props_c17/gasmeter001a.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002D.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002b.mdl"
- Error! Invalid model version "models/props_interiors/lights_florescent01a.mdl"
- Error! Invalid model version "models/props_rooftop/antennaclusters01a.mdl"
- Error! Invalid model version "models/props_c17/concrete_barrier001a.mdl"
- Error! Invalid model version "models/props_lighting/airportlight01.mdl"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (5.79 seconds)
- 17049 faces
- 7 degenerate faces
- 8334176 square feet [1200121344.00 square inches]
- 808 Displacements
- 2262017 Square Feet [325730528.00 Square Inches]
- sun extent from map=0.000000
- 487 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (285)
- Build Patch/Sample Hash Table(s).....Done<0.0722 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 3 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (35)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 73/1024 3504/49152 ( 7.1%)
- brushes 3492/16384 41904/196608 (21.3%)
- brushsides 24083/65536 192664/524288 (36.7%)
- planes 11328/65536 226560/1310720 (17.3%)
- vertexes 33196/65536 398352/786432 (50.7%)
- nodes 12034/65536 385088/2097152 (18.4%)
- texinfos 3737/12288 269064/884736 (30.4%)
- texdata 723/2048 23136/65536 (35.3%)
- dispinfos 808/0 142208/0 ( 0.0%)
- disp_verts 48144/0 962880/0 ( 0.0%)
- disp_tris 73760/0 147520/0 ( 0.0%)
- disp_lmsamples 1978176/0 1978176/0 ( 0.0%)
- faces 17049/65536 954744/3670016 (26.0%)
- hdr faces 17049/65536 954744/3670016 (26.0%)
- origfaces 10318/65536 577808/3670016 (15.7%)
- leaves 12108/65536 387456/2097152 (18.5%)
- leaffaces 20931/65536 41862/131072 (31.9%)
- leafbrushes 9226/65536 18452/131072 (14.1%)
- areas 7/1024 56/8192 ( 0.7%)
- surfedges 109697/512000 438788/2048000 (21.4%)
- edges 78693/256000 314772/1024000 (30.7%)
- LDR worldlights 487/8192 42856/720896 ( 5.9%)
- HDR worldlights 487/8192 42856/720896 ( 5.9%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 102/1024 1632/16384 (10.0%)
- overlays 63/512 22176/180224 (12.3%)
- LDR lightdata [variable] 17604540/0 ( 0.0%)
- HDR lightdata [variable] 17604540/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 424464/393216 (107.9%) VERY FULL!
- LDR ambient table 12108/65536 48432/262144 (18.5%)
- HDR ambient table 12108/65536 48432/262144 (18.5%)
- LDR leaf ambient 83461/65536 2336908/1835008 (127.4%) VERY FULL!
- HDR leaf ambient 82027/65536 2296756/1835008 (125.2%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/141608 ( 0.0%)
- pakfile [variable] 9048128/0 ( 0.0%)
- physics [variable] 1267620/4194304 (30.2%)
- physics terrain [variable] 192556/1048576 (18.4%)
- Level flags = 0
- Total triangle count: 34164
- Writing c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.bsp
- 5 minutes, 32 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\louis\onedrive\bureau\projet liberty\rp_rockford_v2b.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b.bsp"
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_rockford_v2b"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement