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drusssy

Untitled

Sep 23rd, 2019
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  1. void setup () {
  2. size (1200, 600);
  3.  
  4. fill(255);
  5. stroke(32);
  6.  
  7.  
  8.  
  9. //body
  10. rect(width/7.5, height/3, width/8, height/3);
  11.  
  12. //arms
  13. rect(width/11, height/3, width/20, height/4);
  14. rect(width/4, height/3, width/20, height/4);
  15.  
  16. rect(width/11, height/1.8, width/20, height/4);
  17. rect(width/4, height/1.8, width/20, height/4);
  18.  
  19. //legs
  20. rect(width/7, height/1.5, width/25, height/4);
  21.  
  22. rect(width/4.8, height/1.5, width/25, height/4);
  23.  
  24. //head
  25. ellipse(width/5, height/3.5, width/8, height/6);
  26.  
  27. pushMatrix();
  28. //translate(width/7, height/4);
  29. //rotate(PI/4);
  30.  
  31. fill(0);
  32. rect(width/7, height/4, width/15, height/35);
  33. popMatrix();
  34.  
  35. pushMatrix();
  36. //translate(15, 18);
  37. rotate(radians(-45));
  38.  
  39. fill(0);
  40. rect(20, 12, 20, 5);
  41. popMatrix();
  42. //horns
  43.  
  44. beginShape();
  45. vertex(width/6.3, height/4.5);
  46. vertex(width/7, height/5.7);
  47. vertex(width/6.3, height/10);
  48. vertex(width/5.8, height/5.7);
  49. vertex(width/5.3, height/4.8);
  50. endShape();
  51.  
  52. beginShape();
  53. vertex(width/4.15, height/4.5);
  54. vertex(width/3.9, height/5.7);
  55. vertex(width/4.2, height/10);
  56. vertex(width/4.4, height/5.7);
  57. vertex(width/4.7, height/4.8);
  58.  
  59. endShape();
  60.  
  61. //eyes
  62.  
  63. //if (heroState == 1) {
  64. //fill(255, 0, 0);
  65. // } else {
  66. fill(35);
  67. // }
  68. ellipse(width/6, height/3.5, width/20, height/15);
  69. ellipse(width/4, height/3.5, width/20, height/15);
  70. }
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