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Jun 20th, 2019
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  1. on shoot:
  2. if shooter is holding bow:
  3. if lore of shooter' tool is "Filled with essention of fire":
  4. stopEffect id "%projectile%-firebow"
  5. if block below projectile is air:
  6. loop 20 times:
  7. drawWarpRings style 1, particle "flame", center projectile, id "%projectile%-firebow", rainbowMode false, scan false, height 2, radius 3, ringCount 40, ringDensity 20, visibleRange 64, pulseDelay 2
  8. wait 1 tick
  9. extinguish shooter
  10. stopEffect id "%projectile%-firebow"
  11. stopEffect id "flame"
  12. ignite entities in radius 3 of projectile
  13.  
  14.  
  15. on left click with diamond sword:
  16. if lore of event-item is "Filled with essention of fire":
  17. drawCylinder particle "flame", center block 2 above player, id "%player%-firesword", randomRotation false, isSolid false, radius 2, density 20, height 10, sideRatio 1, visibleRange 64
  18.  
  19.  
  20. on projectile hit:
  21. wait 1 tick
  22. kill projectile
  23.  
  24. command bow:
  25. trigger:
  26. give bow with lore "Filled with essention of fire" to player
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