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Feb 20th, 2020
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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.EventSystems;
  4. using System;
  5.  
  6. public class DragDopSkripts : MonoBehaviour, IBeginDragHandler, IPointerDownHandler, IEndDragHandler, IDragHandler
  7. {
  8. public Object objektuSkripts;
  9. private CanvasGroup kanvasGrupa;
  10. private RectTransform velkObjRectTransform;
  11.  
  12. void Awake(){
  13. kanvasGrupa = GetComponent<CanvasGroup>();
  14. velkObjRectTransform = GetComponent<RectTransform>();
  15. }
  16. private void OnPointerDown(PointerEventData notikums)
  17. {
  18. Debug.Log("Uzkliskinats uz velkama obj");
  19. }
  20. private void OnBeginDrag(PointerEventData notikums)
  21. {
  22. Debug.Log("uzsakta obj vilksana");
  23. }
  24. private void OnMouseDrag(PointerEventData notikums)
  25. {
  26. Debug.Log("notiek Vilksana");
  27. }
  28. private void OnEndDrag(PointerEventData notikums)
  29. {
  30. Debug.Log("objekts ir nomests");
  31. }
  32.  
  33. void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
  34. {
  35. throw new NotImplementedException();
  36. }
  37.  
  38. void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
  39. {
  40. throw new NotImplementedException();
  41. }
  42. }
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