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- Engineer
- ARM 0 MUT 0 ENH 2
- Special Skill
- Multiple Redundancies [Auto/0/Self] Once per round, You may re-use a maneuver that is specified to be usable only once per round a second time.
- "A back up or two never hurt anyone."
- Surprise Wall [Rapid/1/Self] All sisters, including you, in your current zone get a single-use Defend 2. This is lost if they move out of your zone.
- "A compact barrier that unfolds itself when turned on. Not the toughest thing but it can provide some protection if you hide behind it."
- Well Made [Auto/0/0] Once per round, you may declare this maneuver to preserve a reinforcement part that would otherwise be broken by an attack.
- Friendtry Gun [Action/2/Self] On this count and every 2 count afterwards, make a Ranged Attack 1 with 0-1 range at a target of your choice. This can be ended at any when you are damaged in exchange for reducing the damage of the attack by 1. A critical hit dealt to you can also end this. This can only be used once per round.
- "You can deploy small automated guns. They possesses little legs that let them move around on their own, but they only use them to stay close to you."
- Decoy Drone [Check/1/0-1] Hinder 2
- "A very distracting drone. It unfortunately can only stay in the air for a few moments."
- Overclock [Auto/0/Self] Once per round, increase the values of a maneuver, except chain, by 1.
- "You know how to squeeze a little bit more out of almost anything."
- Sharp Wit [Damage/1/Self] Add Dismember to one of your attacks.
- "Your remarks aren't the only thing capable of cutting"
- Paint the Target [Auto/0/Self] Once per round, when you fail on an attack check, you may declare this skill to grant a +1 to the attack check of any attacks targeting what you failed to hit.
- Rejected Skills:
- -Slime Wall [Rapid/2/0] For the next 5 count, any character that uses a move maneuver to move someone into, out of, or through this zone has the cost of the maneuver increased by 2.
- -Mechanic [Action/1/0] Repair a sister's Melee, Blast, or Ranged attack part. This can only be used once per round.
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