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  1. nc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  2. 14:21:24: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
  3. 14:21:24: ***************************
  4. 14:21:24: *** GL Renderer Started ***
  5. 14:21:24: ***************************
  6. 14:21:24: Registering ResourceManager for type GpuProgram
  7. 14:21:24: GLSL support detected
  8. 14:21:24: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  9. 14:21:24: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  10. 14:21:24: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  11. 14:21:24: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  12. 14:21:24: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  13. 14:21:24: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  14. 14:21:24: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  15. 14:21:24: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  16. 14:21:24: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  17. 14:21:24: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  18. 14:21:24: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  19. 14:21:24: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  20. 14:21:24: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  21. 14:21:24: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  22. 14:21:24: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  23. 14:21:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  24. 14:21:24: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  25. 14:21:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  26. 14:21:25: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  27. 14:21:25: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  28. 14:21:25: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  29. 14:21:25: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  30. 14:21:25: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  31. 14:21:25: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  32. 14:21:25: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  33. 14:21:25: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  34. 14:21:25: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  35. 14:21:25: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  36. 14:21:25: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  37. 14:21:25: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  38. 14:21:25: RenderSystem capabilities
  39. 14:21:25: -------------------------
  40. 14:21:25: RenderSystem Name: OpenGL Rendering Subsystem
  41. 14:21:25: GPU Vendor: nvidia
  42. 14:21:25: Device Name: GeForce GTX 1050 Ti/PCIe/SSE2
  43. 14:21:25: Driver Version: 4.5.0.0
  44. 14:21:25: * Fixed function pipeline: yes
  45. 14:21:25: * Hardware generation of mipmaps: yes
  46. 14:21:25: * Texture blending: yes
  47. 14:21:25: * Anisotropic texture filtering: yes
  48. 14:21:25: * Dot product texture operation: yes
  49. 14:21:25: * Cube mapping: yes
  50. 14:21:25: * Hardware stencil buffer: yes
  51. 14:21:25: - Stencil depth: 8
  52. 14:21:25: - Two sided stencil support: yes
  53. 14:21:25: - Wrap stencil values: yes
  54. 14:21:25: * Hardware vertex / index buffers: yes
  55. 14:21:25: * Vertex programs: yes
  56. 14:21:25: * Number of floating-point constants for vertex programs: 1024
  57. 14:21:25: * Number of integer constants for vertex programs: 0
  58. 14:21:25: * Number of boolean constants for vertex programs: 0
  59. 14:21:25: * Fragment programs: yes
  60. 14:21:25: * Number of floating-point constants for fragment programs: 1024
  61. 14:21:25: * Number of integer constants for fragment programs: 0
  62. 14:21:25: * Number of boolean constants for fragment programs: 0
  63. 14:21:25: * Geometry programs: yes
  64. 14:21:25: * Number of floating-point constants for geometry programs: 2048
  65. 14:21:25: * Number of integer constants for geometry programs: 0
  66. 14:21:25: * Number of boolean constants for geometry programs: 0
  67. 14:21:25: * Tesselation Hull programs: no
  68. 14:21:25: * Number of floating-point constants for tesselation hull programs: 0
  69. 14:21:25: * Number of integer constants for tesselation hull programs: 0
  70. 14:21:25: * Number of boolean constants for tesselation hull programs: 0
  71. 14:21:25: * Tesselation Domain programs: no
  72. 14:21:25: * Number of floating-point constants for tesselation domain programs: 0
  73. 14:21:25: * Number of integer constants for tesselation domain programs: 0
  74. 14:21:25: * Number of boolean constants for tesselation domain programs: 0
  75. 14:21:25: * Compute programs: no
  76. 14:21:25: * Number of floating-point constants for compute programs: 0
  77. 14:21:25: * Number of integer constants for compute programs: 0
  78. 14:21:25: * Number of boolean constants for compute programs: 0
  79. 14:21:25: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
  80. 14:21:25: * Texture Compression: yes
  81. 14:21:25: - DXT: yes
  82. 14:21:25: - VTC: yes
  83. 14:21:25: - PVRTC: no
  84. 14:21:25: - ATC: no
  85. 14:21:25: - ETC1: no
  86. 14:21:25: - ETC2: no
  87. 14:21:25: - BC4/BC5: no
  88. 14:21:25: - BC6H/BC7: no
  89. 14:21:25: * Scissor Rectangle: yes
  90. 14:21:25: * Hardware Occlusion Query: yes
  91. 14:21:25: * User clip planes: yes
  92. 14:21:25: * VET_UBYTE4 vertex element type: yes
  93. 14:21:25: * Infinite far plane projection: yes
  94. 14:21:25: * Hardware render-to-texture: yes
  95. 14:21:25: * Floating point textures: yes
  96. 14:21:25: * Non-power-of-two textures: yes
  97. 14:21:25: * 1d textures: yes
  98. 14:21:25: * Volume textures: yes
  99. 14:21:25: * Multiple Render Targets: 8
  100. 14:21:25: - With different bit depths: yes
  101. 14:21:25: * Point Sprites: yes
  102. 14:21:25: * Extended point parameters: yes
  103. 14:21:25: * Max Point Size: 2047
  104. 14:21:25: * Vertex texture fetch: yes
  105. 14:21:25: * Number of world matrices: 0
  106. 14:21:25: * Number of texture units: 16
  107. 14:21:25: * Stencil buffer depth: 8
  108. 14:21:25: * Number of vertex blend matrices: 0
  109. 14:21:25: - Max vertex textures: 32
  110. 14:21:25: - Vertex textures shared: yes
  111. 14:21:25: * Render to Vertex Buffer : yes
  112. 14:21:25: * Hardware Atomic Counters: no
  113. 14:21:25: * GL 1.5 without VBO workaround: no
  114. 14:21:25: * Frame Buffer objects: yes
  115. 14:21:25: * Frame Buffer objects (ARB extension): no
  116. 14:21:25: * Frame Buffer objects (ATI extension): no
  117. 14:21:25: * PBuffer support: yes
  118. 14:21:25: * GL 1.5 without HW-occlusion workaround: no
  119. 14:21:25: * Vertex Array Objects: no
  120. 14:21:25: * Separate shader objects: no
  121. 14:21:25: Using FSAA from GL_ARB_multisample extension.
  122. 14:21:25: DefaultWorkQueue('Root') initialising on thread 7fa25b25d840.
  123. 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa237fff700 starting.
  124. 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa23cca8700 starting.
  125. 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa2377fe700 starting.
  126. 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa22ffff700 starting.
  127. 14:21:25: Particle Renderer Type 'billboard' registered
  128. 14:21:25: SceneManagerFactory for type 'BspSceneManager' registered.
  129. 14:21:25: Registering ResourceManager for type BspLevel
  130. 14:21:25: SceneManagerFactory for type 'OctreeSceneManager' registered.
  131. 14:21:25: Parsing scripts for resource group Animations
  132. 14:21:25: Finished parsing scripts for resource group Animations
  133. 14:21:25: Creating resources for group Animations
  134. 14:21:25: All done
  135. 14:21:25: Parsing scripts for resource group Autodetect
  136. 14:21:25: Finished parsing scripts for resource group Autodetect
  137. 14:21:25: Creating resources for group Autodetect
  138. 14:21:25: All done
  139. 14:21:25: Parsing scripts for resource group Fonts
  140. 14:21:25: Parsing script Gazebo.fontdef
  141. 14:21:25: Parsing script Gazebo.fontdef
  142. 14:21:25: Finished parsing scripts for resource group Fonts
  143. 14:21:25: Creating resources for group Fonts
  144. 14:21:25: All done
  145. 14:21:25: Parsing scripts for resource group General
  146. 14:21:25: Parsing script VPL.program
  147. 14:21:25: Parsing script perpixel.program
  148. 14:21:25: Parsing script deferred_post.program
  149. 14:21:25: Parsing script ShadowCaster.program
  150. 14:21:25: Parsing script shadow_caster.program
  151. 14:21:25: Parsing script VPL.program
  152. 14:21:25: Parsing script perpixel.program
  153. 14:21:25: Parsing script deferred_post.program
  154. 14:21:25: Parsing script ShadowCaster.program
  155. 14:21:25: Parsing script shadow_caster.program
  156. 14:21:25: Parsing script picker.material
  157. 14:21:25: Parsing script grid.material
  158. 14:21:25: Parsing script deferred_post_minilight.material
  159. 14:21:25: Parsing script oculus.material
  160. 14:21:25: Parsing script VPL.material
  161. 14:21:25: Parsing script blur.material
  162. 14:21:25: Parsing script deferred_post.material
  163. 14:21:25: Parsing script ssao.material
  164. 14:21:25: Parsing script kitchen.material
  165. 14:21:25: Parsing script gazebo.material
  166. 14:21:25: Parsing script ShadowCaster.material
  167. 14:21:25: Parsing script picker.material
  168. 14:21:25: Parsing script grid.material
  169. 14:21:25: Parsing script deferred_post_minilight.material
  170. 14:21:25: Parsing script oculus.material
  171. 14:21:25: Parsing script VPL.material
  172. 14:21:25: Parsing script blur.material
  173. 14:21:25: Parsing script deferred_post.material
  174. 14:21:25: Parsing script ssao.material
  175. 14:21:25: Parsing script kitchen.material
  176. 14:21:25: Parsing script gazebo.material
  177. 14:21:25: Parsing script ShadowCaster.material
  178. 14:21:25: Parsing script deferred.compositor
  179. 14:21:25: Parsing script distortion.compositor
  180. 14:21:25: Parsing script blur.compositor
  181. 14:21:25: Parsing script ssao.compositor
  182. 14:21:25: Parsing script noise.compositor
  183. 14:21:25: Parsing script WideCameraLensMap.compositor
  184. 14:21:25: Parsing script deferred.compositor
  185. 14:21:25: Parsing script distortion.compositor
  186. 14:21:25: Parsing script blur.compositor
  187. 14:21:25: Parsing script ssao.compositor
  188. 14:21:25: Parsing script noise.compositor
  189. 14:21:25: Parsing script WideCameraLensMap.compositor
  190. 14:21:25: Finished parsing scripts for resource group General
  191. 14:21:25: Creating resources for group General
  192. 14:21:25: All done
  193. 14:21:25: Parsing scripts for resource group Imagesets
  194. 14:21:25: Finished parsing scripts for resource group Imagesets
  195. 14:21:25: Creating resources for group Imagesets
  196. 14:21:25: All done
  197. 14:21:25: Parsing scripts for resource group Internal
  198. 14:21:25: Finished parsing scripts for resource group Internal
  199. 14:21:25: Creating resources for group Internal
  200. 14:21:25: All done
  201. 14:21:25: Parsing scripts for resource group Layouts
  202. 14:21:25: Finished parsing scripts for resource group Layouts
  203. 14:21:25: Creating resources for group Layouts
  204. 14:21:25: All done
  205. 14:21:25: Parsing scripts for resource group LookNFeel
  206. 14:21:25: Finished parsing scripts for resource group LookNFeel
  207. 14:21:25: Creating resources for group LookNFeel
  208. 14:21:25: All done
  209. 14:21:25: Parsing scripts for resource group Schemes
  210. 14:21:25: Finished parsing scripts for resource group Schemes
  211. 14:21:25: Creating resources for group Schemes
  212. 14:21:25: All done
  213. 14:21:25: Parsing scripts for resource group SkyX
  214. 14:21:25: Parsing script SkyX.material
  215. 14:21:25: Parsing script SkyX.material
  216. 14:21:25: Finished parsing scripts for resource group SkyX
  217. 14:21:25: Creating resources for group SkyX
  218. 14:21:25: All done
  219. 14:21:25: Added resource location '/opt/parrot-sphinx/usr/share/gazebo-7.0//media/rtshaderlib/' of type 'FileSystem' to resource group 'General'
  220. 14:21:25: Creating resource group ShaderGeneratorResourceGroup
  221. 14:21:25: Added resource location '/tmp/gazebo-hp-rtshaderlibcache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
  222. 14:21:25: Unregistering ResourceManager for type Font
  223. 14:21:25: DefaultWorkQueue('Root') shutting down on thread 7fa25b25d840.
  224. 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa237fff700 stopped.
  225. 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa23cca8700 stopped.
  226. 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa22ffff700 stopped.
  227. 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa2377fe700 stopped.
  228. 14:21:25: Unregistering ResourceManager for type BspLevel
  229. 14:21:25: *-*-* OGRE Shutdown
  230. 14:21:25: *-*-* OGRE Shutdown
  231. 14:21:25: Unregistering ResourceManager for type Compositor
  232. 14:21:25: Unregistering ResourceManager for type Skeleton
  233. 14:21:25: Unregistering ResourceManager for type Mesh
  234. 14:21:25: Unregistering ResourceManager for type HighLevelGpuProgram
  235. 14:21:25: Uninstalling plugin: Octree Scene Manager
  236. 14:21:25: Plugin successfully uninstalled
  237. 14:21:25: Unloading library /opt/parrot-sphinx/usr/lib/OGRE//Plugin_OctreeSceneManager.so
  238. 14:21:25: Uninstalling plugin: BSP Scene Manager
  239. 14:21:25: Plugin successfully uninstalled
  240. 14:21:25: Unloading library /opt/parrot-sphinx/usr/lib/OGRE//Plugin_BSPSceneManager.so
  241. 14:21:25: Uninstalling plugin: ParticleFX
  242. 14:21:25: Plugin successfully uninstalled
  243. 14:21:25: Unloading library /opt/parrot-sphinx/usr/lib/OGRE//Plugin_ParticleFX.so
  244. 14:21:25: Uninstalling plugin: GL RenderSystem
  245. 14:21:25: Unregistering ResourceManager for type GpuProgram
  246. 14:21:25: ******************************
  247. *** Stopping GLX Subsystem ***
  248. ******************************
  249. 14:21:25: Unregistering ResourceManager for type Texture
  250. 14:21:25: Plugin successfully uninstalled
  251. 14:21:25: Unloading library /opt/parrot-sphinx/usr/lib/OGRE//RenderSystem_GL.so
  252. 14:21:25: Unregistering ResourceManager for type Material
  253. hp@hp-desktop:~$
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