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- nc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- 14:21:24: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
- 14:21:24: ***************************
- 14:21:24: *** GL Renderer Started ***
- 14:21:24: ***************************
- 14:21:24: Registering ResourceManager for type GpuProgram
- 14:21:24: GLSL support detected
- 14:21:24: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- 14:21:24: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 14:21:25: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
- 14:21:25: RenderSystem capabilities
- 14:21:25: -------------------------
- 14:21:25: RenderSystem Name: OpenGL Rendering Subsystem
- 14:21:25: GPU Vendor: nvidia
- 14:21:25: Device Name: GeForce GTX 1050 Ti/PCIe/SSE2
- 14:21:25: Driver Version: 4.5.0.0
- 14:21:25: * Fixed function pipeline: yes
- 14:21:25: * Hardware generation of mipmaps: yes
- 14:21:25: * Texture blending: yes
- 14:21:25: * Anisotropic texture filtering: yes
- 14:21:25: * Dot product texture operation: yes
- 14:21:25: * Cube mapping: yes
- 14:21:25: * Hardware stencil buffer: yes
- 14:21:25: - Stencil depth: 8
- 14:21:25: - Two sided stencil support: yes
- 14:21:25: - Wrap stencil values: yes
- 14:21:25: * Hardware vertex / index buffers: yes
- 14:21:25: * Vertex programs: yes
- 14:21:25: * Number of floating-point constants for vertex programs: 1024
- 14:21:25: * Number of integer constants for vertex programs: 0
- 14:21:25: * Number of boolean constants for vertex programs: 0
- 14:21:25: * Fragment programs: yes
- 14:21:25: * Number of floating-point constants for fragment programs: 1024
- 14:21:25: * Number of integer constants for fragment programs: 0
- 14:21:25: * Number of boolean constants for fragment programs: 0
- 14:21:25: * Geometry programs: yes
- 14:21:25: * Number of floating-point constants for geometry programs: 2048
- 14:21:25: * Number of integer constants for geometry programs: 0
- 14:21:25: * Number of boolean constants for geometry programs: 0
- 14:21:25: * Tesselation Hull programs: no
- 14:21:25: * Number of floating-point constants for tesselation hull programs: 0
- 14:21:25: * Number of integer constants for tesselation hull programs: 0
- 14:21:25: * Number of boolean constants for tesselation hull programs: 0
- 14:21:25: * Tesselation Domain programs: no
- 14:21:25: * Number of floating-point constants for tesselation domain programs: 0
- 14:21:25: * Number of integer constants for tesselation domain programs: 0
- 14:21:25: * Number of boolean constants for tesselation domain programs: 0
- 14:21:25: * Compute programs: no
- 14:21:25: * Number of floating-point constants for compute programs: 0
- 14:21:25: * Number of integer constants for compute programs: 0
- 14:21:25: * Number of boolean constants for compute programs: 0
- 14:21:25: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
- 14:21:25: * Texture Compression: yes
- 14:21:25: - DXT: yes
- 14:21:25: - VTC: yes
- 14:21:25: - PVRTC: no
- 14:21:25: - ATC: no
- 14:21:25: - ETC1: no
- 14:21:25: - ETC2: no
- 14:21:25: - BC4/BC5: no
- 14:21:25: - BC6H/BC7: no
- 14:21:25: * Scissor Rectangle: yes
- 14:21:25: * Hardware Occlusion Query: yes
- 14:21:25: * User clip planes: yes
- 14:21:25: * VET_UBYTE4 vertex element type: yes
- 14:21:25: * Infinite far plane projection: yes
- 14:21:25: * Hardware render-to-texture: yes
- 14:21:25: * Floating point textures: yes
- 14:21:25: * Non-power-of-two textures: yes
- 14:21:25: * 1d textures: yes
- 14:21:25: * Volume textures: yes
- 14:21:25: * Multiple Render Targets: 8
- 14:21:25: - With different bit depths: yes
- 14:21:25: * Point Sprites: yes
- 14:21:25: * Extended point parameters: yes
- 14:21:25: * Max Point Size: 2047
- 14:21:25: * Vertex texture fetch: yes
- 14:21:25: * Number of world matrices: 0
- 14:21:25: * Number of texture units: 16
- 14:21:25: * Stencil buffer depth: 8
- 14:21:25: * Number of vertex blend matrices: 0
- 14:21:25: - Max vertex textures: 32
- 14:21:25: - Vertex textures shared: yes
- 14:21:25: * Render to Vertex Buffer : yes
- 14:21:25: * Hardware Atomic Counters: no
- 14:21:25: * GL 1.5 without VBO workaround: no
- 14:21:25: * Frame Buffer objects: yes
- 14:21:25: * Frame Buffer objects (ARB extension): no
- 14:21:25: * Frame Buffer objects (ATI extension): no
- 14:21:25: * PBuffer support: yes
- 14:21:25: * GL 1.5 without HW-occlusion workaround: no
- 14:21:25: * Vertex Array Objects: no
- 14:21:25: * Separate shader objects: no
- 14:21:25: Using FSAA from GL_ARB_multisample extension.
- 14:21:25: DefaultWorkQueue('Root') initialising on thread 7fa25b25d840.
- 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa237fff700 starting.
- 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa23cca8700 starting.
- 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa2377fe700 starting.
- 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa22ffff700 starting.
- 14:21:25: Particle Renderer Type 'billboard' registered
- 14:21:25: SceneManagerFactory for type 'BspSceneManager' registered.
- 14:21:25: Registering ResourceManager for type BspLevel
- 14:21:25: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 14:21:25: Parsing scripts for resource group Animations
- 14:21:25: Finished parsing scripts for resource group Animations
- 14:21:25: Creating resources for group Animations
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group Autodetect
- 14:21:25: Finished parsing scripts for resource group Autodetect
- 14:21:25: Creating resources for group Autodetect
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group Fonts
- 14:21:25: Parsing script Gazebo.fontdef
- 14:21:25: Parsing script Gazebo.fontdef
- 14:21:25: Finished parsing scripts for resource group Fonts
- 14:21:25: Creating resources for group Fonts
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group General
- 14:21:25: Parsing script VPL.program
- 14:21:25: Parsing script perpixel.program
- 14:21:25: Parsing script deferred_post.program
- 14:21:25: Parsing script ShadowCaster.program
- 14:21:25: Parsing script shadow_caster.program
- 14:21:25: Parsing script VPL.program
- 14:21:25: Parsing script perpixel.program
- 14:21:25: Parsing script deferred_post.program
- 14:21:25: Parsing script ShadowCaster.program
- 14:21:25: Parsing script shadow_caster.program
- 14:21:25: Parsing script picker.material
- 14:21:25: Parsing script grid.material
- 14:21:25: Parsing script deferred_post_minilight.material
- 14:21:25: Parsing script oculus.material
- 14:21:25: Parsing script VPL.material
- 14:21:25: Parsing script blur.material
- 14:21:25: Parsing script deferred_post.material
- 14:21:25: Parsing script ssao.material
- 14:21:25: Parsing script kitchen.material
- 14:21:25: Parsing script gazebo.material
- 14:21:25: Parsing script ShadowCaster.material
- 14:21:25: Parsing script picker.material
- 14:21:25: Parsing script grid.material
- 14:21:25: Parsing script deferred_post_minilight.material
- 14:21:25: Parsing script oculus.material
- 14:21:25: Parsing script VPL.material
- 14:21:25: Parsing script blur.material
- 14:21:25: Parsing script deferred_post.material
- 14:21:25: Parsing script ssao.material
- 14:21:25: Parsing script kitchen.material
- 14:21:25: Parsing script gazebo.material
- 14:21:25: Parsing script ShadowCaster.material
- 14:21:25: Parsing script deferred.compositor
- 14:21:25: Parsing script distortion.compositor
- 14:21:25: Parsing script blur.compositor
- 14:21:25: Parsing script ssao.compositor
- 14:21:25: Parsing script noise.compositor
- 14:21:25: Parsing script WideCameraLensMap.compositor
- 14:21:25: Parsing script deferred.compositor
- 14:21:25: Parsing script distortion.compositor
- 14:21:25: Parsing script blur.compositor
- 14:21:25: Parsing script ssao.compositor
- 14:21:25: Parsing script noise.compositor
- 14:21:25: Parsing script WideCameraLensMap.compositor
- 14:21:25: Finished parsing scripts for resource group General
- 14:21:25: Creating resources for group General
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group Imagesets
- 14:21:25: Finished parsing scripts for resource group Imagesets
- 14:21:25: Creating resources for group Imagesets
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group Internal
- 14:21:25: Finished parsing scripts for resource group Internal
- 14:21:25: Creating resources for group Internal
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group Layouts
- 14:21:25: Finished parsing scripts for resource group Layouts
- 14:21:25: Creating resources for group Layouts
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group LookNFeel
- 14:21:25: Finished parsing scripts for resource group LookNFeel
- 14:21:25: Creating resources for group LookNFeel
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group Schemes
- 14:21:25: Finished parsing scripts for resource group Schemes
- 14:21:25: Creating resources for group Schemes
- 14:21:25: All done
- 14:21:25: Parsing scripts for resource group SkyX
- 14:21:25: Parsing script SkyX.material
- 14:21:25: Parsing script SkyX.material
- 14:21:25: Finished parsing scripts for resource group SkyX
- 14:21:25: Creating resources for group SkyX
- 14:21:25: All done
- 14:21:25: Added resource location '/opt/parrot-sphinx/usr/share/gazebo-7.0//media/rtshaderlib/' of type 'FileSystem' to resource group 'General'
- 14:21:25: Creating resource group ShaderGeneratorResourceGroup
- 14:21:25: Added resource location '/tmp/gazebo-hp-rtshaderlibcache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
- 14:21:25: Unregistering ResourceManager for type Font
- 14:21:25: DefaultWorkQueue('Root') shutting down on thread 7fa25b25d840.
- 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa237fff700 stopped.
- 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa23cca8700 stopped.
- 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa22ffff700 stopped.
- 14:21:25: DefaultWorkQueue('Root')::WorkerFunc - thread 7fa2377fe700 stopped.
- 14:21:25: Unregistering ResourceManager for type BspLevel
- 14:21:25: *-*-* OGRE Shutdown
- 14:21:25: *-*-* OGRE Shutdown
- 14:21:25: Unregistering ResourceManager for type Compositor
- 14:21:25: Unregistering ResourceManager for type Skeleton
- 14:21:25: Unregistering ResourceManager for type Mesh
- 14:21:25: Unregistering ResourceManager for type HighLevelGpuProgram
- 14:21:25: Uninstalling plugin: Octree Scene Manager
- 14:21:25: Plugin successfully uninstalled
- 14:21:25: Unloading library /opt/parrot-sphinx/usr/lib/OGRE//Plugin_OctreeSceneManager.so
- 14:21:25: Uninstalling plugin: BSP Scene Manager
- 14:21:25: Plugin successfully uninstalled
- 14:21:25: Unloading library /opt/parrot-sphinx/usr/lib/OGRE//Plugin_BSPSceneManager.so
- 14:21:25: Uninstalling plugin: ParticleFX
- 14:21:25: Plugin successfully uninstalled
- 14:21:25: Unloading library /opt/parrot-sphinx/usr/lib/OGRE//Plugin_ParticleFX.so
- 14:21:25: Uninstalling plugin: GL RenderSystem
- 14:21:25: Unregistering ResourceManager for type GpuProgram
- 14:21:25: ******************************
- *** Stopping GLX Subsystem ***
- ******************************
- 14:21:25: Unregistering ResourceManager for type Texture
- 14:21:25: Plugin successfully uninstalled
- 14:21:25: Unloading library /opt/parrot-sphinx/usr/lib/OGRE//RenderSystem_GL.so
- 14:21:25: Unregistering ResourceManager for type Material
- hp@hp-desktop:~$
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