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- # Configuration file
- ~CONFIG_VERSION: 0.0.0
- ##########################################################################################################
- #
- #--------------------------------------------------------------------------------------------------------#
- # This config contains all of the default Hunger Overhaul settings.
- # It's intended to serve as an easy backup for returning to the defaults.
- # To use, rename this file to HungerOverhaul.cfg (overwriting your current HungerOverhaul.cfg)
- ##########################################################################################################
- " " {
- }
- ##########################################################################################################
- # custom field
- #--------------------------------------------------------------------------------------------------------#
- # Options for enabling and manipulating a custom field in Villages
- ##########################################################################################################
- "custom field" {
- # Adds a custom field to villages [vanilla: false] [default: true]
- B:addCustomVillageField=true
- # Weighted chance for custom field to contain 'normal' crops [vanilla: 0] [range: 0 ~ 2147483647, default: 70]
- I:fieldNormalWeight=70
- # Weighted chance for custom field to contain reeds [vanilla: 0] [range: 0 ~ 2147483647, default: 10]
- I:fieldReedWeight=10
- # Weighted chance for custom field to contain pumpkins/melons [vanilla: 0] [range: 0 ~ 2147483647, default: 10]
- I:fieldStemWeight=10
- }
- ##########################################################################################################
- # delays
- #--------------------------------------------------------------------------------------------------------#
- # Delays for various obtaining food related activities
- ##########################################################################################################
- delays {
- # Multiplier applied to the delay between breeding entities [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:breedingTimeoutMultiplier=4.0
- # Multiplier on the time it takes cactus to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:cactusRegrowthMultiplier=4.0
- # Multiplier applied to the delay before children become adults [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:childDurationMultiplier=4.0
- # Multiplier on the time it takes cocoa to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:cocoaRegrowthMultiplier=4.0
- # Multiplier on the time it takes a non-tree crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:cropRegrowthMultiplier=4.0
- # Multiplier on the time it takes food to dry on Tinkers' Construct drying racks [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:dryingRackTimeMultiplier=4.0
- # Multiplier applied to the delay between chicken egg laying [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:eggTimeoutMultiplier=4.0
- # Multiplier on the time it takes a WeeeFlower crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 1.0]
- S:flowerRegrowthMultiplier=1.0
- # Delay (in minutes) after milking a cow before it can be milked again [vanilla: 0] [range: 0 ~ 2147483647, default: 20]
- I:milkedTimeout=20
- # Multiplier on the time it takes nether wart to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:netherWartRegrowthMultiplier=4.0
- # Multipier on crop growth time without sunlight (1 to disable feature, 0 to make crops only grow in sunlight) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
- S:noSunlightRegrowthMultiplier=2.0
- # Multiplier on the time it takes a sapling to grow into a tree [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:saplingRegrowthMultiplier=4.0
- # Multiplier on the time it takes sugarcane to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:sugarcaneRegrowthMultiplier=4.0
- # Multiplier on the time it takes a tree crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
- S:treeCropRegrowthMultiplier=4.0
- # Multipier on crop growth time (except sugarcane) in the wrong biome (1 to disable feature, 0 to make crops only grow in correct biome) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
- S:wrongBiomeRegrowthMultiplier=2.0
- # Multipier on sugarcane growth time in the wrong biome (1 to disable feature, 0 to make sugarcane only grow in correct biome) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
- S:wrongBiomeRegrowthMultiplierSugarcane=2.0
- }
- ##########################################################################################################
- # difficulty scaling
- #--------------------------------------------------------------------------------------------------------#
- # Options to scale the difficulty of certain elements based on game difficulty
- ##########################################################################################################
- "difficulty scaling" {
- # Enable/Disable all difficulty scaling effect in one setting [vanilla: false] [default: true]
- B:difficultyScaling=true
- # Effects of bone meal dependant of difficulty ('difficultyScaling' and 'modifyBonemealGrowth' must be true) [vanilla: false] [default: true]
- B:difficultyScalingBoneMeal=false
- # Negative effects on low health/hunger scale by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
- B:difficultyScalingEffects=true
- # Healing rate scales by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
- B:difficultyScalingHealing=true
- # Hunger loss rate scales by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
- B:difficultyScalingHunger=true
- # Hunger value after respawn is affected by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
- B:difficultyScalingRespawnHunger=true
- }
- ##########################################################################################################
- # food
- #--------------------------------------------------------------------------------------------------------#
- # Food related options
- ##########################################################################################################
- food {
- # Add tooltips to food items showing hints at food value [vanilla: false] [default: true]
- B:addFoodTooltips=true
- # Adds a 'well fed' effect that gives slight health regen [vanilla: false] [default: true]
- B:addWellFedEffect=true
- # Food values not manually set (see 'useHOFoodValues') will have their hunger value divided by this ('modifyFoodValues' must be true) [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 4.0]
- S:foodHungerDivider=4.0
- # Food values not manually set (see 'useHOFoodValues') will have their saturation modifier set to <modified hunger> divided by this ('modifyFoodValues' must be true)
- # Set to 0 to disable [vanilla: 0.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 20.0]
- S:foodHungerToSaturationDivider=20.0
- # Food values not manually set (see 'useHOFoodValues') will have their saturation modifier divided by this ('modifyFoodValues' must be true)
- # Note: Gets applied after 'foodHungerToSaturationDivider' [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 1.0]
- S:foodSaturationDivider=1.0
- # Multiplier on the stack size of food ('modifyFoodStackSize' must be true) [vanilla: 1] [range: 1 ~ 2147483647, default: 1]
- I:foodStackSizeMultiplier=1
- # Changes the eating animation speed to be dependant on the food's replenishment value [vanilla: false] [default: true]
- B:modifyFoodEatingSpeed=true
- # Changes the stack size of food to be dependant on the food's replenishment value [vanilla: false] [default: true]
- B:modifyFoodStackSize=false
- # Enables/disables all food value modification [vanilla: false] [default: true]
- B:modifyFoodValues=true
- # Enables/disables Hunger Overhaul manually setting the food values for supported mods ('modifyFoodValues' must be true) [vanilla: false] [default: true]
- B:useHOFoodValues=true
- # The base duration (in ticks) for the Well fed effect is (hunger_value * 100)^1.2
- # The result above will be multiplied by this value [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 1.0]
- S:wellFedDurationMultiplier=1.0
- # How much faster the well fed effect will make health regen. E.g. 0.25 means that the health will regen 25% faster. Setting this to 1 means that health will regen at maximum speed (about 1 hp per tick) [vanilla: 0.25] [range: -3.4028235E38 ~ 3.4028235E38, default: 0.25]
- S:wellFedEffectiveness=0.25
- }
- ##########################################################################################################
- # getting seeds
- #--------------------------------------------------------------------------------------------------------#
- # Options for obtaining seeds
- ##########################################################################################################
- "getting seeds" {
- # Adds a crafting recipe to turn 1 wheat into 1 seed [vanilla: false] [default: true]
- B:addSeedsCraftingRecipe=true
- # Each seed has an equal chance to drop (grass drops and via hoes) [vanilla: false] [default: true]
- B:allSeedsEqual=true
- # Multiplier on tool damage taken when a hoe is used ('modifyHoeUse' must be true) [vanilla: 1] [range: 1 ~ 2147483647, default: 5]
- I:hoeToolDamageMultiplier=5
- # Changes the use of hoes depending on the availability of water [vanilla: false] [default: true]
- B:modifyHoeUse=true
- # Whether wood and stone hoe recipes are removed [vanilla: false] [default: true]
- B:removeHoeRecipes=true
- # Removes seed drops when breaking tall grass [vanilla: false] [default: true]
- B:removeTallGrassSeeds=false
- # Percent chance for seed to drop from hoe use on normal difficulty ('modifyHoeUse' must be true) [vanilla: 20] [range: 0 ~ 100, default: 20]
- I:seedChance=20
- }
- ##########################################################################################################
- # harvestcraft
- #--------------------------------------------------------------------------------------------------------#
- # Options related to HarvestCraft.
- # §cOnly works if HarvestCraft is installed!
- ##########################################################################################################
- harvestcraft {
- # Add HarvestCraft crop produce to the items farmer villagers will buy (HarvestCraft) [vanilla: false] [default: true]
- B:addCropTradesFarmer=true
- # HarvestCraft items added to dungeon/temple chests (Harvestcraft) [vanilla: false] [default: true]
- B:addHarvestCraftChestLoot=true
- # Add HarvestCraft saplings to the items farmer villagers will sell (HarvestCraft) [vanilla: false] [default: true]
- B:addSaplingTradesFarmer=true
- # Add high tier HarvestCraft foods to the items butcher villagers will sell (HarvestCraft) [vanilla: false] [default: true]
- B:addTradesButcher=true
- # Weighted chance for food to be found in chests (addHarvestCraftChestLoot must be true) [vanilla: 5] [range: 1 ~ 2147483647, default: 5]
- I:chestLootChance=5
- # Max stack size for food to be found in chests (addHarvestCraftChestLoot must be true) [vanilla: 64] [range: 1 ~ 2147483647, default: 16]
- I:chestLootMaxStackSize=16
- # Makes HarvestCraft foods unplantable, meaning seeds are required to plant crops [vanilla: false] [default: true]
- B:foodsUnplantable=true
- }
- ##########################################################################################################
- # harvesting
- #--------------------------------------------------------------------------------------------------------#
- # Options related to drops from crops
- ##########################################################################################################
- harvesting {
- # Multiplier on the effectiveness of bonemeal; the smaller this is, the more often bonemeal will fail to create growth. Set to 0 to disable bonemeal completely. [vanilla: 1.0] [range: 0.0 ~ 1.0, default: 0.5]
- S:bonemealEffectiveness=0.5
- # Enables/disables harvest crops by right clicking them [vanilla: false] [default: true]
- B:enableRightClickHarvesting=true
- # Reduces the amount of growth from a successful bonemeal on certain plants (uses IguanaMan's opinionated values) [vanilla: false] [default: true]
- B:modifyBonemealGrowth=true
- # Enables/disables modification of the item drops of crops when breaking them (produce and seeds) [vanilla: false] [default: true]
- B:modifyCropDropsBreak=true
- # Enables/disables modification of the item drops of crops when right clicking them (produce and seeds) [vanilla: false] [default: true]
- B:modifyCropDropsRightClick=true
- # Maximum number of produce you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
- I:producePerHarvestBreakMax=4
- # Minimum number of produce you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 2] [range: 0 ~ 2147483647, default: 2]
- I:producePerHarvestBreakMin=2
- # Maximum number of produce you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
- I:producePerHarvestRightClickMax=4
- # Minimum number of produce you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 2] [range: 0 ~ 2147483647, default: 2]
- I:producePerHarvestRightClickMin=2
- # Maximum number of seeds you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be tree) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
- I:seedsPerHarvestBreakMax=0
- # Minimum number of seeds you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
- I:seedsPerHarvestBreakMin=0
- # Maximum number of seeds you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
- I:seedsPerHarvestRightClickMax=0
- # Minimum number of seeds you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
- I:seedsPerHarvestRightClickMin=0
- }
- ##########################################################################################################
- # health
- #--------------------------------------------------------------------------------------------------------#
- # Options related to health
- ##########################################################################################################
- health {
- # Amount of health food restores is the food value divided by this number (foodRegensHealth must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
- I:foodHealDivider=4
- # Eating food regenerates health [vanilla: false] [default: false]
- B:foodRegensHealth=false
- # Speed up or slow down the rate that health regenerates (0 to disable regen) [vanilla: 100] [range: 0 ~ 2147483647, default: 100]
- I:healthRegenRatePercentage=100
- # The lower your health the longer it takes to regen, modify the effect here (lower = less effect) (modifyRegenRateOnLowHealth must be true) [vanilla: 5] [range: 0 ~ 2147483647, default: 5]
- I:lowHealthRegenRateModifier=5
- # Minimum hunger level before healing starts [vanilla: 18] [range: 0 ~ 2147483647, default: 7]
- I:minHungerToHeal=7
- # The lower your health the longer it takes to regen [vanilla: false] [default: true]
- B:modifyRegenRateOnLowHealth=true
- }
- ##########################################################################################################
- # hunger
- #--------------------------------------------------------------------------------------------------------#
- # Options related to hunger
- ##########################################################################################################
- hunger {
- # You lose hunger (very slowly) at all times [vanilla: false] [default: true]
- B:constantHungerLoss=true
- # Amount of damage you take when hunger hits zero [vanilla: 2] [range: -2147483648 ~ 2147483647, default: 200]
- I:damageOnStarve=200
- # Disable the hunger drain when healing that was introduced in vanilla 1.6.2 [vanilla: false] [default: true]
- B:disableHealingHungerDrain=true
- # Speed up or slow down the rate that hunger drops (set to 0 to disable hunger loss) [vanilla: 100.0] [range: 0.0 ~ 3.4028235E38, default: 133.33334]
- S:hungerLossRatePercentage=133.33334350585938
- # The amount difficulty modifies the hunger value set after respawning ('difficultyScaling' and 'difficultyScalingRespawnHunger' must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
- I:respawnHungerDifficultyModifier=4
- # hunger value set after respawning for peaceful/easy difficulty [vanilla: 20] [range: 0 ~ 2147483647, default: 20]
- I:respawnHungerValue=20
- }
- ##########################################################################################################
- # low stats
- #--------------------------------------------------------------------------------------------------------#
- # Options for how to handle when the player get low health/hunger
- ##########################################################################################################
- "low stats" {
- # Shows onscreen text when hunger/health is low [vanilla: false] [default: true]
- B:addGuiText=true
- # Mining slowdown effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
- B:addLowHealthMiningSlowdown=true
- # Nausea effect when health is really low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
- B:addLowHealthNausea=true
- # Slowness effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
- B:addLowHealthSlowness=true
- # Weakness effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
- B:addLowHealthWeakness=true
- # Mining slowdown effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
- B:addLowHungerMiningSlowdown=true
- # Nausea effect when hunger is really low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
- B:addLowHungerNausea=true
- # Slowness effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
- B:addLowHungerSlowness=true
- # Weakness effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
- B:addLowHungerWeakness=true
- # Enables/disables all low hunger/health effects [vanilla: false] [default: true]
- B:addLowStatEffects=true
- }
- ##########################################################################################################
- # natura
- #--------------------------------------------------------------------------------------------------------#
- # Options related to Natura.
- # §cOnly works if Natura is installed!
- ##########################################################################################################
- natura {
- # Adds alternate recipes to turn barley/wheat into flour: 2x wheat/barley -> flour. [vanilla: false] [default: false]
- B:addAlternateNaturaFlourCraftingRecipes=false
- # Removes the default barley/wheat -> flour recipes.
- # Note: These recipes are always removed if 'addSeedsCraftingRecipe' in 'getting seeds' is true because otherwise they'd conflict. [vanilla: false] [default: true]
- B:removeNaturaFlourCraftingRecipes=true
- # Removes the default barley/wheat flour -> bread smelting recipes. [vanilla: false] [default: true]
- B:removeNaturaFlourSmeltingRecipe=true
- }
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