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- if(this.getBossHP() <= 20 && !this.hasDoneSpecialAttack)
- {
- ++this.specialAtckTicks;
- }
- if(this.specialAtckTicks > 0)
- {
- if(this.specialAtckTicks < 10)
- {
- this.health = this.health + 5;
- for (int var3 = 0; var3 < 8; ++var3)
- {
- this.spawnParticlesAroundMob("crit");
- }
- for (int var3 = 0; var3 < 7; ++var3)
- {
- this.spawnParticlesAroundMob("heart");
- }
- }
- if(this.specialAtckTicks == 10)
- {
- this.hasDoneSpecialAttack = true;
- }
- }
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