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- on load:
- set {_stone} to "stoniarka"
- new Recipe {_stone};
- {_stone}.Recipe.setIngredient{1, 1 redstone};
- {_stone}.Recipe.setIngredient{2, 1 Iron Ingot};
- {_stone}.Recipe.setIngredient{3, 1 redstone};
- {_stone}.Recipe.setIngredient{4, 1 Iron Ingot};
- {_stone}.Recipe.setIngredient{5, 1 stone};
- {_stone}.Recipe.setIngredient{6, 1 Iron Ingot};
- {_stone}.Recipe.setIngredient{7, 1 redstone};
- {_stone}.Recipe.setIngredient{8, 1 stone};
- {_stone}.Recipe.setIngredient{9, 1 redstone};
- {_stone}.Recipe.setResult{1 end stone named "&6&lStoniarka"};
- {_stone}.Recipe.register{};
- on place end stone block:
- if name of player's tool is "&6&lStoniarka":
- if block above event-block is air:
- add location of block to {stoniarka::*}
- # add location of block above block to {stone::*}
- set block above block to stone
- send "&6&lStoniarka&4 zostala postawiona" to player
- else:
- cancel event
- send "&cStoniarka nie moze byc stawiana pod blokami, postaw ja tam gdzie bedzie miec powietrze nad soba" to player
- on break end stone:
- loop {stoniarka::*}:
- if loop-value is location of block:
- remove location of block from {stoniarka::*}
- remove location of block above from {stone::*}
- cancel event
- set block to air
- drop end stone named "&6&lStoniarka"
- send "&6&lStoniarka&4 zostala usunieta" to player
- on break stone:
- if block under event-block is end stone:
- set {_loc} to location of block below event-block
- if {stoniarka::*} contains {_loc}:
- wait 5 seconds
- set event-block to stone
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