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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- mana = 0
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Mode = "Normal"
- local velCF = vt(0, 0, 0)
- local flyanim = false
- local overjet = false
- player = nil
- RSH, LSH = nil, nil
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RHP, LHP = Instance.new("Weld"), Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- RHP.Name = "Right Hip"
- LHP.Name = "Left Hip"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- Charge = 0
- TorsoColor = Torso.BrickColor
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.022222222222222223
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Aero Board", true) ~= nil then
- Character:findFirstChild("Aero Board", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position = UDim2.new(0.4, 0, 0.1, 0)
- local fenbarmana1 = it("TextLabel")
- fenbarmana1.Parent = fenframe
- fenbarmana1.Text = " "
- fenbarmana1.BackgroundTransparency = 0
- fenbarmana1.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana1.SizeConstraint = "RelativeXY"
- fenbarmana1.TextXAlignment = "Center"
- fenbarmana1.TextYAlignment = "Center"
- fenbarmana1.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana1.Size = UDim2.new(4, 0, 0.2, 0)
- local fenbarmana2 = it("TextLabel")
- fenbarmana2.Parent = fenframe
- fenbarmana2.Text = " "
- fenbarmana2.BackgroundTransparency = 0
- fenbarmana2.BackgroundColor3 = Torso.Color
- fenbarmana2.SizeConstraint = "RelativeXY"
- fenbarmana2.TextXAlignment = "Center"
- fenbarmana2.TextYAlignment = "Center"
- fenbarmana2.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana2.Size = UDim2.new(4 * mana / 100, 0, 0.2, 0)
- local fenbarmana3 = it("TextLabel")
- fenbarmana3.Parent = fenframe
- fenbarmana3.Text = " "
- fenbarmana3.BackgroundTransparency = 0
- fenbarmana3.BackgroundColor3 = Color3.new(Col1, Col2, Col3)
- fenbarmana3.SizeConstraint = "RelativeXY"
- fenbarmana3.TextXAlignment = "Center"
- fenbarmana3.TextYAlignment = "Center"
- fenbarmana3.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana3.Size = UDim2.new(0, 0, 0.2, 0)
- local fenbarmana4 = it("TextLabel")
- fenbarmana4.Parent = fenframe
- fenbarmana4.Text = "Energy(" .. mana .. ")"
- fenbarmana4.BackgroundTransparency = 1
- fenbarmana4.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana4.SizeConstraint = "RelativeXY"
- fenbarmana4.TextXAlignment = "Center"
- fenbarmana4.TextYAlignment = "Center"
- fenbarmana4.Position = UDim2.new(0, 0, -0.3, 0)
- fenbarmana4.Size = UDim2.new(4, 0, 0.2, 0)
- fenbarmana4.FontSize = "Size9"
- fenbarmana4.TextStrokeTransparency = 0
- fenbarmana4.TextColor = BrickColor.new("White")
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Aero Board"
- local handle = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Handle1", vt())
- local hprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Handle2", vt())
- local hprt3 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Handle3", vt())
- local prt1 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part1", vt())
- local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part2", vt())
- local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part3", vt())
- local prt4 = part(3, modelzorz, 0, 0, TorsoColor, "Part4", vt())
- local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part5", vt())
- local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part6", vt())
- local prt7 = part(3, modelzorz, 0, 0, TorsoColor, "Part7", vt())
- local prt8 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part8", vt())
- local prt9 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part9", vt())
- local prt10 = part(3, modelzorz, 0, 0, TorsoColor, "Part10", vt())
- local prt11 = part(3, modelzorz, 0, 0, TorsoColor, "Part11", vt())
- local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
- local prt13 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part13", vt())
- local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
- local prt15 = part(3, modelzorz, 0, 0, TorsoColor, "Part15", vt())
- local prt16 = part(3, modelzorz, 0, 0, TorsoColor, "Part16", vt())
- local prt17 = part(3, modelzorz, 0, 0, TorsoColor, "Part17", vt())
- local prt18 = part(3, modelzorz, 0, 0, TorsoColor, "Part18", vt())
- local prt19 = part(3, modelzorz, 0, 0, TorsoColor, "Part19", vt())
- local prt20 = part(3, modelzorz, 0, 0, TorsoColor, "Part20", vt())
- local prt21 = part(3, modelzorz, 0, 0, TorsoColor, "Part21", vt())
- local prt22 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Part22", vt())
- local prt23 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Part23", vt())
- local prt24 = part(3, modelzorz, 0, 0, TorsoColor, "Part24", vt())
- local prt25 = part(3, modelzorz, 0, 0, TorsoColor, "Part25", vt())
- local hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(1, 1, 5))
- local hmsh2 = mesh("BlockMesh", hprt2, "", "", vt(0, 0, 0), vt(1, 1, 2))
- local hmsh3 = mesh("BlockMesh", hprt3, "", "", vt(0, 0, 0), vt(1, 1, 2))
- local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 12))
- local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(5, 1.99, 5))
- local msh3 = mesh("SpecialMesh", prt3, "Wedge", "", vt(0, 0, 0), vt(2, 3, 2.3))
- local msh4 = mesh("SpecialMesh", prt4, "Wedge", "", vt(0, 0, 0), vt(2.1, 1.5, 1.15))
- local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(5, 1.99, 5))
- local msh6 = mesh("SpecialMesh", prt6, "Wedge", "", vt(0, 0, 0), vt(2, 3, 2.3))
- local msh7 = mesh("SpecialMesh", prt7, "Wedge", "", vt(0, 0, 0), vt(2.1, 1.5, 1.15))
- local msh8 = mesh("SpecialMesh", prt8, "Torso", "", vt(0, 0, 0), vt(6, 1, 1.98))
- local msh9 = mesh("SpecialMesh", prt9, "Torso", "", vt(0, 0, 0), vt(6, 1, 1.98))
- local msh10 = mesh("SpecialMesh", prt10, "Wedge", "", vt(0, 0, 0), vt(2, 1, 8))
- local msh11 = mesh("SpecialMesh", prt11, "Wedge", "", vt(0, 0, 0), vt(2, 1, 8))
- local msh12 = mesh("SpecialMesh", prt12, "Torso", "", vt(0, 0, 0), vt(10, 3, 2.05))
- local msh13 = mesh("SpecialMesh", prt13, "Torso", "", vt(0, 0, 0), vt(10, 3, 2.05))
- local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(10, 10, 2.05))
- local msh15 = mesh("SpecialMesh", prt15, "Torso", "", vt(0, 0, 0), vt(8, 2, 2.1))
- local msh16 = mesh("SpecialMesh", prt16, "Torso", "", vt(0, 0, 0), vt(8, 2, 2.1))
- local msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(8, 0.5, 2.1))
- local msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(8, 0.5, 2.1))
- local msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(2.1, 5, 6))
- local msh20 = mesh("SpecialMesh", prt20, "Wedge", "", vt(0, 0, 0), vt(2.1, 3, 2))
- local msh21 = mesh("SpecialMesh", prt21, "Wedge", "", vt(0, 0, 0), vt(2.1, 3, 2))
- local msh22 = mesh("SpecialMesh", prt22, "Sphere", "", vt(0, 0, 0), vt(1, 6, 5))
- local msh23 = mesh("SpecialMesh", prt23, "Sphere", "", vt(0, 0, 0), vt(1, 8, 5))
- local msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(2.1, 16, 5))
- local msh25 = mesh("SpecialMesh", prt25, "Torso", "", vt(0, 0, 0), vt(5, 5, 2.1))
- local hwld = weld(handle, handle, Torso, euler(1, 1.57, 0) * cf(-1, -1, -1))
- local hwld2 = weld(hprt2, hprt2, handle, euler(0, 1.57, 0) * cf(0.2, 0, 0.4))
- local hwld3 = weld(hprt3, hprt3, handle, euler(0, 1.57, 0) * cf(0.2, 0, -0.4))
- local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0.5, 1, 0))
- local wld2 = weld(prt2, prt2, prt1, euler(0, 0, 1.57) * cf(0, -2.5, 1.2))
- local wld3 = weld(prt3, prt3, prt2, euler(0, 0, 1.57) * cf(-0.5, 0, 0.23))
- local wld4 = weld(prt4, prt4, prt3, euler(0, 0, 0) * cf(0, 0, -0.1))
- local wld5 = weld(prt5, prt5, prt1, euler(0, 0, 1.57) * cf(0, -2.5, -1.2))
- local wld6 = weld(prt6, prt6, prt5, euler(0, 3.14, 1.57) * cf(-0.5, 0, -0.23))
- local wld7 = weld(prt7, prt7, prt6, euler(0, 0, 0) * cf(0, 0, -0.1))
- local wld8 = weld(prt8, prt8, prt1, euler(1.57, 0, 1.57) * cf(0, -1.4, 1.3))
- local wld9 = weld(prt9, prt9, prt1, euler(-1.57, 0, 1.57) * cf(0, -1.4, -1.3))
- local wld10 = weld(prt10, prt10, prt1, euler(1.57, 0, 0) * cf(0, -0.1, 1.3))
- local wld11 = weld(prt11, prt11, prt1, euler(1.57, 3.14, 0) * cf(0, -0.1, -1.3))
- local wld12 = weld(prt12, prt12, prt1, euler(1.57, 0, 1.57) * cf(0, 3, 1.3))
- local wld13 = weld(prt13, prt13, prt1, euler(-1.57, 0, 1.57) * cf(0, 3, -1.3))
- local wld14 = weld(prt14, prt14, prt1, euler(1.57, 0, 1.57) * cf(0, 3, 0))
- local wld15 = weld(prt15, prt15, prt12, euler(0, 0, 0) * cf(0, 0.2, 0))
- local wld16 = weld(prt16, prt16, prt13, euler(0, 0, 0) * cf(0, 0.2, 0))
- local wld17 = weld(prt17, prt17, prt12, euler(0, 0, 0) * cf(0, 0.6, 0))
- local wld18 = weld(prt18, prt18, prt13, euler(0, 0, 0) * cf(0, 0.6, 0))
- local wld19 = weld(prt19, prt19, prt1, euler(0, 0, 0) * cf(0, -2, 0))
- local wld20 = weld(prt20, prt20, prt1, euler(3.14, 0, 0) * cf(0, -1.2, 0.4))
- local wld21 = weld(prt21, prt21, prt1, euler(0, 0, 3.14) * cf(0, -1.2, -0.4))
- local wld22 = weld(prt22, prt22, prt1, euler(0, 0, 0) * cf(0.2, -0.5, 0))
- local wld23 = weld(prt23, prt23, prt1, euler(0, 0, 0) * cf(0.2, 1.7, 0))
- local wld24 = weld(prt24, prt24, prt1, euler(0, 0, 0) * cf(0, 2.39, 0))
- local wld25 = weld(prt25, prt25, prt1, euler(0, 1.57, 0) * cf(0, 0.29, 0))
- local bprt1 = part(3, modelzorz, 0, 1, TorsoColor, "Boomerang1", vt())
- local bmsh1 = mesh("CylinderMesh", bprt1, "", "", vt(0, 0, 0), vt(40, 1, 40))
- local bwld1 = weld(bprt1, bprt1, prt1, euler(0, 0, 1.57) * cf(0, 0.5, 0))
- eul = 0
- for i = 1, 4 do
- local bprt2 = part(3, modelzorz, 0, 1, TorsoColor, "Boomerang2", vt())
- local bmsh2 = mesh("BlockMesh", bprt2, "", "", vt(0, 0, 0), vt(45, 1, 10))
- local bwld2 = weld(bprt2, bprt2, bprt1, euler(0, eul, 0) * cf(0, 0, 0))
- eul = eul + 0.785
- end
- local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox.Anchored = false
- velx = Instance.new("BodyVelocity")
- velx.Parent = nil
- velx.maxForce = Vector3.new(400000, 400000, 400000) * 2
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Aero Board"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- bg.Parent = nil
- bg.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
- bg.P = 20000
- function so(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function hideanim()
- equipped = false
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, -1.57, 3.5) * cf(0.6, 0.4, 1), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.8), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.3, 0, -0.1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- hwld.Part1 = Torso
- hwld.C0 = euler(1, 1.57, 0) * cf(-1, -1, -1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.4)
- Torso.Neck.C1 = clerp(Torso.Neck.C1, necko2 * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0, 0.3)
- RH.C1 = clerp(RH.C1, RHC1, 0.3)
- LH.C0 = clerp(LH.C0, LHC0, 0.3)
- LH.C1 = clerp(LH.C1, LHC1, 0.3)
- end
- end
- function equipanim()
- equipped = true
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.8), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.3, 0, -0.1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- hwld.Part1 = RightArm
- hwld.C0 = euler(1.57, -1.57, 3.5) * cf(0.6, 0.4, 1)
- so("http://roblox.com/asset/?id=161006212", prt1, 1, 0.6)
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.3), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.3), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1.3, 0, -0.3), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- end
- function attackone()
- attack = true
- so("http://roblox.com/asset/?id=2101137", prt1, 1, 1.4)
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.8), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(2, 0, 0.5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- Torso.Velocity = RootPart.CFrame.lookVector * 100
- so("http://roblox.com/asset/?id=161006195", prt1, 1, 0.6)
- so("http://roblox.com/asset/?id=2248511", prt1, 1, 1.4)
- MagicCircle(TorsoColor, prt1.CFrame, 1, 1, 1, 5, 5, 5, 0.05)
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 7, 4)
- hitbox.Transparency = 1
- hitbox.CFrame = prt1.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 0, "Normal", RootPart, 0.5, 1)
- end)
- num = 0
- for i = 0, 1, 0.1 do
- swait()
- hitbox.CFrame = prt1.CFrame
- if num >= 3 then
- MagicWave(TorsoColor, prt1.CFrame * cf(0, 1, 0) * euler(3.14, 0, 0), 1, 1, 1, 0.5, 1, 0.5, 0.1)
- num = 0
- end
- num = num + 1
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1, 0, 0.5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, 1) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, -1) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.3)
- end
- con1:disconnect()
- hitbox.Parent = nil
- swait(10)
- attack = false
- end
- function attacktwo()
- attack = true
- so("http://roblox.com/asset/?id=147722227", prt1, 1, 0.6)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, -0.8) * euler(0, 1.57, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- so("http://www.roblox.com/asset/?id=153092348", prt1, 1, 1.2)
- Torso.Velocity = RootPart.CFrame.lookVector * 50
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 7, 4)
- hitbox.Transparency = 1
- hitbox.CFrame = prt1.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 10, 15, 0, "Normal", RootPart, 1, 1)
- end)
- for i = 0, 1, 0.1 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * 50
- MagicCircle(TorsoColor, prt1.CFrame * cf(0, 3, 0), 1, 1, 1, 5, 5, 5, 0.1)
- hitbox.CFrame = prt1.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5), 0.3)
- RootJoint.C0 = RootCF * euler(0, 0, 1.2 - 6.28 * i)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1) * euler(0, 1.57, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- hitbox.CFrame = prt1.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1) * euler(0, 1.57, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- con1:disconnect()
- hitbox.Parent = nil
- swait(5)
- attack = false
- end
- function attackthree()
- attack = true
- so("http://roblox.com/asset/?id=147722227", prt1, 1, 0.6)
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.6), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.57, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
- end
- so("http://roblox.com/asset/?id=161006212", prt1, 1, 0.5)
- vel = Instance.new("BodyVelocity")
- vel.Parent = RootPart
- vel.maxForce = Vector3.new(400000, 400000, 400000) * 2
- vel.velocity = RootPart.CFrame.lookVector * 70
- gairo = Instance.new("BodyGyro")
- gairo.Parent = RootPart
- gairo.maxTorque = Vector3.new(400000, 400000, 400000) * math.huge
- gairo.P = 20000
- gairo.cframe = RootPart.CFrame
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 7, 4)
- hitbox.Transparency = 1
- hitbox.CFrame = prt1.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 10, 15, 0, "Knockdown2", RootPart, 0.5, 2)
- end)
- num = 0
- for i = 0, 2, 0.1 do
- swait()
- hitbox.CFrame = prt1.CFrame
- if num >= 3 then
- MagicWave(TorsoColor, prt1.CFrame * euler(0, 0, -1.57), 1, 1, 1, 0.8, 0.7, 0.8, 0.1)
- num = 0
- end
- num = num + 1
- end
- vel.Parent = nil
- gairo.Parent = nil
- con1:disconnect()
- hitbox.Parent = nil
- swait(10)
- attack = false
- end
- function OverDrive()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.2, 0, -0.5), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.6) * euler(0, 1, 0), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0.5, -0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.1, -0.4, -0.1) * euler(0, -1.57, 0) * euler(0.1, 0.5, -0.2), 0.3)
- end
- Humanoid.WalkSpeed = 5
- for i = 1, 2 do
- so("http://roblox.com/asset/?id=2101137", RootPart, 1, 1.2)
- num = 0
- for i = 0, 4, 0.1 do
- swait()
- hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
- if hit ~= nil then
- if num >= 10 then
- MagicWave(TorsoColor, cf(pos), 1, 1, 1, 0.6, 0.2, 0.6, 0.05)
- num = 0
- end
- num = num + 1
- end
- end
- MagicBlock(TorsoColor, cf(prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 6, 6, 6, 0.1, 2)
- so("http://roblox.com/asset/?id=2248511", prt1, 1, 2)
- mana = mana - 10
- end
- swait(5)
- so("http://roblox.com/asset/?id=161006093", prt1, 1, 1)
- so("http://roblox.com/asset/?id=169380505", prt1, 1, 1)
- vel = Instance.new("BodyVelocity")
- vel.Parent = RootPart
- vel.maxForce = Vector3.new(400000, 400000, 400000) * 2
- vel.velocity = RootPart.CFrame.lookVector * 50
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 7, 4)
- hitbox.Transparency = 1
- hitbox.CFrame = prt1.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 10, 15, math.random(1, 5), "OrbBlast", RootPart, 1, 1, 1)
- end)
- for i = 0, 1, 0.1 do
- swait()
- if 5 <= num then
- MagicWave(TorsoColor, prt1.CFrame * cf(0, 1, 0) * euler(3.14, 0, 0), 1, 1, 1, 0.5, 1, 0.5, 0.1)
- num = 0
- end
- num = num + 1
- hitbox.CFrame = prt1.CFrame
- vel.velocity = RootPart.CFrame.lookVector * 50
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, 1) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, -1) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.3)
- end
- for i = 1, 7, 0.1 do
- swait()
- hitbox.CFrame = prt1.CFrame
- if 5 <= num then
- MagicWave(TorsoColor, prt1.CFrame * cf(0, 1, 0) * euler(3.14, 0, 0), 1, 1, 1, 0.5, 1, 0.5, 0.1)
- num = 0
- end
- num = num + 1
- vel.velocity = RootPart.CFrame.lookVector * 50
- end
- con1:disconnect()
- hitbox.Parent = nil
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.02 do
- swait()
- vel.velocity = RootPart.CFrame.lookVector * (50 - 50 * i)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.2, 0, 0.5), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, -0.5) * euler(0.2, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -0.4) * euler(0, 0.5, 0), 0.2)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.5, 0, 0.8), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.4, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.5, 0.2), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, -0.5, 0.4), 0.2)
- end
- vel.Parent = nil
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function Boomerang()
- attack = true
- mana = mana - 40
- Humanoid.WalkSpeed = 5
- so("http://roblox.com/asset/?id=10209296", prt1, 1, 1.2)
- so("http://roblox.com/asset/?id=2101144", prt1, 1, 1)
- for _, c in pairs(modelzorz:children()) do
- if c.Name == "Boomerang1" or c.Name == "Boomerang2" then
- coroutine.resume(coroutine.create(function(Part)
- for i = 1, 0.2, -0.1 do
- swait()
- Part.Transparency = i
- end
- end), c)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.2, 0, -0.5), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1) * euler(0, 1.5, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.6), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0.5, -0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.1, -0.4, -0.1) * euler(0, -1.57, 0) * euler(0.1, 0.5, -0.2), 0.3)
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 10, 10)
- hitbox.Transparency = 1
- hitbox.CFrame = prt1.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 10, 15, math.random(20, 30), "Knockdown2", prt1, 0.5, 2)
- end)
- so("http://roblox.com/asset/?id=10209640", prt1, 1, 0.6)
- for i = 0, 1, 0.03 do
- so("rbxasset://sounds\\swordslash.wav", prt1, 1, 1.5)
- swait()
- hitbox.CFrame = prt1.CFrame
- hwld.C0 = euler(3.14 + 6.28 * i, 3.14, 0) * cf(0, 1 + 40 * i, 0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 1), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1) * euler(0, 1.5, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.6), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
- end
- for i = 0, 1, 0.03 do
- so("rbxasset://sounds\\swordslash.wav", prt1, 1, 1.5)
- swait()
- hitbox.CFrame = prt1.CFrame
- hwld.C0 = euler(9.42 + 6.28 * i, 3.14, 0) * cf(0, 41 - 40 * i, 0)
- end
- con1:disconnect()
- hitbox.Parent = nil
- for _, c in pairs(modelzorz:children()) do
- if c.Name == "Boomerang1" or c.Name == "Boomerang2" then
- coroutine.resume(coroutine.create(function(Part)
- for i = 0.2, 1, 0.1 do
- swait()
- Part.Transparency = i
- end
- end), c)
- end
- end
- for i = 0, 1, 0.05 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -1), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 0.5, 0), 0.2)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- end
- swait(10)
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function EnergyBlades()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 1, -0.2) * euler(3.14, 0, -0.3) * euler(0, -0.5, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.15 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.14, 0, 0) * euler(0, -0.5, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- MagicCircle(TorsoColor, prt1.CFrame * cf(0, -4.5, 0), 1, 1, 1, 5, 0.5, 5, 0.05)
- so("http://roblox.com/asset/?id=169445602", prt1, 1, 0.8)
- mana = mana - 40
- for i = 100, 300, 50 do
- do
- local sord = part(3, modelzorz, 0, 0.5, TorsoColor, "Sord", vt(1, 1, 5))
- local smsh = mesh("SpecialMesh", sord, "FileMesh", "rbxasset://fonts/sword.mesh", vt(0, 0, 0), vt(1, 1, 1))
- sord.Anchored = true
- newCF = cf(math.random(-600, 600) / 100, math.random(500, 1000) / 100, math.random(-600, 600) / 100)
- sord.CFrame = cf(RootPart.Position) * newCF
- sord.CFrame = cf(sord.Position, MMouse.Hit.p) * euler(3.14, 0, 0)
- MagicCircle(TorsoColor, sord.CFrame, 5, 5, 10, 1, 1, 3, 0.05)
- so("http://roblox.com/asset/?id=2101144", sord, 0.6, 0.7)
- game:GetService("Debris"):AddItem(sord, 10)
- local hitt = false
- con = sord.Touched:connect(function(hit)
- if hitt == true then
- return
- end
- hitt = true
- if hit.Name ~= "Sord" then
- sord.Parent = nil
- local ref = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(sord.Position)
- so("http://roblox.com/asset/?id=161006093", ref, 1, 1)
- so("http://roblox.com/asset/?id=10209303", ref, 1, 1)
- MagicCircle(TorsoColor, cf(ref.Position), 1, 1, 1, 2, 2, 2, 0.01)
- MagniDamage(ref, 15, 5, 10, math.random(10, 30), "Knockdown2")
- for i = 0, 10 do
- MagicBlock(TorsoColor, cf(ref.Position), 1, 1, 1, 1, 1, 1, 0.05, 3)
- end
- game:GetService("Debris"):AddItem(ref, 1)
- end
- end)
- coroutine.resume(coroutine.create(function(Part, Cframe, numb)
- while Part.Parent ~= nil do
- swait()
- numb = numb - 1
- if numb <= 0 then
- Part.CFrame = Part.CFrame * cf(0, 0, 2)
- local prt = Part:clone()
- prt.Size = vt()
- prt.Parent = workspace
- prt.CFrame = Part.CFrame
- table.insert(Effects, {
- prt,
- "Disappear",
- 0.1
- })
- else
- Part.CFrame = cf(RootPart.Position) * Cframe
- Part.CFrame = cf(Part.Position, MMouse.Hit.p) * euler(3.14, 0, 0)
- end
- end
- end), sord, newCF, i)
- end
- end
- swait(100)
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function JetMode()
- attack = true
- Mode = "Jet"
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1.5, 0, -0.3), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(1.6, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- so("http://roblox.com/asset/?id=10209640", prt1, 1, 0.6)
- bg.Parent = RootPart
- velx.Parent = RootPart
- velCF = vt(RootPart.CFrame.lookVector.x * 70, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 70)
- velx.velocity = velCF
- RH.Parent = nil
- LH.Parent = nil
- RHP.Part0 = Torso
- RHP.C0 = cf(0.5, -1, 0)
- RHP.C1 = cf(0, 1, 0)
- RHP.Part1 = RightLeg
- RHP.Parent = Torso
- LHP.Part0 = Torso
- LHP.C0 = cf(-0.5, -1, 0)
- LHP.C1 = cf(0, 1, 0)
- LHP.Part1 = LeftLeg
- LHP.Parent = Torso
- hwld.Part1 = Torso
- hwld.C0 = euler(-1.57, 3.14, 0) * cf(-1.2, -0.5, 2)
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(0, 0, -1.57) * cf(1, 2.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.2)
- RootJoint.C0 = RootCF * euler(0, 0, -0.5 + 3.4 * i)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.1), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.1), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- end
- for i = 0, 1, 0.05 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(0, 0, -1.57) * cf(1.5, 2.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.57), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.3), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.2)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.2)
- end
- attack = false
- end
- function attackjet()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(0, 0, -1.57) * cf(1.5, 2.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.57), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.5, 0, -1.57) * euler(0, 0, -0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.5), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.2)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.2)
- end
- so("http://roblox.com/asset/?id=161006221", prt1, 1, 1.1)
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 7, 4)
- hitbox.Transparency = 1
- hitbox.CFrame = prt1.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 7, 10, math.random(10, 30), "Knockdown2", RootPart, 0.5, 1)
- end)
- for i = 0, 1, 0.05 do
- swait()
- hitbox.CFrame = prt1.CFrame
- MagicClone(prt1, TorsoColor, prt1.CFrame, 0, 0, 0, 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.2)
- RootJoint.C0 = RootCF * cf(0, -8 * i, 0) * euler(0.5 - 1.2 * i, 0, -1.57 + 5 * i) * euler(0, 0, -0.5 + 0.5 * i)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- end
- for i = 0, 1, 0.1 do
- swait()
- hitbox.CFrame = prt1.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.57) * euler(0, 0, 0), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.1)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.1)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
- end
- con1:disconnect()
- hitbox.Parent = nil
- attack = false
- end
- function OverDriveJet()
- attack = true
- flyanim = true
- overjet = true
- for i = 0, 1, 0.1 do
- swait()
- velCF = vt(RootPart.CFrame.lookVector.x * 50 * (i * 1.5), RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 50 * (i * 1.5))
- hwld.C0 = clerp(hwld.C0, euler(0, 0, -1.57) * cf(1.5, 2.5, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.3)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.3)
- end
- for i = 25, 125 do
- swait()
- velCF = vt(RootPart.CFrame.lookVector.x * 75, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 75)
- if i % 25 == 0 then
- mana = mana - 12
- local ref = part(3, workspace, 0, 0.5, TorsoColor, "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(prt1.Position)
- rmsh = mesh("SpecialMesh", ref, "Sphere", "", vt(0, 0, 0), vt(15, 15, 15))
- MagicBlock(TorsoColor, cf(ref.Position), 5, 5, 5, 1, 1, 1, 0.05, 1)
- so("http://roblox.com/asset/?id=160745944", ref, 1, 1)
- game:GetService("Debris"):AddItem(ref, 4)
- coroutine.resume(coroutine.create(function(Part, CF)
- while Part.Parent ~= nil do
- swait()
- end
- local ref = part(3, workspace, 0, 1, TorsoColor, "Effect", vt())
- ref.Anchored = true
- ref.CFrame = CF
- game:GetService("Debris"):AddItem(ref, 1)
- so("http://roblox.com/asset/?id=161006093", ref, 1, 1)
- so("http://roblox.com/asset/?id=10209303", ref, 1, 1)
- MagicCircle(TorsoColor, cf(ref.Position), 20, 20, 20, 15, 15, 15, 0.1)
- MagicBlock(TorsoColor, cf(ref.Position), 20, 20, 20, 1, 1, 1, 0.05, 1)
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 30 do
- swait()
- MagicBlock(TorsoColor, cf(Part.Position) * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100), 1, 1, 1, 1, 1, 1, 0.1, 3)
- end
- end), ref)
- MagniDamage(ref, 20, 15, 25, math.random(20, 40), "Knockdown")
- end), ref, ref.CFrame)
- end
- end
- overjet = false
- flyanim = false
- attack = false
- end
- function BoomerangJet()
- attack = true
- mana = mana - 20
- so("http://roblox.com/asset/?id=10209296", prt1, 1, 1.2)
- so("http://roblox.com/asset/?id=2101144", prt1, 1, 1)
- for _, c in pairs(modelzorz:children()) do
- if c.Name == "Boomerang1" or c.Name == "Boomerang2" then
- coroutine.resume(coroutine.create(function(Part)
- for i = 1, 0.2, -0.1 do
- swait()
- Part.Transparency = i
- end
- end), c)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(0, 0, -1.57) * cf(1.5, 2.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.57), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.5, 0, -1.57) * euler(0, 0, -0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.5), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.2)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.2)
- end
- hwld.Part1 = RootPart
- hwld.C0 = euler(2, 0, -1.57) * cf(0, 2.5, 0)
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 10, 10)
- hitbox.Transparency = 1
- hitbox.CFrame = prt1.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, math.random(30, 40), "Knockdown2", prt1, 0.5, 2)
- end)
- so("http://roblox.com/asset/?id=10209640", prt1, 1, 0.6)
- for i = 0, 1, 0.05 do
- swait()
- so("rbxasset://sounds\\swordslash.wav", prt1, 1, 1.3)
- hitbox.CFrame = prt1.CFrame
- hwld.C0 = euler(2 - 5 * i, 0, -1.57) * cf(0, 2.5 - 2 * i, 30 * i)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = RootCF * euler(0.5 - 1.5 * i, 0, -1.57) * euler(0, 0, -0.5 + 4 * i)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.3)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.3)
- end
- for i = 0, 1, 0.05 do
- swait()
- so("rbxasset://sounds\\swordslash.wav", prt1, 1, 1.3)
- hitbox.CFrame = prt1.CFrame
- hwld.C0 = euler(-3 - 5 * i, 0, -1.57) * cf(0, 0.5 + 2 * i, 30 - 35 * i)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.57) * euler(0, 0, 0), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -1), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.3)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.3)
- end
- con1:disconnect()
- hitbox.Parent = nil
- hwld.Part1 = Torso
- for _, c in pairs(modelzorz:children()) do
- if c.Name == "Boomerang1" or c.Name == "Boomerang2" then
- coroutine.resume(coroutine.create(function(Part)
- for i = 0.2, 1, 0.1 do
- swait()
- Part.Transparency = i
- end
- end), c)
- end
- end
- attack = false
- end
- function EnergySwordJet()
- attack = true
- mana = mana - 20
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(0, 0, -1.57) * cf(1.5, 2.5, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-1, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.2)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.2)
- end
- num = 0
- for i = 0, 1, 0.01 do
- swait()
- if 20 <= num then
- do
- local sord = part(3, modelzorz, 0, 0.5, TorsoColor, "Sord", vt(1, 1, 4))
- local smsh = mesh("SpecialMesh", sord, "FileMesh", "rbxasset://fonts/sword.mesh", vt(0, 0, 0), vt(2, 2, 2))
- sord.Anchored = true
- newCF = cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-600, 600) / 100)
- sord.CFrame = cf(RootPart.Position) * newCF
- sord.CFrame = cf(sord.Position, MMouse.Hit.p) * euler(3.14, 0, 0)
- MagicCircle(TorsoColor, sord.CFrame, 5, 5, 10, 1, 1, 3, 0.05)
- so("http://roblox.com/asset/?id=169445602", sord, 1, 0.7)
- game:GetService("Debris"):AddItem(sord, 5)
- local hitt = false
- con = sord.Touched:connect(function(hit)
- if hitt == true then
- return
- end
- hitt = true
- if hit.Parent == Character or hit.Parent.Parent == Character then
- return
- end
- if hit.Name ~= "Sord" then
- sord.Parent = nil
- local ref = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(sord.Position)
- so("http://roblox.com/asset/?id=161006093", ref, 1, 1)
- so("http://roblox.com/asset/?id=10209303", ref, 1, 1)
- MagicCircle(TorsoColor, cf(ref.Position), 1, 1, 1, 2, 2, 2, 0.01)
- for i = 0, 10 do
- MagicBlock(TorsoColor, cf(ref.Position), 1, 1, 1, 1, 1, 1, 0.05, 3)
- end
- MagniDamage(ref, 15, 5, 10, math.random(10, 30), "Knockdown2")
- game:GetService("Debris"):AddItem(ref, 1)
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, 0.5)
- end)
- coroutine.resume(coroutine.create(function(Part)
- while Part.Parent ~= nil do
- swait()
- Part.CFrame = Part.CFrame * cf(0, 0, 2)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= 10 and c.Name ~= Player.Name then
- Part.Parent = nil
- local ref = part(3, workspace, 0, 1, TorsoColor, "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(Part.Position)
- so("http://roblox.com/asset/?id=161006093", ref, 1, 1)
- so("http://roblox.com/asset/?id=10209303", ref, 1, 1)
- MagicCircle(TorsoColor, cf(ref.Position), 1, 1, 1, 2, 2, 2, 0.01)
- for i = 0, 10 do
- MagicBlock(TorsoColor, cf(ref.Position), 1, 1, 1, 1, 1, 1, 0.05, 3)
- end
- game:GetService("Debris"):AddItem(ref, 1)
- MagniDamage(ref, 15, 5, 10, math.random(10, 30), "Knockdown2")
- end
- end
- end
- end
- end
- end), sord)
- num = 0
- end
- end
- num = num + 1
- RootJoint.C0 = RootCF * euler(-1, 0, -1.57) * euler(0, 0, 25 * i)
- end
- attack = false
- end
- function ExitJet()
- while attack == true do
- swait()
- end
- attack = true
- Mode = "Normal"
- bg.Parent = nil
- velx.Parent = nil
- RHP.Parent = nil
- LHP.Parent = nil
- RH.Parent = Torso
- LH.Parent = Torso
- hwld.Part1 = RightArm
- attack = false
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, mindam, maxdam, knock, Type, Part, 0.2, 1, 3, 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- function effect(Color, Ref, LP, P1, returnn)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = Color1
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.4, 1, 0.4)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {
- effectsg,
- "Cylinder",
- 0.05,
- 0.01,
- 0,
- 0.01,
- effectsmsh
- })
- end
- end
- function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh,
- vt(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)
- })
- end
- end
- function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicClone(part, brickcolor, cframe, x3, y3, z3, delay)
- local prt = part:clone()
- for _, v in pairs(prt:children()) do
- if v.className == "Weld" then
- v.Parent = nil
- end
- end
- prt.Parent = workspace
- prt.Name = "Effect"
- prt.Anchored = true
- prt.BrickColor = brickcolor
- prt.CFrame = cframe
- game:GetService("Debris"):AddItem(prt, 2)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- prt.Mesh
- })
- end
- function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicRing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, movnum)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- table.insert(Effects, {
- prt,
- "Ring",
- delay,
- x3,
- y3,
- z3,
- msh,
- movnum
- })
- end
- function Lightning(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = Instance.new("Part", workspace)
- li.TopSurface = 0
- li.BottomSurface = 0
- li.Anchored = true
- li.Transparency = tra or 0.4
- li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(th, th, magz / tym)
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, last)
- end
- end
- function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- Damage = minim + 1
- blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - decreaseblock
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - decreaseblock
- end
- end
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained spree")
- Player:FindFirstChild("leaderstats").Spree.Value = Player.leaderstats.Spree.Value + 1
- end
- showDamage(hit.Parent, Damage, 0.5, BrickColor:Red())
- else
- h.Health = h.Health - Damage / 2
- showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback / 1.5
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- elseif Type == "Normal" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 30, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "OrbBlast" then
- if 30 <= mana then
- mana = mana - 30
- so("http://roblox.com/asset/?id=161006093", hit, 1, 1)
- so("http://roblox.com/asset/?id=10209303", hit, 1, 1)
- MagicCircle(TorsoColor, cf(hit.Position), 1, 1, 1, 2, 2, 2, 0.01)
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 30 do
- swait()
- MagicBlock(TorsoColor, cf(Part.Position), 1, 1, 1, 1, 1, 1, 0.05, 3)
- end
- end), hit)
- local ref = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position) * cf(math.random(-10, 10) / 100, -0.1, math.random(-10, 10) / 100)
- game:GetService("Debris"):AddItem(ref, 1)
- MagniDamage(ref, 10, 10, 20, math.random(20, 40), "Knockdown2")
- end
- elseif Type == "Snare" then
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- function showDamage(Char, Dealt, du, Color)
- m = Instance.new("Model")
- m.Name = tostring(math.floor(Dealt))
- h = Instance.new("Humanoid")
- h.Health = 0
- h.MaxHealth = 0
- h.Parent = m
- c = Instance.new("Part")
- c.Transparency = 0
- c.BrickColor = Color
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- if CRIT == true then
- ms.Scale = Vector3.new(1, 1.25, 1)
- end
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- elseif Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 0.5 + du)
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- function ob1d(mouse)
- if attack == true or equipped == false then
- return
- end
- hold = true
- if Mode == "Normal" then
- if combo == 0 then
- combo = 1
- attackone()
- elseif combo == 1 then
- combo = 2
- attackthree()
- elseif combo == 2 then
- combo = 0
- attacktwo()
- end
- else
- attackjet()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul = 0
- size = 0
- holdz = false
- holdq = false
- holde = false
- cansword = true
- equipped = false
- function key(key)
- if attack == true then
- return
- end
- if key == "f" and Mode == "Normal" then
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- equipanim()
- else
- equipped = false
- hideanim()
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if Mode == "Normal" then
- if key == "z" and mana >= 20 then
- OverDrive()
- end
- if key == "x" and mana >= 40 then
- Boomerang()
- end
- if key == "c" and mana >= 30 and cansword == true then
- cansword = false
- coroutine.resume(coroutine.create(function()
- swait(500)
- cansword = true
- end))
- EnergyBlades()
- end
- if key == "v" and mana >= 50 then
- JetMode()
- end
- else
- if key == "q" then
- holdq = true
- attack = true
- flyanim = true
- velCF = vt(RootPart.CFrame.lookVector.x * 30, 20, RootPart.CFrame.lookVector.z * 30)
- coroutine.resume(coroutine.create(function()
- while holdq == true do
- swait()
- velCF = vt(RootPart.CFrame.lookVector.x * 30, 20, RootPart.CFrame.lookVector.z * 30)
- hwld.C0 = clerp(hwld.C0, euler(0, 0.4, -1.57) * cf(1.2, 2.5, 0.5), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.3), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0.4, 0, 0.2), 0.2)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0.4, 0, -0.2), 0.2)
- end
- attack = false
- flyanim = false
- end))
- end
- if key == "e" then
- holde = true
- attack = true
- flyanim = true
- velCF = vt(RootPart.CFrame.lookVector.x * 30, -20, RootPart.CFrame.lookVector.z * 30)
- coroutine.resume(coroutine.create(function()
- while holde == true do
- swait()
- velCF = vt(RootPart.CFrame.lookVector.x * 30, -20, RootPart.CFrame.lookVector.z * 30)
- hwld.C0 = clerp(hwld.C0, euler(0, 0, -1.57) * cf(1.5, 2.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.5), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.2)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.2)
- end
- attack = false
- flyanim = false
- end))
- end
- if key == "z" and mana >= 60 then
- OverDriveJet()
- end
- if key == "x" and mana >= 20 then
- BoomerangJet()
- end
- if key == "c" and mana >= 20 then
- EnergySwordJet()
- end
- if key == "v" then
- ExitJet()
- end
- end
- if key == "h" then
- end
- if key == "e" then
- idle = 500
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- combo = 0
- end
- function key2(key)
- if key == "q" then
- holdq = false
- end
- if key == "e" then
- holde = false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Cyber Stratosphere loaded.")
- local mananum = 0
- local handidle = false
- local donum = 0
- while true do
- swait()
- if donum >= 0.5 then
- handidle = true
- elseif donum <= 0 then
- handidle = false
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if Anim == "Idle" and attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if Mode == "Jet" then
- if flyanim == false then
- velCF = vt(RootPart.CFrame.lookVector.x * 50, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 50)
- end
- velx.velocity = velCF
- bg.Parent = nil
- if flyanim == false and attack == false then
- Anim = "Fly"
- hwld.C0 = clerp(hwld.C0, euler(0, 0, -1.57) * cf(1.5, 2.5, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0.1, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5 + donum * 2, 0, 0.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5 + donum * 2, 0, -0.3), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RHP.C0 = clerp(RHP.C0, cf(0.5, -1, 0) * euler(0, 0, 0.2), 0.2)
- LHP.C0 = clerp(LHP.C0, cf(-0.5, -1, 0) * euler(0, 0, -0.2), 0.2)
- end
- elseif 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1.2, 0, -0.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- elseif -1 > RootPart.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.1)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.3), 0.1)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.3, 0, -0.2), 0.1)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if idle >= 300 then
- if attack == false then
- hwld.C0 = clerp(hwld.C0, euler(-0.3, 2.8, 1.4) * cf(-1.5, 0, 0.7), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.3) * euler(0.5, 0, 0), 0.1)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.1)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
- end
- elseif attack == false then
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.3), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.3), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1.3 - donum / 3, 0, -0.3 - donum / 5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2 + donum / 5), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, RHC0, 0.3)
- LH.C0 = clerp(LH.C0, LHC0, 0.3)
- end
- elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1.2, 0, -0.5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.5, 0), 0.3)
- end
- elseif torvel >= 22 and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- hwld.C0 = clerp(hwld.C0, euler(3.14, 3.14, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1.2, 0, -0.5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.5, 0), 0.3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * cf(Thing[8]) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Ring" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0, -Thing[8])
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if 0 >= mana and Mode == "Jet" then
- coroutine.resume(coroutine.create(function()
- ExitJet()
- end))
- end
- if mana >= 100 then
- mana = 100
- if Mode == "Jet" then
- mana = 99
- end
- elseif mananum <= 8 then
- mananum = mananum + 1
- else
- mananum = 0
- if Mode == "Normal" then
- mana = mana + 1
- elseif Mode == "Jet" then
- mana = mana - 1
- if attack == false then
- MagicRing(Torso.BrickColor, prt22.CFrame * euler(0, 1.57, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.05, 0.2)
- end
- if overjet == true then
- MagicRing(Torso.BrickColor, prt22.CFrame * euler(0, 1.57, 0), 1, 1, 1, 0.5, 2, 1, 0.1, 0)
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(4 * mana / 100, 0, 0.2, 0), nil, 1, 0.4, true)
- fenbarmana4.Text = "Energy(" .. mana .. ")"
- end
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