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- ======================================
- Starting New Game -- Player One is going first.
- ======================================
- Input: None
- Executing Event: BeginUntapPhaseEvent
- Removing end of EventQueue...
- Doing Action: SetPhaseAction
- Setting the current phase to UNTAP
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [CURRENT_INDEX: BeginUntapPhaseEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: UNTAP
- Player Stats:
- Player One:
- Library:
- 2 - Elvish Mystic [3]
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: None
- Executing Event: BeginUpkeepPhaseEvent
- Removing end of EventQueue...
- Doing Action: SetPhaseAction
- Setting the current phase to UPKEEP
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, CURRENT_INDEX: BeginUpkeepPhaseEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: UPKEEP
- Player Stats:
- Player One:
- Library:
- 2 - Elvish Mystic [3]
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Pass - Nothing to Do
- Doing Action: PassPriorityAction
- Player 'Player One' passes priority to 'Player Two'
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, CURRENT_INDEX: BeginUpkeepPhaseEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction] [New]
- Priority: Player Two
- Turn: Player One
- Phase: UPKEEP
- Player Stats:
- Player One:
- Library:
- 2 - Elvish Mystic [3]
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Pass - Nothing to Do
- Doing Action: PassPriorityAction
- Player 'Player Two' passes priority to 'Player One'
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, CURRENT_INDEX: BeginUpkeepPhaseEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: UPKEEP
- Player Stats:
- Player One:
- Library:
- 2 - Elvish Mystic [3]
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Both players passed.
- Executing Event: BeginDrawPhaseEvent
- Removing end of EventQueue...
- Doing Action: SetPhaseAction
- Setting the current phase to DRAW
- Doing Action: MoveCardAction
- Player One moves Elvish Mystic [3] from Library to Hand
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, CURRENT_INDEX: BeginDrawPhaseEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: DRAW
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Pass - Nothing to Do
- Doing Action: PassPriorityAction
- Player 'Player One' passes priority to 'Player Two'
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, CURRENT_INDEX: BeginDrawPhaseEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction] [New]
- Priority: Player Two
- Turn: Player One
- Phase: DRAW
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Pass - Nothing to Do
- Doing Action: PassPriorityAction
- Player 'Player Two' passes priority to 'Player One'
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, CURRENT_INDEX: BeginDrawPhaseEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: DRAW
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Both players passed.
- Executing Event: BeginPrecombatMainPhaseEvent
- Removing end of EventQueue...
- Doing Action: SetPhaseAction
- Setting the current phase to MAIN1
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, CURRENT_INDEX: BeginPrecombatMainPhaseEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Play Forest
- Executing Event: PlayLandEvent
- Removing end of EventQueue...
- Doing Action: MoveCardAction
- Player One moves Forest [5] from Hand to Battlefield
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, CURRENT_INDEX: PlayLandEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, EventMarkerAction, MoveCardAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- 9 - Forest [5] (Untapped)
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Tap Forest
- Executing Event: ActivateAbilityEvent
- Removing end of EventQueue...
- Doing Action: TapCardAction
- Tapping 9 - Forest [5]
- Doing Action: AddManaToPoolAction
- Adding G to mana pool.
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, CURRENT_INDEX: ActivateAbilityEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, EventMarkerAction, MoveCardAction, EventMarkerAction, TapCardAction, AddManaToPoolAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- 9 - Forest [5] (Tapped)
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Cast Elvish Mystic
- Executing Event: CastCardEvent
- Removing end of EventQueue...
- Doing Action: RemoveManaFromPoolAction
- Removing G from mana pool.
- Doing Action: AddToStackAction
- Removing end of EventQueue...
- Added StackEvent to top of stack.
- Doing Action: PassPriorityAction
- Player 'Player One' passes priority to 'Player Two'
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [CURRENT_INDEX: StackEvent, ] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, ActivateAbilityEvent, CURRENT_INDEX: CastCardEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, EventMarkerAction, MoveCardAction, EventMarkerAction, TapCardAction, AddManaToPoolAction, EventMarkerAction, RemoveManaFromPoolAction, AddToStackAction, PassPriorityAction] [New]
- Priority: Player Two
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- 9 - Forest [5] (Tapped)
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Pass - Nothing to Do (No Counter)
- Doing Action: PassPriorityAction
- Player 'Player Two' passes priority to 'Player One'
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [CURRENT_INDEX: StackEvent, ] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, ActivateAbilityEvent, CURRENT_INDEX: CastCardEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, EventMarkerAction, MoveCardAction, EventMarkerAction, TapCardAction, AddManaToPoolAction, EventMarkerAction, RemoveManaFromPoolAction, AddToStackAction, PassPriorityAction, PassPriorityAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- 9 - Forest [5] (Tapped)
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- Input: Both players passed.
- All players passed priority... stack not empty! Resolving!
- Executing Event: StackEvent
- Removing end of EventQueue...
- Doing Action: ResolveStackAction
- Resolving top of stack: StackEvent
- Doing Action: MoveCardAction
- Player One moves Elvish Mystic [1] from Hand to Battlefield
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, ActivateAbilityEvent, CastCardEvent, CURRENT_INDEX: StackEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, EventMarkerAction, MoveCardAction, EventMarkerAction, TapCardAction, AddManaToPoolAction, EventMarkerAction, RemoveManaFromPoolAction, AddToStackAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, ResolveStackAction, MoveCardAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- 9 - Forest [5] (Tapped)
- 0 - Elvish Mystic [1] (Untapped)
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- --Undoing Last Event: StackEvent--
- Undoing Action: MoveCardAction
- Undoing card move: Player One moves Elvish Mystic [1] from Battlefield to Hand
- Undoing Action: ResolveStackAction
- Removing end of EventQueue...
- Undoing stack resolution: Adding to top of stack: StackEvent
- --Event Undone--
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [CURRENT_INDEX: StackEvent, ] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, ActivateAbilityEvent, CURRENT_INDEX: CastCardEvent, StackEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, EventMarkerAction, MoveCardAction, EventMarkerAction, TapCardAction, AddManaToPoolAction, EventMarkerAction, RemoveManaFromPoolAction, AddToStackAction, PassPriorityAction, PassPriorityAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- 9 - Forest [5] (Tapped)
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- --Undoing Last Event: CastCardEvent--
- Undoing Action: PassPriorityAction
- Undoing Priority Pass: Player 'Player Two' now has priority.
- Undoing Action: PassPriorityAction
- Undoing Priority Pass: Player 'Player One' now has priority.
- Undoing Action: AddToStackAction
- Undoing stack add: Removing StackEvent from top of stack.
- Undoing Action: RemoveManaFromPoolAction
- Undoing Mana Remove: Adding G to mana pool.
- --Event Undone--
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [StackEvent, ] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, CURRENT_INDEX: ActivateAbilityEvent, CastCardEvent, StackEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, EventMarkerAction, MoveCardAction, EventMarkerAction, TapCardAction, AddManaToPoolAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- 9 - Forest [5] (Tapped)
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- --Undoing Last Event: ActivateAbilityEvent--
- Undoing Action: AddManaToPoolAction
- Undoing Mana Add: Removing G from mana pool.
- Undoing Action: TapCardAction
- Undoing tap of 9 - Forest [5]
- --Event Undone--
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [StackEvent, ] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, CURRENT_INDEX: PlayLandEvent, ActivateAbilityEvent, CastCardEvent, StackEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, EventMarkerAction, MoveCardAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- 9 - Forest [5] (Untapped)
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- --Undoing Last Event: PlayLandEvent--
- Undoing Action: MoveCardAction
- Undoing card move: Player One moves Forest [5] from Battlefield to Hand
- --Event Undone--
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [StackEvent, ] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, CURRENT_INDEX: BeginPrecombatMainPhaseEvent, PlayLandEvent, ActivateAbilityEvent, CastCardEvent, StackEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: MAIN1
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- --Undoing Last Event: BeginPrecombatMainPhaseEvent--
- Undoing Action: SetPhaseAction
- Undoing phase change: Setting the current phase to DRAW
- --Event Undone--
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [StackEvent, ] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, CURRENT_INDEX: BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, ActivateAbilityEvent, CastCardEvent, StackEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction, EventMarkerAction, SetPhaseAction, MoveCardAction, PassPriorityAction, PassPriorityAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: DRAW
- Player Stats:
- Player One:
- Library:
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- 2 - Elvish Mystic [3]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- --Undoing Last Event: BeginDrawPhaseEvent--
- Undoing Action: PassPriorityAction
- Undoing Priority Pass: Player 'Player Two' now has priority.
- Undoing Action: PassPriorityAction
- Undoing Priority Pass: Player 'Player One' now has priority.
- Undoing Action: MoveCardAction
- Undoing card move: Player One moves Elvish Mystic [3] from Hand to Library
- Undoing Action: SetPhaseAction
- Undoing phase change: Setting the current phase to UPKEEP
- --Event Undone--
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [StackEvent, ] [New]
- GameEventQueue: [Old] [BeginUntapPhaseEvent, CURRENT_INDEX: BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, ActivateAbilityEvent, CastCardEvent, StackEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction, EventMarkerAction, SetPhaseAction, PassPriorityAction, PassPriorityAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: UPKEEP
- Player Stats:
- Player One:
- Library:
- 2 - Elvish Mystic [3]
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
- --Undoing Last Event: BeginUpkeepPhaseEvent--
- Undoing Action: PassPriorityAction
- Undoing Priority Pass: Player 'Player Two' now has priority.
- Undoing Action: PassPriorityAction
- Undoing Priority Pass: Player 'Player One' now has priority.
- Undoing Action: SetPhaseAction
- Undoing phase change: Setting the current phase to UNTAP
- --Event Undone--
- ===============================
- GAME STATE
- ===============================
- Magic Stack: [Old] [StackEvent, ] [New]
- GameEventQueue: [Old] [CURRENT_INDEX: BeginUntapPhaseEvent, BeginUpkeepPhaseEvent, BeginDrawPhaseEvent, BeginPrecombatMainPhaseEvent, PlayLandEvent, ActivateAbilityEvent, CastCardEvent, StackEvent, ] [New]
- GameActionStack: [Old] [EventMarkerAction, SetPhaseAction] [New]
- Priority: Player One
- Turn: Player One
- Phase: UNTAP
- Player Stats:
- Player One:
- Library:
- 2 - Elvish Mystic [3]
- 6 - Forest [2]
- 1 - Elvish Mystic [2]
- Hand:
- 0 - Elvish Mystic [1]
- 9 - Forest [5]
- 4 - Llanowar Elves [1]
- 5 - Forest [1]
- 7 - Forest [3]
- 8 - Forest [4]
- 3 - Elvish Mystic [4]
- Battlefield:
- Player Two:
- Library:
- 14 - Dwarven Trader [5]
- 19 - Mountain [5]
- 18 - Mountain [4]
- Hand:
- 11 - Dwarven Trader [2]
- 10 - Dwarven Trader [1]
- 16 - Mountain [2]
- 15 - Mountain [1]
- 17 - Mountain [3]
- 12 - Dwarven Trader [3]
- 13 - Dwarven Trader [4]
- Battlefield:
- ===============================
- ===============================
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