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ezkatka1337

NOOB

Sep 9th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --|| CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90. wait(0.2)
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Torso)
  112.  
  113. local ORA = Instance.new("Sound",Torso)
  114. ORA.SoundId = "rbxassetid://791374350"
  115. ORA.Looped = false
  116. ORA.Pitch = 1.3
  117. ORA.Volume = 10
  118. ORA.Parent = Torso
  119.  
  120. local muda = Instance.new("Sound",Torso)
  121.  
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. Mrandom = math.random
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139. Effects = {}
  140. local RbxUtility = LoadLibrary("RbxUtility")
  141. local Create = RbxUtility.Create
  142.  
  143. --//=================================\\
  144. --|| USEFUL VALUES
  145. --\\=================================//
  146.  
  147. Animation_Speed = 3
  148. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  149. local Speed = 45
  150. local SIZE = 1.3
  151. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  154. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  155. local ANIM = "Idle"
  156. local ATTACK = false
  157. local COMBO = 1
  158. local Rooted = false
  159. local SINE = 0
  160. local CHANGE = 2 / Animation_Speed
  161. local ROBLOXIDLEANIMATION = IT("Animation")
  162. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  163. WEAPONGUI.Name = "Big Boie Squad"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local KILLCOUNT = 0
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245. local NEWMESH = IT(MESH)
  246. if MESH == "SpecialMesh" then
  247. NEWMESH.MeshType = MESHTYPE
  248. if MESHID ~= "nil" and MESHID ~= "" then
  249. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250. end
  251. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253. end
  254. end
  255. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256. NEWMESH.Scale = SCALE
  257. NEWMESH.Parent = PARENT
  258. return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262. local NEWPART = IT("Part")
  263. NEWPART.formFactor = FORMFACTOR
  264. NEWPART.Reflectance = REFLECTANCE
  265. NEWPART.Transparency = TRANSPARENCY
  266. NEWPART.CanCollide = false
  267. NEWPART.Locked = true
  268. NEWPART.Anchored = true
  269. if ANCHOR == false then
  270. NEWPART.Anchored = false
  271. end
  272. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273. NEWPART.Name = NAME
  274. NEWPART.Size = SIZE
  275. NEWPART.Position = Torso.Position
  276. NEWPART.Material = MATERIAL
  277. NEWPART:BreakJoints()
  278. NEWPART.Parent = PARENT
  279. return NEWPART
  280. end
  281.  
  282. local function weldBetween(a, b)
  283. local weldd = Instance.new("ManualWeld")
  284. weldd.Part0 = a
  285. weldd.Part1 = b
  286. weldd.C0 = CFrame.new()
  287. weldd.C1 = b.CFrame:inverse() * a.CFrame
  288. weldd.Parent = a
  289. return weldd
  290. end
  291.  
  292.  
  293. function QuaternionFromCFrame(cf)
  294. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295. local trace = m00 + m11 + m22
  296. if trace > 0 then
  297. local s = math.sqrt(1 + trace)
  298. local recip = 0.5 / s
  299. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300. else
  301. local i = 0
  302. if m11 > m00 then
  303. i = 1
  304. end
  305. if m22 > (i == 0 and m00 or m11) then
  306. i = 2
  307. end
  308. if i == 0 then
  309. local s = math.sqrt(m00 - m11 - m22 + 1)
  310. local recip = 0.5 / s
  311. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312. elseif i == 1 then
  313. local s = math.sqrt(m11 - m22 - m00 + 1)
  314. local recip = 0.5 / s
  315. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316. elseif i == 2 then
  317. local s = math.sqrt(m22 - m00 - m11 + 1)
  318. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  319. end
  320. end
  321. end
  322.  
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324. local xs, ys, zs = x + x, y + y, z + z
  325. local wx, wy, wz = w * xs, w * ys, w * zs
  326. local xx = x * xs
  327. local xy = x * ys
  328. local xz = x * zs
  329. local yy = y * ys
  330. local yz = y * zs
  331. local zz = z * zs
  332. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334.  
  335. function QuaternionSlerp(a, b, t)
  336. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  337. local startInterp, finishInterp;
  338. if cosTheta >= 0.0001 then
  339. if (1 - cosTheta) > 0.0001 then
  340. local theta = ACOS(cosTheta)
  341. local invSinTheta = 1 / SIN(theta)
  342. startInterp = SIN((1 - t) * theta) * invSinTheta
  343. finishInterp = SIN(t * theta) * invSinTheta
  344. else
  345. startInterp = 1 - t
  346. finishInterp = t
  347. end
  348. else
  349. if (1 + cosTheta) > 0.0001 then
  350. local theta = ACOS(-cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((t - 1) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = t - 1
  356. finishInterp = t
  357. end
  358. end
  359. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  360. end
  361.  
  362. function Clerp(a, b, t)
  363. local qa = {QuaternionFromCFrame(a)}
  364. local qb = {QuaternionFromCFrame(b)}
  365. local ax, ay, az = a.x, a.y, a.z
  366. local bx, by, bz = b.x, b.y, b.z
  367. local _t = 1 - t
  368. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. CFuncs = {
  372. Part = {
  373. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  374. local Part = Create("Part")({
  375. Parent = Parent,
  376. Reflectance = Reflectance,
  377. Transparency = Transparency,
  378. CanCollide = false,
  379. Locked = true,
  380. BrickColor = BrickColor.new(tostring(BColor)),
  381. Name = Name,
  382. Size = Size,
  383. Material = Material
  384. })
  385. NoOutlines(Part)
  386. return Part
  387. end
  388. },
  389. Mesh = {
  390. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  391. local Msh = Create(Mesh)({
  392. Parent = Part,
  393. Offset = OffSet,
  394. Scale = Scale
  395. })
  396. if Mesh == "SpecialMesh" then
  397. Msh.MeshType = MeshType
  398. Msh.MeshId = MeshId
  399. end
  400. return Msh
  401. end
  402. },
  403. Mesh = {
  404. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  405. local Msh = Create(Mesh)({
  406. Parent = Part,
  407. Offset = OffSet,
  408. Scale = Scale
  409. })
  410. if Mesh == "SpecialMesh" then
  411. Msh.MeshType = MeshType
  412. Msh.MeshId = MeshId
  413. end
  414. return Msh
  415. end
  416. },
  417. Weld = {
  418. Create = function(Parent, Part0, Part1, C0, C1)
  419. local Weld = Create("Weld")({
  420. Parent = Parent,
  421. Part0 = Part0,
  422. Part1 = Part1,
  423. C0 = C0,
  424. C1 = C1
  425. })
  426. return Weld
  427. end
  428. },
  429. Sound = {
  430. Create = function(id, par, vol, pit)
  431. coroutine.resume(coroutine.create(function()
  432. local S = Create("Sound")({
  433. Volume = vol,
  434. Pitch = pit or 1,
  435. SoundId = id,
  436. Parent = par or workspace
  437. })
  438. wait()
  439. S:play()
  440. game:GetService("Debris"):AddItem(S, 6)
  441. end))
  442. end
  443. },
  444. ParticleEmitter = {
  445. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  446. local fp = Create("ParticleEmitter")({
  447. Parent = Parent,
  448. Color = ColorSequence.new(Color1, Color2),
  449. LightEmission = LightEmission,
  450. Size = Size,
  451. Texture = Texture,
  452. Transparency = Transparency,
  453. ZOffset = ZOffset,
  454. Acceleration = Accel,
  455. Drag = Drag,
  456. LockedToPart = LockedToPart,
  457. VelocityInheritance = VelocityInheritance,
  458. EmissionDirection = EmissionDirection,
  459. Enabled = Enabled,
  460. Lifetime = LifeTime,
  461. Rate = Rate,
  462. Rotation = Rotation,
  463. RotSpeed = RotSpeed,
  464. Speed = Speed,
  465. VelocitySpread = VelocitySpread
  466. })
  467. return fp
  468. end
  469. }
  470. }
  471.  
  472. EffectModel = Instance.new("Model", Character)
  473. Effects = {
  474. Block = {
  475. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  476. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  477. prt.Anchored = true
  478. prt.CFrame = cframe
  479. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  480. game:GetService("Debris"):AddItem(prt, 10)
  481. if Type == 1 or Type == nil then
  482. table.insert(Effects, {
  483. prt,
  484. "Block1",
  485. delay,
  486. x3,
  487. y3,
  488. z3,
  489. msh
  490. })
  491. elseif Type == 2 then
  492. table.insert(Effects, {
  493. prt,
  494. "Block2",
  495. delay,
  496. x3,
  497. y3,
  498. z3,
  499. msh
  500. })
  501. else
  502. table.insert(Effects, {
  503. prt,
  504. "Block3",
  505. delay,
  506. x3,
  507. y3,
  508. z3,
  509. msh
  510. })
  511. end
  512. end
  513. },
  514. Sphere = {
  515. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  516. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  517. prt.Anchored = true
  518. prt.CFrame = cframe
  519. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  520. game:GetService("Debris"):AddItem(prt, 10)
  521. table.insert(Effects, {
  522. prt,
  523. "Cylinder",
  524. delay,
  525. x3,
  526. y3,
  527. z3,
  528. msh
  529. })
  530. end
  531. },
  532. Cylinder = {
  533. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  534. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  535. prt.Anchored = true
  536. prt.CFrame = cframe
  537. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  538. game:GetService("Debris"):AddItem(prt, 10)
  539. table.insert(Effects, {
  540. prt,
  541. "Cylinder",
  542. delay,
  543. x3,
  544. y3,
  545. z3,
  546. msh
  547. })
  548. end
  549. },
  550. Wave = {
  551. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  552. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  553. prt.Anchored = true
  554. prt.CFrame = cframe
  555. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  556. game:GetService("Debris"):AddItem(prt, 10)
  557. table.insert(Effects, {
  558. prt,
  559. "Cylinder",
  560. delay,
  561. x3 / 60,
  562. y3 / 60,
  563. z3 / 60,
  564. msh
  565. })
  566. end
  567. },
  568. Ring = {
  569. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  570. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  571. prt.Anchored = true
  572. prt.CFrame = cframe
  573. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  574. game:GetService("Debris"):AddItem(prt, 10)
  575. table.insert(Effects, {
  576. prt,
  577. "Cylinder",
  578. delay,
  579. x3,
  580. y3,
  581. z3,
  582. msh
  583. })
  584. end
  585. },
  586. Break = {
  587. Create = function(brickcolor, cframe, x1, y1, z1)
  588. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  589. prt.Anchored = true
  590. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  591. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  592. local num = math.random(10, 50) / 1000
  593. game:GetService("Debris"):AddItem(prt, 10)
  594. table.insert(Effects, {
  595. prt,
  596. "Shatter",
  597. num,
  598. prt.CFrame,
  599. math.random() - math.random(),
  600. 0,
  601. math.random(50, 100) / 100
  602. })
  603. end
  604. },
  605. Spiral = {
  606. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  607. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  608. prt.Anchored = true
  609. prt.CFrame = cframe
  610. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  611. game:GetService("Debris"):AddItem(prt, 10)
  612. table.insert(Effects, {
  613. prt,
  614. "Cylinder",
  615. delay,
  616. x3,
  617. y3,
  618. z3,
  619. msh
  620. })
  621. end
  622. },
  623. Push = {
  624. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  625. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  626. prt.Anchored = true
  627. prt.CFrame = cframe
  628. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  629. game:GetService("Debris"):AddItem(prt, 10)
  630. table.insert(Effects, {
  631. prt,
  632. "Cylinder",
  633. delay,
  634. x3,
  635. y3,
  636. z3,
  637. msh
  638. })
  639. end
  640. }
  641. }
  642. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  643. local fp = IT("Part")
  644. fp.formFactor = formfactor
  645. fp.Parent = parent
  646. fp.Reflectance = reflectance
  647. fp.Transparency = transparency
  648. fp.CanCollide = false
  649. fp.Locked = true
  650. fp.BrickColor = brickcolor
  651. fp.Name = name
  652. fp.Size = size
  653. fp.Position = tors.Position
  654. NoOutlines(fp)
  655. fp.Material = "SmoothPlastic"
  656. fp:BreakJoints()
  657. return fp
  658. end
  659.  
  660. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  661. local frame = IT("Frame")
  662. frame.BackgroundTransparency = TRANSPARENCY
  663. frame.BorderSizePixel = BORDERSIZEPIXEL
  664. frame.Position = POSITION
  665. frame.Size = SIZE
  666. frame.BackgroundColor3 = COLOR
  667. frame.BorderColor3 = BORDERCOLOR
  668. frame.Name = NAME
  669. frame.Parent = PARENT
  670. return frame
  671. end
  672.  
  673. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  674. local label = IT("TextLabel")
  675. label.BackgroundTransparency = 1
  676. label.Size = UD2(1, 0, 1, 0)
  677. label.Position = UD2(0, 0, 0, 0)
  678. label.TextColor3 = TEXTCOLOR
  679. label.TextStrokeTransparency = STROKETRANSPARENCY
  680. label.TextTransparency = TRANSPARENCY
  681. label.FontSize = TEXTFONTSIZE
  682. label.Font = TEXTFONT
  683. label.BorderSizePixel = BORDERSIZEPIXEL
  684. label.TextScaled = false
  685. label.Text = TEXT
  686. label.Name = NAME
  687. label.Parent = PARENT
  688. return label
  689. end
  690.  
  691. function NoOutlines(PART)
  692. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  693. end
  694.  
  695. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  696. local NEWWELD = IT(TYPE)
  697. NEWWELD.Part0 = PART0
  698. NEWWELD.Part1 = PART1
  699. NEWWELD.C0 = C0
  700. NEWWELD.C1 = C1
  701. NEWWELD.Parent = PARENT
  702. return NEWWELD
  703. end
  704.  
  705. local S = IT("Sound")
  706. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  707. local NEWSOUND = nil
  708. coroutine.resume(coroutine.create(function()
  709. NEWSOUND = S:Clone()
  710. NEWSOUND.Parent = PARENT
  711. NEWSOUND.Volume = VOLUME
  712. NEWSOUND.Pitch = PITCH
  713. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  714. NEWSOUND:play()
  715. if DOESLOOP == true then
  716. NEWSOUND.Looped = true
  717. else
  718. repeat wait(1) until NEWSOUND.Playing == false
  719. NEWSOUND:remove()
  720. end
  721. end))
  722. return NEWSOUND
  723. end
  724.  
  725. function CFrameFromTopBack(at, top, back)
  726. local right = top:Cross(back)
  727. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  728. end
  729.  
  730. function MakeForm(PART,TYPE)
  731. if TYPE == "Cyl" then
  732. local MSH = IT("CylinderMesh",PART)
  733. elseif TYPE == "Ball" then
  734. local MSH = IT("SpecialMesh",PART)
  735. MSH.MeshType = "Sphere"
  736. elseif TYPE == "Wedge" then
  737. local MSH = IT("SpecialMesh",PART)
  738. MSH.MeshType = "Wedge"
  739. end
  740. end
  741.  
  742. Debris = game:GetService("Debris")
  743.  
  744. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  745. local DIRECTION = CF(StartPos,EndPos).lookVector
  746. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  747. end
  748.  
  749. --//=================================\\
  750. --|| WEAPON CREATION
  751. --\\=================================//
  752.  
  753. Humanoid.Parent = nil
  754. RootPart.Size = RootPart.Size*SIZE
  755. Torso.Size = Torso.Size*SIZE
  756. RightArm.Size = RightArm.Size*SIZE
  757. RightLeg.Size = RightLeg.Size*SIZE
  758. LeftArm.Size = LeftArm.Size*SIZE
  759. LeftLeg.Size = LeftLeg.Size*SIZE
  760. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  761. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  762. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  763. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  764. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  765. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  766. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  767. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  768. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  769. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  770. Head.Size = Head.Size*SIZE
  771. RootJoint.Parent = RootPart
  772. Neck.Parent = Torso
  773. RightShoulder.Parent = Torso
  774. LeftShoulder.Parent = Torso
  775. RightHip.Parent = Torso
  776. LeftHip.Parent = Torso
  777.  
  778. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  779. MakeForm(PART,"Ball")
  780. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  781. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  782. MakeForm(PART,"Ball")
  783. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  784. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  785. MakeForm(PART,"Ball")
  786. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  787. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  788. MakeForm(PART,"Ball")
  789. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  790. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  791. MakeForm(PART,"Ball")
  792. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  793. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  794. MakeForm(PART,"Ball")
  795. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  796.  
  797. Humanoid.Parent = Character
  798.  
  799. Humanoid.Died:connect(function()
  800. ATTACK = true
  801. end)
  802.  
  803. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  804.  
  805. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  806.  
  807. --//=================================\\
  808. --|| DAMAGING
  809. --\\=================================//
  810.  
  811. local EXPLOSION = IT("Explosion",nil)
  812. EXPLOSION.BlastPressure = 0
  813. function PUNCH(Fist)
  814. TOUCH = Fist.Touched:Connect(function(hit)
  815. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  816. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  817. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  818. if TORSO and HUM.Health > 0 then
  819. CreateSound(296102734,Fist,6,1,false)
  820. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  821. TORSO.Parent:BreakJoints()
  822. for _, c in pairs(TORSO.Parent:GetChildren()) do
  823. if c:IsA("BasePart") then
  824. local bv = Instance.new("BodyVelocity",c)
  825. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  826. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  827. Debris:AddItem(bv,0.05)
  828. end
  829. end
  830. local BOOM = EXPLOSION:Clone()
  831. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  832. BOOM.Parent = Character
  833. TOUCH:Disconnect()
  834. KILLCOUNT = KILLCOUNT + 1
  835. end
  836. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  837. hit:remove()
  838. CreateSound(296102734,Fist,6,1,false)
  839. local BOOM = EXPLOSION:Clone()
  840. BOOM.BlastPressure = 15
  841. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  842. BOOM.Parent = Character
  843. elseif hit.Anchored == false then
  844. CreateSound(296102734,Fist,6,1,false)
  845. local BOOM = EXPLOSION:Clone()
  846. BOOM.BlastPressure = 70
  847. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  848. BOOM.Parent = Character
  849. TOUCH:Disconnect()
  850. end
  851. end)
  852. return TOUCH
  853. end
  854.  
  855. --//=================================\\
  856. --|| ATTACK FUNCTIONS AND STUFF
  857. --\\=================================//
  858.  
  859. function Yeet()
  860. ATTACK = true
  861. Rooted = false
  862. if COMBO == 1 then
  863. COMBO = 2
  864. for i=0, 0.1, 0.1 / Animation_Speed do
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. end
  873. local FIST = PUNCH(LeftArm)
  874. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  875. for i=0, 0.15, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. end
  884. FIST:Disconnect()
  885. else
  886. COMBO = 1
  887. for i=0, 0.1, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. end
  896. local FIST = PUNCH(RightArm)
  897. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  898. for i=0, 0.15, 0.1 / Animation_Speed do
  899. Swait()
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. end
  906. FIST:Disconnect()
  907. end
  908. ATTACK = false
  909. Rooted = false
  910. end
  911.  
  912. function kICKS()
  913. ATTACK = true
  914. Rooted = false
  915. muda:Play()
  916. local KICK = PUNCH(LeftLeg)
  917. local KICK2 = PUNCH(RightLeg)
  918. for i=0, 9, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  923. end
  924. KICK:Disconnect()
  925. KICK2:Disconnect()
  926. muda:Stop()
  927. ATTACK = false
  928. Rooted = false
  929. end
  930.  
  931. function DORAH()
  932. ATTACK = true
  933. Rooted = false
  934. CreateSound(1529432744, Torso, 10, 1, false)
  935. for i=0, 1, 0.1 / Animation_Speed do
  936. Swait()
  937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. end
  944. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  945. local FIST = PUNCH(LeftArm)
  946. for _, c in pairs(Character:GetChildren()) do
  947. if c:FindFirstChild("face") then
  948. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  949. end
  950. end
  951. CreateSound(1529198207, Torso, 10, 1, false)
  952. CreateSound(1268140357, LeftArm, 2, 1, false)
  953. for i=0, 0.15, 0.1 / Animation_Speed do
  954. Swait()
  955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  959. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. end
  962. FIST:Disconnect()
  963. for i=0, 0.2, 0.15 / Animation_Speed do
  964. Swait()
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  971. end
  972. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  973. local FIST = PUNCH(LeftArm)
  974. for i=0, 0.2, 0.15 / Animation_Speed do
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  982. end
  983. FIST:Disconnect()
  984. COMBO = 1
  985. for i=0, 0.2, 0.15 / Animation_Speed do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  993. end
  994. local FIST = PUNCH(RightArm)
  995. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  996. for i=0, 0.2, 0.15 / Animation_Speed do
  997. Swait()
  998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1004. end
  1005. FIST:Disconnect()
  1006. for i=0, 0.2, 0.15 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1014. end
  1015. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1016. local FIST = PUNCH(LeftArm)
  1017. for i=0, 0.2, 0.15 / Animation_Speed do
  1018. Swait()
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1025. end
  1026. FIST:Disconnect()
  1027. COMBO = 1
  1028. for i=0, 0.2, 0.15 / Animation_Speed do
  1029. Swait()
  1030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1034. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1036. end
  1037. local FIST = PUNCH(RightArm)
  1038. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1039. for i=0, 0.2, 0.15 / Animation_Speed do
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1047. end
  1048. FIST:Disconnect()
  1049. for i=0, 0.2, 0.15 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1057. end
  1058. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1059. local FIST = PUNCH(LeftArm)
  1060. for i=0, 0.2, 0.15 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1068. end
  1069. FIST:Disconnect()
  1070. COMBO = 1
  1071. for i=0, 0.2, 0.15 / Animation_Speed do
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1079. end
  1080. local FIST = PUNCH(RightArm)
  1081. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1082. for i=0, 0.2, 0.15 / Animation_Speed do
  1083. Swait()
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1090. end
  1091. FIST:Disconnect()
  1092. for _, c in pairs(Character:GetChildren()) do
  1093. if c:FindFirstChild("face") then
  1094. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1095. end
  1096. end
  1097. ATTACK = false
  1098. Rooted = false
  1099. end
  1100.  
  1101. function ORAORA()
  1102. ATTACK = true
  1103. Rooted = false
  1104. ORA:Play()
  1105. sick.Volume = 0
  1106. for _, c in pairs(Character:GetChildren()) do
  1107. if c:FindFirstChild("face") then
  1108. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1109. end
  1110. end
  1111. repeat
  1112. if COMBO == 1 then
  1113. COMBO = 2
  1114. for i=0, 0.03, 0.15 / Animation_Speed do
  1115. Swait()
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1122. end
  1123. local FIST = PUNCH(LeftArm)
  1124. for i=0, 0.03, 0.15 / Animation_Speed do
  1125. Swait()
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1132. end
  1133. FIST:Disconnect()
  1134. else
  1135. COMBO = 1
  1136. for i=0, 0.03, 0.15 / Animation_Speed do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1144. end
  1145. local FIST = PUNCH(RightArm)
  1146. for i=0, 0.03, 0.15 / Animation_Speed do
  1147. Swait()
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1154. end
  1155. FIST:Disconnect()
  1156. end
  1157. until ORA.Playing == false
  1158. for _, c in pairs(Character:GetChildren()) do
  1159. if c:FindFirstChild("face") then
  1160. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1161. end
  1162. end
  1163. sick.Volume = 2.5
  1164. ATTACK = false
  1165. Rooted = false
  1166. end
  1167.  
  1168. function YesPlease()
  1169. ATTACK = true
  1170. Rooted = true
  1171. CreateSound(1535471840,Head,6,1.1,false)
  1172. for i=0, 4.01, 0.1 / Animation_Speed do
  1173. Swait()
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. end
  1181. ATTACK = false
  1182. Rooted = false
  1183. end
  1184.  
  1185. --//=================================\\
  1186. --|| ASSIGN THINGS TO KEYS
  1187. --\\=================================//
  1188.  
  1189. Mouse.Button1Down:connect(function(NEWKEY)
  1190. if ATTACK == false then
  1191. Yeet()
  1192. end
  1193. end)
  1194. Mouse.KeyDown:connect(function(NEWKEY)
  1195. if NEWKEY == "t" and ATTACK == false then
  1196. YesPlease()
  1197. elseif NEWKEY == "q" and ATTACK == false then
  1198. ORAORA()
  1199. elseif NEWKEY == "e" and ATTACK == false then
  1200. DORAH()
  1201. elseif NEWKEY == "r" and ATTACK == false then
  1202. kICKS()
  1203. end
  1204. end)
  1205.  
  1206. --//=================================\\
  1207. --\\=================================//
  1208.  
  1209. function unanchor()
  1210. if UNANCHOR == true then
  1211. g = Character:GetChildren()
  1212. for i = 1, #g do
  1213. if g[i].ClassName == "Part" then
  1214. g[i].Anchored = false
  1215. end
  1216. end
  1217. end
  1218. end
  1219.  
  1220. --//=================================\\
  1221. --|| WRAP THE WHOLE SCRIPT UP
  1222. --\\=================================//
  1223.  
  1224. Humanoid.Changed:connect(function(Jump)
  1225. if Jump == "Jump" and (Disable_Jump == true) then
  1226. Humanoid.Jump = false
  1227. end
  1228. end)
  1229.  
  1230. local FF = IT("ForceField",Character)
  1231. FF.Visible = false
  1232.  
  1233. while true do
  1234. Swait()
  1235. script.Parent = WEAPONGUI
  1236. ANIMATE.Parent = nil
  1237. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1238. v:Stop();
  1239. end
  1240. SINE = SINE + CHANGE
  1241. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1242. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1243. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1244. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1245. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1246. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1247. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1248. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1249. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1250. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1251. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1252. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. end
  1256. if HITFLOOR == nil then
  1257. ANIM = "Midair"
  1258. if ATTACK == false then
  1259. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1265. end
  1266. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1267. ANIM = "Idle"
  1268. if ATTACK == false then
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. end
  1276. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1277. ANIM = "Walk"
  1278. if ATTACK == false then
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1285. end
  1286. end
  1287. unanchor()
  1288. Humanoid.MaxHealth = 5e7
  1289. Humanoid.Health = 5e7
  1290. Humanoid.Name = "BigJoJoFanBoie"
  1291. if Rooted == false then
  1292. Disable_Jump = false
  1293. Humanoid.WalkSpeed = Speed
  1294. elseif Rooted == true then
  1295. Disable_Jump = true
  1296. Humanoid.WalkSpeed = 0
  1297. end
  1298. for _, c in pairs(Character:GetChildren()) do
  1299. if c.ClassName == "Part" then
  1300. c.Material = "SmoothPlastic"
  1301. if c:FindFirstChildOfClass("ParticleEmitter") then
  1302. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1303. end
  1304. if c == Torso or c.Name == "Muscle" then
  1305. c.BrickColor = BRICKC"Bright blue"
  1306. elseif c == RightLeg or c == LeftLeg then
  1307. c.BrickColor = BRICKC"Br. yellowish green"
  1308. else
  1309. c.BrickColor = BRICKC"Bright yellow"
  1310. end
  1311. if c == Head and ATTACK == false then
  1312. if c:FindFirstChild("face") then
  1313. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1314. end
  1315. end
  1316. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1317. c:remove()
  1318. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1319. c:remove()
  1320. end
  1321. end
  1322. if ATTACK == false then
  1323. sick.SoundId = "rbxassetid://292480358"
  1324. sick.Looped = true
  1325. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1326. sick.Volume = 2.5
  1327. sick:Resume()
  1328. end
  1329. sick.Parent = Torso
  1330. ORA.SoundId = "rbxassetid://791374350"
  1331. ORA.Looped = false
  1332. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1333. ORA.Volume = 10
  1334. ORA.Parent = Torso
  1335. muda.SoundId = "rbxassetid://904811971"
  1336. muda.Looped = false
  1337. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1338. muda.Volume = 10
  1339. muda.Parent = Torso
  1340. Humanoid.JumpPower = 150
  1341. TEXT.Text = KILLCOUNT
  1342. if 0 < #Effects then
  1343. for e = 1, #Effects do
  1344. if Effects[e] ~= nil then
  1345. local Thing = Effects[e]
  1346. if Thing ~= nil then
  1347. local Part = Thing[1]
  1348. local Mode = Thing[2]
  1349. local Delay = Thing[3]
  1350. local IncX = Thing[4]
  1351. local IncY = Thing[5]
  1352. local IncZ = Thing[6]
  1353. if 1 >= Thing[1].Transparency then
  1354. if Thing[2] == "Block1" then
  1355. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1356. local Mesh = Thing[1].Mesh
  1357. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1358. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1359. elseif Thing[2] == "Block2" then
  1360. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1361. local Mesh = Thing[7]
  1362. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1363. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1364. elseif Thing[2] == "Block3" then
  1365. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1366. local Mesh = Thing[7]
  1367. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1368. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1369. elseif Thing[2] == "Cylinder" then
  1370. local Mesh = Thing[1].Mesh
  1371. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1372. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1373. elseif Thing[2] == "Blood" then
  1374. local Mesh = Thing[7]
  1375. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1376. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1377. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1378. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1379. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1380. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1381. elseif Thing[2] == "Disappear" then
  1382. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1383. elseif Thing[2] == "Shatter" then
  1384. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1385. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1386. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1387. Thing[6] = Thing[6] + Thing[5]
  1388. end
  1389. else
  1390. Part.Parent = nil
  1391. table.remove(Effects, e)
  1392. end
  1393. end
  1394. end
  1395. end
  1396. end
  1397. end
  1398.  
  1399. --//=================================\\
  1400. --\\=================================//
  1401.  
  1402.  
  1403.  
  1404.  
  1405.  
  1406. --//====================================================\\--
  1407. --|| END OF SCRIPT
  1408. --\\====================================================//--
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