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- cFirearmItem SBFG
- {
- AchievementCategory = "3"
- ActionTargetCrawlerOnly6 = "false"
- AimIKLeftAngleLimit = "50"
- AimIKRightAngleLimit = "30"
- AnimationChooserValueForEnhancedAnims = "1"
- AnimationChooserValueForFirearms = "4"
- AnimationChooserValueForHand = "11"
- AnimationChooserValueForIdle = "1"
- AnimationChooserValueForJump = "1"
- AnimationChooserValueForPickup = "1"
- AnimationChooserValueForPutdown = "4"
- AnimationChooserValueForWalkRun = "1"
- AssetFilename = "data/models/weapons/bfg_super"
- AttachPropToBoneType = "0"
- AudioActionBits = "256"
- AudioFilename = "fx_sbfg"
- AudioItemName = "SBFG"
- AudioUnloadDeferralTime = "3"
- BaseBulletDamage = "500"
- CanBePlacedOnZombie = "false"
- CollidableQuality = "0"
- CollisionAudioDissipationFactor = "0.01"
- CollisionType = "3"
- DisplayName = "50830"
- DR2 = "true"
- Durability = "15"
- EffectOnImpact = "0"
- EffectOnVictim = "123"
- EjectRagdollUpInTheAir = "true"
- FatalHitReaction = "83"
- FiringRate = "0.8"
- Friction = "25"
- HandlingStyle = "3"
- HitReaction = "83"
- IconFilename = "w_bfg_super"
- Impulse = "5"
- InteractDistance = "1.3"
- InventoryInteractionType = "0"
- IsAutomatic = "false"
- IsBurstGun = "false"
- IsWeapon = "true"
- LoadDistance = "50"
- LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
- LocatorPositionOffset = "0.000,0.000,0.000"
- MaxBulletDistance = "0"
- MaxBulletsPerClip = "30"
- MaxPelletSpread = "0.4"
- NumPelletsPerShot = "1"
- PropEffectLocator0 = "16"
- PropEffectLocatorIndex0 = "0"
- PropEffectsOnCondition0 = "25"
- PropEffectsOnCondition1 = "9"
- PyroEffect0 = "224"
- PyroEffect1 = "0"
- RequiresReload = "false"
- Restitution = "0.08"
- RestrictedByRegion = "false"
- Reticle_AccuracyDecreasePerShot = "0.3"
- Reticle_ActiveInRangeMode = "true"
- Reticle_ActiveInThirdPerson = "false"
- Reticle_BestAccuracy = "0.8"
- Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
- Reticle_ReturnToNormalAccuracyRate = "0.035"
- Reticle_Type = "3"
- Reticle_WorstAccuracy = "0.3"
- SkillRequired = "0"
- SurvivorHandlingTwoHands = "false"
- VertOffsetFromHandToMuzzle = "0.1"
- VibrationPattern = "10"
- WeaponType = "15"
- Weight = "20"
- cComboCardItem SuperBFG_card
- {
- AchievementCategory = "12"
- Attack1 = "2700"
- Card_Label = "2849"
- CardIndexNumber = "30"
- ComboStationRotation_1 = "-0.5,-0.5,0.5,0.5"
- ComboStationRotation_2 = "0,1,0,0"
- DR2 = "true"
- IconAsset = "comboc_superbfg"
- PP_Multiplier = "2"
- Ticker_Description = "2544"
- Weapon_1 = "BFG"
- Weapon_2 = "Amp"
- Weapon_Description = "2639"
- }
- cPrestigePointInfoItem SuperBFG_PP
- {
- PrestigePointsAwarded0 = "50"
- PrestigePointsAwarded3 = "150"
- RewardCondition0 = "17"
- TimeDelayBeforePPAward3 = ".1"
- }
- }
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