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Jun 19th, 2017
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  1. cFirearmItem SBFG
  2. {
  3. AchievementCategory = "3"
  4. ActionTargetCrawlerOnly6 = "false"
  5. AimIKLeftAngleLimit = "50"
  6. AimIKRightAngleLimit = "30"
  7. AnimationChooserValueForEnhancedAnims = "1"
  8. AnimationChooserValueForFirearms = "4"
  9. AnimationChooserValueForHand = "11"
  10. AnimationChooserValueForIdle = "1"
  11. AnimationChooserValueForJump = "1"
  12. AnimationChooserValueForPickup = "1"
  13. AnimationChooserValueForPutdown = "4"
  14. AnimationChooserValueForWalkRun = "1"
  15. AssetFilename = "data/models/weapons/bfg_super"
  16. AttachPropToBoneType = "0"
  17. AudioActionBits = "256"
  18. AudioFilename = "fx_sbfg"
  19. AudioItemName = "SBFG"
  20. AudioUnloadDeferralTime = "3"
  21. BaseBulletDamage = "500"
  22. CanBePlacedOnZombie = "false"
  23. CollidableQuality = "0"
  24. CollisionAudioDissipationFactor = "0.01"
  25. CollisionType = "3"
  26. DisplayName = "50830"
  27. DR2 = "true"
  28. Durability = "15"
  29. EffectOnImpact = "0"
  30. EffectOnVictim = "123"
  31. EjectRagdollUpInTheAir = "true"
  32. FatalHitReaction = "83"
  33. FiringRate = "0.8"
  34. Friction = "25"
  35. HandlingStyle = "3"
  36. HitReaction = "83"
  37. IconFilename = "w_bfg_super"
  38. Impulse = "5"
  39. InteractDistance = "1.3"
  40. InventoryInteractionType = "0"
  41. IsAutomatic = "false"
  42. IsBurstGun = "false"
  43. IsWeapon = "true"
  44. LoadDistance = "50"
  45. LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
  46. LocatorPositionOffset = "0.000,0.000,0.000"
  47. MaxBulletDistance = "0"
  48. MaxBulletsPerClip = "30"
  49. MaxPelletSpread = "0.4"
  50. NumPelletsPerShot = "1"
  51. PropEffectLocator0 = "16"
  52. PropEffectLocatorIndex0 = "0"
  53. PropEffectsOnCondition0 = "25"
  54. PropEffectsOnCondition1 = "9"
  55. PyroEffect0 = "224"
  56. PyroEffect1 = "0"
  57. RequiresReload = "false"
  58. Restitution = "0.08"
  59. RestrictedByRegion = "false"
  60. Reticle_AccuracyDecreasePerShot = "0.3"
  61. Reticle_ActiveInRangeMode = "true"
  62. Reticle_ActiveInThirdPerson = "false"
  63. Reticle_BestAccuracy = "0.8"
  64. Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
  65. Reticle_ReturnToNormalAccuracyRate = "0.035"
  66. Reticle_Type = "3"
  67. Reticle_WorstAccuracy = "0.3"
  68. SkillRequired = "0"
  69. SurvivorHandlingTwoHands = "false"
  70. VertOffsetFromHandToMuzzle = "0.1"
  71. VibrationPattern = "10"
  72. WeaponType = "15"
  73. Weight = "20"
  74. cComboCardItem SuperBFG_card
  75. {
  76. AchievementCategory = "12"
  77. Attack1 = "2700"
  78. Card_Label = "2849"
  79. CardIndexNumber = "30"
  80. ComboStationRotation_1 = "-0.5,-0.5,0.5,0.5"
  81. ComboStationRotation_2 = "0,1,0,0"
  82. DR2 = "true"
  83. IconAsset = "comboc_superbfg"
  84. PP_Multiplier = "2"
  85. Ticker_Description = "2544"
  86. Weapon_1 = "BFG"
  87. Weapon_2 = "Amp"
  88. Weapon_Description = "2639"
  89. }
  90.  
  91. cPrestigePointInfoItem SuperBFG_PP
  92. {
  93. PrestigePointsAwarded0 = "50"
  94. PrestigePointsAwarded3 = "150"
  95. RewardCondition0 = "17"
  96. TimeDelayBeforePPAward3 = ".1"
  97. }
  98.  
  99. }
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