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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'ctf_teste'
  137. # Show delay on join. Usefull if you wish to let the user
  138. # enjoy a Title MOTD without having the scoreboard obstructing
  139. # the view.
  140. show-delay: 5
  141.  
  142. # Anti Flicker will use a new engine that will allow you to use fast animations
  143. # without any flicker.
  144. # You can disable this feature if you do not have fast refresh rates.
  145. antiflicker: true
  146.  
  147. # Lista de scoreboards
  148. boards:
  149. # Scoreboard mostrado sempre que um jogador est� online.
  150. # S� � substitu�do quando h� algum evento.
  151. default:
  152. # Linhas (0-15).
  153. # N�o adicione mais ou o scoreboard ir� crashar.
  154. titulo:
  155. text:
  156. - ' &e&lGEARBLOCKS '
  157. interval: 150
  158. # If you don't want a static order of the frames and want to show each frame at random
  159. # you can enable this option.
  160. random: false
  161. 15:
  162. text:
  163. - ''
  164. interval: -1
  165. random: false
  166. 14:
  167. text:
  168. - ' &fPing: &7{ping} '
  169. interval: 8
  170. random: false
  171. 13:
  172. text:
  173. - ' &fOnline: &7{PLAYERCOUNT} '
  174. interval: 5
  175. random: false
  176. 12:
  177. text:
  178. - ''
  179. interval: -1
  180. random: false
  181. 11:
  182. text:
  183. - ' &fRank: {PREFIX} '
  184. interval: 1
  185. random: false
  186. 10:
  187. text:
  188. - ' &fHorario Atual: &7{time} '
  189. interval: 1
  190. random: false
  191. 9:
  192. text:
  193. - '&f'
  194. interval: 1
  195. random: false
  196. 8:
  197. text:
  198. - '<scroll minwidth="19" width="21">&7Utilize o comando &f/construir &7para ver as opções de construção</scroll>'
  199. interval: 4
  200. random: false
  201. 7:
  202. text:
  203. - '&f'
  204. interval: 1
  205. random: false
  206. 6:
  207. text:
  208. - '&ewww.gearblocksbt.com'
  209. interval: 0
  210. random: false
  211.  
  212. # This is a combat scoreboard example showing
  213. # combat related information.
  214. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  215. # (Unless you want it to show all the time)
  216. # You still need to 'trigger' this scoreboard in the vanilla_combat
  217. combat-scoreboard-example:
  218. # Lets just use the title,header and footer from the example above
  219. # for in depth configuration look above.
  220. #
  221. # When designing a board that is used when triggered on an event. You have
  222. # to think (before looking at the placeholders) what is relevant.
  223. # For example: When I think of combat my first thoughts are:
  224. # - Health: To see how much you have left
  225. # - Possible cooldown timers
  226. # - With who am I in combat>
  227. # - Target health
  228. # - mcMMO attacking level>
  229. #
  230. # Next you have to think what is important during that event:
  231. # - Combat: not too much distraction (no animations, smaller scoreboard)
  232. #
  233. # Once you know those things start looking for placeholders. A lot of events such
  234. # as mcmmo have placeholders that can only be used in such events.
  235. title:
  236. text:
  237. # To create cool looking animations you create yourself
  238. # you can use the graphical tool AnimationCreator
  239. # https://www.spigotmc.org/resources/animationcreator.6001/
  240. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  241. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  242. - '<single><delay times="10">&l><</single>'
  243. - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  244. - '<single>&fherB</single>'
  245. - '<single>&fherBo</single>'
  246. - '<single>&fatherBoa</single>'
  247. - '<single>&featherBoar</single>'
  248. - ' <delay times="100">&fFeatherBoard&1&l3' # <delay> will repeat the line X times
  249. interval: 2
  250. random: false
  251. header:
  252. text:
  253. - '&f'
  254. interval: 10
  255. random: true
  256. combat-label:
  257. text:
  258. - '&8&l> &f&lCombat target:'
  259. interval: 100
  260. random: false
  261. combat-data:
  262. text:
  263. - '{vanilla-combat_opponent_name}'
  264. interval: 2
  265. random: false
  266. spacer1:
  267. text: []
  268. interval: 100
  269. health-label:
  270. text:
  271. - '&8&l> &f&lHealth stats:'
  272. interval: 100
  273. random: false
  274. health-data-1:
  275. text:
  276. - '&aYou: {healthbar}'
  277. interval: 1
  278. random: false
  279. health-data-2:
  280. text:
  281. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  282. interval: 1
  283. random: false
  284. footer:
  285. text:
  286. - '&f'
  287. interval: 10
  288. random: true
  289. # This is an example for mcMMO when you level up
  290. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  291. # (Unless you want it to show all the time)
  292. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  293. mcmmo-levelup:
  294. title:
  295. text:
  296. # To create cool looking animations you create yourself
  297. # you can use the graphical tool AnimationCreator
  298. # https://www.spigotmc.org/resources/animationcreator.6001/
  299. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  300. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  301. - '<single><delay times="10">&l><</single>'
  302. - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  303. - '<single>&fherB</single>'
  304. - '<single>&fherBo</single>'
  305. - '<single>&fatherBoa</single>'
  306. - '<single>&featherBoar</single>'
  307. - ' <delay times="100">&fFeatherBoard&1&l3' # <delay> will repeat the line X times
  308. interval: 2
  309. random: false
  310. header:
  311. text:
  312. - '&f'
  313. interval: 10
  314. random: true
  315. info-label:
  316. text:
  317. # mcMMO-levelup comes with several event specific placeholders
  318. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  319. interval: 10
  320. spacer1: # This is a spacer an empty line
  321. text:
  322. - ''
  323. interval: 10
  324. # Do you want to randomize the animation frames>
  325. random: false
  326. skill-label: # You can add elements to the group and name them like you want
  327. # Lets make a static label
  328. text:
  329. - '&9&l> &c&lSkill:'
  330. interval: 10 # The interval is not important since its just 1 static text.
  331. # Do you want to randomize the animation frames>
  332. random: false
  333. skill:
  334. # Lets make a static label
  335. text:
  336. - '{mcmmo-levelup_skill_name}'
  337. interval: 10 # The interval is not important since its just 1 static text.
  338. # Do you want to randomize the animation frames>
  339. random: false
  340. spacer2: # This is a spacer an empty line
  341. text:
  342. - ''
  343. interval: 100
  344. # Do you want to randomize the animation frames>
  345. random: false
  346. skilllevel-label: # You can add elements to the group and name them like you want
  347. # Lets make a static label
  348. text:
  349. - '&b&l> &c&lCurrent level:'
  350. interval: 10 # The interval is not important since its just 1 static text.
  351. # Do you want to randomize the animation frames>
  352. random: false
  353. skilllevel:
  354. # Lets make a static label
  355. text:
  356. - '{mcmmo-levelup_skilllevel}'
  357. interval: 10 # The interval is not important since its just 1 static text.
  358. # Do you want to randomize the animation frames>
  359. random: false
  360. footer:
  361. text:
  362. - '&f'
  363. interval: 10
  364. random: true
  365. # This is an example for Towny when you enter a town
  366. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  367. # (Unless you want it to show all the time)
  368. # You still need to 'trigger' this scoreboard in the 'towny-town'
  369. towny-town-example:
  370. # Lets just use the title,header and footer from the example above
  371. # for in depth configuration look above.
  372. title:
  373. text:
  374. # To create cool looking animations you create yourself
  375. # you can use the graphical tool AnimationCreator
  376. # https://www.spigotmc.org/resources/animationcreator.6001/
  377. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  378. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  379. - '<single><delay times="10">&l><</single>'
  380. - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  381. - '<single>&fherB</single>'
  382. - '<single>&fherBo</single>'
  383. - '<single>&fatherBoa</single>'
  384. - '<single>&featherBoar</single>'
  385. - ' <delay times="100">&fFeatherBoard&1&l3' # <delay> will repeat the line X times
  386. interval: 2
  387. random: false
  388. header:
  389. text:
  390. - '&f'
  391. interval: 10
  392. random: true
  393. town-label:
  394. text:
  395. - '&bYou are in town:'
  396. interval: 100
  397. town-data:
  398. text:
  399. - '{towny_currenttown_name}'
  400. interval: 100
  401. spacer1:
  402. text: []
  403. interval: 100
  404. townboard-label:
  405. text:
  406. - '&bTown board:'
  407. interval: 100
  408. townboard:
  409. text:
  410. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  411. interval: 3
  412. spacer2:
  413. text: []
  414. interval: 100
  415. population-label:
  416. text:
  417. - '&bPopulation:'
  418. interval: 100
  419. poplulation-data:
  420. text:
  421. - '{towny_currenttown_residents}'
  422. interval: 100
  423. footer:
  424. text:
  425. - '&f'
  426. interval: 10
  427. random: true
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