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- P - Power: Increases base damage
- T - Technical: Decreases reloading speed. Not usuable on Nuclear weapons.
- A - Agility: Decreases spread
- B - Bulk: Increases Magazine size
- F - Firestorm: Increases fire rate on rapid fire weapons, increases blast radius on rockets, increases damage and knockback close range with shotguns, increases tracers on BFG.
- S - Sniper: Massively decreases spread, causes projectiles to gradually accelerate.
- N - Nano: Removes the ability to reload, but magazine regens.
- ========Basic Assemblies +10% damage for technicians=========
- AP (Chainsaw) Piercing Chainsaw
- AT (Pistol and Nuclear Plasma Pistol) Revolver
- PB (Any non-shotgun <5 mag) High powered weapon: Decreases mag size for more base damage. Exception: Assault shotgun. (I think. Could've sworn I did it once.)
- PT (Any pistol) Shredder pistol. Converts pistols to using shotgun shells. Loads one shell in at a time and fires off all the pellets at one.
- TT(Pistol) Silenced Pistol
- TT(Battle Rifle) Stealth Rifle
- BB (Any shotgun) Heavy shotgun. Shoots more pellets.
- TT (Rocket Launcher) Micro Launcher. Shoots rockets with 2/3rds damage and a slight smaller blast radius, but reloading is significantly improved. Great for closer quarters.
- PS (Battle Rifle) Sniper Rifle. Has zooming capabilities and does shit tons of damage. Bolt actions with an 8 magazine. Better to reload at 1 bullet left to avoid an extra bolt cycling animation during a firefight.
- PP (Shotgun) Elephant gun. All damage is condensed into a single pellet, but reloading is a bit slower.
- PT (Combat Shotgun) Tactical shotgun. Auto shotgun with 5 shots in a magazine.
- BB (Chaingun) Gatling gun. Bit of a wind up to start shooting, but it does more damage than the chaingun and comes with a 90 bullet magazine.
- PS(Any shotgun) Prasmatic sharpnel. Shotgun now does plasma damage.
- ============Advanced Assemblies +30% damage for technicians==============
- TBB (Any pistol) Storm Pistol. Fires two pellets at the cost of one. Exception: Uzi becomes dual uzis.
- PBB (Chainsaw) Double Chainsaw. Chainsaw with two blades.
- BBB(Rocket Launcer) Tactical Rocket Launcer. Does a bit less damage, but it has a 5 rocket magazine; which means reloading all at once.
- AAA (Any rapid fire weapon) Assault Weapon. Slows Fire rate for more damage and increased accuracy.
- AAA(Battle Rifle) Scoped Rifle
- PPT(Pistol) Energy weapon. Makes a pistol use the plasma damage type instead. (Not sure if it uses cells instead)
- PBB(Rapid fire weapon) Burst Cannon. Makes a weapon fire in bursts of 3. Increased damage and magazine size.
- ATT(Plasma rifle) Hyperblaster. Not completely sure on the differences.
- TBB(Plasma Rifle) Plasma Rifle MK2. Increased damage and magazine size, but slightly slower fire rate. Shots eat 2 cells per shot though.
- PPP(BFG) VBFG. Bigger and badder BFG. Larger Magazine and the ball does more damage.
- PPN(Any shotgun) Nanoshrapnel. Bottomless mags on shoguns in exchange for less damage. ( I think it might be from decreased pellet count.)
- PAT(Double shotgun) Focused Double Shotgun. Decreases spread greatly and increases damage.
- BBB(Chaingun and battle rifle) Bulletstorm chaingun. I think does slightly more damage per shot and never requires reloading or windup time.
- BBF(Shotgun or double shotgun) Auto shotgun. 20 round mag of rapid fire goodness. Ammochain works on this shit by the way.
- AAA(Rocket Launcher) Grenade Launcher
- BBS(Nuclear plasma rifle or laser rifle) Plasma shotgun.
- ====Master Assemblies +50%! damage for technicians============
- BBBN(Any non shotgun or BFG) Nanomanufacture Ammo. Bottomless mags.
- PTTF(Any bullet based weapon) Demolition Ammo. Exploding bullets.
- BBFF(Any BFG) Biggest. Fucking. Gun. Long ass charge to turn your enemies into fireworks.
- PPNF(Rocket Launcer) Mother-In-Law. One big fucking rocket that does shit tons of damage. Gotta wait till the first one explodes before firing again.
- TBBP(Chainsaw) The Ripper. Bigger and badder than the chainsaw and steals health.
- PPPS(Plasma rifle) Plasma Refractor
- PATT(Rocket Launcer, MG, PR, Missle Launcher, Napalm Launcher, BL, CS or CK, whatever those are) Plasma Infusion
- BAFF(Missle Launcher) Clust Bomb Launcher
- PAFS(Laser rifle) Gauss Rifle
- PTSS(Plasma Shotgun) Voltgun
- PPTT(BFG) Zeus Cannon
- PPBF(Battle rifle) Super Machinegun
- BBAP(comabt shotgun) Conquerer Shotgun
- BBBF(Super Shotgun) Megaton Shotgun
- PPAS (Battle Rifle) Anti-Material rifle. At the cost of 5 bullets per shot, say good bye to whoever gets shot.
- =====Exotic Weapons=========
- Combat Pistol (pistol)- 12 magazine. Takes pistol assemblies
- Marksman Pistol(pistol) - Same as a pistol, but very accurate.
- Handcannon(pistol) - 7 mag, a lot more power than the pistol. Takes pistol assemblies and has the rocket pistol assembly.
- AAT: Mini-Missle Pistol. Shoots rockets, reload after every shot.
- Missle Launcher: Smiliar to the Tactical Rocket Launcher, but rockets have to be fed in one by one. Does more damage though.
- Uzi- 32 mag, rapid fire. Uses pistol assemblies for the most part.
- TBB: Dual Uzis. Accuracy takes a hit, but you can dual wield uzis with each one being controled by their respective mouse buttons.
- Minigun(chaingun): Bigger, badder cousin of the chaingun. Shoots fast but each pellet does fuck all damage. Will chew through it's 200 bullet mag quickly. Takes most assemblies and has the Auto Cannon Assembly.
- PPFF?: Auto Cannon. At the cost of 5 bullets it fires of a pellet with a medium sized explosive radius that does a lot of damage. Reloads after every shot.
- Assault Shotgun(shotgun) - One extra shot in the mag over the tactical shotgun. Kind of reminds me of an AA12. Takes shotgun assemblies.
- Nuclear Plasma Pistol. 16 shots, takes pistol assemblies.
- Nuclear BFG9000- Takes normal BFG assemblies. Try firing a high powered one for fun.
- Napalm Launcher - Shoots out rockets that blow up into flames. Great for stunlocking. Just don't walk into it at all or turn it into a flamethrower. (PF)
- Plasma Shotgun -
- Laser Rifle
- Super Shotgun
- =====Superior======
- Two mods allowed
- Marksman Rifle - Lower firing rate, but higher accuracy. Not really worth using even with Hi-Power in my opinion.
- Supports Hi-Power(PB)
- Vanguard Rifle - Lower accuracy to the battle rifle, but 60 mag and slightly higher power I think.
- Supports Hi-Power(PB)
- Hunting Revolver - Hits hard compared to the revolver, that's about it though.
- Supports Hi-Power(PB)
- Tommy gun - Sadly not the drum mag, but still a Thompson
- Supports Hi-Power(PB)
- PP7 - Tight spread, larger mag, and more damage as compared to the normal pistol.
- Hunting Shotgun - Even more pellets than the SSG, slightly more damage per, closer spread, and slightly longer reload times. 2 slots.
- Supports Heavy shotgun (BB)
- RC-P90 - Like it's counterpart in Goldeneye, 80 round mag and shoots fast.
- PB = RC-P120: Like it's PD counterpart, 120 round mag altfire to cloak that ONLY disperses when you shoot.
- ===Unique===
- Jackhammer
- F
- S
- N
- Railgun
- F: Fires explosive rounds
- S: Railgun trails get huge knockback
- N: Uses 2 cells per shot (instead of 5)
- Steel Beast
- F
- S
- N
- Myterious Magnum
- F
- S
- N
- BFG10k
- F
- S
- N
- Unknown Herald
- F
- S
- N
- Frag Shotgun
- F
- S
- N
- Quad Shotgun
- F
- S
- N
- Lightweaver
- F
- S
- N
- Trigun
- F
- S
- N
- Grammaton Cleric Beretta
- F
- S
- N
- Anti-Freak Jackal
- F
- S
- N
- Hellsing Arms Casull
- F
- S
- N
- Quantum Tantrum Cannon
- F
- S
- N
- Revenant's Launcher
- F
- S
- N
- Charch's Null Pointer
- F
- S
- N
- Particle Beam Cannon
- F-Full-auto fire. Ammochain works with this by the way. Kills boss enemies in seconds.
- S-Triple Strength shot.
- N-Automatically recharges ammo(cannot reload)
- Steel Beast
- F
- S
- N
- Plasma Redirection Cannon
- F
- S
- N
- Suss Gun
- F: Bullets bounce
- S: Bullets become hitscan
- N: I couldn't tell
- Mirv Launcer
- F
- S
- N
- MA-75b Assault Rifle
- F
- S
- N
- WSTE-M5 Shotgun
- F
- S
- N
- Widowmaker SMG (secondary fire depolys a small spidebot)
- F: Kamikaze spiders (cost 1 Rocket)
- S: Spiders have a gun (cost 30 Bullets)
- N: Spider melee attack generate ammo (cost 10 Cells)
- Chameleon Rifle
- F
- S
- N
- Nanomachic Armament Generator
- F
- S
- N
- Nuclear Onslaught (Twin Plasma Rifles)
- Sniper: high power beam shots
- Firestorm: low accuracy dakka with low charge consumption
- Nano: left = small plasma shots, right = large aoe blast
- =======Demonic============
- Don't know if they have anything special
- Death's Gaze
- Hell's Reign
- Soulstorm Rifle
- Unmaker
- ======Legendary=========
- Judge of the Dead
- Hurricane Cannon
- F-increases spread and greatly increases firerate, essentially giving you the same main cannon as the Spider Overmind. Also works with ammochain.
- S-Now shoots regular rockets instead of mini-missiles.
- N-Chance to gain ammo instead of using it on each shot.
- Neural Stunner
- Baron Blaster
- Rigelatin Assault Weapon
- F-Flamethrower firemode
- S-Laser firemode
- N-Rocket Launcher firemode(all three mods can be applied to the same weapon btw. Alt-click to change fire mode.)
- BFG Infinity
- Reality Distortion Array
- =====Unkown Assemblies=======
- Overcharged(Energy weapons)
- Supercharged(Energy weapons)
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