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- Urbanise Building Roadmap to Completion:
- (1)Finish Terrain:
- 1. Airfield/Secret Bunker/Luxury grass/lake terrain
- 2. Wasteland/Wartorn Terrain (decision on terrain color/type) then cleanup
- 3. Airfield/Secret Bunker & Wasteland/Wartorn Mountains
- 4. Begin bounding mountains surrounding map
- 5. Large Detail + adjust large terrain changes where desired
- (2)Road Mapping:
- 1. Create standard road style to match/blend with terrain
- 2. Create bridges to standardize max road size/set standard for city design
- 3. Fully determine district boundaries
- 4. Decision on how roads will connect districts
- 5. Create additional terrain where roads/intended design (ie dips and slopes in terrain) is desired
- 6. Build/Connect roads with buildings in mind
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- PLAN OUT OBJECTIVES, EVENTS, AND OTHER IDEAS AT THIS POINT, OTHERWISE IT WILL BE TOO DIFFICULT LATER
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- (3)Buildings/the City (all parts):
- 1. Use roads as size limits for max building sizes and space limitations
- 2. List off building ideas to create, reducing the amount of empty space in the city
- 3. Create buildings used to take up real estate in the city
- 4. Position buildings where it makes the most sense either aesthetically or functionally
- (4)Other:
- 1. Vehicle speed changes
- 2. Strategic placement for a dynamic environment with assets (bombable walls, functioning special areas, etc)
- 3. Detail to the entire place, plants, trees, minor terrain details, small structures + assets, etc.
- 4. Whatever else buildingwise
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