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- DynamicCompilation.CompileAssembly: While compiling F:\UnrealProjects\Boing4\Intermediate\Build\BuildRules\Boing4ModuleRules.dll:
- DynamicCompilation.CompileAssembly: f:\UnrealProjects\Boing4\Source\Boing4\Boing4.Build.cs(6,12) : error CS1729: 'UnrealBuildTool.ModuleRules' does not contain a constructor that takes 0 arguments
- <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
- <>c.<PrintExceptionInfo>b__4_0: ERROR: Unable to compile source files.
- <>c.<PrintExceptionInfo>b__4_0: (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+(x86)+Epic+Games+EG+UE_4.20\UBT-Boing4-Win64-Development.txt for full exception trace)
- <>c.<PrintExceptionInfo>b__4_1:
- <>c.<PrintExceptionInfo>b__4_1: BuildException: Unable to compile source files.
- <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 378
- <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 444
- <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.RulesAssembly..ctor(IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bInstalled, RulesAssembly Parent) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 101
- <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 386
- <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc, String[] Arguments, Boolean bCompilingSingleFile, ReadOnlyBuildVersion Version) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 410
- <>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1403
- <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
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