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Dec 29th, 2019
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  1.  
  2. def build(bld):
  3. bld.DefineGem(
  4. # General
  5. pch = 'Source/TestProject1_precompiled.cpp',
  6. includes = [ './',
  7. './Include',
  8. './Source',
  9. bld.Path('Code/CryEngine/CryCommon'),
  10. bld.Path('Code/CryEngine/CryAction'),
  11. ],
  12. use = [ '.',
  13. 'AzCore',
  14. 'AzFramework',
  15. 'AzGameFramework',
  16. 'AzToolsFramework',
  17. 'LmbrCentral',
  18. ],
  19. disable_pch = False,
  20.  
  21. # Platform Specific
  22.  
  23. # ==============================
  24. # iOS
  25. # 'ios_output_file_name' must match both
  26. # 'executable_name' in 'project.json' and
  27. # 'Executable file' in '../Resources/IOSLauncher/Info.plist'
  28. # ==============================
  29. ios_output_file_name = 'TestProject1Launcher',
  30. ios_file_list = ['testproject1_ios.waf_files'],
  31.  
  32. # ==============================
  33. # AppleTV
  34. # 'appletv_output_file_name' must match both
  35. # 'executable_name' in 'project.json' and
  36. # 'Executable file' in '../Resources/AppleTVLauncher/Info.plist'
  37. # ==============================
  38. #appletv_output_file_name = 'TestProject1Launcher',
  39. #appletv_file_list = ['testproject1_appletv.waf_files'],
  40.  
  41. #darwin_file_list = ['testproject1_mac.waf_files'],
  42.  
  43. #restricted_script = 'update_restricted_parameters',
  44.  
  45. # Testing
  46. #test_all_file_list = ['testproject1_tests.waf_files'],
  47.  
  48. # Add additional custom build options here
  49.  
  50. )
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