Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- def build(bld):
- bld.DefineGem(
- # General
- pch = 'Source/TestProject1_precompiled.cpp',
- includes = [ './',
- './Include',
- './Source',
- bld.Path('Code/CryEngine/CryCommon'),
- bld.Path('Code/CryEngine/CryAction'),
- ],
- use = [ '.',
- 'AzCore',
- 'AzFramework',
- 'AzGameFramework',
- 'AzToolsFramework',
- 'LmbrCentral',
- ],
- disable_pch = False,
- # Platform Specific
- # ==============================
- # iOS
- # 'ios_output_file_name' must match both
- # 'executable_name' in 'project.json' and
- # 'Executable file' in '../Resources/IOSLauncher/Info.plist'
- # ==============================
- ios_output_file_name = 'TestProject1Launcher',
- ios_file_list = ['testproject1_ios.waf_files'],
- # ==============================
- # AppleTV
- # 'appletv_output_file_name' must match both
- # 'executable_name' in 'project.json' and
- # 'Executable file' in '../Resources/AppleTVLauncher/Info.plist'
- # ==============================
- #appletv_output_file_name = 'TestProject1Launcher',
- #appletv_file_list = ['testproject1_appletv.waf_files'],
- #darwin_file_list = ['testproject1_mac.waf_files'],
- #restricted_script = 'update_restricted_parameters',
- # Testing
- #test_all_file_list = ['testproject1_tests.waf_files'],
- # Add additional custom build options here
- )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement