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- SelectMission("m0");
- SetMissionResetPlayerInCar("level1_carstart");
- SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
- UsePedGroup( 0 );
- AddStage(0);
- SetStageMessageIndex(12);
- AddObjective("getin", "neither");
- SetObjTargetVehicle("current");
- CloseObjective();
- CloseStage();
- AddStage(1);
- RESET_TO_HERE();
- SetHUDIcon( "kwike" );
- ShowStageComplete();
- SetStageMessageIndex(131);
- AddObjective("goto");
- SetDestination("m0_kwickemart","carsphere");
- SetCollectibleEffect("wrench_collect");
- CloseObjective();
- CloseStage();
- AddStage(1);
- SetHUDIcon( "kwike" );
- SetMaxTraffic(2);
- SetStageMessageIndex(102);
- AddObjective("interior","neither");
- SetDestination("KwikEMart", "kwik_mission_doorstar"); // use name of interiors entry locator
- CloseObjective();
- CloseStage();
- AddStage(2);
- SetHUDIcon( "apu" );
- SetStageMessageIndex(157);
- AddObjective("talkto","nearest road");
- SetTalkToTarget("apu", 0, -0.3, "3.0"); // 2 - door icon, "3.0" is the size of the NPC trigger area
- CloseObjective();
- CloseStage();
- AddStage(3);
- AddObjective("dialogue");
- SetStageMessageIndex(15,"end");
- AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1)
- AmbientAnimationRandomize( 0, 0 );
- AddAmbientNpcAnimation( "none" );
- AddAmbientNpcAnimation( "dialogue_hands_on_hips" );
- AddAmbientNpcAnimation( "none" );
- AddAmbientNpcAnimation( "none" );
- AddAmbientPcAnimation( "dialogue_shake_hand_in_air" );
- AddAmbientPcAnimation( "none" );
- AddAmbientPcAnimation( "dialogue_scratch_head" );
- AddAmbientPcAnimation( "none" );
- //SetConversationCamNpcName("npc_far");
- //SetConversationCamPcName("pc_near");
- SetDialogueInfo("homer","apu","congrats",0);
- CloseObjective();
- CloseStage();
- AddStage("final");
- SetHUDIcon( "icecream" );
- SetStageMessageIndex(152);
- AddObjective("goto");
- TurnGotoDialogOff();
- SetDestination("m0_cola","icebuck");
- CloseObjective();
- SetCompletionDialog("congrats2","bart");
- CloseStage();
- CloseMission();
- //dialogue_hands_in_air
- //dialogue_hands_on_hips
- //dialogue_scratch_head
- //dialogue_shaking_fist
- //dialogue_thinking
- //dialogue_yes
- //dialogue_no
- //dialogue_cross_arms
- //dialogue_open_arm_hand_gesture
- //dialogue_shake_hand_in_air
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