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- using UnityEngine;
- using System.Collections;
- public class CameraController : MonoBehaviour {
- public GameObject player;
- private Vector3 offset;
- private bool paused = false;
- void Start ()
- {
- offset = transform.position - player.transform.position;
- }
- void LateUpdate ()
- {
- transform.position = player.transform.position + offset;
- }
- void Update(){
- if(Input.GetKeyUp(KeyCode.P)){
- if(!paused){
- paused = true;
- Time.timeScale = 0;
- } else {
- paused = false;
- Time.timeScale = 1;
- }
- }
- }
- }
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