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May 19th, 2017
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  1. For anyone who doesn't want to read 4 pages of replies, the solutions are these:
  2.  
  3. Set the players health to 100 in OnPlayerDeath.
  4.  
  5. Code:
  6.  
  7. public OnPlayerDeath(playerid, killerid, reason)
  8. {
  9.     SetPlayerHealth(playerid, 100);
  10. }
  11.  
  12.  
  13. And the other solution was to use ClearAnimations, again in OnPlayerDeath.
  14.  
  15. Code:
  16.  
  17. public OnPlayerDeath(playerid, killerid, reason)
  18. {
  19.     ClearAnimations(playerid);
  20. }
  21.  
  22.  
  23. Note: I'm not sure if these work, I'm only quoting them from the topic.
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