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- For anyone who doesn't want to read 4 pages of replies, the solutions are these:
- Set the players health to 100 in OnPlayerDeath.
- Code:
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SetPlayerHealth(playerid, 100);
- }
- And the other solution was to use ClearAnimations, again in OnPlayerDeath.
- Code:
- public OnPlayerDeath(playerid, killerid, reason)
- {
- ClearAnimations(playerid);
- }
- Note: I'm not sure if these work, I'm only quoting them from the topic.
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