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- for (int i = 0; i < 32; ++i) {
- Player isFriend = SafeGetPlayerPed(i); //thats the old
- Ped ped = SafeGetPlayerPed(i);
- int index = 1383712;
- char* headShot;
- //char buffer[0x400];
- //bool is_mod = Features::isPlayerGodmodder(ped);
- bool is_friend;
- bool handle_valid = Features::isPlayerFriend(i, is_friend);
- bool isIn = INTERIOR::IS_VALID_INTERIOR(INTERIOR::GET_INTERIOR_FROM_ENTITY(ped));
- if (ENTITY::DOES_ENTITY_EXIST(SafeGetPlayerPed(i))) {
- int index = 1383712;
- char* headShot;
- Player isFriend = SafeGetPlayerPed(i);
- bool is_friend;
- bool handle_valid = Features::isPlayerFriend(i, is_friend);
- const char* playerTag;
- if (NETWORK::NETWORK_IS_SESSION_STARTED()) {
- for (int x = 0; x <= 150; x += 5) {
- int playerId = globalHandle(index).At(x).As<int>();
- if (playerId == i) {
- int logo = globalHandle(index).At(x).At(1).As<int>();
- headShot = PED::GET_PEDHEADSHOT_TXD_STRING(logo);
- if (NETWORK::NETWORK_GET_HOST_OF_SCRIPT("freemode", -1, 0) == i) {
- playerTag = Features::setPlayerName(i, " ~y~[HOST]");
- }
- else if (Features::is_modder(i))
- {
- playerTag = Features::setPlayerName(i, " ~r~[POSSIBLE MODDER]");
- }
- else if (handle_valid && is_friend) {
- playerTag = Features::setPlayerName(i, " ~g~[FRIEND]");
- }
- else if (isFriend == PLAYER::PLAYER_PED_ID()) {
- playerTag = Features::setPlayerName(i, " ~b~[SELF]");
- }
- else {
- playerTag = Hooking::get_player_name(i);
- }
- if (Menu::MenuPlayer(playerTag, headShot, onlinemenu_selected, i)) {
- selected_ppp = true;
- Features::Online::selectedPlayer = i;
- }
- }
- }
- }
- else {
- if (Menu::MenuPlayer(Hooking::get_player_name(i), "CHAR_MULTIPLAYER", onlinemenu_selected, i)) {
- selected_ppp = true;
- Features::Online::selectedPlayer = i;
- }
- break;
- }
- }
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