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Feb 16th, 2019
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  1. -- made by TheFlamingBlaster
  2. print("Script stealer by TheFlamingBlaster successfully started up.")
  3. print("December 30th, 2016.")
  4. print("Click on a player to freeze them, hit c to run their currently running scripts under yourself.")
  5. print("This only works with localscripts")
  6. print("This won't allow you to get the code of the scripts.")
  7.  
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  10. do
  11.     print("FE Compatibility code by B34ST_GH0ST")
  12.     script.Parent = Player.Character
  13.  
  14.     --RemoteEvent for communicating
  15.     local Event = Instance.new("RemoteEvent")
  16.     Event.Name = "UserInput_Event"
  17.  
  18.     --Fake event to make stuff like Mouse.KeyDown work
  19.     local function fakeEvent()
  20.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  21.         t.connect = t.Connect
  22.         return t
  23.     end
  24.  
  25.     --Creating fake input objects with fake variables
  26.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  27.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30.     end}
  31.     --Merged 2 functions into one by checking amount of arguments
  32.     CAS.UnbindAction = CAS.BindAction
  33.  
  34.     --This function will trigger the events that have been :Connect()'ed
  35.     local function te(self,ev,...)
  36.         local t = m[ev]
  37.         if t and t._fakeEvent and t.Function then
  38.             t.Function(...)
  39.         end
  40.     end
  41.     m.TrigEvent = te
  42.     UIS.TrigEvent = te
  43.  
  44.     Event.OnServerEvent:Connect(function(plr,io)
  45.         if plr~=Player then return end
  46.         if io.isMouse then
  47.             m.Target = io.Target
  48.             m.Hit = io.Hit
  49.         else
  50.             local b = io.UserInputState == Enum.UserInputState.Begin
  51.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53.             end
  54.             for _,t in pairs(CAS.Actions) do
  55.                 for _,k in pairs(t.Keys) do
  56.                     if k==io.KeyCode then
  57.                         t.Function(t.Name,io.UserInputState,io)
  58.                     end
  59.                 end
  60.             end
  61.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63.         end
  64.     end)
  65.     Event.Parent = NLS([==[
  66.     local Player = game:GetService("Players").LocalPlayer
  67.     local Event = script:WaitForChild("UserInput_Event")
  68.  
  69.     local UIS = game:GetService("UserInputService")
  70.     local input = function(io,a)
  71.         if a then return end
  72.         --Since InputObject is a client-side instance, we create and pass table instead
  73.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  74.     end
  75.     UIS.InputBegan:Connect(input)
  76.     UIS.InputEnded:Connect(input)
  77.  
  78.     local Mouse = Player:GetMouse()
  79.     local h,t
  80.     --Give the server mouse data 30 times every second, but only if the values changed
  81.     --If player is not moving their mouse, client won't fire events
  82.     while wait(1/30) do
  83.         if h~=Mouse.Hit or t~=Mouse.Target then
  84.             h,t=Mouse.Hit,Mouse.Target
  85.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  86.         end
  87.     end]==],Player.Character)
  88.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90.  
  91. local plr = owner
  92. function exe(cmd)
  93. owner.PlayerGui.SB_DataTransfer.SB_CommandRemote.Value = cmd
  94. end
  95. local adornees
  96. local destroyit = false
  97. local lasttarget
  98. local currenttarget
  99. local changed = {}
  100. mouse.Button1Down:connect(function()
  101.     if mouse.Target then
  102.     if mouse.Target.Parent.ClassName == "Model" then
  103.     currenttarget = mouse.Target.Parent
  104.     lasttarget = mouse.Target.Parent
  105.     adornees = Instance.new("Model",plr.Character)
  106.     for i,v in pairs(mouse.Target.Parent:GetChildren()) do
  107.         local s = Instance.new("SelectionBox",adornees)
  108.         if v:IsA("Part") then
  109.             if v.Name == "Torso" then
  110.                 local lasso = Instance.new("SelectionPartLasso",adornees)
  111.                 lasso.Humanoid = plr.Character.Humanoid
  112.                 lasso.Part = v
  113.             end
  114.             s.Adornee = v
  115.             if v.Anchored == false then
  116.                 table.insert(changed,v)
  117.                 v.Anchored = true
  118.             end
  119.         end
  120.        
  121.     end
  122.     destroyit = true
  123.     end
  124.     end
  125. end)
  126. game:GetService('UserInputService').InputBegan:connect(function(input,processed)
  127.     if mouse.Target and destroyit == true then
  128.     if input.KeyCode == Enum.KeyCode.C then
  129.         --currenttarget:Destroy()
  130.         for i,v in pairs(currenttarget:GetChildren()) do
  131.             if v:IsA("LocalScript") then
  132.                 local c = v
  133.                 c.Parent = plr.Character
  134.                 c.Name = "Stolen"
  135.                 exe('local a = '..v:GetFullName()..':Clone() a.Parent = getfenv().owner.Character print(a.Parent)')
  136.                 print(c.Parent)
  137.             end
  138.         end
  139.         adornees:Destroy()
  140.     end
  141.     end
  142. end)
  143. mouse.Button1Up:connect(function()
  144.     if destroyit == true then
  145.     currenttarget = nil
  146.     for i,v in pairs(changed) do
  147.         v.Anchored = false
  148.     end
  149.     changed = {}
  150.     adornees:Destroy()
  151.     destroyit = false
  152.     end
  153. end)
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