HHLExploits

hi

Dec 24th, 2019
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  1. local Dungeon = {
  2. ["Difficulty"] = "Easy", -- --Easy, Medium, Hard, Expert (self explain)
  3. ["Party"] = true, -- PartyOnly mode on/off
  4. ["Hardcore"] = true, -- Hardcore mode on/off
  5. ["Dungeon"] = "Caves", -- Dungeon Name, Caves/Underworld
  6. }
  7. local Stuff = {
  8. ['AutoSell'] = true, -- its going to auto sell weapons that aren't legendary and arent equiped
  9. ['JoinHighestDungeon'] = true, -- Joins to dungeon with highest lvl
  10. ['RestartTime'] = 250, -- It counts time to reset dungeon (auto farm can sometimes break) I set it to 250
  11. }
  12.  
  13. print('First version of auto farm by awdas, improvements by NAME4YOU#0001')if Stuff.JoinHighestDungeon==false then Manual=true;print(Manual)else Manual=false;print(Manual)end;spawn(function()while wait()do pcall(function()if game.workspace:FindFirstChild("Lobby")and Stuff.AutoSell then Player.Character.HumanoidRootPart.CFrame=CFrame.new(-418.266968,25.2000008,408.361694)for a,b in pairs(game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Sell.Sell.Inner.Items.Frame.Items:GetChildren())do if b.Name~="UIGridLayout"and b.Equipped.Visible==false and b.RarityBackground.Visible==false then game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(unpack{"SellItems",{{"Weapon",""..b.Name..""}}})game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(unpack{"SellItems",{{"Armor",""..b.Name..""}}})game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(unpack{"SellItems",{{"Ability",""..b.Name..""}}})end end end end)end end)game:GetService('RunService').Stepped:connect(function()pcall(function()game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(11)end)end)local Player=game.Players.LocalPlayer;function toTarget(c,d,e)local f=game:service"TweenService"local g=TweenInfo.new((d-c).Magnitude/80,Enum.EasingStyle.Quad)local h=tick()local i,j=pcall(function()local i=f:Create(Player.Character["HumanoidRootPart"],g,{CFrame=e})i:Play()end)if not i then return j end end;spawn(function()while wait()do pcall(function()if game.workspace:FindFirstChild("Lobby")then if Manual then local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)wait()local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)else Dungeon={["Difficulty"]="Expert",["PartyOnly"]=true,["Hardcore"]=true,["Location"]="Underworld"}local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)Dungeon={["Difficulty"]="Hard",["PartyOnly"]=true,["Hardcore"]=true,["Location"]="Underworld"}local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)Dungeon={["Difficulty"]="Medium",["PartyOnly"]=true,["Hardcore"]=true,["Location"]="Underworld"}local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)Dungeon={["Difficulty"]="Easy",["PartyOnly"]=true,["Hardcore"]=true,["Location"]="Underworld"}local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)Dungeon={["Difficulty"]="Expert",["PartyOnly"]=true,["Hardcore"]=true,["Location"]="Caves"}local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)Dungeon={["Difficulty"]="Hard",["PartyOnly"]=true,["Hardcore"]=true,["Location"]="Caves"}local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)Dungeon={["Difficulty"]="Medium",["PartyOnly"]=true,["Hardcore"]=true,["Location"]="Caves"}local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)Dungeon={["Difficulty"]="Easy",["PartyOnly"]=true,["Hardcore"]=true,["Location"]="Caves"}local k="CreateLobby"game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(k,Dungeon)local k="StartDungeon"game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(k)end end end)end end)Time=0;local function l()while wait(1)do if not game.workspace:FindFirstChild("Lobby")then Time=Time+1;if Time==Settings.Stuff.RestartTime then game:GetService('TeleportService'):Teleport(4390380541,game.Players.LocalPlayer)end end end end;spawn(l)asd=0;while wait()do pcall(function()if game.Players.LocalPlayer.Character~=nil and not game.workspace:FindFirstChild("Lobby")then local m=game.Players.LocalPlayer.Character;for a,b in next,m:GetChildren()do if b:IsA("Model")then for n,o in next,game.workspace.Enemies:GetChildren()do if o:FindFirstChild("Humanoid")and o:FindFirstChild("HumanoidRootPart")then repeat asd=asd+1;toTarget(Player.Character.HumanoidRootPart.Position,o.HumanoidRootPart.Position,o.HumanoidRootPart.CFrame*CFrame.new(0,-5,0))local p="WeaponDamage"local q=""..b.Name..""local r=o.Humanoid;local s=game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent;for a=1,3 do s:FireServer(p,q,r)end;wait()print(asd)if asd==100 then o.Humanoid.Health=0 end until o.Humanoid.Health==0;asd=0 end end end end end end)end
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