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- on join:
- {maintenance} is true:
- if player is op:
- stop
- {bypass.%player%} is true:
- stop
- else:
- set join message to ""
- kick player due to "&cNotre serveur est actuellement en maintenance !"
- stop
- on quit:
- {maintenance} si true:
- if {bypass.%player%} is not set:
- set quit message to ""
- command /maintenance:
- permission: maintenance.perm
- permission message: &cAucune permission !
- trigger:
- if {maintenance} is not set:
- set {maintenance} to true
- broadcast "&cMaintenance activée !"
- wait 10 ticks
- kick all players due to "&cLa maintenance a été activer !"
- stop
- if {maintenance} is true:
- clear {maintenance}
- broadcast "&a%player% a &cdesactivé &ala maintenance"
- stop
- command /bypass [<text>]:
- permission: bypass.perm
- permission message: &cAucune permission !
- trigger:
- if arg 1 is not set:
- message "&cUsage: /bypass <joueur>"
- if arg 1 is set:
- if {bypass.%arg%} is not set:
- set {bypass.%arg%} to true
- message "&aTu as bien bypass %arg%"
- stop
- if {bypass.%arg%} is true:
- clear {bypass.%arg%}
- message "&cTu as bien retiré %arg% du bypass !"
- loop all players:
- loop-player is arg
- kick loop-player due to "&cTu as été retirer du bypass !"
- stop
- stop
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