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- ;==== BALANCE CHANGES ============================================================================
- ;> Version 0.38b
- ;> Date : 19/10/2018
- ;=========================================================================
- ;---- Yuri Faction ----------------------------------------------------------------------------------------------------
- ;=========================================================================
- ;> Reduced unpromoted Initiate Garrison damage from 63 to 25.
- [UCPsychicJab]
- Damage=25
- ;> Reduced promoted Initiate Garrison damage from 73 to 30.
- [UCElitePsychicJab]
- Damage=30
- ;> Reduced Slave Miner's health from 2000 to 1500, applies to both deployed and vehicle modes.
- ;> Salve miner builds at the same rate from the structures and vehicles tab.
- [YAREFN]
- Strength=1500
- BuildTimeMultiplier=1.0
- [SMIN]
- Strength=1500
- BuildTimeMultiplier=1.0
- ;> Reduced Lasher Tank Build time by 20%.
- [LTNK]
- BuildTimeMultiplier=1.3
- ;> Increased Gattling Tank's movement speed by 1.
- [YTNK]
- Speed=7
- ;> Reduced Gattling weapons damage to infantry armor types by 15% to improve the usefulness of infantry (including the rocketeer) against Yuri.
- ;> Reduced Gattling weapons damage against terror drones by 75% to make the use of drones a viable option against Yuri.
- ;> Reduced Gattling weapons damage against spawned missile types by 10% (V3, Drednought and Boomer Submarine).
- ;> Reduced Gattling weapons damage against heavy armored vehicles by 5%.
- [GattWH]
- Verses=85%,65%,55%,50%,30%,5%,10%,5%,3%,125%,40%
- ;> Reduced Chaos Drone's cost by $400, now $600.
- ;> Reduced Chaos Drone's build time by 10%.
- [CAOS]
- Cost=600
- BuildTimeMultiplier=1.0
- ;> Decreased Magnetron's anti vehicle weapon rate of fire by 50, this slows down auto-mag.
- ;> Magnetron can no longer fire up cliffs.
- [MagneticBeam]
- ROF=60
- Projectile=InvisibleMedium
- [MagneticBeamE]
- ROF=60
- Projectile=InvisibleMedium
- [MagneShake]
- Projectile=InvisibleMedium
- ;> Reduced Mastermind's mind-control weapon rate of fire by 70.
- ;> Increased Mastermind's mind-control weapon range by 1.
- ;> Mastermind can detect disguises.
- [MIND]
- DetectDisguise=yes
- [MultipleMindControlTank]
- ROF=80
- Range=7
- ;> Mastermind's overload damage amount increases faster, before it would wait until 6,10,50 units are mind-controlled by the Mastermind to increase overload damage, now each additional unit increases the damage received.
- ;> Mastermind's overload damage reduced to match increase rate previously 0,50,100,500 per each level now 0,75,100,125
- ;> Mastermind's overload damage rate set to a consistent 60 frames as opposed to 30,60,60,60 per each level.
- [CombatDamage]
- OverloadCount=3,4,5,6
- OverloadDamage=0,75,100,125
- OverloadFrames=60,60,60,60 ;This often
- ;> Reduced the 20% damage increase given to units inside Battle fortresses.
- OpenToppedDamageMultiplier=1.0
- ;> Reduced Floating Disk's health by 100.
- [DISK]
- Strength=500
- ;> Reduced Boomer Missile Submarine land based missile count from 2 to 1.
- ;> Reduced Boomer Missile Submarine projectile health by 10.
- [BSUB]
- SpawnsNumber=1
- [CMISL]
- Strength=40
- ;> Increased Psychic Tower's power requirement from 100 to 150.
- [YAPSYT]
- Power=-150
- ;> Reduced Tank Bunker's health from 1000 to 600.
- [NATBNK]
- Strength=600
- ;> Reduced Terror Drone sell value to 1 as they stack with the value of a unit they infest when grinded.
- [DRON]
- Soylent=1
- ;> Increased charge time of Genetic Muatator superweapon by 1 minute.
- [GeneticConverterSpecial]
- RechargeTime=6
- ;> Reduced Brute's cost by 100 to balance grinding exploit.
- ;> Reduced Brute's sell value by 100 to balance grinding exploit.
- [BRUTE]
- Cost=400
- Soylent=150
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