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- void __stdcall Resolver(int localplayer_1)
- {
- // [COLLAPSED LOCAL DECLARATIONS. PRESS KEYPAD CTRL-"+" TO EXPAND]
- animstate = GetAnimState(localplayer_1);
- if ( animstate )
- { // inlined max_desync_delta
- v9 = absolute_mask(COERCE_INT(animstate->last_client_side_animation_update_framecount - animstate->last_client_side_animation_update_time));
- speedfraction = 0.0;
- if ( animstate->feet_speed_forwards_or_sideways < 0.0 )
- speedfraction = 0.0;
- else
- speedfraction = fminf(LODWORD(animstate->feet_speed_forwards_or_sideways), 0x3F800000);
- v2 = (*animstate->pad_0x0120 * -0.30000001 - 0.19999999) * speedfraction;
- v18 = v2;
- v3 = v2 + 1.0;
- v23 = v3;
- if ( animstate->duck_amount > 0.0 )
- {
- v29 = 0.0;
- if ( animstate->feet_speed_unknown_forwards_or_sideways < 0.0 )
- v29 = 0.0;
- else
- v29 = fminf(LODWORD(animstate->feet_speed_unknown_forwards_or_sideways), 0x3F800000);
- }
- GetClientEnt = *(*g_EntityList + 12);
- localplayer_index = (*(*g_EngineClient + 48))(g_EngineClient);// GetLocalPlayer
- localplayer = GetClientEnt(g_EntityList, localplayer_index);
- if ( localplayer )
- {
- for ( i = 0; i <= *(g_GlobalVars + 24); ++i )
- {
- GetClientEntity = *(*g_EntityList + 12);
- player = GetClientEntity(g_EntityList, i);
- if ( player && IsAlive(player) && !(*(*(player + 8) + 36))(player + 8) )// dormant
- {
- v28 = m_angEyeAngles(player)->y == 0.0 ? -58 : 58;
- if ( v28 )
- return;
- v27 = m_angEyeAngles(player)->y == 0.0 ? -89 : 89;
- if ( v27 )
- return;
- v26 = m_angEyeAngles(player)->y == 0.0 ? -79 : 79;
- if ( v26 )
- return;
- v25 = m_angEyeAngles(player)->y == 0.0 ? -125 : 125;
- if ( v25 )
- return;
- v24 = m_angEyeAngles(player)->y == 0.0 ? -78 : 78;
- if ( v24 )
- return;
- }
- }
- v8 = 0;
- v7 = 0;
- for ( a2a = 0; a2a < GetNumAnimLayers(); ++a2a )
- {
- v32 = GetAnimLayer(localplayer_1, a2a);
- if ( v32 && m_nSequence_0(localplayer_1) == 979 && *(v32 + 44) != *(v32 + 28) )
- v6 = m_flLowerBodyYawTarget(localplayer_1);
- }
- v20 = SLOBYTE(animstate->velocity_subtract_z) * v23;
- a1 = SLOBYTE(animstate->velocity_subtract_y) * v23;
- v30 = 0.0;
- eye_angles_y = animstate->eye_angles_y;
- goal_feet_yaw = animstate->goal_feet_yaw;
- v22 = absolute_mask(COERCE_INT(eye_angles_y - goal_feet_yaw));
- if ( v20 < v22 )
- {
- v11 = absolute_mask(SLODWORD(v20));
- v30 = eye_angles_y - v11;
- }
- else if ( a1 > v22 )
- {
- v12 = absolute_mask(SLODWORD(a1));
- v30 = v12 + eye_angles_y;
- }
- v36 = std::fmodf(SLODWORD(v30), 360.0);
- if ( v36 > 180.0 )
- v36 = v36 - 360.0;
- if ( v36 < 180.0 )
- v36 = v36 + 360.0;
- animstate->goal_feet_yaw = v36;
- if ( missed_shots[(*(*(localplayer_1 + 8) + 40))(localplayer_1 + 8)] > 2 )
- {
- v19 = missed_shots[(*(*(localplayer_1 + 8) + 40))(localplayer_1 + 8)] % 4;
- switch ( v19 )
- {
- case 0:
- animstate->goal_feet_yaw = animstate->goal_feet_yaw + 45.0;
- break;
- case 1:
- animstate->goal_feet_yaw = animstate->goal_feet_yaw - 45.0;
- break;
- case 2:
- animstate->goal_feet_yaw = animstate->goal_feet_yaw - 30.0;
- break;
- case 3:
- animstate->goal_feet_yaw = animstate->goal_feet_yaw + 30.0;
- break;
- default:
- return;
- }
- }
- }
- }
- }
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