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- #include <SDL.h>
- #include <cstdio>
- #include <iostream>
- const int SCREEN_WIDTH = 640;
- const int SCREEN_HEIGHT = 480;
- int main(int argc, char* args[])
- {
- SDL_Window* window = NULL;
- SDL_Surface* screenSurface = NULL;
- if (SDL_Init(SDL_INIT_VIDEO) < 0)
- {
- printf("Ошибка при запуске SDL! SDL Error: %s\n", SDL_GetError());
- }
- else
- {
- window = SDL_CreateWindow("Parkhomenko", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
- if (window == NULL)
- {
- printf("Окно не может быть создано! SDL Error: %s\n", SDL_GetError());
- }
- else
- {
- screenSurface = SDL_GetWindowSurface(window);
- SDL_FillRect (screenSurface, NULL, SDL_MapRGB(screenSurface->format, 146, 208, 80));
- SDL_UpdateWindowSurface(window);
- SDL_Surface *myImage = SDL_LoadBMP("Burger.bmp");
- if (myImage == NULL)
- {
- printf("error");
- }
- SDL_Rect dest;
- dest.x = 160;
- dest.y = 160;
- SDL_BlitSurface(myImage, NULL, screenSurface, &dest);
- SDL_Delay(2000);
- }
- }
- SDL_DestroyWindow(window);
- SDL_Quit();
- return 0;
- }
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