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  1. class CarShops {
  2. /*
  3. * ARRAY FORMAT:
  4. * 0: STRING (Classname)
  5. * 1: STRING (Condition)
  6. * FORMAT:
  7. * STRING (Conditions) - Must return boolean :
  8. * String can contain any amount of conditions, aslong as the entire
  9. * string returns a boolean. This allows you to check any levels, licenses etc,
  10. * in any combination. For example:
  11. * "call life_coplevel && license_civ_someLicense"
  12. * This will also let you call any other function.
  13. *
  14. * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
  15. * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
  16. * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
  17. * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
  18. */
  19. class civ_car {
  20. side = "civ";
  21. conditions = "";
  22. vehicles[] = {
  23. { "B_Quadbike_01_F", "" },
  24. { "C_Hatchback_01_F", "" },
  25. { "C_Offroad_01_F", "" },
  26. { "C_SUV_01_F", "" },
  27. { "C_Hatchback_01_sport_F", "" },
  28. { "C_Van_01_transport_F", "" },
  29. { "C_Offroad_02_unarmed_F", "" }, //Apex DLC
  30. { "cl3_civic_vti_aqua", "" }
  31. };
  32. };
  33.  
  34. class kart_shop {
  35. side = "civ";
  36. conditions = "";
  37. vehicles[] = {
  38. { "C_Kart_01_Blu_F", "" },
  39. { "C_Kart_01_Fuel_F", "" },
  40. { "C_Kart_01_Red_F", "" },
  41. { "C_Kart_01_Vrana_F", "" }
  42. };
  43. };
  44.  
  45. class civ_truck {
  46. side = "civ";
  47. conditions = "";
  48. vehicles[] = {
  49. { "C_Van_01_box_F", "" },
  50. { "I_Truck_02_transport_F", "" },
  51. { "I_Truck_02_covered_F", "" },
  52. { "B_Truck_01_transport_F", "" },
  53. { "O_Truck_03_transport_F", "" },
  54. { "O_Truck_03_covered_F", "" },
  55. { "B_Truck_01_box_F", "" },
  56. { "O_Truck_03_device_F", "" },
  57. { "C_Van_01_fuel_F", "" },
  58. { "I_Truck_02_fuel_F", "" },
  59. { "B_Truck_01_fuel_F", "" }
  60. };
  61. };
  62.  
  63. class civ_air {
  64. side = "civ";
  65. conditions = "";
  66. vehicles[] = {
  67. { "C_Heli_Light_01_civil_F", "" },
  68. { "B_Heli_Light_01_F", "" },
  69. { "O_Heli_Light_02_unarmed_F", "" },
  70. { "C_Plane_Civil_01_F", "" } //Apex DLC
  71. };
  72. };
  73.  
  74. class civ_ship {
  75. side = "civ";
  76. conditions = "";
  77. vehicles[] = {
  78. { "C_Rubberboat", "" },
  79. { "C_Boat_Civil_01_F", "" },
  80. { "B_SDV_01_F", "" },
  81. { "C_Boat_Transport_02_F", "" }, //Apex DLC
  82. { "C_Scooter_Transport_01_F", "" } //Apex DLC
  83. };
  84. };
  85.  
  86. class reb_car {
  87. side = "civ";
  88. conditions = "";
  89. vehicles[] = {
  90. { "B_Quadbike_01_F", "" },
  91. { "B_G_Offroad_01_F", "" },
  92. { "O_MRAP_02_F", "" },
  93. { "B_Heli_Light_01_stripped_F", "" },
  94. { "B_G_Offroad_01_armed_F", "" },
  95. { "O_T_LSV_02_unarmed_F", "" } //Apex DLC
  96. };
  97. };
  98.  
  99. class med_shop {
  100. side = "med";
  101. conditions = "";
  102. vehicles[] = {
  103. { "C_Offroad_01_F", "" },
  104. { "I_Truck_02_medical_F", "" },
  105. { "O_Truck_03_medical_F", "" },
  106. { "B_Truck_01_medical_F", "" }
  107. };
  108. };
  109.  
  110. class med_air_hs {
  111. side = "med";
  112. conditions = "";
  113. vehicles[] = {
  114. { "B_Heli_Light_01_F", "" },
  115. { "O_Heli_Light_02_unarmed_F", "" }
  116. };
  117. };
  118.  
  119. class cop_car {
  120. side = "cop";
  121. conditions = "";
  122. vehicles[] = {
  123. { "C_Offroad_01_F", "" },
  124. { "C_SUV_01_F", "" },
  125. { "C_Hatchback_01_sport_F", "call life_coplevel >= 3" },
  126. { "B_MRAP_01_F", "call life_coplevel >= 4" },
  127. { "I_Truck_02_covered_F", "call life_coplevel >= 2" },
  128. { "C_Hatchback_01_F", "call life_coplevel >= 2" },
  129. { "B_MRAP_01_hmg_F", "call life_coplevel >= 5" }
  130. };
  131. };
  132.  
  133. class cop_air {
  134. side = "cop";
  135. conditions = "call life_coplevel >= 3";
  136. vehicles[] = {
  137. { "B_Heli_Light_01_F", "" },
  138. { "B_Heli_Transport_01_F", "call life_coplevel >= 3" }
  139. };
  140. };
  141.  
  142. class cop_ship {
  143. side = "cop";
  144. conditions = "";
  145. vehicles[] = {
  146. { "B_Boat_Transport_01_F", "" },
  147. { "C_Boat_Civil_01_police_F", "" },
  148. { "C_Boat_Transport_02_F", "" }, //Apex DLC
  149. { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
  150. { "B_SDV_01_F", "" }
  151. };
  152. };
  153. };
  154.  
  155. class LifeCfgVehicles {
  156. /*
  157. * Vehicle Configs (Contains textures and other stuff)
  158. *
  159. * "price" is the price before any multipliers set in Master_Config are applied.
  160. *
  161. * Default Multiplier Values & Calculations:
  162. * Civilian [Purchase, Sell]: [1.0, 0.5]
  163. * Cop [Purchase, Sell]: [0.5, 0.5]
  164. * Medic [Purchase, Sell]: [0.75, 0.5]
  165. * ChopShop: Payout = price * 0.25
  166. * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
  167. * Cop Impound: Payout = price * 0.1
  168. * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
  169. * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
  170. *
  171. * 1: STRING (Condition)
  172. * Textures config follows { Texture Name, side, {texture(s)path}, Condition}
  173. * Texture(s)path follows this format:
  174. * INDEX 0: Texture Layer 0
  175. * INDEX 1: Texture Layer 1
  176. * INDEX 2: Texture Layer 2
  177. * etc etc etc
  178. *
  179. */
  180.  
  181. class Default {
  182. vItemSpace = -1;
  183. conditions = "";
  184. price = -1;
  185. textures[] = {};
  186. };
  187.  
  188. // Apex DLC
  189. class C_Boat_Transport_02_F {
  190. vItemSpace = 100;
  191. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  192. price = 22000;
  193. textures[] = {
  194. { "Civilian", "civ", {
  195. "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa"
  196. }, "" },
  197. { "Black", "cop", {
  198. "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa"
  199. }, "" }
  200. };
  201. };
  202.  
  203. // Apex DLC
  204. class C_Offroad_02_unarmed_F {
  205. vItemSpace = 65;
  206. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  207. price = 12500;
  208. textures[] = {
  209. { "Black", "civ", {
  210. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa"
  211. }, "" },
  212. { "Blue", "civ", {
  213. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa"
  214. }, "" },
  215. { "Green", "civ", {
  216. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa"
  217. }, "" },
  218. { "Orange", "civ", {
  219. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa"
  220. }, "" },
  221. { "Red", "civ", {
  222. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa"
  223. }, "" },
  224. { "White", "civ", {
  225. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa"
  226. }, "" }
  227. };
  228. };
  229.  
  230. // Apex DLC
  231. class C_Plane_Civil_01_F {
  232. vItemSpace = 75;
  233. conditions = "license_civ_pilot || {!(playerSide isEqualTo civilian)}";
  234. price = 1500000;
  235. textures[] = {
  236. { "Racing (Tan Interior)", "civ", {
  237. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  238. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  239. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  240. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  241. }, "" },
  242. { "Racing", "civ", {
  243. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  244. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  245. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  246. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  247. }, "" },
  248. { "Red Line (Tan Interior)", "civ", {
  249. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  250. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  251. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  252. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  253. }, "" },
  254. { "Red Line", "civ", {
  255. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  256. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  257. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  258. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  259. }, "" },
  260. { "Tribal (Tan Interior)", "civ", {
  261. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  262. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  263. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  264. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  265. }, "" },
  266. { "Tribal", "civ", {
  267. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  268. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  269. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  270. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  271. }, "" },
  272. { "Blue Wave (Tan Interior)", "civ", {
  273. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  274. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  275. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  276. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  277. }, "" },
  278. { "Blue Wave", "civ", {
  279. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  280. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  281. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  282. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  283. }, "" }
  284. };
  285. };
  286.  
  287. // Apex DLC
  288. class C_Scooter_Transport_01_F {
  289. vItemSpace = 30;
  290. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  291. price = 2500;
  292. textures[] = {
  293. { "Black", "civ", {
  294. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Black_CO.paa",
  295. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Black_CO.paa"
  296. }, "" },
  297. { "Blue", "civ", {
  298. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa",
  299. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"
  300. }, "" },
  301. { "Grey", "civ", {
  302. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa",
  303. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"
  304. }, "" },
  305. { "Green", "civ", {
  306. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa",
  307. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"
  308. }, "" },
  309. { "Red", "civ", {
  310. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa",
  311. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
  312. }, "" },
  313. { "White", "civ", {
  314. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa",
  315. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
  316. }, "" },
  317. { "Yellow", "civ", {
  318. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa",
  319. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"
  320. }, "" }
  321. };
  322. };
  323.  
  324. // Apex DLC
  325. class O_T_LSV_02_unarmed_F {
  326. vItemSpace = 100;
  327. conditions = "";
  328. price = 100000;
  329. textures[] = {
  330. { "Arid", "civ", {
  331. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa",
  332. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa",
  333. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"
  334. }, "" },
  335. { "Black", "civ", {
  336. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa",
  337. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa",
  338. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa"
  339. }, "" },
  340. { "Green Hex", "civ", {
  341. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa",
  342. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa",
  343. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"
  344. }, "" }
  345. };
  346. };
  347.  
  348. class I_Truck_02_medical_F {
  349. vItemSpace = 150;
  350. conditions = "";
  351. price = 2500;
  352. textures[] = {};
  353. };
  354.  
  355. class O_Truck_03_medical_F {
  356. vItemSpace = 200;
  357. conditions = "";
  358. price = 4500;
  359. textures[] = {};
  360. };
  361.  
  362. class B_Truck_01_medical_F {
  363. vItemSpace = 250;
  364. conditions = "";
  365. price = 6000;
  366. textures[] = {};
  367. };
  368.  
  369. class C_Rubberboat {
  370. vItemSpace = 45;
  371. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  372. price = 5000;
  373. textures[] = { };
  374. };
  375.  
  376. class B_Heli_Transport_01_F {
  377. vItemSpace = 200;
  378. conditions = "license_cop_cAir || {!(playerSide isEqualTo west)}";
  379. price = 350000;
  380. textures[] = {};
  381. };
  382.  
  383. class B_MRAP_01_hmg_F {
  384. vItemSpace = 100;
  385. conditions = "";
  386. price = 750000;
  387. textures[] = {
  388. { "Black", "cop", {
  389. "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
  390. "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
  391. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  392. }, "" }
  393. };
  394. };
  395.  
  396. class B_Boat_Armed_01_minigun_F {
  397. vItemSpace = 175;
  398. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  399. price = 250000;
  400. textures[] = { };
  401. };
  402.  
  403. class B_Boat_Transport_01_F {
  404. vItemSpace = 45;
  405. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  406. price = 3000;
  407. textures[] = { };
  408. };
  409.  
  410. class O_Truck_03_transport_F {
  411. vItemSpace = 285;
  412. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  413. price = 350000;
  414. textures[] = { };
  415. };
  416.  
  417. class O_Truck_03_device_F {
  418. vItemSpace = 350;
  419. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  420. price = 750000;
  421. textures[] = { };
  422. };
  423.  
  424. class Land_CargoBox_V1_F {
  425. vItemSpace = 5000;
  426. conditions = "";
  427. price = -1;
  428. textures[] = {};
  429. };
  430.  
  431. class Box_IND_Grenades_F {
  432. vItemSpace = 350;
  433. conditions = "";
  434. price = -1;
  435. textures[] = {};
  436. };
  437.  
  438. class B_supplyCrate_F {
  439. vItemSpace = 700;
  440. conditions = "";
  441. price = -1;
  442. textures[] = {};
  443. };
  444.  
  445. class B_G_Offroad_01_F {
  446. vItemSpace = 65;
  447. conditions = "";
  448. price = 12500;
  449. textures[] = { };
  450. };
  451.  
  452. class B_G_Offroad_01_armed_F {
  453. vItemSpace = 65;
  454. conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}";
  455. price = 750000;
  456. textures[] = { };
  457. };
  458.  
  459. class C_Boat_Civil_01_F {
  460. vItemSpace = 85;
  461. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  462. price = 10000;
  463. textures[] = { };
  464. };
  465.  
  466. class C_Boat_Civil_01_police_F {
  467. vItemSpace = 85;
  468. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  469. price = 20000;
  470. textures[] = { };
  471. };
  472.  
  473. class B_Truck_01_box_F {
  474. vItemSpace = 375;
  475. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  476. price = 500000;
  477. textures[] = { };
  478. };
  479.  
  480. class B_Truck_01_transport_F {
  481. vItemSpace = 325;
  482. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  483. price = 325000;
  484. textures[] = { };
  485. };
  486.  
  487. class O_MRAP_02_F {
  488. vItemSpace = 60;
  489. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  490. price = 325000;
  491. textures[] = { };
  492. };
  493.  
  494. class C_Offroad_01_F {
  495. vItemSpace = 65;
  496. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  497. price = 12500;
  498. textures[] = {
  499. { "Red", "civ", {
  500. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
  501. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
  502. }, "" },
  503. { "Yellow", "civ", {
  504. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
  505. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
  506. }, "" },
  507. { "White", "civ", {
  508. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
  509. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
  510. }, "" },
  511. { "Blue", "civ", {
  512. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
  513. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
  514. }, "" },
  515. { "Dark Red", "civ", {
  516. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
  517. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
  518. }, "" },
  519. { "Blue / White", "civ", {
  520. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
  521. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
  522. }, "" },
  523. { "Taxi", "civ", {
  524. "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
  525. }, "" },
  526. { "Police", "cop", {
  527. "textures\scotpol_offroader.paa"
  528. }, "" }
  529. };
  530. };
  531.  
  532. class C_Kart_01_Blu_F {
  533. vItemSpace = 20;
  534. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  535. price = 1500;
  536. textures[] = {};
  537. };
  538. /*
  539. To edit another information in this classes you can use this exemple.
  540. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
  541. vItemSpace = 40;
  542. price = ;
  543. };
  544.  
  545. will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
  546. */
  547. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
  548. class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
  549. class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
  550.  
  551. class C_Hatchback_01_sport_F {
  552. vItemSpace = 45;
  553. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  554. price = 40000;
  555. textures[] = {
  556. { "Red", "civ", {
  557. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
  558. }, "" },
  559. { "Dark Blue", "civ", {
  560. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
  561. }, "" },
  562. { "Orange", "civ", {
  563. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
  564. }, "" },
  565. { "Black / White", "civ", {
  566. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
  567. }, "" },
  568. { "Beige", "civ", {
  569. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
  570. }, "" },
  571. { "Green", "civ", {
  572. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
  573. { "Police", "cop", {
  574. "textures\scotpol_hb_sports.paa"
  575. }, "" }
  576. };
  577. };
  578.  
  579. class B_Quadbike_01_F {
  580. vItemSpace = 25;
  581. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  582. price = 250;
  583. textures[] = {
  584. { "Brown", "cop", {
  585. "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
  586. }, "" },
  587. { "Digi Desert", "reb", {
  588. "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
  589. }, "" },
  590. { "Black", "civ", {
  591. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
  592. }, "" },
  593. { "Blue", "civ", {
  594. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
  595. }, "" },
  596. { "Red", "civ", {
  597. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
  598. }, "" },
  599. { "White", "civ", {
  600. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
  601. }, "" },
  602. { "Digi Green", "civ", {
  603. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
  604. }, "" },
  605. { "Hunter Camo", "civ", {
  606. "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
  607. }, "" },
  608. { "Rebel Camo", "reb", {
  609. "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
  610. }, "" }
  611. };
  612. };
  613.  
  614. class I_Truck_02_covered_F {
  615. vItemSpace = 250;
  616. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  617. price = 200000;
  618. textures[] = {
  619. { "Orange", "civ", {
  620. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  621. "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
  622. }, "" },
  623. { "Police", "cop", {
  624. "textures\scotpol_Zamac_Back.paa"
  625. }, "" }
  626. };
  627. };
  628.  
  629. class I_Truck_02_transport_F {
  630. vItemSpace = 200;
  631. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  632. price = 175000;
  633. textures[] = {
  634. { "Orange", "civ", {
  635. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  636. "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
  637. }, "" },
  638. { "Black", "cop", {
  639. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  640. }, "" }
  641. };
  642. };
  643.  
  644. class O_Truck_03_covered_F {
  645. vItemSpace = 300;
  646. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  647. price = 275000;
  648. textures[] = {};
  649. };
  650.  
  651. class C_Hatchback_01_F {
  652. vItemSpace = 40;
  653. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  654. price = 9500;
  655. textures[] = {
  656. { "Beige", "civ", {
  657. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
  658. }, "" },
  659. { "Green", "civ", {
  660. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
  661. }, "" },
  662. { "Blue", "civ", {
  663. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
  664. }, "" },
  665. { "Dark Blue", "civ", {
  666. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
  667. }, "" },
  668. { "Yellow", "civ", {
  669. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
  670. }, "" },
  671. { "White", "civ", {
  672. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
  673. }, "" },
  674. { "Grey", "civ", {
  675. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
  676. }, "" },
  677. { "Black", "civ", {
  678. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
  679. }, "" },
  680. { "Police", "cop", {
  681. "textures\scotpol_hb.paa"
  682. }, "" }
  683. };
  684. };
  685.  
  686. class C_SUV_01_F {
  687. vItemSpace = 50;
  688. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  689. price = 15000;
  690. textures[] = {
  691. { "Dark Red", "civ", {
  692. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
  693. }, "" },
  694. { "Silver", "civ", {
  695. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
  696. }, "" },
  697. { "Orange", "civ", {
  698. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
  699. }, "" },
  700. { "Police", "cop", {
  701. "textures\scotpol_suv_black.paa"
  702. }, "" }
  703. };
  704. };
  705.  
  706. class C_Van_01_transport_F {
  707. vItemSpace = 100;
  708. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  709. price = 45000;
  710. textures[] = {
  711. { "White", "civ", {
  712. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
  713. }, "" },
  714. { "Red", "civ", {
  715. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
  716. }, "" }
  717. };
  718. };
  719.  
  720. class C_Van_01_box_F {
  721. vItemSpace = 150;
  722. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  723. price = 60000;
  724. textures[] = {
  725. { "White", "civ", {
  726. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
  727. }, "" },
  728. { "Red", "civ", {
  729. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
  730. { "Police", "cop", {
  731. "textures\scotpol_Boxer_Back.paa"
  732. }, "" }
  733. };
  734. };
  735.  
  736. class B_MRAP_01_F {
  737. vItemSpace = 65;
  738. conditions = "";
  739. price = 30000;
  740. textures[] = {
  741. { "Police", "cop", {
  742. "textures\scotpol_Hunter_Back.paa"
  743. }, "" }
  744. };
  745. };
  746.  
  747. class B_Heli_Light_01_stripped_F {
  748. vItemSpace = 90;
  749. conditions = "";
  750. price = 125000;
  751. textures[] = {
  752. { "Rebel Digital", "reb", {
  753. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
  754. }, "" }
  755. };
  756. };
  757.  
  758. class B_Heli_Light_01_F {
  759. vItemSpace = 90;
  760. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  761. price = 150000;
  762. textures[] = {
  763. { "Police", "cop", {
  764. "textures\scotpol_chopper.paa"
  765. }, "" },
  766. { "Sheriff", "civ", {
  767. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
  768. }, "" },
  769. { "Civ Blue", "civ", {
  770. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
  771. }, "" },
  772. { "Civ Red", "civ", {
  773. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
  774. }, "" },
  775. { "Blueline", "civ", {
  776. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
  777. }, "" },
  778. { "Elliptical", "civ", {
  779. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
  780. }, "" },
  781. { "Furious", "civ", {
  782. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
  783. }, "" },
  784. { "Jeans Blue", "civ", {
  785. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
  786. }, "" },
  787. { "Speedy Redline", "civ", {
  788. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
  789. }, "" },
  790. { "Sunset", "civ", {
  791. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
  792. }, "" },
  793. { "Vrana", "civ", {
  794. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
  795. }, "" },
  796. { "Waves Blue", "civ", {
  797. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
  798. }, "" },
  799. { "Rebel Digital", "reb", {
  800. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
  801. }, "" },
  802. { "Digi Green", "reb", {
  803. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
  804. }, "" },
  805. { "EMS White", "med", {
  806. "#(argb,8,8,3)color(1,1,1,0.8)"
  807. }, "" }
  808. };
  809. };
  810.  
  811. class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
  812. vItemSpace = 75;
  813. price = 150000;
  814. };
  815.  
  816. class O_Heli_Light_02_unarmed_F {
  817. vItemSpace = 210;
  818. conditions = "license_civ_pilot || {license_med_mAir} || {(playerSide isEqualTo west)}";
  819. price = 125000;
  820. textures[] = {
  821. { "Black", "cop", {
  822. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
  823. }, "" },
  824. { "White / Blue", "civ", {
  825. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
  826. }, "" },
  827. { "Digi Green", "civ", {
  828. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
  829. }, "" },
  830. { "Desert Digi", "reb", {
  831. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
  832. }, "" },
  833. { "EMS White", "med", {
  834. "#(argb,8,8,3)color(1,1,1,0.8)"
  835. }, "" }
  836. };
  837. };
  838.  
  839. class B_SDV_01_F {
  840. vItemSpace = 50;
  841. conditions = "license_civ_boat || {license_cop_cg} || {(playerSide isEqualTo independent)}";
  842. price = 15000;
  843. textures[] = {};
  844. };
  845.  
  846. class C_Van_01_fuel_F {
  847. vItemSpace = 20;
  848. vFuelSpace = 19500;
  849. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  850. price = 175000;
  851. textures[] = {
  852. { "White", "civ", {
  853. "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
  854. "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
  855. }, "" },
  856. { "Red", "civ", {
  857. "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
  858. "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
  859. }, "" }
  860. };
  861. };
  862.  
  863. class I_Truck_02_fuel_F {
  864. vItemSpace = 40;
  865. vFuelSpace = 42000;
  866. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  867. price = 200000;
  868. textures[] = {
  869. { "White", "civ", {
  870. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  871. "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
  872. }, "" }
  873. };
  874. };
  875.  
  876. class B_Truck_01_fuel_F {
  877. vItemSpace = 50;
  878. vFuelSpace = 50000;
  879. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  880. price = 250000;
  881. textures[] = {};
  882. };
  883. };
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