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- Rennis Astrauckas, Inquisitorial Agent of the Church of Bane
- Background:
- Appearance:
- Level: 8
- Race: Elf, Player's Handbook, pages 40-41
- Class: Monk, Player's Handbook 3, pages 62-65
- Monastic Tradition: Centered Breath, Player's Handbook 3, page 63
- Background Benefit: Auspicious Birth/Born Under a Bad Sign, Dragon Magazine #366, pages 58 & 61
- Ability Scores:
- Level 1: Strength 8, Constitution 11, Dexterity 18+2, Intelligence 10, Wisdom 14+2, Charisma 10
- Level 4: Strength 8, Constitution 11, Dexterity 19+2, Intelligence 10, Wisdom 15+2, Charisma 10
- Level 8: Strength 8, Constitution 11, Dexterity 20+2, Intelligence 10, Wisdom 16+2, Charisma 10
- Feats:
- Level 1: Dusk Elf Stealth, Dragon Magazine #382, page 69
- Level 2: Dusk Elf Weapon Training, Dragon Magazine #382, page 69
- Level 4: Crashing Tempest Style, Player's Handbook 3, page 180
- Level 6: Superior Implement Proficiency (Accurate Dagger), Dragon Magazine #385, page 49
- Level 8: Unarmored Agility, Player's Handbook 3, page 184
- At-Will Attack Powers:
- Level 1: Dragon's Tail, Player's Handbook 3, page 65
- Level 1: Five Storms, Player's Handbook 3, page 65
- Encounter Attack Powers:
- Level 1: Drunken Monkey, Player's Handbook 3, page 66
- Level 3: Eternal Mountain, Player's Handbook 3, page 67
- Level 7: Grasping Tide, Player's Handbook 3, page 68
- Daily Attack Powers:
- Level 1: Spinning Leopard Maneuver, Player's Handbook 3, page 66
- Level 5: Masterful Spiral, Player's Handbook 3, page 66
- Utility Powers:
- Level 2: Harmonious Discipline, Player's Handbook 3, page 67
- Level 6: Purifying Meditation, Player's Handbook 3, page 68
- Equipment:
- Ki Focus: Magic Ki Focus +2 (Level 6, 1,800 gp), Player's Handbook 3, page 205
- Main Hand: Ki Club +1 (Level 3, 680 gp), Player's Handbook 3, page 201
- Off-Hand: Accurate Ki Dagger +1 (Level 3, 680 gp), Player's Handbook 3, page 201
- Off-Hand Shard: Siberys Shard of the Mage +1 (Level 3, 680 gp), Eberron Player's Guide, page 112
- Armor: Summoned Cloth +2 (Level 6, 1,800 gp), Adventurer's Vault, page 53
- Neck: Amulet of Protection +2 (Level 6, 1,800 gp), Player's Handbook, page 249
- Arms: Iron Armbands of Power +2 (Level 6, 1,800 gp), Adventurer's Vault, page 117
- Divine Boon: Ioun's Revelation +1 (Level 3, 680 gp), Dungeon Master's Guide 2, page 140
- Grandmaster Training: Davros Elden's Defensive Step (Level 7, 2,600 gp), Dungeon Master's Guide 2, page 145
- Gear: Accurate Dagger ×10 (Level 0, Free), Dragon Magazine #385, page 49
- Gear: Backpack (Level 0, Free), Player's Handbook, page 222
- Gear: Bedroll (Level 0, Free), Player's Handbook, page 222
- Gear: Belt Pouch ×2 (Level 0, Free), Player's Handbook, page 222
- Gear: Everburning Torch ×5 (Level 0, Free), Player's Handbook, page 221
- Gear: Fine Clothing ×2 (Level 0, Free), Player's Handbook, page 222
- Gear: Flint and Steel (Level 0, Free), Player's Handbook, page 222
- Gear: Footpads (Level 0, Free), Dragon Magazine #373, page 22
- Gear: Glass Cutter (Level 0, Free), Dragon Magazine #373, page 22
- Gear: Inquisitive's Kit (Level 0, Free), Eberron Player's Guide, page 96
- Gear: Journeybread, 10 days (Level 0, Free), Player's Handbook, page 221
- Gear: Silk Rope, 50 feet (Level 0, Free), Player's Handbook, page 222
- Gear: Sunrod ×4 (Level 0, Free), Player's Handbook, page 221
- Gear: Thieves' Tools (Level 0, Free), Player's Handbook, page 221
- Gear: Waterskin (Level 0, Free), Player's Handbook, page 222
- Loose Change: 280 gp in residuum (in adamantine vial)
- Carrying Capacity:
- Main Hand: Ki Club +1: 3 pounds
- Off-Hand: Accurate Ki Dagger +1: 1 pound
- Armor: Summoned Cloth +2: 4 pounds
- Gear: Accurate Dagger ×10: 1 pound each (10 pounds total)
- Gear: Backpack: 2 pounds
- Gear: Bedroll: 5 pounds
- Gear: Belt Pouch: 0.5 pounds each (1 pound total)
- Gear: Everburning Torch ×5: 1 pound each (5 pounds total)
- Gear: Fine Clothing ×2: 6 pounds each (12 pounds total)
- Gear: Flint and Steel: 0 pounds
- Gear: Footpads: 0 pounds
- Gear: Glass Cutter: 5 pounds
- Gear: Inquisitive's Kit: 4 pounds
- Gear: Journeybread, 10 days: 1 pound
- Gear: Silk Rope, 50 feet: 5 pounds
- Gear: Sunrod ×4: 2 pounds each (8 pounds total)
- Gear: Thieves' Tools: 1 pound
- Gear: Waterskin: 4 pounds
- Normal Load: 71/80 pounds
- Miscellany:
- Initiative: +10 (4 half level + 6 Dexterity modifier)
- Size: Medium
- Speed: 7 squares (elf)
- Vision: Low-light
- Passive Insight: 20 (10 base + 4 half level + 4 Wisdom modifier + 2 item)
- Passive Perception: 27 (10 base + 4 half level + 4 Wisdom modifier + 5 training + 2 item + 2 racial)
- Languages: Common, Elven
- Special (Wild Step): You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
- Special (Group AWareness): You grant non-elf allies within 5 squares of you as +1 racial bonus to Perception checks.
- Special (Dusk Elf Stealth): All allies within 6 squares of you that do not have this feat gain a +1 racial bonus to Stealth checks.
- Trained Skills:
- Acrobatics: +17 (4 half level + 6 Dexterity modifier + 5 training + 2 item)
- Perception: +17 (4 half level + 4 Wisdom modifier + 5 training + 2 item + 2 racial), +19 with inquisitive's kit
- Stealth: +17 (4 half level + 6 Dexterity modifier + 5 training + 2 item)
- Thievery: +17 (4 half level + 6 Dexterity modifier + 5 training + 2 item), +19 with thieves' tools
- Untrained Skills:
- Arcana: +6 (4 half level + 0 Intelligence modifier + 2 item)
- Athletics: +5 (4 half level - 1 Strength modifier + 2 item)
- Bluff: +6 (4 half level + 0 Charisma modifier + 2 item)
- Diplomacy: +6 (4 half level + 0 Charisma modifier + 2 item)
- Dungeoneering: +10 (4 half level + 4 Wisdom modifier + 2 item)
- Endurance: +6 (4 half level + 0 Constitution modifier + 2 item)
- Heal: +10 (4 half level + 4 Wisdom modifier + 2 item)
- History: +6 (4 half level + 0 Intelligence modifier + 2 item)
- Insight: +10 (4 half level + 4 Wisdom modifier + 2 item)
- Intimidate: +6 (4 half level + 0 Charisma modifier + 2 item)
- Nature: +12 (4 half level + 4 Wisdom modifier + 2 item + 2 racial)
- Religion: +6 (4 half level + 0 Intelligence modifier + 2 item)
- Streetwise: +6 (4 half level + 0 Charisma modifier + 2 item)
- Hit Points:
- Hit Points: 69 (47 monk + 22 Dexterity score [background])
- Bloodied: 34
- Healing Surge Value: 17
- Healing Surges per Day: 7 (7 monk + 0 Constitution modifier)
- Defenses:
- AC: 26 (10 base + 4 half level + 2 enhancement + 6 Dexterity modifier + 2 Unarmored Defense + 2 Unarmored Agility)
- Fortitude: 18 (10 base + 4 half level + 2 enhancement + 0 Constitution modifier + 1 class + 1 Mental Equilibrium)
- Reflex: 23 (10 base + 4 half level + 2 enhancement + 6 Dexterity modifier + 1 class)
- Will: 21 (10 base + 4 half level + 2 enhancement + 4 Wisdom modifier + 1 class)
- Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn.
- Attacks:
- Attack Bonus (Implement): +14 (4 half level + 2 enhancement + 6 Dexterity modifier + 1 Expertise + 1 Accurate)
- Attack Bonus (Weapon): +16 (4 half level + 2 enhancement + 6 Dexterity modifier + 1 Expertise + 3 profiency)
- Damage Bonus (Implement, Melee): +13 (2 enhancement + 6 Dexterity modifier + 2 Dusk Elf Weapon Training + 1 Siberys Shard of the Mage + 2 Iron Armbands of Power)
- Damage Bonus (Implement, Close): +11 (2 enhancement + 6 Dexterity modifier + 2 Dusk Elf Weapon Training + 1 Siberys Shard of the Mage)
- Damage (Melee Basic Attack): 1d4+10 (1d4 dagger + 6 Dexterity modifier + 2 Dusk Elf Weapon Training + 2 Iron Armbands of Power)
- Damage (Ranged Basic Attack): 1d4+8 (1d4 dagger + 6 Dexterity modifier + 2 Dusk Elf Weapon Training)
- Centered Flurry of Blows Damage: 12 (2 base + 4 Wisdom modifier + 2 Accurate Ki Dagger + 2 Ki Club + 2 Crashing Tempest Style)
- Extra Critical Damage: +2d6 (Magic Ki Focus +2)
- Range: 5/10 (Accurate Ki Dagger +1)
- Item Powers:
- Summoned Cloth +2 (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
- Davros Elden's Defensive Step (Encounter): Minor Action. Shift 2 squares. (You gain a +1 item bonus to AC and Reflex until the end of your next turn.)
- Ioun's Revelation +1 (Daily): Minor Action. Until the end of the encounter, you and your allies gain a +1 bonus to skill checks with a single skill of your choice.
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