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  1. Rennis Astrauckas, Inquisitorial Agent of the Church of Bane
  2.  
  3. Background:
  4.  
  5. Appearance:
  6.  
  7. Level: 8
  8. Race: Elf, Player's Handbook, pages 40-41
  9. Class: Monk, Player's Handbook 3, pages 62-65
  10. Monastic Tradition: Centered Breath, Player's Handbook 3, page 63
  11. Background Benefit: Auspicious Birth/Born Under a Bad Sign, Dragon Magazine #366, pages 58 & 61
  12.  
  13. Ability Scores:
  14. Level 1: Strength 8, Constitution 11, Dexterity 18+2, Intelligence 10, Wisdom 14+2, Charisma 10
  15. Level 4: Strength 8, Constitution 11, Dexterity 19+2, Intelligence 10, Wisdom 15+2, Charisma 10
  16. Level 8: Strength 8, Constitution 11, Dexterity 20+2, Intelligence 10, Wisdom 16+2, Charisma 10
  17.  
  18. Feats:
  19. Level 1: Dusk Elf Stealth, Dragon Magazine #382, page 69
  20. Level 2: Dusk Elf Weapon Training, Dragon Magazine #382, page 69
  21. Level 4: Crashing Tempest Style, Player's Handbook 3, page 180
  22. Level 6: Superior Implement Proficiency (Accurate Dagger), Dragon Magazine #385, page 49
  23. Level 8: Unarmored Agility, Player's Handbook 3, page 184
  24.  
  25. At-Will Attack Powers:
  26. Level 1: Dragon's Tail, Player's Handbook 3, page 65
  27. Level 1: Five Storms, Player's Handbook 3, page 65
  28.  
  29. Encounter Attack Powers:
  30. Level 1: Drunken Monkey, Player's Handbook 3, page 66
  31. Level 3: Eternal Mountain, Player's Handbook 3, page 67
  32. Level 7: Grasping Tide, Player's Handbook 3, page 68
  33.  
  34. Daily Attack Powers:
  35. Level 1: Spinning Leopard Maneuver, Player's Handbook 3, page 66
  36. Level 5: Masterful Spiral, Player's Handbook 3, page 66
  37.  
  38. Utility Powers:
  39. Level 2: Harmonious Discipline, Player's Handbook 3, page 67
  40. Level 6: Purifying Meditation, Player's Handbook 3, page 68
  41.  
  42. Equipment:
  43. Ki Focus: Magic Ki Focus +2 (Level 6, 1,800 gp), Player's Handbook 3, page 205
  44. Main Hand: Ki Club +1 (Level 3, 680 gp), Player's Handbook 3, page 201
  45. Off-Hand: Accurate Ki Dagger +1 (Level 3, 680 gp), Player's Handbook 3, page 201
  46. Off-Hand Shard: Siberys Shard of the Mage +1 (Level 3, 680 gp), Eberron Player's Guide, page 112
  47. Armor: Summoned Cloth +2 (Level 6, 1,800 gp), Adventurer's Vault, page 53
  48. Neck: Amulet of Protection +2 (Level 6, 1,800 gp), Player's Handbook, page 249
  49. Arms: Iron Armbands of Power +2 (Level 6, 1,800 gp), Adventurer's Vault, page 117
  50. Divine Boon: Ioun's Revelation +1 (Level 3, 680 gp), Dungeon Master's Guide 2, page 140
  51. Grandmaster Training: Davros Elden's Defensive Step (Level 7, 2,600 gp), Dungeon Master's Guide 2, page 145
  52. Gear: Accurate Dagger ×10 (Level 0, Free), Dragon Magazine #385, page 49
  53. Gear: Backpack (Level 0, Free), Player's Handbook, page 222
  54. Gear: Bedroll (Level 0, Free), Player's Handbook, page 222
  55. Gear: Belt Pouch ×2 (Level 0, Free), Player's Handbook, page 222
  56. Gear: Everburning Torch ×5 (Level 0, Free), Player's Handbook, page 221
  57. Gear: Fine Clothing ×2 (Level 0, Free), Player's Handbook, page 222
  58. Gear: Flint and Steel (Level 0, Free), Player's Handbook, page 222
  59. Gear: Footpads (Level 0, Free), Dragon Magazine #373, page 22
  60. Gear: Glass Cutter (Level 0, Free), Dragon Magazine #373, page 22
  61. Gear: Inquisitive's Kit (Level 0, Free), Eberron Player's Guide, page 96
  62. Gear: Journeybread, 10 days (Level 0, Free), Player's Handbook, page 221
  63. Gear: Silk Rope, 50 feet (Level 0, Free), Player's Handbook, page 222
  64. Gear: Sunrod ×4 (Level 0, Free), Player's Handbook, page 221
  65. Gear: Thieves' Tools (Level 0, Free), Player's Handbook, page 221
  66. Gear: Waterskin (Level 0, Free), Player's Handbook, page 222
  67. Loose Change: 280 gp in residuum (in adamantine vial)
  68.  
  69. Carrying Capacity:
  70. Main Hand: Ki Club +1: 3 pounds
  71. Off-Hand: Accurate Ki Dagger +1: 1 pound
  72. Armor: Summoned Cloth +2: 4 pounds
  73. Gear: Accurate Dagger ×10: 1 pound each (10 pounds total)
  74. Gear: Backpack: 2 pounds
  75. Gear: Bedroll: 5 pounds
  76. Gear: Belt Pouch: 0.5 pounds each (1 pound total)
  77. Gear: Everburning Torch ×5: 1 pound each (5 pounds total)
  78. Gear: Fine Clothing ×2: 6 pounds each (12 pounds total)
  79. Gear: Flint and Steel: 0 pounds
  80. Gear: Footpads: 0 pounds
  81. Gear: Glass Cutter: 5 pounds
  82. Gear: Inquisitive's Kit: 4 pounds
  83. Gear: Journeybread, 10 days: 1 pound
  84. Gear: Silk Rope, 50 feet: 5 pounds
  85. Gear: Sunrod ×4: 2 pounds each (8 pounds total)
  86. Gear: Thieves' Tools: 1 pound
  87. Gear: Waterskin: 4 pounds
  88. Normal Load: 71/80 pounds
  89.  
  90. Miscellany:
  91. Initiative: +10 (4 half level + 6 Dexterity modifier)
  92. Size: Medium
  93. Speed: 7 squares (elf)
  94. Vision: Low-light
  95. Passive Insight: 20 (10 base + 4 half level + 4 Wisdom modifier + 2 item)
  96. Passive Perception: 27 (10 base + 4 half level + 4 Wisdom modifier + 5 training + 2 item + 2 racial)
  97. Languages: Common, Elven
  98. Special (Wild Step): You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
  99. Special (Group AWareness): You grant non-elf allies within 5 squares of you as +1 racial bonus to Perception checks.
  100. Special (Dusk Elf Stealth): All allies within 6 squares of you that do not have this feat gain a +1 racial bonus to Stealth checks.
  101.  
  102. Trained Skills:
  103. Acrobatics: +17 (4 half level + 6 Dexterity modifier + 5 training + 2 item)
  104. Perception: +17 (4 half level + 4 Wisdom modifier + 5 training + 2 item + 2 racial), +19 with inquisitive's kit
  105. Stealth: +17 (4 half level + 6 Dexterity modifier + 5 training + 2 item)
  106. Thievery: +17 (4 half level + 6 Dexterity modifier + 5 training + 2 item), +19 with thieves' tools
  107.  
  108. Untrained Skills:
  109. Arcana: +6 (4 half level + 0 Intelligence modifier + 2 item)
  110. Athletics: +5 (4 half level - 1 Strength modifier + 2 item)
  111. Bluff: +6 (4 half level + 0 Charisma modifier + 2 item)
  112. Diplomacy: +6 (4 half level + 0 Charisma modifier + 2 item)
  113. Dungeoneering: +10 (4 half level + 4 Wisdom modifier + 2 item)
  114. Endurance: +6 (4 half level + 0 Constitution modifier + 2 item)
  115. Heal: +10 (4 half level + 4 Wisdom modifier + 2 item)
  116. History: +6 (4 half level + 0 Intelligence modifier + 2 item)
  117. Insight: +10 (4 half level + 4 Wisdom modifier + 2 item)
  118. Intimidate: +6 (4 half level + 0 Charisma modifier + 2 item)
  119. Nature: +12 (4 half level + 4 Wisdom modifier + 2 item + 2 racial)
  120. Religion: +6 (4 half level + 0 Intelligence modifier + 2 item)
  121. Streetwise: +6 (4 half level + 0 Charisma modifier + 2 item)
  122.  
  123. Hit Points:
  124. Hit Points: 69 (47 monk + 22 Dexterity score [background])
  125. Bloodied: 34
  126. Healing Surge Value: 17
  127. Healing Surges per Day: 7 (7 monk + 0 Constitution modifier)
  128.  
  129. Defenses:
  130. AC: 26 (10 base + 4 half level + 2 enhancement + 6 Dexterity modifier + 2 Unarmored Defense + 2 Unarmored Agility)
  131. Fortitude: 18 (10 base + 4 half level + 2 enhancement + 0 Constitution modifier + 1 class + 1 Mental Equilibrium)
  132. Reflex: 23 (10 base + 4 half level + 2 enhancement + 6 Dexterity modifier + 1 class)
  133. Will: 21 (10 base + 4 half level + 2 enhancement + 4 Wisdom modifier + 1 class)
  134. Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn.
  135.  
  136. Attacks:
  137. Attack Bonus (Implement): +14 (4 half level + 2 enhancement + 6 Dexterity modifier + 1 Expertise + 1 Accurate)
  138. Attack Bonus (Weapon): +16 (4 half level + 2 enhancement + 6 Dexterity modifier + 1 Expertise + 3 profiency)
  139. Damage Bonus (Implement, Melee): +13 (2 enhancement + 6 Dexterity modifier + 2 Dusk Elf Weapon Training + 1 Siberys Shard of the Mage + 2 Iron Armbands of Power)
  140. Damage Bonus (Implement, Close): +11 (2 enhancement + 6 Dexterity modifier + 2 Dusk Elf Weapon Training + 1 Siberys Shard of the Mage)
  141. Damage (Melee Basic Attack): 1d4+10 (1d4 dagger + 6 Dexterity modifier + 2 Dusk Elf Weapon Training + 2 Iron Armbands of Power)
  142. Damage (Ranged Basic Attack): 1d4+8 (1d4 dagger + 6 Dexterity modifier + 2 Dusk Elf Weapon Training)
  143. Centered Flurry of Blows Damage: 12 (2 base + 4 Wisdom modifier + 2 Accurate Ki Dagger + 2 Ki Club + 2 Crashing Tempest Style)
  144. Extra Critical Damage: +2d6 (Magic Ki Focus +2)
  145. Range: 5/10 (Accurate Ki Dagger +1)
  146.  
  147. Item Powers:
  148. Summoned Cloth +2 (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
  149. Davros Elden's Defensive Step (Encounter): Minor Action. Shift 2 squares. (You gain a +1 item bonus to AC and Reflex until the end of your next turn.)
  150. Ioun's Revelation +1 (Daily): Minor Action. Until the end of the encounter, you and your allies gain a +1 bonus to skill checks with a single skill of your choice.
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