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- GZDoom g2.2.0 - 2016-09-18 17:50:14 +0200 - SDL version
- Compiled on Oct 2 2016
- M_LoadDefaults: Load system defaults.
- W_Init: Init WADfiles.
- adding /opt/gzdoom/gzdoom.pk3, 620 lumps
- adding DOOM2.WAD, 2919 lumps
- adding tc_super.pk3, 2016 lumps
- adding tc_super.pk3:resource1.wad, 212 lumps
- adding tc_super.pk3:resource2.wad, 3 lumps
- adding tc_super.pk3:resource_blood.wad, 9 lumps
- adding tc_super.pk3:resource_dust.wad, 5 lumps
- adding tc_super.pk3:resource_explosion.wad, 43 lumps
- adding tc_super.pk3:resource_fires.wad, 93 lumps
- adding tc_super.pk3:resource_leaves.wad, 52 lumps
- adding tc_super.pk3:resource_smog.wad, 77 lumps
- adding tc_super.pk3:resource_spark.wad, 42 lumps
- I_Init: Setting up machine state.
- CPU Vendor ID: GenuineIntel
- Name: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
- Family 6, Model 63, Stepping 2
- Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
- I_InitSound: Initializing FMOD
- FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
- Loaded FMOD version 4.44.63
- V_Init: allocate screen.
- S_Init: Setting up sound.
- ST_Init: Init startup screen.
- Checking cmd-line parameters...
- S_InitData: Load sound definitions.
- G_ParseMapInfo: Load map definitions.
- Texman.Init: Init texture manager.
- Script error, "tc_super.pk3:textures.txt" line 2331:
- Unknown patch 'TILEDRT' in texture 'TILE01'
- Script error, "tc_super.pk3:textures.txt" line 272947:
- Unknown patch 'BUILD04' in texture 'BUILD04'
- ParseTeamInfo: Load team definitions.
- LoadActors: Load actor definitions.
- Tried to register class 'inventory_food_rottenbread' more than once.
- Tried to register class 'LeafSpawner' more than once.
- Tried to register class 'wanderer_goreChunk01' more than once.
- Tried to register class 'bloodsplat_01' more than once.
- Tried to register class 'bloodsplat_02' more than once.
- Tried to register class 'bloodsplat_03' more than once.
- Script warning, "tc_super.pk3:actors/fluorescent_light/actions.txt" line 15:
- Unknown class name 'fluorescent_light_01b'
- Script warning, "tc_super.pk3:actors/dog/actions.txt" line 35:
- Numeric type expected, got "See_Enemy1"
- DECORATE parsing took 124.39 ms
- R_Init: Init Doom refresh subsystem.
- Script error, "tc_super.pk3:gldefs.txt" line 12:
- Warning: dynamic lights attached to non-existent actor light_industrial_01_shootable
- Script error, "tc_super.pk3:gldefs.txt" line 24:
- Warning: dynamic lights attached to non-existent actor inventory_lighter_flame
- Script error, "tc_super.pk3:gldefs.txt" line 360:
- Warning: dynamic lights attached to non-existent actor light_industrial_01_shootable
- Script error, "tc_super.pk3:gldefs.txt" line 509:
- Warning: dynamic lights attached to non-existent actor ticker_actors
- DecalLibrary: Load decals.
- Editor number 19011 defined twice for classes 'TestInventory2' and 'TestInventory'
- Editor number 20831 refers to hidden class type 'inventory_food_rottenbread'
- Editor number 20831 defined twice for classes 'inventory_food_rottenbread' and 'inventory_food_rottenbread'
- Editor number 30150 defined twice for classes 'overgrowth_grass' and 'ChaosActor'
- Editor number 20715 defined twice for classes 'ceilingspark' and 'rootkit_05'
- Editor number 30261 defined twice for classes 'painting_03' and 'htl_crawl_pillar_01'
- M_Init: Init menus.
- P_Init: Init Playloop state.
- FindModel: 'ACTORS/growth/M_growth_01 .md3' not found
- M_growth_01 .md3: model not found in ACTORS/growth/
- Skin 'T_growth_01 .png' not found in 'growth_01'
- Skin 'details.png' not found in 'distant_details'
- Skin 'sky0.png' not found in 'sky_0'
- Skin 'sky2.png' not found in 'sky_1'
- Skin 'sky2.png' not found in 'sky_2'
- Skin 'sky3.png' not found in 'sky_3'
- Skin 'sky4.png' not found in 'sky_4'
- Skin 'sky5.png' not found in 'sky_5'
- Skin 'sky6.png' not found in 'sky_6'
- Skin 'sky7.png' not found in 'sky_7'
- Skin 'sky8.png' not found in 'sky_8'
- Skin 'sky9.png' not found in 'sky_9'
- Skin 'sky10.png' not found in 'sky_10'
- Skin 'sky10_flash.png' not found in 'sky_10_flash'
- Skin 'sky21.png' not found in 'sky_21'
- Skin 'sky22.png' not found in 'sky_22'
- Skin 'sky23.png' not found in 'sky_23'
- FindModel: 'ACTORS/grass_tall/M_grass_tall.md3' not found
- M_grass_tall.md3: model not found in ACTORS/grass_tall/
- Skin 'T_grass_tall.png' not found in 'grass_tall_massive'
- FindModel: 'ACTORS/grass_tall/M_grass_tall.md3' not found
- M_grass_tall.md3: model not found in ACTORS/grass_tall/
- Skin 'T_grass_tall.png' not found in 'grass_tall'
- FindModel: 'ACTORS/wire_ceiling_01/M_.md3' not found
- M_.md3: model not found in ACTORS/wire_ceiling_01/
- Skin 'T_.png' not found in 'wire_ceiling_01'
- Skin 'T_escape_ladder.png' not found in 'escape_ladder'
- Skin 'T_escape_ladder_ladder.png' not found in 'escape_ladder_ladder'
- Skin 'T_pipes_corner_B.png' not found in 'pipes_corner_01'
- Skin 'T_light_hanging_01.md3' not found in 'light_hanging_01'
- Skin 'T_light_hanging_01b.md3' not found in 'light_hanging_01b'
- Skin 'T_htl_bed_mattress_02.md3' not found in 'htl_bed_mattress_02'
- Skin 'T_walkway_01.png' not found in 'walkway_01'
- Skin 'T_walkway_02.png' not found in 'walkway_02'
- Skin 'T_walkway_03.png' not found in 'walkway_03'
- Skin 'T_walkway_04.png' not found in 'walkway_04'
- Skin 'T_walkway_05.png' not found in 'walkway_05'
- Skin 'T_walkway_06.png' not found in 'walkway_06'
- FindModel: 'ACTORS/awning/M_.md3' not found
- M_.md3: model not found in ACTORS/awning/
- Skin 'T_.png' not found in 'awning_01'
- FindModel: 'ACTORS/crch_wallpillar_01/M_crch_wallpillar_01.md3' not found
- M_crch_wallpillar_01.md3: model not found in ACTORS/crch_wallpillar_01/
- FindModel: 'ACTORS/crch_wallpillar_128_03/M_crch_wallpillar_03.md3' not found
- M_crch_wallpillar_03.md3: model not found in ACTORS/crch_wallpillar_128_03/
- Skin 'T_crch_wallpillar_03.png' not found in 'crch_wallpillar_03'
- FindModel: 'ACTORS/crch_ceilingarch_01/M_crch_ceilingarch_01.md3' not found
- M_crch_ceilingarch_01.md3: model not found in ACTORS/crch_ceilingarch_01/
- Skin 'T_crch_ceilingarch_01.png' not found in 'crch_ceilingarch_01'
- Script error, "tc_super.pk3:modeldef.txt" line 33623:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 33635:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 33647:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 33659:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34855:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34868:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34881:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34894:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34907:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34920:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34933:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34946:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34959:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34972:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34985:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 34998:
- Unrecognized string "+PITCHFROMMOMENTUM"
- Script error, "tc_super.pk3:modeldef.txt" line 36720:
- Unrecognized string "+PITCHFROMMOMENTUM"
- ParseSBarInfo: Loading default status bar definition.
- ParseSBarInfo: Loading custom status bar definition.
- Script error, "tc_super.pk3:sbarinfo.txt" line 8:
- 'Stamina' is not a type of inventory item.
- Script error, "tc_super.pk3:sbarinfo.txt" line 9:
- 'Hunger' is not a type of inventory item.
- Script error, "tc_super.pk3:sbarinfo.txt" line 11:
- 'Stamina' is not a type of inventory item.
- D_CheckNetGame: Checking network game status.
- player 1 of 1 (1 nodes)
- Using video driver x11
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 980 Ti/PCIe/SSE2
- GL_VERSION: 4.5.0 NVIDIA 370.28 (Compatibility profile)
- GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
- GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- Max. texture size: 16384
- Max. texture units: 32
- Max. varying: 124
- Max. combined shader storage blocks: 96
- Max. vertex shader storage blocks: 16
- Resolution: 1920 x 1080
- titlemap - Unnamed
- Unknown floor texture 'MAPA' in sector 52
- Script error, "maps/titlemap.wad" line 15815:
- Unknown value "0" for 'renderstylefloor'
- map01 - map01
- Script error, "maps/map01.wad" line 89504:
- Unknown value "0" for 'renderstylefloor'
- ]quit
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