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- #define AbastecerBar1 849.0104,-594.9081,18.3429 // AbastecerBar1
- #define AbastecerBar2 844.6652,-576.0863,16.7795 // AbastecerBar2
- #define AbastecerBar3 812.0156,-528.1701,16.3611 // AbastecerBar3
- #define AbastecerBar4 738.1563,-528.2567,16.3582 // AbastecerBar4
- #define AbastecerBar5 697.5100,-528.3793,16.3596 // AbastecerBar5
- #define AbastecerBar6 684.3304,-499.7814,16.3627 // AbastecerBar6
- #define AbastecerBar7 657.0000,-483.0492,16.3595 // AbastecerBar7
- #define AbastecerBar8 644.9866,-466.7907,16.3611 // AbastecerBar8
- #define AbastecerBar9 666.2365,-458.2439,16.5095 // AbastecerBar9 //Freeze
- #define AbastecerBar10 645.1132,-438.6611,16.3616 // AbastecerBar10
- #define AbastecerBar11 602.2043,-411.8622,20.4018 // AbastecerBar11
- #define AbastecerBar12 484.9667,-410.3576,28.3791 // AbastecerBar12
- #define AbastecerBar13 481.9077,-368.7208,29.9583 // AbastecerBar13
- #define AbastecerBar14 509.5082,-256.1921,39.3556 // AbastecerBar14
- #define AbastecerBar15 554.8101,-147.0925,36.5073 // AbastecerBar15
- #define AbastecerBar16 782.6442,-168.1699,18.6857 // AbastecerBar16
- #define AbastecerBar17 1116.0038,-189.1192,41.7939 // AbastecerBar17
- #define AbastecerBar18 1294.0389,-88.7725,36.7782 // AbastecerBar18
- #define AbastecerBar19 1278.4165,-43.7238,32.4872 // AbastecerBar19
- #define AbastecerBar20 1257.1619,167.4786,19.6094 // AbastecerBar20
- #define AbastecerBar21 1247.5162,197.3042,19.6507 // AbastecerBar21 //Freeze
- #define AbastecerBar22 1227.8044,202.3905,19.5804 // AbastecerBar22
- #define AbastecerBar23 1239.6981,254.6378,19.5813 // AbastecerBar23
- #define AbastecerBar24 1218.4723,283.5608,19.5807 // AbastecerBar24
- #define AbastecerBar25 1222.2051,338.8849,19.5829 // AbastecerBar25
- #define AbastecerBar26 1257.2361,337.4402,19.5796 // AbastecerBar26
- #define AbastecerBar27 1283.5100,352.6919,19.5814 // AbastecerBar27
- #define AbastecerBar28 1323.8628,362.7084,19.5784 // AbastecerBar28
- #define AbastecerBar29 1325.3518,344.1957,19.6516 // AbastecerBar29 //Freeze
- #define AbastecerBar30 1320.8979,327.2104,19.5772 // AbastecerBar30
- #define AbastecerBar31 1293.0979,264.3482,19.5833 // AbastecerBar31
- #define AbastecerBar32 1280.9640,235.6815,19.5803 // AbastecerBar32
- #define AbastecerBar33 1295.4249,219.4850,19.7283 // AbastecerBar33 //Freeze
- #define AbastecerBar34 1284.2494,231.8172,19.5800 // AbastecerBar34
- #define AbastecerBar35 1331.1194,228.2101,19.5796 // AbastecerBar35
- #define AbastecerBar36 1519.1194,117.5723,30.1988 // AbastecerBar36
- #define AbastecerBar37 1347.2083,-35.0075,34.9058 // AbastecerBar37
- #define AbastecerBar38 1096.4565,-184.6878,40.9337 // AbastecerBar38
- #define AbastecerBar39 780.9948,-163.3015,18.8133 // AbastecerBar39
- #define AbastecerBar40 544.0634,-138.9105,37.4107 // AbastecerBar40
- #define AbastecerBar41 493.6090,-297.0882,41.0974 // AbastecerBar41
- #define AbastecerBar42 468.6460,-392.1846,27.8400 // AbastecerBar42
- #define AbastecerBar43 519.4639,-417.0827,28.8187 // AbastecerBar43
- #define AbastecerBar44 639.0113,-466.5937,16.3620 // AbastecerBar44
- #define AbastecerBar45 671.4703,-486.8051,16.3629 // AbastecerBar45
- #define AbastecerBar46 679.4968,-515.0162,16.3619 // AbastecerBar46
- #define AbastecerBar47 708.3887,-531.9824,16.3587 // AbastecerBar47
- #define AbastecerBar48 844.3234,-590.2318,17.8707 // AbastecerBar48
- if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 456)
- {
- AbastecerBar[playerid]++;
- if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar1) && AbastecerBar[playerid] == 1)
- SetPlayerCheckpoint(playerid, AbastecerBar2, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar2) && AbastecerBar[playerid] == 2)
- SetPlayerCheckpoint(playerid, AbastecerBar3, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar3) && AbastecerBar[playerid] == 3)
- SetPlayerCheckpoint(playerid, AbastecerBar4, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar4) && AbastecerBar[playerid] == 4)
- SetPlayerCheckpoint(playerid, AbastecerBar5, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar5) && AbastecerBar[playerid] == 5)
- SetPlayerCheckpoint(playerid, AbastecerBar6, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar6) && AbastecerBar[playerid] == 6)
- SetPlayerCheckpoint(playerid, AbastecerBar7, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar7) && AbastecerBar[playerid] == 7)
- SetPlayerCheckpoint(playerid, AbastecerBar8, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar8) && AbastecerBar[playerid] == 8)
- SetPlayerCheckpoint(playerid, AbastecerBar9, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar9) && AbastecerBar[playerid] == 9)
- SetPlayerCheckpoint(playerid, AbastecerBar10, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar10) && AbastecerBar[playerid] == 10)
- SetPlayerCheckpoint(playerid, AbastecerBar11, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar11) && AbastecerBar[playerid] == 11)
- SetPlayerCheckpoint(playerid, AbastecerBar12, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar12) && AbastecerBar[playerid] == 12)
- SetPlayerCheckpoint(playerid, AbastecerBar13, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar13) && AbastecerBar[playerid] == 13)
- SetPlayerCheckpoint(playerid, AbastecerBar14, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar14) && AbastecerBar[playerid] == 14)
- SetPlayerCheckpoint(playerid, AbastecerBar15, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar15) && AbastecerBar[playerid] == 15)
- SetPlayerCheckpoint(playerid, AbastecerBar16, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar16) && AbastecerBar[playerid] == 16)
- SetPlayerCheckpoint(playerid, AbastecerBar17, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar17) && AbastecerBar[playerid] == 17)
- SetPlayerCheckpoint(playerid, AbastecerBar18, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar18) && AbastecerBar[playerid] == 18)
- SetPlayerCheckpoint(playerid, AbastecerBar19, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar19) && AbastecerBar[playerid] == 19)
- SetPlayerCheckpoint(playerid, AbastecerBar20, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar20) && AbastecerBar[playerid] == 20)
- SetPlayerCheckpoint(playerid, AbastecerBar21, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar21) && AbastecerBar[playerid] == 21)
- SetPlayerCheckpoint(playerid, AbastecerBar22, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar22) && AbastecerBar[playerid] == 22)
- SetPlayerCheckpoint(playerid, AbastecerBar23, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar23) && AbastecerBar[playerid] == 23)
- SetPlayerCheckpoint(playerid, AbastecerBar24, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar24) && AbastecerBar[playerid] == 24)
- SetPlayerCheckpoint(playerid, AbastecerBar25, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar25) && AbastecerBar[playerid] == 25)
- SetPlayerCheckpoint(playerid, AbastecerBar26, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar26) && AbastecerBar[playerid] == 26)
- SetPlayerCheckpoint(playerid, AbastecerBar27, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar27) && AbastecerBar[playerid] == 27)
- SetPlayerCheckpoint(playerid, AbastecerBar28, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar28) && AbastecerBar[playerid] == 28)
- SetPlayerCheckpoint(playerid, AbastecerBar29, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar29) && AbastecerBar[playerid] == 29)
- SetPlayerCheckpoint(playerid, AbastecerBar30, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar30) && AbastecerBar[playerid] == 30)
- SetPlayerCheckpoint(playerid, AbastecerBar31, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar31) && AbastecerBar[playerid] == 31)
- SetPlayerCheckpoint(playerid, Agricultura32, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar32) && AbastecerBar[playerid] == 32)
- SetPlayerCheckpoint(playerid, AbastecerBar33, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar33) && AbastecerBar[playerid] == 33)
- SetPlayerCheckpoint(playerid, AbastecerBar34, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar34) && AbastecerBar[playerid] == 34)
- SetPlayerCheckpoint(playerid, AbastecerBar35, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar35) && AbastecerBar[playerid] == 35)
- SetPlayerCheckpoint(playerid, AbastecerBar36, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar36) && AbastecerBar[playerid] == 36)
- SetPlayerCheckpoint(playerid, AbastecerBar37, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar37) && AbastecerBar[playerid] == 37)
- SetPlayerCheckpoint(playerid, AbastecerBar38, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar38) && AbastecerBar[playerid] == 38)
- SetPlayerCheckpoint(playerid, AbastecerBar39, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar39) && AbastecerBar[playerid] == 39)
- SetPlayerCheckpoint(playerid, AbastecerBar40, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar40) && AbastecerBar[playerid] == 40)
- SetPlayerCheckpoint(playerid, AbastecerBar41, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar41) && AbastecerBar[playerid] == 41)
- SetPlayerCheckpoint(playerid, AbastecerBar42, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar42) && AbastecerBar[playerid] == 42)
- SetPlayerCheckpoint(playerid, Agricultura43, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar43) && AbastecerBar[playerid] == 43)
- SetPlayerCheckpoint(playerid, AbastecerBar44, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar44) && AbastecerBar[playerid] == 44)
- SetPlayerCheckpoint(playerid, AbastecerBar45, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar45) && AbastecerBar[playerid] == 45)
- SetPlayerCheckpoint(playerid, AbastecerBar46, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar46) && AbastecerBar[playerid] == 46)
- SetPlayerCheckpoint(playerid, AbastecerBar47, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar47) && AbastecerBar[playerid] == 47)
- SetPlayerCheckpoint(playerid, AbastecerBar48, 7.0);
- else if (IsPlayerInRangeOfPoint(playerid, 7.0,AbastecerBar48) && AbastecerBar[playerid] == 48)
- {
- GivePlayerCash(playerid, 50);
- GameTextForPlayer(playerid, "~g~Ganhaste 50$ pela rota.", 3000, 3);
- new veh;
- veh = GetPlayerVehicleID(playerid);
- SetVehicleToRespawn(veh);
- EngineStatus[GetPlayerVehicleID(playerid)] == 0;
- DisablePlayerCheckpoint(playerid);
- colheita = 0;
- }
- }
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