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Dec 26th, 2011
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  1.  
  2. lagcount = 0
  3. table={}
  4.  
  5. -----
  6.  
  7. function Stuff()
  8. gui.opacity(0.2)
  9. gui.drawbox(148,9,258,42, "black")
  10. gui.opacity(0.95)
  11.  
  12. lag = memory.readbyte(0x01a5)
  13. xspeed = memory.readbyte(0x05B9)+memory.readbytesigned(0x05Ba)*256
  14. yspeed = memory.readbyte(0x05Bd)+memory.readbytesigned(0x05Be)*256
  15. xpos = memory.readbyte(0x0083)+memory.readbytesigned(0x0095)*256+memory.readbyte(0x0071)/256
  16. ypos = memory.readbyte(0x00b9)+memory.readbytesigned(0x00cb)*256+memory.readbyte(0x00a7)/256
  17.  
  18. gui.text(150,9," \n \n \n ")
  19. gui.text(150,9," pos speed\n(X):\n(Y):\nlag:", "green")
  20. gui.text(172,17, math.floor(xpos*1000)/1000)
  21. gui.text(224,17, xspeed)
  22. gui.text(172,25, math.floor(ypos*1000)/1000)
  23. gui.text(224,25, yspeed)
  24.  
  25. gui.text(176, 33, lagcount, "#fd7979")
  26. if lag == 1 then gui.text(200, 33, "*********" , "red") end
  27.  
  28. table=input.get(1)
  29. if table.F1 then lagcount = lagcount - lagcount
  30. elseif table.F2 then lagcount = lagcount - lagcount
  31. elseif table.F3 then lagcount = lagcount - lagcount
  32. elseif table.F4 then lagcount = lagcount - lagcount
  33. elseif table.F5 then lagcount = lagcount - lagcount
  34. elseif table.F6 then lagcount = lagcount - lagcount
  35. elseif table.F7 then lagcount = lagcount - lagcount
  36. elseif table.F8 then lagcount = lagcount - lagcount
  37. elseif table.F9 then lagcount = lagcount - lagcount
  38. elseif table.F10 then lagcount = lagcount - lagcount
  39. end
  40.  
  41. end
  42. gui.register(Stuff)
  43.  
  44. -----
  45.  
  46. while true do
  47.  
  48. if lag == 1 then lagcount = lagcount + 1 end
  49.  
  50. emu.frameadvance()
  51. end
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