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- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../CodeVein/Plugins/NetCommon/Content
- Paths=../../../CodeVein/Plugins/Wwise/Content
- Paths=../../../Engine/Plugins/Runtime/CriWare/CriWare/Content
- Paths=../../../CodeVein/Plugins/SpriteStudio5/Content
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
- Paths=../../../Engine/Plugins/Runtime/AppleARKit/Content
- [SystemSettings]
- r.Streaming.PoolSize=0 ; first make streaming pool size unlimited, game default = 3000
- r.Streaming.LimitPoolSizeToVRAM=1 ; and then limit pool size to VRAM size, game default = 0
- r.Streaming.MaxTempMemoryAllowed=128 ; game default = 50, lets increase it a little
- r.SceneColorFringe.Max=0
- r.SceneColorFringeQuality=0
- r.Fog=0
- r.DefaultFeature.MotionBlur=False
- r.DefaultFeature.MotionBlur=0
- r.MotionBlur.Max=0
- r.MotionBlurQuality=0
- r.DepthOfFieldQuality=0
- r.Streaming.UseAllMips=1 ; remove any resolution requirements for mips, game default = 0
- r.Streaming.MipBias=-15 ; always use best mips, default = 0
- r.VolumetricFog=0
- r.MipMapLodBias=-15 ; always use best mips, default = 0
- r.MSAA.CompositingSampleCount=0 ; MSAA doesn't work in this game, so disable it, game default = 4
- r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
- r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
- r.SSS.HalfRes=0 ; use full resolution for SSR, default = 1
- r.Tonemapper.Sharpen=.75 ; sharpens the image slightly (try 1 for even sharper image and see which you prefer), game default = 0
- r.SceneColorFormat=4 ; better color format for scene, default = 3
- r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1, was 2
- r.ScreenPercentage=104 ; Slight natural AA, game default = 100
- r.TonemapperFilm=1 ; game default = 0
- r.DefaultFeature.Bloom=0
- r.BloomQuality=0
- r.LensFlareQuality=0
- r.DefaultFeature.LensFlare=0
- r.Tonemapper.GrainQuantization=0
- r.Tonemapper.Quality=0
- r.EyeAdaptionQuality=0
- r.EyeAdaptationQuality=0
- r.Shadow.MaxCSMResolution=4096 ; double shadow resolution, game default = 2048
- r.Shadow.MaxResolution=4096 ; double shadow resolution, game default = 2048
- r.Shadow.MaxSoftKernelSize=80 ; double size of soft kernel, game default = 40
- r.Shadow.TexelsPerPixel=16 ; increase shadow texels per screen pixel, game default = 1.27324
- r.foliage.LODDistanceScale=3 ; increase grass LOD distance, not much perf impact. game default = 1
- foliage.LODDistanceScale=3
- r.Color.Mid=.45
- r.ViewDistanceScale=2
- r.Streaming.HiddenPrimitiveScale=1 ; keep assets at full resolution even when out of view, game default = 0.5
- [/script/engine.engine]
- DisplayGamma=5
- [WinDrv.WindowsClient]
- Contrast=0.700000
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